u know whats the most pathethic thing about doom atm ... i can play doom 1+2 from 1993 1994 in crossplay coop now on pc with a xbox friend with the rerelease on gamepass in 2024 aparantly.... ALLL THE OTHER DOOMS CANT CROSSPLAY ... goddamn 2026 .... wanker devs
The original DOS DOOM
Doom 1 and Doom 2 enhanced from 2020 (DOS game logic running in Unity engine)
Doom 1 + 2 combined with all the mods (Final Doom, Sigil etc), from 2025 (remastered in KEX engine)
So WTF is this new re-release then?
EDIT: Oh I see the date of video now, it's KEX version from 2025, nothing new.
Regarding crossplay, all owners of either Doom 1 or Doom 2 received (for free) Doom 1/2 enhanced first, and then Doom 1+2 version, on both GOG and Steam. Gamepass is for casual peasants anyway.
The Chain Spear will have unique glory kills, and more importantly, that it will be absolutely required to survive in the endgame content that makes up roughly 40% of this 10-12-hour DLC.
With the release of Patch 4.0, Bethesda and id Software have removed the Denuvo anti-tamper tech from Doom: The Dark Ages. This should be great news for those who have boycotted games that used it. As such, there is no reason to sail on the high seas. You can now finally purchase it.
Ain’t no way people are going to now buy it because Denuvo got removed.
Surely the majority of people don’t buy it because it saves money or they can’t afford it?
Gamurz always claim they don't buy it because of the D, but the reality is most are too cheap anyway (including me!). I doubt that there is a significant amount of people who boycott buying a game only because of copy protection.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
The Eternal DLC was already hard, but this really wastes no time getting back into it. Haven't played the main game since release and I am genuinely struggling regularly.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Finished the story, dunno how long (PS5, premium edition)
Even on Normal difficulty it became a bit more tighter, specially
Spoiler:
The demon that summons a 360 shield, throws vertical blazes and summons fake demons all the frigging time
The whole "You cannot do everything in a level the 1st time ya enter it" also sucks, tending in a lil bit tedious backtracking (Sure, accessibility, but that'd stain your file forever)
The story was interesting with the "Let's put an excuse for a final boss" but the
Spoiler:
Flashbacks showing the Slayer being a "DOOM Marine" AND SPEAKING made me smile a bit. I wonder tho who's the girl with the oh mythical bunneh reference...
Not gonna 100%, got a shit ton of backlog to do
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with this dlc they kinda fixed everything wat didnt worked for the main game and restored my faith in the team. even the score is night and day difference and sounds like mick gordon
its a bit of a shame the spear was not part of the main game and was wasted for the dlc as its really good and flows in combination with the shield
What the hell happened to this game lmao? Shit all over the screen. flashing neon Icons, weak point indicators, raspberry jam on the screen at all times (i guess that's not new though), stupid ass looking globular projectiles flying around the screen like an old atari game? Very strange.
Yeah, after Doom 2016, everything went to shit. Pinata mechanics and movies on killing enemies were already there, but they were not the main thing about the game. Platforming and accuracy with the mouse was rewarded. Eternal was a massive disappointment that I never finished, thanks to limited ammo and requirements to juggle weapons like a circus acrobat. While this one looks so bad that I wouldn't even try it if it came preinstalled on my pc. Bullet hell with massive and sparse bullets? Enemies so big that you can just randomly point your joystic into their direction and just spray them with bullets? Hard pass.
- The spear is a great addition. I barely used the shield through the whole DLC, the added mobility was sorely needed.
- The DLC is really difficult, but generous with lots of options. I also appreciated that you can do the endgame challenges on any difficulty, making them possible for me. Still, for that last optional boss I still lowered it.
- Despite being called revelations, not really anything of interest is revealed. Story is not really important, but there is zero develpment here. You get to see how Doom guy got his 2016 armor, but even that is super non-interesting and there is nothing on how this game connects to Doom 2016. With the current state of ID software I am curious if we will ever see that part.
- The setting still does nothing for me. Sure, it's designed nicely, but somehow it's basically concept art blending into each other. The biomes itself are somewhat interesting, but there is not a single area or reason which stands out, it's all samey.
- Same thing for the combat encounters. While I am not a fan of these "arena encounters", they did exist since Eternal (and to a lesser extend in 2016 already) and I was not expecting them to go away. Still, At the very least they could have made the encounters more distinct. Similar to the environmental design, there is not a single combat encouter which stands out. Why can't they design something more interesting?
Why not give us an arena on floating islands only where you have to shuffle between them? Why not have you manage the hoards in different parts simultaneously. There are a total of zero memorable encounters in the whole game, they all play out exactly the same. They have the recipe on their hands, but do nothing with it.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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