Devil.May.Cry.3.Special.Edition.EMUDVD-Unleashed / RELOADED
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IcedFreon




Posts: 1035
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PostPosted: Fri, 30th Jun 2006 01:30    Post subject:
SolidWing wrote:
surprised there is no keygen for this game(yet), but reloaded supplies plenty of serials...

Devil.May.Cry.3.Special.Edition.RELOADED.CRACK.ONLY-IFreon why?


why what
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Overon




Posts: 57

PostPosted: Fri, 30th Jun 2006 04:01    Post subject:
How is the reloaded release Japanese?
I dont get it. Here is a screenshot from the installer.


http://img521.imageshack.us/my.php?image=wtf9ks.jpg

Installer text is in English. And it has all those language none of which are Japanese. So why are some people saying it's Japanese so that's why the analogs are reversed?
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IcedFreon




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PostPosted: Fri, 30th Jun 2006 04:38    Post subject:
Overon wrote:
How is the reloaded release Japanese?
I dont get it. Here is a screenshot from the installer.


http://img521.imageshack.us/my.php?image=wtf9ks.jpg

Installer text is in English. And it has all those language none of which are Japanese. So why are some people saying it's Japanese so that's why the analogs are reversed?






its pretty self explanatory why its being called japanese.
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Mortibus




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Location: .NL
PostPosted: Fri, 30th Jun 2006 04:53    Post subject:
Overon wrote:
How is the reloaded release Japanese?
I dont get it. Here is a screenshot from the installer.


http://img521.imageshack.us/my.php?image=wtf9ks.jpg

Installer text is in English. And it has all those language none of which are Japanese. So why are some people saying it's Japanese so that's why the analogs are reversed?


what is this BS with reversed sticks coz it's japanese? it's just bad port and something got fuked with controls, japs DO NOT reverse their analogue sticks by default for fuk sake
jesus Rolling Eyes
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Overon




Posts: 57

PostPosted: Fri, 30th Jun 2006 06:14    Post subject:
I think it's just a bad port just like onimusha.
Which doesn't bode well for resident evil 4.
If onimusha was half assed and now devil may cry 3 special edition is half assed, then why would resident evil 4 be any different?

Also I don't believe japanese releases of video games have the analog sticks reversed in comparison to U.S. releases. Japanese consoles always use left analog and right buttons. It doesn't make sense to use right analog and right buttons because it's awkward.

So please enough with the b.s.
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sexyjesus
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PostPosted: Fri, 30th Jun 2006 06:16    Post subject:
is this just console jap kicking crap, or is it worth getting?
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IcedFreon




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PostPosted: Fri, 30th Jun 2006 07:43    Post subject:
nobody said the analogs are reversed because its japanese. that depends on the controller apparently if its a real pc controlelr then the controls are fine. but if its some controller hooked up via adapter or a 360 controller then the analogs are funky. ppl were complaining abiout the other buttons. esc, alt-f4, no enter to accept. shit liek that. now obviously its no ta pc game and theres no enter on ps2. K= jump or X by default on ps2, so naturally that would be accept. and theres no exit game on ps2 for obvious reasons u just shut the coneole off or reset.so its basically just a straight port, no pc standards added. ESC being exit, ENTER being accept etc. lets just pray that capcom doesnt do the same for the US version.


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war3




Posts: 190

PostPosted: Fri, 30th Jun 2006 08:11    Post subject:
... it is the jap version ..because i own a PC gamepad : Thrustmaster Wireles Dual Trigger with vibes.. that works only at pcs.. and the controlls are still fucked up.. and on another thing.. the vibes aren't even there.. there is no on off at the vibes in the options.. and there are no vibes whatsoever. and as i recall all of the ps2 games have vibes => not a straight port.. they modified it a little..


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Hfric




Posts: 12017

PostPosted: Fri, 30th Jun 2006 09:30    Post subject:
sexyjesus wrote:
is this just console jap kicking crap, or is it worth getting?


if you like playing with
wasd and ijkl and 1234 keys Laughing

anyway whats the difference with the gold and yelow missions ?


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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Fri, 30th Jun 2006 10:59    Post subject:
More pokémon offcourse!
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pablocoo




Posts: 369

PostPosted: Fri, 30th Jun 2006 11:14    Post subject:
Hfric wrote:

anyway whats the difference with the gold and yelow missions ?

When you start a game you have a choice between "Gold" and "Yellow". Gold mode is when you die you do not have to use a "Gold Orb" to revive, and when you revive you restart from the point you died. Yellow mode is normal mode were you need a "Gold Orb" to revive and when you revive you restart at the last checkpoint you passed and not were you died.
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bonebreaker23




Posts: 69

PostPosted: Fri, 30th Jun 2006 12:26    Post subject:
can you guys post some ingame SCREENSHOTS???
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DV2




Posts: 5234

PostPosted: Fri, 30th Jun 2006 12:42    Post subject:
there's a problem 'ere.the right analog stick moves Dante around...while on PS2 the right analog stick moves the camera!!! X_X..Is there some way to make the left analog stick to move Dante or what?!


