[PS2] Final Fantasy XII [R]
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 12:03    Post subject:
Like I said, it's a game for the new bread of rpg players, or for pc gamers. Wink

luckely most rpg developers dont go in the "visible enemies" direction or change too much, so I and the rest of all the classic rpg likers can relax. Wink
A game like atelier iris for example stomps this game to the ground, and that game is as basic as it gets.

The whole game feels like a pc rpg (KOTOR for example) and that's not a good thing at all. There are enough pc rpg's on the pc, they do not need to be on the console too.

I think it's safe to say that the final fantasy I and millions of others once loved is finally dead. Sad
I seriously doubt ff13 will be much different.
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D_A_Kuja
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Posts: 1903

PostPosted: Fri, 6th Oct 2006 12:27    Post subject:
a true longtime ff fan will understand that the changes were necessary and will embrace them.
Its still not like a pc rpg since the story, characters and music are very unlike those of pc rpgs.
The battle system is kind of like kotor but its unique enough to stand on its own and its alot more fun than any ff so far.
anyone who has played nippon rpgs for more than a decade now will like the change.

FF10 was the death of FF, and FF12 is the revival in a glorious new form.


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BigBasher
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Posts: 520

PostPosted: Fri, 6th Oct 2006 12:46    Post subject:
tell me why did you hate ffx i did also i am also just wandering why you hated it
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 14:02    Post subject:
D_A_Kuja wrote:

anyone who has played nippon rpgs for more than a decade now will like the change.



If this was true then more developers would do the same, but as you know, they dont. Wink
I'm a hardcore ff fan, and I dont for one second understand why they had to fuck this up so badly.....Smile

I didn't like ff10 that much, mostly because it didn't have a worldmap. The gameplay though was way better than this. It was overall a much better game than ff12, yet it wasn't even great. That's how much I think ff12 suck, it cant even compete with a game that wasn't even great, now that's bad. Laughing

One thing, if this was a pure action-rpg then it would have been much better. They shuld have made it like that instead.
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Who-CareZ




Posts: 676

PostPosted: Fri, 6th Oct 2006 16:40    Post subject:
pallebrun wrote:
Like I said, it's a game for the new bread of rpg players, or for pc gamers. Wink

luckely most rpg developers dont go in the "visible enemies" direction or change too much, so I and the rest of all the classic rpg likers can relax. Wink
A game like atelier iris for example stomps this game to the ground, and that game is as basic as it gets.

The whole game feels like a pc rpg (KOTOR for example) and that's not a good thing at all. There are enough pc rpg's on the pc, they do not need to be on the console too.

I think it's safe to say that the final fantasy I and millions of others once loved is finally dead. Sad
I seriously doubt ff13 will be much different.


The fact that you said atelier stomps this game "FFXII" leads me to believe you're crazy. Now that may be your opinion. But that is a terrible one at that. Have you even played over 5 hours of FFXII? I seriously doubt that you have, otherwise you would see that there is no way in hell Atelier would stomp this game.

Atelier is a piece of shit compared to FFXII. FXII is by far one of the best RPG games I have played in ages. I am only 10 hours deep and already its that good.

The voice acting/the Graphics/ the Story/ The New Battle System. Everything about FXII kills FFX or Atelier.

I think you only played like 1 or two hours killed like two enemies and just quit on the game.

Also your main complaint is only about the battle system, thats the only thing you're complaining about. And because you dont like it the game sucks? You have not played much at all because thats your only complaint.

Well the reviews for this game on virtually every single website has been amazing, I cant remember the last game to get this many amazing reviews. And no these people are not be biased because its a Final Fantasy game.

FFX-2 got shitty reviews because it was really a piece of shit. But playing FFXII more and more, I can see why the reviews are so high. This is one of the best RPG games in recent memory. And you hate it because the battle system is not the same as always. Lame reason to hate this game.

