Supreme Commander Beta
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Kamikaze666




Posts: 3550

PostPosted: Sat, 28th Oct 2006 17:42    Post subject:
oh noes, the "turtle" Ai just nuked me Laughing, after 32 minutes of play Laughing


Quote:
PC awesome button = Uninstall!
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billyloner




Posts: 2

PostPosted: Sat, 28th Oct 2006 18:43    Post subject:
PDSOUNDS wrote:
So everyone with a CRT playing this game, has the same problems as I have.
Bleeding eyes??

WTF?


open game.prefs with notepad (search in the documents and settings folder, cant remember where it is off the top of my head), near the top is a line that read "primary adapter" with three numbers after it - one will be 60. edit this to 85 or whatever refresh rate you wish. 60 was doing my head in too.
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[Sirk]




Posts: 28

PostPosted: Sat, 28th Oct 2006 22:29    Post subject:
Why noone created server browser yet, also using hamachi or whatever the name is lame. Game supports direct IP connection, with some work it should be possible to create server listing feature, game.exe supports almost any console command from commandline, the server browser could in theory launch the game directly into some ip/server lobby... question is: is hosting ip listing server legal, if its beta? Smile
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Malveous




Posts: 138
Location: Montreal
PostPosted: Sat, 28th Oct 2006 22:36    Post subject:
If you find Hamachi so lame why don't you code that thing you're talking about?

I'm happy with Hamachi.

Thing I can't wait for is the Map Editor. Very Happy
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Game90




Posts: 231

PostPosted: Sun, 29th Oct 2006 03:48    Post subject:
shit, i need a new video card. me still stuck with Geforce 4 Ti, lol


TheBugulous wrote:
There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!!
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 29th Oct 2006 06:09    Post subject:
lol still cant believe EVERYONE has a config file but me Laughing Very Happy Laughing
already reinstalled like 3 times in different folders, no difference lol.
it still detects the file and the folder tough, since it converts any config file i import there to a .bad Laughing


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Pizda2




Posts: 3028

PostPosted: Sun, 29th Oct 2006 15:54    Post subject:
Is there a way to save a skirmish session? The Save is like there but you can't highlight it. Is there a way to save to save a game or to make it work?


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 29th Oct 2006 16:01    Post subject:
No idea, would be nice Smile
Man i just played online (the official way lol) and this dude taught me all the tricks and stuff in a sandbox game Very Happy

Did you know that if you build mass storage around a t3 power plant the storage capacity of those storages goes skyhigh?

Did you know that if you build powerplants around factories they use less resources when building units? (hence, faster Wink )

Did you know that if building 4 power plants next to a mass extractor it requires less energy to run?

Did you know that if building 4 mass storage next to a mass extractor it Creates more mass??

Did you know that if building a diagonal row of mass fabricators and t1 power plants on both sides of them you can get large ammounts of mass with superlow energy requirements?

Did you know that those diagonal chains of mass fabricators surrounded by 2 diagonal chains of t1 power plants are highly volatile? Destroy 1 and the entire chain and anything near it blows up Surprised

Did you know that aircraft on patrol automatically refuel and repair if you have a landing pad nearby? 250 bombers on patrol = no need for turrets if u like aircraft Very Happy

Did you know that a t3 mass fabricator with 2 (cant fit 4 lol, but can with t2 power plants) t3 power plants around it uses only like 700 energy instead of the usual 1500??

I think there are countless combinations, you probably can build what i said above, and fill the empty space around the fabricators top and bottom (where its too narrow for another set of t3 power plants) with mass storages, which should, theoretically, increase the mass output of that fabricator Surprised

Hmmm maby it works to surround a t3 power plant (and of course t2 and t1, but less results) with energy storages to increase the energy output? Surprised


So, much, tactics and depth Very Happy


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Pizda2




Posts: 3028

PostPosted: Sun, 29th Oct 2006 16:08    Post subject:
After 30 mins the game becomes a slideshow that';s why I wanted to ask can I save then I can get back to the game again, after a restart.


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 29th Oct 2006 17:55    Post subject:
Becomes a slideshow for me too with anything more than 3 ai's, thats the ai coding that aint optimized and shit yet. Playing vs human players there is no slowdown other than purely graphical if u have 10000 units and stuff Razz


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Pizda2




Posts: 3028

PostPosted: Sun, 29th Oct 2006 18:02    Post subject:
I heard it was a memory leak?


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Pizda2




Posts: 3028

PostPosted: Sun, 29th Oct 2006 18:03    Post subject:
Baleur wrote:
Becomes a slideshow for me too with anything more than 3 ai's, thats the ai coding that aint optimized and shit yet. Playing vs human players there is no slowdown other than purely graphical if u have 10000 units and stuff Razz


Maybe we can play toghether you know via hamachi? I dunno if u have a key? Would really like to try this game versus some1 else just no lag. If you're interested PM me.


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Kamikaze666




Posts: 3550

PostPosted: Sun, 29th Oct 2006 21:13    Post subject:


LaughingLaughingLaughingLaughing


Quote:
PC awesome button = Uninstall!
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Rhymfaxe




Posts: 52

PostPosted: Sun, 29th Oct 2006 21:26    Post subject:
Quote:
Hmmm maby it works to surround a t3 power plant (and of course t2 and t1, but less results) with energy storages to increase the energy output?