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IcedFreon




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PostPosted: Fri, 30th Jun 2006 12:47    Post subject:
DV2 wrote:
there's a problem 'ere.the right analog stick moves Dante around...while on PS2 the right analog stick moves the camera!!! X_X..Is there some way to make the left analog stick to move Dante or what?!


yes. read previous posts.
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Overon




Posts: 57

PostPosted: Fri, 30th Jun 2006 14:04    Post subject:
IcedFreon wrote:
nobody said the analogs are reversed because its japanese. that depends on the controller apparently if its a real pc controlelr then the controls are fine.

That's exactly what people are saying. Are we both reading the same thread?
And I have a real pc controller, a saitek p880 with dual analogs. It's messed up. So there goes that theory.
IcedFreon wrote:
lets just pray that capcom doesnt do the same for the US version.

I still don't believe this is not the U.S. version.


Last edited by Overon on Sat, 1st Jul 2006 08:59; edited 1 time in total
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Hakkai




Posts: 27

PostPosted: Fri, 30th Jun 2006 16:32    Post subject:
haha i bought the german version 2day works fine my logitech cordless rumblepad 2 works fine with the game and it's multilangue dont need 2 bother myself with the damn german voices love it!


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DrAg0nBoY




Posts: 12

PostPosted: Fri, 30th Jun 2006 18:17    Post subject:
Gash i am to dumb to configure my joypad with joy to key. Is any one so nice, to send me the configured file, where the buttons are same as on the ps2? Please, and could someone tell me, what to do with the config file, when its made? Please.
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DV2




Posts: 5234

PostPosted: Fri, 30th Jun 2006 18:18    Post subject:
Just give us a sticky post or put here in the last page about...since all this people doesnt wanna waste time lookin' at previous post and cant find the program or whatever to edit,just tell us for once n for all,k?


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IcedFreon




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PostPosted: Fri, 30th Jun 2006 18:31    Post subject:
Hakkai wrote:
haha i bought the german version 2day works fine my logitech cordless rumblepad 2 works fine with the game and it's multilangue dont need 2 bother myself with the damn german voices love it!


it worked fine with teh logitechs before. thats nothing new.
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DrAg0nBoY




Posts: 12

PostPosted: Fri, 30th Jun 2006 18:33    Post subject:
DV2 if you meaned me, heres the program:
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version_files/jtk374en.zip

the problem is, that i cant configure it :/.
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IcedFreon




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PostPosted: Fri, 30th Jun 2006 18:36    Post subject:
DrAg0nBoY wrote:
DV2 if you meaned me, heres the program:
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version_files/jtk374en.zip

the problem is, that i cant configure it :/.


how can u not config it? lol u go to a direction and hit the key you want mapped therre....not difficult. sheesh no im not dending you a config....just map the wasd to the X axis...its common sense


Last edited by IcedFreon on Fri, 30th Jun 2006 18:49; edited 1 time in total
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DV2




Posts: 5234

PostPosted: Fri, 30th Jun 2006 18:38    Post subject:
How does this work?..any instructions plz?


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IcedFreon




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PostPosted: Fri, 30th Jun 2006 18:39    Post subject:
jesus christ lmao. just config the buttons its not hard........


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DV2




Posts: 5234

PostPosted: Fri, 30th Jun 2006 20:15    Post subject:
Program doesnt detect my Thrust Master gamepad..SUXS


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KrutojPoc




Posts: 1528

PostPosted: Fri, 30th Jun 2006 23:14    Post subject:
DV2 wrote:
How does this work?..any instructions plz?

First, read readme which comes with JoytoKey. Its really easy
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DV2




Posts: 5234

PostPosted: Fri, 30th Jun 2006 23:29    Post subject:
followed and nothing..


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IcedFreon




Posts: 1035
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PostPosted: Sat, 1st Jul 2006 00:54    Post subject:
DV2 wrote:
followed and nothing..


i suggst goiing back to playing a console then.
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KrutojPoc




Posts: 1528

PostPosted: Sat, 1st Jul 2006 01:37    Post subject:
DV2 wrote:
followed and nothing..


Example:
You can use WASD keys in DMC to move, right? <- this is important
Now, run JoytoKey
1. Push "Create" button to make a new configuration, name it
You can see "Button"," Keyboard", "Auto" columns on the right
2. Choose LEFT from the list and double click on it
3. Type "A" in the very first field to assign
Now, every time you press LEFT on your gamepad, the game thinks you actually pressed
"A" button on the keyboard, so your character moves left.
Repeat steps 2-3 for WSD keys
DONE. Minimize JoytoKey and start DMC
You can change other buttons in the game (in options) if you dont like them. You only need JoytoKey for WASD keys
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IcedFreon




Posts: 1035
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PostPosted: Sat, 1st Jul 2006 01:39    Post subject:
if he still cant manage he's mentally retarded


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an4rew




Posts: 145

PostPosted: Sat, 1st Jul 2006 01:45    Post subject:
this game rocks!
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