This game is easily a 9.8 out of a 10 in my book, and I am hard on game reviews.
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 17:07    Post subject:
You obviously have a problem with people that dont agree with you. In MY opinion atelier iris stomps this game to the ground. In YOUR opinion it doesn't. You dont see me whining at you for liking this more, do you?
The graphics you say? I couldn't possible care less about graphics.
Voice acting good? I think it sucks, every character is a fricking wuss. Aron in FF10, now that's high quality voice acting.

Your whole whining at me for stating what I think is a fricking joke. Very Happy

I think this game sucks and I have the right to think so, LEARN TO ACCEPT THAT MR! Wink


Last edited by pallebrun on Fri, 6th Oct 2006 22:58; edited 1 time in total
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sTo0z
[Moderator] Babysitter



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Location: USA
PostPosted: Fri, 6th Oct 2006 17:13    Post subject:
pallebrun wrote:
I think it's safe to say that the final fantasy I and millions of others once loved is finally dead. Sad


Thought so... Sad

R.I.P. FF


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Who-CareZ




Posts: 676

PostPosted: Fri, 6th Oct 2006 17:31    Post subject:
pallebrun wrote:
Of course I have you crazy person. I'm now 15h into it (longer than you), and my brother who is playing in another room is 30h into it and he too thinks the exact same thing, and he's even more hardcore than I am when it comes to final fantasy.
You obviously have a problem with people that dont agree with you. In MY opinion atelier iris stomps this game to the ground. In YOUR opinion it doesn't. You dont see me whining at you for liking this more, do you?
The graphics you say? I couldn't possible care less about graphics.
Voice acting good? I think it sucks, every character is a fricking wuss. Aron in FF10, now that's high quality voice acting.

Your whole whining at me for stating what I think is a fricking joke. Very Happy

I think this game sucks and I have the right to think so, LEARN TO ACCEPT THAT MR! Wink


Whatever. You hate it. But your reason for hating it, is rather lame. Because of the battle system? Oh well. Guess you just dont like new things.
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 18:11    Post subject:
Are you serious? I've been on this forum for ages, I'm known to not bullshit so I would never go and take pictures and shit just to prove something to YOU. Of course I have played it that long, it's final fantasy afterall and I want it to become better but so far it hasn't. And if you play rpg's regulary you would know that you have to put a few hours into most rpg's since most rpg's start slow, it's the same with this, it was incredible slow at the beginning. So wasting maybe 5-10h and then just give up, no thanks.
And if you read my post earlier you can see that I gave it a 7/10, which isn't THAT bad. But it's really bad for a FF game in my opinion and that's why I say it sucks.

My reasons are lame? Who are you to judge that? That's like me saying "Your reasons for liking it are rather lame" since you write graphics as a thing that makes it good. I mean, graphics?!? Who the hell care about graphics in an rpg? Only a casual rpg player I would say.
And the voice acting?!? I think they are a joke. And the characters? Where the hell is mr badass!?! It's abunch of doll faces in this game. And where's mr funny guy? Every FF game have had some badass character and some funny character, this lacks both. How's that for a reason? Very Happy

Zzzzz..........

Edit: This post applies to the post you wrote BEFORE you edited it. Wink


Last edited by pallebrun on Fri, 6th Oct 2006 18:12; edited 1 time in total
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BigBasher
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PostPosted: Fri, 6th Oct 2006 18:11    Post subject:
of course but its to see that pallebrun is comparing to previous final fantasy games in which he harboured love toward. you see he is the same baby who yell why no materia in ffviii! the same who yell why no world map in ffx, why no turn base in ffxii. bad news is final fantasy is not sequels just because they have the same name. this game is fucking brilliant, so far the 3rd best game i ever play behind final fantasy vii and metal gear solid and i have lots to play. look at the game as standalone and it is brilliance look at is as a sequel and it is not the same!
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 18:14    Post subject:
I really love when I dont agree with something that others love, it's damn funny to see all these fanboys shine and put their best lines out. Wink
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BigBasher
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Posts: 520

PostPosted: Fri, 6th Oct 2006 18:21    Post subject:
i think it is just people take heed to moronic statements perhaps
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WHEATTHlNS




Posts: 1137

PostPosted: Fri, 6th Oct 2006 18:47    Post subject:
Youre playing a game for 15/30 hours that you think is "boring" and shiite? That is a bit crazy, since you seem to think the game will accomplish something that it wont (in your eyes).

