Total War: Shogun 2
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LeoNatan
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Location: Israel
PostPosted: Thu, 15th Oct 2026 22:32    Post subject:
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EyePatchLives




Posts: 5763
Location: Israel.
PostPosted: Fri, 16th Oct 2026 00:26    Post subject:
Jesus. While CA is busy releasing garbage like this the modding scene is popping off. REX and M2EX are breathing new life into Rome and Medieval 2, there's great new updates for popular Rome 2 and Attila mods and modders are porting Empire to Napoleon.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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headshot
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Posts: 40490
Location: UK
PostPosted: Fri, 16th Oct 2026 04:03    Post subject:


May the NFOrce be with you always.
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PickupArtist




Posts: 10757

PostPosted: Fri, 16th Oct 2026 12:47    Post subject:
is there some reviews before it was pulled. i wanna read all the 10/10 9/10 chilled cunts words
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madmax17




Posts: 22383
Location: Croatia
PostPosted: Fri, 16th Oct 2026 12:53    Post subject:
Could it be the worst gama in a long time.
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r3dshift




Posts: 3092

PostPosted: Fri, 16th Oct 2026 14:10    Post subject:
LMAO, SEGA is fucking pathetic:



Frant wrote:
Shitass games are ruining piracy.
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fawe4




Posts: 1872

PostPosted: Sun, 18th Oct 2026 22:56    Post subject:
There are some rumors going around that it was Sega forced project, with little to no involvement from CA. It could also be shifting of blame, CA themselves were never known for clarity and involvement with their customers. They never listened to balancing issues, and they fixed bugs only when they were severely game braking.
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r3dshift




Posts: 3092

PostPosted: Fri, 23rd Oct 2026 16:44    Post subject:
For what it's worth (from the official TW discord) :

Quote:
Hi everyone,

I’m here to talk about Shogun 2: Complete Edition. You haven't heard from me yet, and I want to step into that void and clarify a few points from our team's perspective that are the cause of a lot of your discussions.

I get many of you are angry and disappointed about the state of the Shogun 2: Complete Edition release. We are too – especially the team members who have put everything into Total War games for years, some even decades.

This was not a Creative Assembly developed game. It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.

The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2 – CE did not meet that bar. We have to own that and we have to fix it.

We’ve pulled a small team of senior developers together to work with SEGA and the external developer on the next steps. I don’t have the details on what that is yet, but we’ll come back to you when we do.

I want to be very clear on the studio-wide stance on generative AI, because I know there are many questions about where we stand. We are a craft studio. Our games are made by incredibly talented people, and we do not believe in a world where technology replaces the creativity of humans.

At Creative Assembly we do not use generative AI to create game assets, including AI-generated art. We demand the same of any external developers we work with. The situation with Shogun 2: Complete Edition is being investigated.

We use AI tools where they help our craftspeople do their best work, as part of a continual evolution of how we use tools and technology in an evolving and competitive space. For me, the principle is pretty simple: AI can support the creator. It shouldn’t replace the creator. I don’t believe that AI can replace the human experience, judgement and creativity that awesome experiences come from. Can AI tools help with analysis, debugging, or speedy prototyping so our experts can focus on making incredible games? Absolutely.

I’ll end my message today with an ask of you all. I understand your anger, but don’t direct that to individuals on our teams. Our community teams, QA, designers, and everyone in between are doing their job, as asked by the company. Their safety is our priority. They do not deserve, and we will not tolerate, harassment or being singled out online and personally criticised.

As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people. Please help keep Total War’s community spaces constructive and safe for everyone.

I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right.

We’ll talk to you again when we have something meaningful to tell you.

Rog


Frant wrote:
Shitass games are ruining piracy.
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