Glad I didn't cave in. Game is atrocious. Playing purist level of difficulty. I mean...enemies are either stupid or literally blind but if they get a wiff of you they just circle round and round forever doing the exact same move. The combat (hand to hand) is really bad, the camera angles, the fov, reaction etc. Gun combat is OKish I guess though relatively easy. I mean the game is mostly a movie, an interactive one, with some awful gameplay. Way too many negatives and, honestly, not even worth the ~50e. Maybe 20e if I stretch it. What a shame.
I am still in the training ground section, which really drags on (I suspect there is a story reason for this, but it's still too long). Totally agreed on the camera angles, thought it was a fluke at first but it seems this is the first (major) game in 10+ years to have major issues with the camera clipping into walls, objects or people I thought that was a solved problem, especially as I am playing with kbm.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
The voice from the deep seas was too alluring and I couldn't let this Bond Original Sin slip away without playing it through to the end. It truly is a hodgepodge of the most AAA console tropes: rampant Unchartedian cine-gameplay, Benny Hill-esque AI routines, cartoonish shooting, panthering around straight from Conviction, vehicle sessions borrowed from the Cow-a-Doody world, and of course traces of Absolution DNA
It's a shame the game was engineered to please the lowest common denominator, because IO did actually manage to get the right 007 vibe/atmosphere thanks to the fancy presentation, Bri'ish sarcasm, apt characters (even attractive females...Theresa ̶L̶o̶r̶c̶a Porca ( ͡° ͜ʖ ͡°)), and story that keeps raising the stakes and getting more over-the-top as it goes on
My favourite parts were the 47-like sections, although they're a watered-down version of the real deal with apparent freedom and the usual handhold-y setup for inept agents. The dynamic melee system had its charm too, at least until one quickly realizes that enemies are under the effect of neuralyzers and every single fight is the same gimmicky act. For what it's worth, there are some useful mods (FOV fix, plus another that disables most of the daft invasive UI elements active all the time like objective markers, outlines, icons etc. https://www.nexusmods.com/007firstlight/mods/60?tab=description) -- nothing will ever fix the derp, but at least they'll make the experience slightly less insulting.
It's fun, more a visual novel then a game though.
Realy feels like a bond movie. Loved the high mountain villain base and the blond evil twins. A Bond story has to be ridiculous and over the top, they nailed that.
Gameplay sucks though although the shooting has it's moments. It's not worth more then 30 bucks cause of the short lenght.
finished this and its been a very solid game, like i watched a good 007 movie.
it may not have the best graphics but it has very detailed environments filled with stuff together with so many npcs that it very much makes up for it, the open levels look insane.
the hand to hand combat is well done and shooting is punchy, its a shame to go stealth in this game
it has hitman dna, the open levels feel very much like hitman but other than that its very linear like uncharted
overall they done a very good job and would be a real shame to not continue, young dexter turned out a great bond
Haven't finished yet but i'd say im near the end, it's a quarter hitman game where some levels allow you to reach your goal in different ways but it's a very linear cinematic game which not bad since it does it well enough.
I agree that stealth only can make the game quite boring if all you're doing is crouching behind people and pressing a button, I tend to go full assault near the end since I enjoy the environmental destruction and chaos while I pop heads.
hand to hand tho could be done a little smoother than what we have here with the constant awkward pausing before each hit. I find myself mostly grabbing enemies and throwing them around to destroy the environment with them since the parry/dodge is so awkward and stuttery, I wish they did that like the yakuza games instead where it truly is free flowing but overall not the worst I've seen.
setpieces are pretty cool and the story won't shock anyone with any surprises.
imo I'd rather have another hitman game where I can fuck with any and all NPC's with complete freedom. There were a few moments where I wish it was like that, a true hitman game with the improvements we see here would be amazing.
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