I dont think youre "crazy" in prefering Atelier over FFXII, but I do question how one comes on that decision. The first Aterlier that came out in America was an underpolished turd, that got by on an interesting elemental system, that too got boring after awhile. The gameplay was your standard, turnbased choose attack, execute button fest. The characters were tolerable, but the writing and overall storyline was pure cheese, kid gamer fare. The second one to drop on the states improved vastly over the first, but still had some of the same problems.

The problem with FFXII in your eye is that it is moving away from the RPG conventions of yesterday; which is just not true. There have been free roam game like this before, just not executed on this level. Hell SECRET OF MANA had the exact same type of system, and it is an qualified classic.

Saying it is a PC game as an insult is hilarious really. What exactly makes it a "PC Rpg" (as if there were a type)? That there are weird lines coming from the NPC's heads ala KOTOR (which was developed for. . .wait for it - the consoles, before being PORTED over to PC)? That you can see all your enemies? That theres no "world map" (last time I checked I could go anywhere I wanted, storyline permiting)? All of these seem like niggling complaints meant to distract from the fact that FFXII is a really well made game.

Why attempt to pigeon-hole the genre into game mechanics that were thus because of the limitations of the console, not on the imagination of the creators? FFXII SHOULDNT cater to "hardcore gamers"; thats not what makes a game good. Good games straddle flawlessly the line between causal and hardcore, and FF XII has managed to do that. The uncertainty of the Random Encouter grind is gone, but that doesnt mean the difficulty is gone in anyway. The ATB system is still there, just on a more dynamic intuitive level.

I can only see two types of people not enjoying this game: folks who dont like RPG's, and folks who are resistant to change.


"Get the hell out of me" - [ex]girlfriend[s]
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 6th Oct 2006 19:40    Post subject:
Who-CareZ wrote:


Whatever. You hate it. But your reason for hating it, is rather lame. Because of the battle system? Oh well. Guess you just dont like new things.


You hit the nail on the head. He's one of those people who can't accept change, who is not willing to embrace something with an open mind. If the world was populated by people like him we'd probably still be riding horses.

Don't bother, I had the same conversation with him a while ago, it goes nowhere. Leave him to sit there clinging to the past while the rest of us move forward with the next generation of games.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 20:16    Post subject:
Haha, you guys are seriously funny. Smile

I have given so many reasons on why I think ff12 sucks compared to say atelier iris, yet you all seem to miss it.
Where's mr badass in FF12?
Where's mr funny guy?
Where's the good voice acting?
The jokes?
Etc etc.
These things are the reasons behind why I think atelier iris owns this big time and why this game sucks compared to the other FF games. Atelier iris is filled with jokes, it got a badass character, it has it's funny characters and the voice acting is great in my opinion. FF12 is just way too serious with abunch of DOLL faces. Fine if YOU think DOLL faces are cool, but I sure dont. And the dead serious part is mostly what makes it feel like a pc rpg. Like I said, they shuld have made it a action-rpg/hack 'n slash and it would have been much better. I also hate how you need to first unlock the fricking armor/weapon and THEN buy it if you want to be able to use it, how pathethic is that?
If I find some seriously kickass weapon or armor, I want to be able to use it right away and not wait for hours before I can unlock it...........

