Screenslop and videos thread (DLSS5)
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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 14:08    Post subject: Screenslop and videos thread (DLSS5)
plz nigga - no 3D-only slop allowed, we are not in the bronze age Cool

KOTOR (with KOTOR visual resurgance mod) and DFC (3 passes)









Yes Bastila got a bit too deep fried, tuned it down a bit actually since the screenshot.


Last edited by vurt on Tue, 8th Sep 2026 05:18; edited 2 times in total
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tonizito
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Posts: 52129
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 7th Sep 2026 14:16    Post subject:
The other NPC's didn't escape that fryer too, albeit with different levels. Work accident on the Mos Eisley cantina, was it? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 14:34    Post subject:
not too bad but a little too fried. Canderous i am very fine with looking more rough, fits him well.

i reduced the effect with 25% and it looks fine i think. i am glad we are only at the start of this though, it will be rough in the start, that is expected.
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Amadeus




Posts: 2439
Location: Yes
PostPosted: Mon, 7th Sep 2026 15:41    Post subject:
Why are you appeasing the boomers and calling this screenslop when I know you love it!

Let them yap, don't be emberassed about the things you love, this ain't highschool

anyway, should probably always state the mod that was used, and how many passes - so people know what to blame for the extra crusty look (and if they want to copy it)

Here is Final Fantasy XIV with 2 passes using https://github.com/SirenBrink/OptiScaler_DLSSNR_Multipass_MFG_FFXIV

Before / After


















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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 15:46    Post subject:
Nice!


This ai hatred is absolutely high school, maybe even dumber! You have to make fun of it or it wont go away. im gonna call "3D-only graphics" 3D-slop from now on Smile

I don't think "slop" will make it through next year, i'll give it max 2 years. its one of those words which will get too repetitive and eventually wont mean shit. overused words dies off quickly.

added what i used. maybe i can share the config once i am happy with it
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harry_theone




Posts: 11602
Location: The Land of Thread Reports
PostPosted: Mon, 7th Sep 2026 15:52    Post subject:
tbh people still say woke Laughing it won't go away

hope they refine the tech, I think it has potential, although not in all scenarios
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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 15:57    Post subject:
true, but its also used very jokingly in comparison to when i started using it on the forum. no one will take it seriously either. while i don't think that is good, its kind of expected, its fatigue which has set in + its more of a norm, people dont care, its just there. AI will be the same, it will just be there, nothing anyone can do or say.
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harry_theone




Posts: 11602
Location: The Land of Thread Reports
PostPosted: Mon, 7th Sep 2026 16:33    Post subject:
@vurt yeah the fatigue mainly coming from deceivement and retarded videos, like TikTok or crazy fakes, or people that have no imagination using it to create a crappy 'concept' or w/e else shit they prompt thinking they're some undiscovered genius.

meanwhile there's some good applications like this although with lots of improvements to be made, or people using it to 'vibe code' basic apps that just ceased to exist because the company does not support it anymore, helpers or even Mods that otherwise wouldn't have been made otherwise, while I do call some other shit clearly slop and deservingly so, there's nuance to what it can be used for that isn't necessarily bad.
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Photish




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PostPosted: Mon, 7th Sep 2026 17:14    Post subject:
Could you guys also post FPS on/off in the screenshots?
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blackeyedboy




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Location: Transylvania
PostPosted: Mon, 7th Sep 2026 18:56    Post subject:
^ Just take the default non-DLSS 5 framerate (whatever it is) and divide it by 2.


[removed due to being too big / against rules]
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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 19:20    Post subject:
for my screens i had 36 FPS (3 passes!)

i now run 2x passes but with a stronger effect instead, 50 FPS, looks about the same.

you can lower the resolution of the DLSS 5 and gain 25% more FPS, but i dont need it, it looks slightly worse, the detail in the distance is more blurry you could say.
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vurt




Posts: 14640
Location: Sweden
PostPosted: Mon, 7th Sep 2026 22:34    Post subject:
3 passes in gta 5. frame gen x2, 46 fps






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tonizito
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PostPosted: Tue, 8th Sep 2026 00:03    Post subject:
!
I'm gonna say it, that DLSS5 in GTAV is straight up raycis... why did to that to all those poor black folks? Crying or Very sad Laughing
Saw your video on the GTAV thread (might as well as post it here too) and wasn't really impressed Neutral
Aside from those horrid faces, guess it's one of those cases where the pictures look better than the game in motion.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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fawe4




Posts: 1858

PostPosted: Tue, 8th Sep 2026 00:12    Post subject:
vurt wrote:
not too bad but a little too fried


lol, that's understating it by 11. If you know anything about lighting, you know that all of these are absolutely bonkers.
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headshot
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PostPosted: Tue, 8th Sep 2026 02:26    Post subject:
Is this thread for screenshots only or do we need a DLSS 5 slop thread for videos?


