Silica 1.0 Is Out Now!
Commanders,
It's here. After more than three years in Early Access, Silica has officially reached 1.0 and the full release is live on Steam.
Watch the release trailer NOW:
Watch YouTube Video
Before anything else, we want to say thank you. Early Access was a long road, and you were with us the whole way. Every bug report, every match, every suggestion and every piece of honest feedback helped shape Silica into the game it is today. A lot of what's in 1.0 exists because you asked for it, tested it, or told us when something wasn't working. Thank you for your patience while we got here, and for sticking with us through all the updates, fixes and changes along the way.
The Centauri Story Campaign
The heart of 1.0 is the new Centauri Campaign, a story-driven single-player experience set in the war for Baltarus. It opens with a cinematic intro and features fully voiced mission briefings and in-game dialogue. Between missions, a 3D planetary globe tracks the war as territory changes hands.
You can save anywhere, even mid-mission, and automatic checkpoints have your back as you play. And when you need to cross the dunes fast, there's the new Centauri Jet Bike.
Better Army Command
Leading your forces is now smoother than ever. You can arrange units into formations, issue more precise movement and attack orders, and quickly select all units of the same type. Improved AI targeting and vehicle movement also help your armies operate more effectively in large-scale battles.
1v1 Matchmaking
Want to test yourself against another commander? Pick your faction, ban the maps you don't want, and you're in. No server browsing. Alongside matchmaking, we've also improved dedicated server reliability, connection stability and team-killer detection.
Steam Workshop
Expanded sandbox tools make it easier to build your own scenarios, and with Steam Workshop you can share them and play everyone else's.
A TON of Fixes and Improvements
The new features are only part of the story. 1.0 also brings a TON of fixes, improvements and quality-of-life additions across the whole game. Many of them come straight from your reports and suggestions, so if you've been away for a while, Silica will feel smoother and more polished than ever.
The full changelog can be found below the article.
Four Ways to Play
With 1.0, Silica gives you four main ways to fight for Baltarus:
Strategy
Co-op Strategy with adjustable difficulty
The new story Campaign
Competitive 1v1 matchmaking
Lead from above as commander, or jump into the fight yourself as a soldier, a vehicle or an alien creature. It's up to you.
Already Own Silica?
The 1.0 update is yours for free. Just jump in.
With the full release, Silica's price has moved to $24.99 / €24.99. The new price reflects all the content that has gone into the game over the course of Early Access, and it's where we feel Silica belongs now that it's complete. If you picked it up during Early Access, you get all of it, including the new campaign, at no extra cost.
This Is Just the Beginning
Hitting 1.0 is a big milestone for us, but we're not going anywhere. Keep sharing your feedback, keep reporting bugs, and keep telling us what you'd like to see next. You've made this game better at every step, and we'd love for that to continue.
Thank you, Commanders. We can't wait to see you play it.
See you on the battlefield!
Full Patchnote:
Added: Story driven Campaign as Centauri
Added: Patrol order
Added: Force attack on friendly units
Added: Team-wide structure repair
Changed: Attack-move fights on the way
Changed: Q/E snap the RTS camera to 90°, Alt rotates freely
Changed: Selling a structure asks for confirmation
Changed: Structures can't block factory exits or refineries
Changed: Harvesters avoid fields near enemy bases
Fixed: Harvesters getting stuck or sitting idle
Fixed: Centauri units ignoring Sol structures
Fixed: Air units flying out of RTS view
Fixed: AI vehicles stuck on rocks
Fixed: Repair vehicles healing structures and infantry
Fixed: Structures repairing without an HQ
Fixed: Resources shown above storage capacity
Added: Board and unload transports as a unit
Added: Voice lines for all units and commanders
Changed: Controlled aliens jump where you aim
Changed: Shrimp flee strong threats
Changed: Aircraft and heavy units are faster
Changed: Human rockets burn out and fall
Changed: Templar costs 500 (was 360)
Added: Maps generated from terrain, with contour lines
Added: New tactical map and unit icons
Fixed: Effects and dead units visible through fog
Fixed: Clicks missing units at 1440p and 4K
Added: Player results page on the end screen
Added: Language selector and Czech translation
Added: Gamepad RTS interface and PlayStation prompts
Added: Steam stats and leaderboards
Changed: Reworked resolution setting
Changed: Arena removed from the game mode menu
Fixed: Deaths from turrets and hazards not counted
Fixed: Multiplayer exploits from modified clients
Added: Sandbox player commanders
Added: Sandbox undo/redo and tabbed windows
Added: More placeable objects in the Sandbox Library
Added: Scenario mode on five more maps
Fixed: Sandbox Flow node edits not saved |