I didn't expect anything else than this to be honest, and that's why I wrote my post. You cant diss FF because if you do, the kids will be right on you. Razz


And I also dont understand why no one answers my question. If this is what people want, why dont more developers do it?
You have blue dragon coming out on the 360, even that has the oldschool battle system. Visible enemies but with the oldschool way of doing battles, just like radiata stories.
So like I said, if it's so bad why do developers continue to use it? Smile

Now my opinion is moronic too? Haha, give me a break. Very Happy

Keep 'em coming. Wink
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iluvrice2




Posts: 1

PostPosted: Fri, 6th Oct 2006 20:26    Post subject:
Accepting change and not liking a crap battle system is not the same thing. The main problem is that the new battle system isn't as good as KOTOR. This is basically playing FFXI with newb party members who run off and aggro mobs. I'm only 5 hours in, but I've had to turn the Gambit system off because they will aggro mobs on two occassions very often: 1) Mob runs off, Newb AI will chase them 2) When they attack mobs, they do so without considering that some discreation is necessary to not aggro surronding mobs. KOTOR allowed you to turn the game quasi turn based by allowing you to pause and give commands, and the ability to actually totally control your other party members, something this game SORELY needs. The result is a battle system that is a mindless, uncontrollable mess. The battle system is basically a dumbed down MMO. And it's not like turn based is automatically "old and stupid." Grandia still has the best battle system of any RPG, FFX despite the crap story and crappier voice acting, had IMO the best FF battle system of them all, and KOTOR with the queue system plays out like its turn based. I like the story in FFXII, although it really hits a huge lull after the impressive opening minutes, but this is by far the worst battle system I've had to deal with in a offline MMO in recent memory.
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sTo0z
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PostPosted: Fri, 6th Oct 2006 20:37    Post subject:
AnimalMother wrote:
Who-CareZ wrote:


Whatever. You hate it. But your reason for hating it, is rather lame. Because of the battle system? Oh well. Guess you just dont like new things.


You hit the nail on the head. He's one of those people who can't accept change, who is not willing to embrace something with an open mind. If the world was populated by people like him we'd probably still be riding horses.

Don't bother, I had the same conversation with him a while ago, it goes nowhere. Leave him to sit there clinging to the past while the rest of us move forward with the next generation of games.


But we love the past! Games are supposed to build on their success, not go find something new.. we don't want something new, we want more of what we love. If they want to try something new they could have started a new franchise, they built a huge FF fanbase with their old style, of course the FF fans who cling to the old ways are allowed to get upset.


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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 6th Oct 2006 21:18    Post subject:
sTo0z wrote:
AnimalMother wrote:
Who-CareZ wrote:


Whatever. You hate it. But your reason for hating it, is rather lame. Because of the battle system? Oh well. Guess you just dont like new things.


You hit the nail on the head. He's one of those people who can't accept change, who is not willing to embrace something with an open mind. If the world was populated by people like him we'd probably still be riding horses.

Don't bother, I had the same conversation with him a while ago, it goes nowhere. Leave him to sit there clinging to the past while the rest of us move forward with the next generation of games.


But we love the past! Games are supposed to build on their success, not go find something new.. we don't want something new, we want more of what we love. If they want to try something new they could have started a new franchise, they built a huge FF fanbase with their old style, of course the FF fans who cling to the old ways are allowed to get upset.


It's when that fanboyism stops you from enjoying a new game just because it isn't exactly the same as a previous one, that it's obviously a problem.

Loving the past is one thing, denying the future is completely different.

You've got some great memories, but games move on, like everything. Embrace it and maybe you'll find a future classic. Nothing will ever match up to your memories, so you'll have to create new ones! Smile


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 21:21    Post subject:
Couldn't have said it better myself sTo0z. Smile

You guys also seem to miss what I'm saying. I gave this game a 7/10 which isn't that bad, but it's based on the game itself and not as a FF game. As a FF game it sucks beyond compare and always will. As sTo0z said, they could have created a new franchise instead, but now it's a FF game and therefor I'm upset. When you buy a FF game you expect it to be like all the other FF games, that's why you buy it for crying out loud. A simple name change would have solved everything and FF fans wouldn't be upset.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 6th Oct 2006 21:40    Post subject:
pallebrun wrote:



And I also dont understand why no one answers my question. If this is what people want, why dont more developers do it?
You have blue dragon coming out on the 360, even that has the oldschool battle system. Visible enemies but with the oldschool way of doing battles, just like radiata stories.
So like I said, if it's so bad why do developers continue to use it? Smile



Since when have developers given the public exactly what they want?