May the NFOrce be with you always.
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vurt




Posts: 14640
Location: Sweden
PostPosted: Tue, 8th Sep 2026 05:16    Post subject:
fawe4 wrote:
vurt wrote:
not too bad but a little too fried


lol, that's understating it by 11. If you know anything about lighting, you know that all of these are absolutely bonkers.


nah, i dont like the Bastila one but the others are absolutely superb in comparison to the originals lack of lighting, especially how hair is lit for example, if sun is behind the characters it gets a lot of light going through, looks awesome. and how it can cast a shadow where it should (approx), where the original would just skip it. its a 10x improvement.
i totall agree with Vavra on this for KCD2 too, way more accurate.. sure, this is a 23 year old game and with no actual normal map support either, i dont expect it to outclass KCD2 in lighting perhaps., still super impressive what they have accomplished.. path tracing it aint, also my textures contains light information often, which of course textures shouldnt optimally.

am I going to stand still a lot in the game and calculate myself how light should bounce? no.

headshot: you can post videos.. i can rename the thread Smile
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vurt




Posts: 14640
Location: Sweden
PostPosted: Tue, 8th Sep 2026 08:01    Post subject:
Baldur's Gate 2. The original is more muted and less detailed, less 3D and with worse lighting too.

This tech would perfect for 2D, like a special edit of the DLSS which is more leaning into img-img, then we can make old 2D games look like complete remakes, like someone redid the art in way higher quality. this would be great since many 2D games has a hard limit in the engine, like FO1-2, you can never retexture those games above like 256px or something, this would solve it.

I could not go over 5 passes with this one, it would freeze the computer when i quit the game Sad will try with a more modern 2D game.

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fawe4




Posts: 1858

PostPosted: Tue, 8th Sep 2026 09:12    Post subject:
vurt wrote:
fawe4 wrote:
vurt wrote:
not too bad but a little too fried


lol, that's understating it by 11. If you know anything about lighting, you know that all of these are absolutely bonkers.


the others are absolutely superb in comparison to the originals lack of lighting, especially how hair is lit for example, if sun is behind the characters it gets a lot of light going through, looks awesome.


I am sorry that you're blind. Laughing
Realistic lighting is not lack of lighting! This bs has people lit as if they have three studio lights attached to them all the time, and then they have some diffusers tucked under the camera, on top of it. And then it's as if whole picture went under an automated action of highpass skin retouching!
It's completely out of place in open world environment. People standing in the shadows, will be dark, people riding cars will have dark faces, they won't be illuminated by invisible lights from inside the car. Here you have people standing in the shadows, with a strong light source behind them, and somehow they get reflections in their face, it's as if camera itself was emitting strong diffusers, on the faces alone.
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vurt




Posts: 14640
Location: Sweden
PostPosted: Tue, 8th Sep 2026 09:47    Post subject:
Studio lights, i have nothing against that at all, you probably have no idea how a movie is made for example.
there are no people here standing in complete shadow btw, you must be blind, there is tons of light and bounced lights.

There's cinematic lighting and there's natural lighting which we can get from e.g path tracing. this isnt that, never claimed it to be either.

how light bounces is extremely complex though, any white and bright surfaces (like sand) bounces light obviously. there's no sane person who would, for every step he takes in the game, look at ALL of the surroundings and see if something could make light appear on a surface and if it would look correct.


way, way better lit here for example.. it corrects more than it breaks. but in the end, what is more pleasing to the eye, looks more natural, wins.


this is a modern game though, not from 23 years ago and with textures which has light/shadows baked into them.
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fawe4




Posts: 1858

PostPosted: Tue, 8th Sep 2026 10:50    Post subject:
Your cherry-picked example barely uses it, and it still manages to lift Harrys cheekbones to make him look like a Russian... Great of you to even point at the fault.
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PickupArtist




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PostPosted: Tue, 8th Sep 2026 13:00    Post subject:
someone do it on original oblivion and morrowind plz Very Happy
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Amadeus




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Location: Yes
PostPosted: Tue, 8th Sep 2026 13:07    Post subject:
DLSS5 still doesn't affect geometry one bit

You are simply seeing different shading

I wouldn't call it cherry picked, this is DLSS5 performing properly - in a game with native motion-vectors and ideally DLSS (bonus points for running it before the upscaler instead of the finished frame)

A lot of the fried look also stems from the model trying to apply realistic material properties and lighting to low-quality models and textures

Like the GTA 5 pedestrian models, which start to look cursed - not to mention the multiple passes which in a realistic or semi-realistic game, especially using model 1, never works well.

