Geez, this game. I remember completing the whole game on the hardest difficulty without being seen, knocking anyone out, or using any kind of "disposable" gadgets, that IRL would be discovered after I left (noise makers, remote cams, etc). A perfect ghost run, all the way through. The only people I ever touched was the guard atop the lighthouse because he was unavoidable, and the "omgbetrayal" guy.
That god damn room in the bathouse was torture. If you played that level, you know which one I mean.
I re-played it only two months ago, also on Expert, but I knocked everyone out. Everyone. I prefer mass knocking out to ghosting. Even knocked out all the armed guards at the bathhouse (28 guards, 3 civilians) but this stage broke my 100% rating streak, got identified as an intruder three times. You'll get identified in the vent (it's buggy) and also during the firefight its entirely random. Seoul Streets are also pretty hard to ghost or otherwise 100% if you don't be careful. You can pick up any undamaged gadgets you left behind btw. It won't count towards completion but for peace of mind it's possible.
Chaos Theory is an amazing game and for me, the best Splinter Cell game.
I also liked Blacklist a lot but I had a problem with the mouse+keyboard controls because two actions shared a button and you couldn't rebind them. That was solved with a hacked settings file. But last time I played it I had hard crashes, too. And then you have to restart the whole mission.
I re-played it only two months ago, also on Expert, but I knocked everyone out. Everyone. I prefer mass knocking out to ghosting. Even knocked out all the armed guards at the bathhouse (28 guards, 3 civilians) but this stage broke my 100% rating streak, got identified as an intruder three times. You'll get identified in the vent (it's buggy) and also during the firefight its entirely random. Seoul Streets are also pretty hard to ghost or otherwise 100% if you don't be careful. You can pick up any undamaged gadgets you left behind btw. It won't count towards completion but for peace of mind it's possible.
Although Chaos Theory doesn't achieve the same level of complexity and freedom as Thief 1/2, it is my favourite stealth game. Quality level design, proper environmental variety with the right balance of exploration and linearity, plenty of different approaches (an improvement over the previous titles, also in terms of gadgets), the consistently dripping atmosphere, superb visuals and the epic soundtrack. Good old times, back when Ubi wasn't a dumpster fire of a company.
Man it really has been that long. I'm not one of the oldest members and it's been 11 years since I registered.
Only 11 years? What a joke. The best Nforce times have already passed at that time. The golden era was 2 years before that when the shit was still steaming here. DAMN what a wild time
There was some forum/database issue back in ~2004 and all older posts got deleted, and the registration date of everyone who joined before 2004 or 2005 got reset to 1970. I've been lurking here since 2002 I think
Our brains derped over the years due to simpleton games.
This effect is too real. I often get destroyed when I go back to older games I used to be a natural at. Years of press awesome button has made us lazy and compliant ...
Different times, adventure games like Monkey Island used to be hard because if you wanna finish a hard adventure game you need to spend some time on the hotline and that was extra revenue for the company.
Now no one uses the land phone anymore plus you have walkthroughs on the internet and the only hotlines we still have are erotic and sexy.
Chaos Theory is an amazing game and for me, the best Splinter Cell game.
I also liked Blacklist a lot but I had a problem with the mouse+keyboard controls because two actions shared a button and you couldn't rebind them. That was solved with a hacked settings file. But last time I played it I had hard crashes, too. And then you have to restart the whole mission.
I found a fix for this, I posted it in the Blacklist thread. I recommend the game to SC fans!
@Photish: make sure to grab https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scct - it started as a simple widescreen patch and progressively added quite a few handy goodies, including improved shadows, raw mouse controls etc. Similarly to SC1 and Pandora Tomorrow, it's recommended to keep the 60fps cap enabled because higher values can break the AI/general pathfinding, but the borderless fullscreen + Lossless Scaling combo can "fix" the engine limitation.
I've gained immunity to temptation since I play through the game almost every year. It's a tradition at this point
How playable is it on today's hardware? Easy to set up?
Game introduced me to Amon Tobin, and I still listen to the Chaos Theory album on a regular basis Such an epic score
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
For the single-player, the widescreen fix takes care of practically everything (both Steam and non-Steam version). All you have to do is paste the files into the main folder and pick/edit your options in the SplinterCellChaosTheory.WidescreenFix.ini (resolution, shadows, raw mouse, windowed mode, and so on) - the only exception is the FOV, which has to be adjusted separately. Reshade is supported as well for the AA/faux HDR/etc. It's all pretty straightforward, just like the recent EnhancedSC patch for Sam I
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