Developers tend to go for what sells, no matter whether the games players want certain changes. They go with what they know, and what the know is that old school RPG's sell, if not spectacularly well, they still sell. It's a sure fire way to make money. Why do you think they crank out MMORPG's like nobodies business, because idiots still buy them and still give the developers money. You can make money from a mediocre game as long as it's familiar to the market.

FPS's, RPG's, RTS's etc... All these genres are done to death by crappy developers who know they will sell to a certain degree because they're familar to the market.

It takes a certain type of imagination and financial security to take the risk of creating something new. Thats why the FF developers had the opportunity to do it. It's easy for games like this to fail, but when they're done well they are fantastic e.g Deus Ex.

If you want to wallow in a generic soup of restricted, outdated games, be my guest. I'm just glad some developers actually have vision, and for the majority of people this is a positive thing.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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WHEATTHlNS




Posts: 1137

PostPosted: Fri, 6th Oct 2006 21:45    Post subject:
Quote:
Where's mr badass in FF12?


Badass in regards to what? Badass main characters, or Badass Villains?

Quote:
Where's mr funny guy?


Balthier has a sly humor that I appreciate. But this isnt a comedy, its an RPG. I dont know too many people who would be cracking jokes all the time when faced with the man who "killed" their father/brother, or having been kidnapped, or having to traverese endless seas, etc.

Quote:
Where's the good voice acting?


You must be joking.

The game has its light-hearted moments, but you would think from the opening scene where an entire kingdom is invaded and subjugated, that you'd know youre not going to get "kid friendly" fare like Aterlier. This game has the same balance of seriousness, light-heartedness that most other FF have, so I question how/why you think this is a change in the wrong direction. One of the best FF, FF6 was a virtual emo party after the world ended. Yet that didnt take away from it being a classic game.

As far as Atelier eclipsing this game in voice acting - sure if you like over-hyper anime. The voice acting in Atelier was ok, but to even think it compares to the sophistication and skill in FF is absolutely hilarious.

Quote:
I also hate how you need to first unlock the fricking armor/weapon and THEN buy it if you want to be able to use it, how pathethic is that?


You're right, better you grind your way to new armor, and it MAGICALLY gets higher in level the farther in radius you get from your starting point. Yes, its definitely more realistic that a starting area (usually a castle) would have WEAKER armor than some out of the way village 30 hours into the game. It's definitely less intuitive to have to "unlock" that armor based on skills that have been unlocked previously.

Quote:
If this is what people want, why dont more developers do it?


Do what exactly? Not improve upon the same RPG stereotypes and refuse to advance the genre? Yea, thats a winning quality in a developer. Lets keep putting out the same type of game, with the story being the only thing that changes. Why even redo the game, just use the same engine, and just rewrite it. Should save development costs, youll get more of the same which is what you want, and it wont change ever.

Yea - Im sure youd be all over that.

Quote:
I'm only 5 hours in, but I've had to turn the Gambit system off because they will aggro mobs on two occassions very often: 1) Mob runs off, Newb AI will chase them 2) When they attack mobs, they do so without considering that some discreation is necessary to not aggro surronding mobs.


If you have GAMBITS, then you also have one that says. . .wait for it. . .TARGET LEADERS FOE. Use it, and your characters will not only NOT chase off after other mobs, they will also WAIT to attack a mob until YOU. . .wait for it again. . .target the mob yourself. Your complaint isnt a design flaw. Its a flaw in your ability to play the game.

Quote:
The battle system is basically a dumbed down MMO.


