Enemy Territory: Quake wars(DOOM3 ENGINE!!!)
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SpykeZ




Posts: 23710

PostPosted: Tue, 8th Aug 2006 10:12    Post subject:
That could work. I guess they could really just have an in depth manual. it's an FPS after all, those games usually come natural.


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Areius




Posts: 14770

PostPosted: Sat, 19th Aug 2006 14:22    Post subject:
Quake.Wars.BETA.Build.13846-FUCKiDSOFTWARE

Smile


PC: Yes. Console: No.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 19th Aug 2006 14:24    Post subject:
Leaked betas sucks my balls. I am waiting for full game for quality gameplay.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Freakness
Banned



Posts: 3583

PostPosted: Sat, 19th Aug 2006 14:44    Post subject:
Leaked stuff pwns. Doom3 leak rocked doom3 final blew. Smile
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Snoepgun




Posts: 1693
Location: Netherlands
PostPosted: Sat, 19th Aug 2006 15:00    Post subject:
Parallax_ wrote:
Leaked betas sucks my balls. I am waiting for full game for quality gameplay.


They dont suck,
Its a smell for the real game,
You dont like it because you know nothing about gameplay?
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Sat, 19th Aug 2006 15:04    Post subject:
FnF wrote:
Quake.Wars.BETA.Build.13846-FUCKiDSOFTWARE

Smile


That would be nice have not find it anyware Exclamation
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Radamez




Posts: 892

PostPosted: Sat, 19th Aug 2006 15:05    Post subject:
FnF wrote:
Quake.Wars.BETA.Build.13846-FUCKiDSOFTWARE

Smile


For real? Confused Shocked
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Kamikaze666




Posts: 3550

PostPosted: Sat, 19th Aug 2006 15:12    Post subject:
fnf posted it so nah Razz


Quote:
PC awesome button = Uninstall!
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Areius




Posts: 14770

PostPosted: Sat, 19th Aug 2006 15:36    Post subject:
1) Thats nonsence kamikaas.
2):

[ NUKE ] ::: [ Quake.Wars.BETA.Build.13846-FUCKiDSOFTWARE ] [Reason: fake.shit ]


PC: Yes. Console: No.
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Lavandel




Posts: 20

PostPosted: Sat, 19th Aug 2006 17:30    Post subject:
someone mentioned QW to have maps made for 24 players but you can have more...


Well... AFAIK, QW caps at 32 players and thus cannot even compete with the 64 player limit of BF2 (which IMHO is not enough).

What I'd really want would be a PlanetSide 2. Gotta love 1000 players + fighting over the same ground...
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lollercake
Banned



Posts: 268

PostPosted: Sat, 19th Aug 2006 19:17    Post subject:
naw, cant be a fake... i saw this screenshot floatin around:
http://img520.imageshack.us/img520/9350/1lg2.jpg
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 19th Aug 2006 19:19    Post subject:
lollercake wrote:
naw, cant be a fake... i saw this screenshot floatin around:
http://img520.imageshack.us/img520/9350/1lg2.jpg

Doesn't take much to convince you eh.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 19th Aug 2006 19:44    Post subject:
ROFL, that screenshots is so beyond obvious fake.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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totalbloody




Posts: 1085

PostPosted: Sat, 19th Aug 2006 19:46    Post subject:
lame fake... k thx bye
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 19th Aug 2006 20:19    Post subject:
lollercake wrote:
naw, cant be a fake... i saw this screenshot floatin around:
http://img520.imageshack.us/img520/9350/1lg2.jpg
The only thing thats made for making this fake screenshot is that stupid icon.
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bacon




Posts: 142

PostPosted: Sat, 19th Aug 2006 20:40    Post subject:
Lavandel wrote:
someone mentioned QW to have maps made for 24 players but you can have more...


Well... AFAIK, QW caps at 32 players and thus cannot even compete with the 64 player limit of BF2 (which IMHO is not enough).

What I'd really want would be a PlanetSide 2. Gotta love 1000 players + fighting over the same ground...

No, they've said that 24-32 is the "sweet spot" and that servers can have as many slots as they can support (i.e. a monster of a server is more than capable of supporting 64 or more)...
And if you've ever played W:ET (which I doubt from how you think number of players trumps gameplay) you'd know that it'll be very playable at even 4v4...
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Sun, 20th Aug 2006 01:07    Post subject:
Lavandel wrote:
someone mentioned QW to have maps made for 24 players but you can have more...