I think a lot of the arguing against DLSS5 bases itself on cherry-picking, the bad examples, too many passes, unfitting art-styles, overtuned settings, old games with improper inputs

Use it yourself and adjust the settings yourself and you'll come to realize that if used properly it does nothing but improve lighting and material response.

NBA2K27 is such an example, which I would even argue is undertuned because they wanted to tread lightly and not cause another shitstorm like in the initial reveal.
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fawe4




Posts: 1858

PostPosted: Tue, 8th Sep 2026 13:45    Post subject: c
Amadeus wrote:
DLSS5 still doesn't affect geometry one bit

You are simply seeing different shading


No shit sherlock. Photoshoping a portrait does nothing to the bones, makeup does nothing to the bones, as well, but it does effect the look considerably. This effects textures! Modifying textures modifies the look. What's worse, this modifies the look on the fly, leading to unpredictable results from scene to scene. You can have same character look like another characters depending on whims of gpu, AT the cost of gpu processing power.
Devs can AI upgrade textures before they're rendered in devevelopment cycle, and there will be no hit on performance at all. But they're bribed by nvidia to force this shit instead.
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Iwasfaggotonce




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PostPosted: Tue, 8th Sep 2026 13:54    Post subject:
DLSS5 is nice to have, but it will be definitely be focused on next gen nvidia cards. Better FP4 handle, and perhaps a separate chip handling neural renderer (away from tensor cores?)

If you get 50-60% performance hit on current 50 series cards, it's just not the way to play games with it
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vurt




Posts: 14640
Location: Sweden
PostPosted: Tue, 8th Sep 2026 17:07    Post subject:
they're optimizing it + even the modded DLSS 5 is optimized in several ways since its release. for CP2077 i run with Optiscaler, i think its like a 20% hit or whatever, i hardly notice it.

after trying 2 passes i don't think i can go back lol, 3 is optimal imo. Playing System Shock 2 right now, the enemies looks so much better but yes older games require more passes.

And again, its tech, its just released. if you understand tech, like at all, you know this isnt some final version, its not how anything works for this.
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PickupArtist




Posts: 10618

PostPosted: Tue, 8th Sep 2026 17:12    Post subject:
anyone remember hairworks Very Happy now look at the gta6 hair and nobody needs nvidia for it

cmon amd and intel ... bring us some filters too. everyone has plenty cpu cores to spare for all that fluff
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Iwasfaggotonce




Posts: 902

PostPosted: Tue, 8th Sep 2026 18:56    Post subject:
vurt wrote:

And again, its tech, its just released. if you understand tech, like at all, you know this isnt some final version, its not how anything works for this.
I was merely stating that the 60 series nvidia cards will definitely have separate hardware chip(s) for dlss5 and similar processing. It is definitely tech aimed at future gen cards
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headshot
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PostPosted: Tue, 8th Sep 2026 19:19    Post subject:


May the NFOrce be with you always.
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DXWarlock
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PostPosted: Tue, 8th Sep 2026 19:51    Post subject:
fawe4 wrote:
Your cherry-picked example barely uses it, and it still manages to lift Harrys cheekbones to make him look like a Russian... Great of you to even point at the fault.

If people like using it. Let them.
Unless they are sneaking in and turning it on for your games, why worry?

I don't get the hate. A bit like seeing screenshots of a game someone put a texture pack in and going: I do not like the way the textures make the game look.

Ok? Don't use that pack for your game?

And if the argument is that devs in the future might use it to 'cheat' on graphics. Valid claim.
BUT blame those devs that do for exploiting it. Not the technology overall for existing, or end users for wanting to use it.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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vurt




Posts: 14640
Location: Sweden
PostPosted: Wed, 9th Sep 2026 06:34    Post subject:
Crying like a little baby about modern graphics is the new norm.

I saw so much hate for the new zelda game too.

If this had come out in 2005 or something people would have been excited, celebrating it. Today, noooo, cry like little baby, go to Reddit and start a thread about how you hate it and get 30K likes in a day. wild.

And i agree, how does it impact their lives anyways if other people are enjoying it? That's where the line is drawn?? lol. I think its mainly Gen Z and Millennials. Spoiled fucking brats.
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