Cliched bs comment. The same comment thats been leveled at this game since its development cycle. Its a ridiculous comment that makes no sense. Why it is it a "watered down MMO" - noone can say other than the "lolz autoattack".

Quote:
And it's not like turn based is automatically "old and stupid."


This is STILL turn based, but instead of inputting THE SAME COMMAND over and over. . .you can set it up to do it automatically. I dont know why some folks dont get that.

What I find interesting, is that PALLEBRUN, you use TALES as an example of what to look for in a RPG, yet Tales had the EXACT SAME SETUP. You control the main character, AI controls the other two, and you assign tactics to the characters to control their behavior to a degree.

And Rice, if youre five hours into the game. . .you havent even started.


"Get the hell out of me" - [ex]girlfriend[s]
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BigBasher
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Posts: 520

PostPosted: Fri, 6th Oct 2006 23:12    Post subject:
how can anyone say this had the bad voice acting! this is some of the greatest of all video games. i guess you dislike because it is english adults and not all american kiddiys right? and useing olde english words you cant understand? ;LOL
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pallebrun




Posts: 2052

PostPosted: Fri, 6th Oct 2006 23:19    Post subject:
Tales does the same, yes, but tales have ALWAYS done that so I have come to expect that and therefor it's ok. And I didn't use that as an example, I just named it because it's soon out and it's something for us oldschoolers to play instead of this crap. Smile

Yeah I would be all over that and so would the fans, *cough* DQ8 *cough*. Wink
DQ8 is a quality rpg, yet it's as oldschool as it gets and yet it got awesome reviews. Isn't that weird if a change is so needed? You guys are talking without any ground. You say that changes are needed but DQ8 proved that it's not needed at all.....

No offense BigBasher but seriously, go and change diapers or something, ok? Smile
Or come back when you can have a normal discussion.
Voice acting is not about how mature you sound, it's about your ability in acting. And the persons that does the voice acting in FF12 sucks at acting, it's as simple as that.
DQ8 had awesome actors that did the voices, especially Yangus.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 7th Oct 2006 00:28    Post subject:
I bought DQ8 on the strength of the reviews, really enjoyed the characters but the gameplay killed it for me. Archaic is a word i'd use. Then again games that are aimed at kids have never really appealed to me.

So I sold it and never looked back. It's a shame because it had real potential, but the gamplay didn't belong in 2006.

The reviews were by rabid RPG fanboi's, so of course for the hardcore crowd it was probably erection inducing. But for the general gamer I can't imagine it's that appealing.

Did it sell well?


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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WHEATTHlNS




Posts: 1137

PostPosted: Sat, 7th Oct 2006 00:39    Post subject:
It got good reviews because of its plot, graphics and singular focus on "old school". But it wasnt exactly praised BECAUSE of its combat system. It was simply an old school game done well, but it had zero innovation, zero

As for change, DQ8 did change. Graphically and gameplay wise. It also had the same "world map" style that FF XII has; individual celled locations. It also managed to pack enough little quirks in there to take away from the fact that at its core, it was a Random Encounter Grind Fest. A throwback to the 16 and 32-bit eras. Noone said you cant create a well made "old school" RPG. Thats not the point. The point is the refusal to change to evolve the craft, and being absolutely resistant to any such change.

The "change" to FF is in execution ONLY:

Encounters still happen fairly randomly, in the number of mobs you face as well as the types. The difficulty is still there are save spots are sparse so the "threat" existant in random-encounter grind-fests is still maintained here.

The world map still exists, as you are still forced to move from one location to another, youre just not doing it on some static flat map with location entraces scattered about. SECRET OF MANA did this, so why cant FF?

The ATB system is 100% there, you just arent lined up on some arbitrary line (does that even make any sense to anyone - "Oh look, enemies are coming. . .lets all stand on one straight line and shoot off our attacks!", and instead of repeating the same attack over and over, you have the option to customize what you would be doing anyway.