Well... AFAIK, QW caps at 32 players and thus cannot even compete with the 64 player limit of BF2 (which IMHO is not enough).

What I'd really want would be a PlanetSide 2. Gotta love 1000 players + fighting over the same ground...


Well at least you wont have to run 2 miles to encounter the enemy.

The thing is Quake Wars will be able to create great atmosphere and high tension with even the smallest amount of players.


"Why don't you zip it, Zipfero?" - fraich3
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Lavandel




Posts: 20

PostPosted: Sun, 20th Aug 2006 02:04    Post subject:
One thing I do believe (hope) about QW, however, is that it'll most probably be almost bug-free (see Prey) and flow smoothly on most machines (specs aren't the highest like for BF2).
Anyone who's completed Prey should know what I'm talking about. Sadly I haven't had the previlage to try Prey in MP on the net yet but I can imagine how "chaotic" that might be Cool .
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SilverBlue




Posts: 1747

PostPosted: Sun, 20th Aug 2006 03:31    Post subject:
Mutantius wrote:
Well at least you wont have to run 2 miles to encounter the enemy.


True. Being in the middle of the shit is always a good thing in such games, the only thing that worries me is that there might not be that many flowing battles, with the front lines moving backwards and forwards, something similar to what you can see in BF2 on some maps.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 20th Aug 2006 10:31    Post subject:
Did they not say in that video that once an area has been taken, you cannot get it back?


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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SilverBlue




Posts: 1747

PostPosted: Sun, 20th Aug 2006 16:12    Post subject:
Thats what it sounded like. I can tell you one thing, I wasnt totally pleased about that..
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 20th Aug 2006 16:14    Post subject:
I like the idea, that way you feel the map is progressing in a certain direction - not just lame points as in BF2. I have also heard that one map will inflict the next?


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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lollercake
Banned



Posts: 268

PostPosted: Sun, 20th Aug 2006 17:27    Post subject:
that screenshot wasnt fake, as there were more proven stuff of it ... its on some http link i aint pasting cuz there are dllinks too Razz
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bacon




Posts: 142

PostPosted: Mon, 21st Aug 2006 02:24    Post subject:
SilverBlue wrote:
Mutantius wrote:
Well at least you wont have to run 2 miles to encounter the enemy.


True. Being in the middle of the shit is always a good thing in such games, the only thing that worries me is that there might not be that many flowing battles, with the front lines moving backwards and forwards, something similar to what you can see in BF2 on some maps.

There's frontlines in bf2!?!

Parallax_ wrote:
Did they not say in that video that once an area has been taken, you cannot get it back?

*sigh*
Maybe if you'd taken the time to even spec some matches in wolfenstein: enemy territory (which is a FREE download) you'd understand just how and why this is.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 21st Aug 2006 10:17    Post subject:
bacon, I am not saying it is a bad thing, on the contrary.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Consument




Posts: 110

PostPosted: Tue, 22nd Aug 2006 21:29    Post subject:
lollercake wrote:
SpykeZ wrote:
lollercake wrote:

k shitbag here some proof.

4x/16x 1152x864 (32bit) 75hz highest settings.



stfu now befre u say somethin


you know, this thread was going great till you showed up. Everyone is getting along talking about how they want to play the game. Then you come in with your kiddish attitude. See, not all of us base our games we play on gfx. I suppose you just started gaming last year cause I can't really see you ever playing any other games from sega, nes, playstation and so forth. Lose the fuckin attitude and quit being a little bitch. No one cares if you think teh gfx suck or you played it.

Sublime wrote:
And just because you have that build, doesn't mean the final build wont include the optimised models (plus that screenshot doesn't prove anythin really)


Of course it does, That he contradicted himself cause it actually looks decent.



I couldn't care less


Hahah, only 1 ingame shot from "LEAKED BETA" ... Jesus!!! And I'm Superman Very Happy
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 22nd Aug 2006 22:20    Post subject:
and your signature is way way to big


"Why don't you zip it, Zipfero?" - fraich3
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 22nd Aug 2006 22:24    Post subject:
mutant always bitching about someones sig Razz
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 22nd Aug 2006 22:40    Post subject:
Well there are rules about such things Rolling Eyes


"Why don't you zip it, Zipfero?" - fraich3
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bacon




Posts: 142

PostPosted: Wed, 23rd Aug 2006 00:07    Post subject:
You could always turn off sigs you know...
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