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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 16:43 Post subject: |
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With my patch you can play lan over hamachi and lan with your local lan, you can record and watch replays, you cannot:Use the tutorials, Play on GPGNet,Play the Campaign,Play Skirmish,Play against AI's,Make new maps and load mods
However the version i'm working on now and yet to test has AI's in Lan game and skirmish enabled for Singleplayer AI battle also it's able to load mods.
When I get this working properly I plan to see if I can restore the map editor aswell 
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 23rd Oct 2006 16:49 Post subject: |
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all factions, 4 maps
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Mon, 23rd Oct 2006 16:51 Post subject: |
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Any idea what the requirements are?
Steam - The Poopflinger
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 16:53 Post subject: |
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csebal wrote: | I just don't seem to get it. The beta needs a key right? So unless all you souls got a beta key, the above mentioned mod might do no good for you.
Unless ofc, the key is only needed for the online play with the beta, in which case unlocking skirmish and lan play can go around the problem easily. God bless for having VPN. So whats up with it now? Should i bother downloading the 1g client even though i do not have a beta key?
Im somewhat hesitant to try the beta anyway. I mean.. the game is scheduled for an early 2007 release, thats like 3+ months by now. There is a lot that can be done to the game in 3+ months, and with such an early beta, i fear one might get all the bugs, but only few of the good things.
Anyway. whats up with this beta now? Those who have tried it already: is it worth the time to download? |
Basically as it is now we can edit the entire game if we want, the only thing we can't do is the engine, but the rest: units,animations,models,rules,factions you name it I'm already thinking about creating a custom ruleset mod, but first I need the complete game so i'll do that first 
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Posted: Mon, 23rd Oct 2006 17:12 Post subject: |
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/down
Quote: | PC awesome button = Uninstall! |
Last edited by Kamikaze666 on Mon, 23rd Oct 2006 17:26; edited 1 time in total
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Mon, 23rd Oct 2006 17:25 Post subject: |
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*cheers for epsilon*
cant wait, bleh, can the DAMN slowpooke fileplanet update soon?!
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Mon, 23rd Oct 2006 17:26 Post subject: |
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I'm getting a "network does not exist" message for supremecommanderbeta
Is it running now?
Can't wait for your work Epsilon!
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Mon, 23rd Oct 2006 17:27 Post subject: |
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Just use the SupremeCommander network, password: nforce
Already like 10-15 ppl there
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Mon, 23rd Oct 2006 17:27 Post subject: |
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Daktor wrote: | I'm getting a "network does not exist" message for supremecommanderbeta
Is it running now?
Can't wait for your work Epsilon! |
try again plz
Quote: | PC awesome button = Uninstall! |
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Posted: Mon, 23rd Oct 2006 17:28 Post subject: |
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Baleur wrote: | Just use the SupremeCommander network, password: nforce
Already like 10-15 ppl there |
its full m8
Quote: | PC awesome button = Uninstall! |
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Posted: Mon, 23rd Oct 2006 17:36 Post subject: |
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Posted: Mon, 23rd Oct 2006 17:51 Post subject: |
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Is there any place to get this that you dont need to reg?
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Surray
Posts: 5409
Location: Europe
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 18:57 Post subject: |
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Surray wrote: | KeyserSoeze wrote: | Is there any place to get this that you dont need to reg? |
I don't think so, just register at fileplanet, it's free.
Any progress on the AI?
edit: something just came to mind, someone mentioned that AI takes over if a player is kicked out of a multiplayer game. would it perhaps work to run supreme commander on my laptop, join my own game, launch, leave/cut the connection and have AI take over to get a 1on1 skirmish game?
I think I have to try that  |
Yes that works, however you can't decide which ai gets control.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 19:07 Post subject: |
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I think I've figured out what I've been doing is wrong thats atleast something
It wants this
Code: |
for index, key in slotMenuData[stateKey][hostKey] do
if key == 'ailist' then
local aitypes = import('/lua/modules/ui/lobby/aitypes.lua').aitypes
for aiindex, aidata in aitypes do
table.insert(keys, aidata.key)
table.insert(strings, aidata.name)
end
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But I gave it this
Code: |
aitypes = {
'Easy' = import('/lua/modules/AI/aiarchetype-easy.lua')
'Medium' = import('/lua/modules/Ai/aiarchetype-medium.lua')
'Rush' = import('/lua/modules/Ai/aiarchetype-rush.lua')
'Turtle' = import('/lua/modules/Ai/aiarchetype-turtle.lua')
}
end
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So I'm not giving it the proper strings right now...needs more thought
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 19:12 Post subject: |
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Dazz99 wrote: | Epsilon, you are awesome. Thanks  |
Yay Epsilon for VIP.... 
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Posted: Mon, 23rd Oct 2006 19:13 Post subject: |
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So, ummm, lots of bullshit about how to run it, but what about game itself, is it any good?
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 23rd Oct 2006 19:22 Post subject: |
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I cant change video res it borks the up game wont start now.
I cant scroll around with my mouse
the HUD seems waaaay to big, it covers like 40% of the screen
but everything else pretty cool
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Posted: Mon, 23rd Oct 2006 19:25 Post subject: |
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fissesvin wrote: | I cant change video res it borks the up game wont start now.
I cant scroll around with my mouse
the HUD seems waaaay to big, it covers like 40% of the screen
but everything else pretty cool |
C:\Documents and Settings\YourUserNameOnTheComputer\Local Settings\Application Data\GasPowered\SupremeCommander\Game.prefs
delete that file and it will load up from scratch again.
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Posted: Mon, 23rd Oct 2006 19:29 Post subject: |
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$n@ke
Posts: 917
Location: the Netherlands
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Posted: Mon, 23rd Oct 2006 20:05 Post subject: |
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Dammit, every time the game starts and the commander gets teleported onto the map, the game hangs.
Maybe its the resolution 1280x1024, havent tried another.
AA is set to off.
I have a:
P4 3,4GHZ
2GB
Ati Radeon x800GTO
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 20:26 Post subject: |
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Code: |
--*****************************************************************************
--* File: lua/modules/ui/lobby/aitypes.lua
--* Author: Epsilon
--* Summary: Contains a list of AI types and names for the game
--*
--* Copyright © 2006 Gas Powered Games, Inc. All rights reserved.
--*****************************************************************************
#########################################
# We Load the AI's #
#########################################
local EasyAI = import('/lua/modules/AI/aiarchetype-easy.lua').easy
local MediumAI = import('/lua/modules/AI/aiarchetype-medium.lua').medium
local RushAI = import('/lua/modules/AI/aiarchetype-rush.lua').rush
local TurtleAI = import('/lua/modules/AI/aiarchetype-turtle.lua').turtle
#########################################
# We Define the Ai's #
#########################################
aitypes = {easy,medium,rush,turtle}
end
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Now I need to add another menu_loc_025 to the ui if this works...
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Baleur
Posts: 2343
Location: South Sweden
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Surray
Posts: 5409
Location: Europe
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 23rd Oct 2006 20:50 Post subject: |
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The ai definitely took control over baleurs units after I disconnected, they were attacking me and building planes, which I did not see baleur do, the ai's are there I mean I'm looking at them now for christ sakes been looking at them all day trying to figure this out.
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