Quote:
And the persons that does the voice acting in FF12 sucks at acting, it's as simple as that.


For example. . .

I mean I think youre just arguing to argue at this point, if you can honestly say the voice actors dont know what they are doing, but I'll humor you and request a response.


"Get the hell out of me" - [ex]girlfriend[s]
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Stoney2k5




Posts: 12

PostPosted: Sat, 7th Oct 2006 00:53    Post subject:
So how far is everyone ? ive done 24 hrs and 46 minutes and im @ The Tomb of Raithwall/Valley of the Dead and my charactors are at level 22.
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D_A_Kuja
Banned



Posts: 1903

PostPosted: Sat, 7th Oct 2006 01:15    Post subject:
I just arrived at eruyt village after 21 hrs of play and my characters are at level 30.
this game is becoming more and more brilliant and i really feel sad for ppl who cant cast the fanboyism aside and enjoy whats easily the best ps2 rpg.
actually its not even fanboyism, its just stubborness.
sure, everyone loves good ol classics, but you can just go back and replay these old games
and not complain why new games are actually being, well, new.
thats why the dragon quest series will never be nearly as popular outside of japan, its centered around nostalgia and nothing else.
anyway this game is truly the rebirth of ff as something different and better, and anyone hating it for being that way is just missing out on a great piece of video game history.


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WHEATTHlNS




Posts: 1137

PostPosted: Sat, 7th Oct 2006 02:12    Post subject:
Estrsandsea on the way to Wraithwall Tomb. The oil rig is one of the best designed "dungeons" I've seen. . .

It and the Leviathan are my two favorite locales so far. I've got 19 hours I believe in it so far. And I dont think I've been lolly-gagging at all. Characters are Lvl 15 (except Basch and Vaan). I love how if you forget to put on LIBRA, and engage an enemy that doesnt belong (PINEAPPLE and SALAMITE on the oil-rig), you're in for a suprise. SALAMITE I just ran the hell from, and PINEAPPLE was a long fight. Wasnt able to steal jack from him.

:/


"Get the hell out of me" - [ex]girlfriend[s]
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D_A_Kuja
Banned



Posts: 1903

PostPosted: Sat, 7th Oct 2006 03:32    Post subject:
WHEATTHlNS wrote:
Estrsandsea on the way to Wraithwall Tomb. The oil rig is one of the best designed "dungeons" I've seen. . .

It and the Leviathan are my two favorite locales so far. I've got 19 hours I believe in it so far. And I dont think I've been lolly-gagging at all. Characters are Lvl 15 (except Basch and Vaan). I love how if you forget to put on LIBRA, and engage an enemy that doesnt belong (PINEAPPLE and SALAMITE on the oil-rig), you're in for a suprise. SALAMITE I just ran the hell from, and PINEAPPLE was a long fight. Wasnt able to steal jack from him.

:/


basically non-aggressive enemies are mostly 20 levels above you.
if an enemy's health bar is orange, it means its aggressive and will attack you,
if its green it means it wont attack you and you can just pass by it, unless you attack it first.


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Stoney2k5




Posts: 12

PostPosted: Sat, 7th Oct 2006 03:45    Post subject:
WHEATTHlNS wrote:
Estrsandsea on the way to Wraithwall Tomb. The oil rig is one of the best designed "dungeons" I've seen. . .

It and the Leviathan are my two favorite locales so far. I've got 19 hours I believe in it so far. And I dont think I've been lolly-gagging at all. Characters are Lvl 15 (except Basch and Vaan). I love how if you forget to put on LIBRA, and engage an enemy that doesnt belong (PINEAPPLE and SALAMITE on the oil-rig), you're in for a suprise. SALAMITE I just ran the hell from, and PINEAPPLE was a long fight. Wasnt able to steal jack from him.

:/


Salamite ? is that the big orange ball that totaly wipes u out? if so i ran like hell from it ,tried loads of times to beat it but couldnt
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