Chris.Sawyers.Locomotion-RELOADED
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Sc|rocco




Posts: 157

PostPosted: Wed, 8th Sep 2004 17:23    Post subject:
Muzzleflash wrote:
Who is Chris Sawyer, and why are we meant to know who he his?


Chris Sawyer is a legend, if you don't know who he is you're probably too young or weren't a gamer say 5+ years ago or so.
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arlon




Posts: 211
Location: Evrope
PostPosted: Wed, 8th Sep 2004 19:10    Post subject: fix
I need the international FIX for this game.. where can I find it?

Thanx in advance..
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dryan
Banned



Posts: 2446

PostPosted: Wed, 8th Sep 2004 19:15    Post subject:
No requests


Im a cockfag
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arlon




Posts: 211
Location: Evrope
PostPosted: Wed, 8th Sep 2004 19:25    Post subject:
ok, ok.. got it.. just gotta hope it'll be soon available on some p2p network
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Sublime




Posts: 8615

PostPosted: Wed, 8th Sep 2004 19:41    Post subject:
chris sawyer is the guy who made transport tycoon (and i think had some input in all the other tycoon games)


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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jagger




Posts: 16

PostPosted: Wed, 8th Sep 2004 21:59    Post subject:
There is this small unknown game Rollercoaster Tycoon. It was made by Chris.
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Seijuro




Posts: 55

PostPosted: Wed, 8th Sep 2004 23:13    Post subject:
In Addition, Frontier: Elite was ported by him to the PC. And he is an ASM god. RCT engine was coded 95% in Assembler.
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LW




Posts: 122
Location: The Netherlands
PostPosted: Thu, 9th Sep 2004 00:30    Post subject:
I played Transport Tycoon when I just was 8 years old... I played it for days!

Im looking forward playing this game Smile


Hello
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Muzzleflash




Posts: 17

PostPosted: Thu, 9th Sep 2004 06:47    Post subject:
Quote:
Chris Sawyer is a legend, if you don't know who he is you're probably too young or weren't a gamer say 5+ years ago or so


I've been gaming since the days of the C64. I dont understand how they expect to sell more copies by putting some programmer's name in the title though; seems like this guy must have a huge ego to try that.
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hardcore310




Posts: 30

PostPosted: Thu, 9th Sep 2004 07:27    Post subject:
Man, this is almost as bad a reincarnation's of the sims. Like they couldn't have updated the graphics. It's no wonder I rarely buy games anymore!
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TommyT




Posts: 38

PostPosted: Thu, 9th Sep 2004 07:56    Post subject:
Quote:
I dont understand how they expect to sell more copies by putting some programmer's name in the title though; seems like this guy must have a huge ego to try that.


its because chris sawyer developed the game alone without a complete team like other games. only the music is made by another person so why not use his name for his selfmade game?

@ hardcore310

shure you can buy crap like transport giant with new graphics but lame gameplay. at locomotion there is no need for a 3d engine or better graphic because its simply perfect.
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hardcore310




Posts: 30

PostPosted: Thu, 9th Sep 2004 08:15    Post subject:
Perfect? I played transport tycoon back when it came out. It was a great game then, but to say it's perfect still is a big stretch.

"You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here."

Somehow, I think i would rather play zork 1 with no graphics than be tortured with these pixelated blocks.
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sexyjesus
VIP Member



Posts: 5803

PostPosted: Thu, 9th Sep 2004 16:46    Post subject:
I can't believe Chris Sawyer fucked up this gem! Am I doing something wrong or is laying track like using a word processor from 1979? Is there an option to click and drag roads and track to be built?

Nobody can be expected to click 10 buttons to lay down each tile of track - what am I doing wrong?
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Cryothic




Posts: 80

PostPosted: Thu, 9th Sep 2004 17:20    Post subject:
sexyjesus wrote:
I can't believe Chris Sawyer fucked up this gem! Am I doing something wrong or is laying track like using a word processor from 1979? Is there an option to click and drag roads and track to be built?

Nobody can be expected to click 10 buttons to lay down each tile of track - what am I doing wrong?


That is just the way you need to lay tracks, just like in RCT(2)

I've got a small question...
Anybody got this problem? :
On the very first level, the Steel Mill doesn't seem to work.
I supply it with 10t or 15t coal and ore each month... but it just doesn't start to produce steel.
Bad crack? or am I doing something wrong?
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LW




Posts: 122
Location: The Netherlands
PostPosted: Thu, 9th Sep 2004 17:57    Post subject:
Well the Steel mill works over here...

But if you havent collected steel yet from the steel mill it stops delivering steel on the station.

So for you te get steel put a new station near to it and let a train wait until full load there...

After a while it should get running again...


Hello
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sexyjesus
VIP Member



Posts: 5803

PostPosted: Fri, 10th Sep 2004 02:28    Post subject:
Cryothic wrote:
That is just the way you need to lay tracks, just like in RCT(2)



Thanks for the info, but it is a crying shame. That's the achillies heel of being a single developer, you don't have any perspective on your own creation. If even one TransportTycoon veteran played this they would have clued him in. 'Chris, LESS TEDIUM is good, not MORE.

10 years ago I was laying rails and roads with a click of the mouse. 10 years later it takes 100 clicks. Real good, slim. Real good.
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rayyen




Posts: 44
Location: Sweden
PostPosted: Sat, 11th Sep 2004 14:40    Post subject:
This game sucked.. transport tycoon-copy. Sad
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Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Sat, 11th Sep 2004 17:45    Post subject:
rayyen wrote:
This game sucked.. transport tycoon-copy. Sad


? Yeah no wonder though it's the sequel of transport tycoon...

And it doesn't suck if you put a bit of time in it.


Per Ardua Ad Astra
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