This works. 4 energy storages around a t3 power reactor gives another 600-700 energy.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 29th Oct 2006 21:32    Post subject:
omg Surprised
Very Happy
Pizda i got an official key so, usually only play vs dudes in the official lobby/chat (really nice chatroom btw, lots of devs Very Happy )
But there are plenty of hamachi dudes without lag


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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DJMurtz




Posts: 39

PostPosted: Mon, 30th Oct 2006 12:37    Post subject:
Is it just me or are all these hamachi networks full all the time? It's almost as if it's some kind of bug on my end
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Photish




Posts: 1219

PostPosted: Mon, 30th Oct 2006 14:25    Post subject:
When I start this game, my com reboots Sad

Its the only game evah to reboot on my machine... I rly wanted to try this game... WHINE! Sad
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 30th Oct 2006 14:57    Post subject:
DJMurtz wrote:
Is it just me or are all these hamachi networks full all the time? It's almost as if it's some kind of bug on my end


it's because offline people still take up slots unless they manually leave it, and there is no obvious reason to do that other than freeing up slots so noone does it.
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A-A




Posts: 3153
Location: New york
PostPosted: Tue, 31st Oct 2006 00:32    Post subject:
New Patch is out 2.7 - 3.0 , didn't see any fix notes..
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MTW
Banned



Posts: 255

PostPosted: Tue, 31st Oct 2006 00:33    Post subject:
Beta 30 Release Notes

Please note you can check out the game's readme, located by default at C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander.
Beta 30 is the result of a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the highlights are included here.
Updated installer to adjust how DirectX and .NET 2.0 frameworks are installed.
Bumped the unit cap default from 250 to 500.
Fixed games not able to start when players added above number of slots.
Adjusted code to reduce number of GAL exceptions.
Adjusted code for better detection and debugging of desyncs.
Several color, prop, texture, normal map and effects adjustments throughout the game.
Several small balance and tuning tweaks.
Adjusted automatching lobby to keep person joining an auto-match from launching game incorrectly.
Adjusted ability for players to cancel an automatch search.
Various fixes for GPGNet chat issues, including crash when attempting to post an HTML link.
Fixed bug where units would get an unpause event when selected.
Swapped out placeholders for Aeon units where needed.
Removed the economy checks for units that don't need them.
Changed Defense tab to Unit Color and updated description.
Added new entry for Defense/Unit Color Toggle change
Animation fixes for UEF engineers, mobile AA units, tanks, sonar and strategic missile launchers.
Made flag to show intel radius of unit when selected be blueprint-driven rather than if the unit is mobile or not.
Fixed unbuildable mass markers where necessary.
Various fixes to main menu; ESC no longer brings up menu when loading.
Fixed commanders so they cannot be given via diplomacy.
Fixed world scroll when pushing mouse to edges of screen.
Fixed depth problem with bitmap combos.
Don't allow SetFocusArmy unless you are an observer, out of the game, or cheats are enabled.
Fixed lod1 for mobile heavy artillery units.
Gunships (and other units) will now fire at Aeon torpedo launchers properly.
Fatboy can now repair/refuel T3 air units.
You can no longer get double penalized for 'stacking' CDR teleports.
Aeon CDRs (and other beam weapons) now play the 'Fire' sound.
Broke out toggle buttons for intel, production, radar, stealth, and cloaking.
Non construction pause buttons disappear when a unit is upgrading, but come back if an upgrade stops.
Fixed size and collision box of Aeon shield generators.
Fixed UEF Amphibious Tank selection box
Cybran Tactical missile cleanup and fixes -- removed all the versions that were not being used; fixed the split trajectory, so it actually forks in the direction of its velocity; fixed the varied damage issues.
Anti-nukes will now use up a missile when they fire.
Enabled weapons on gunships while transporting units.
Made Aeon CDR's shield visible when you upgrade it to the heavy shield.
Switched some toggle buttons to the proper type.
Minor fixes to the MonkeyLord’s beam weapon and its movement.
Fixed MonkeyLord main gun snapping when target is killed.
MonkeyLord and Colossus: If you give them an attack order when their beam is on, they'll sweep to attack that target instead of stopping and restarting the beam.
Additional fixes and updates of various types.
Errata: The readme included in Beta 30 incorrectly lists the release notes as being specific to Beta 29, which was an internal-only designation.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 31st Oct 2006 00:38    Post subject:
Someone upload the patch somewhere...
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ThunderStrike




Posts: 128

PostPosted: Tue, 31st Oct 2006 01:49    Post subject:
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ginge51
Banned



Posts: 1692
Location: England - Manchester
PostPosted: Tue, 31st Oct 2006 01:58    Post subject:
do i still need a key to play this game as i havent downloaded the demo yet?
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ThunderStrike




Posts: 128

PostPosted: Tue, 31st Oct 2006 01:59    Post subject:
u wont need a key to play this beta if u use the angryvulcans crack which is in this thread. then u can play over hamachi on LAN or in skirmish against AI
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Wahad




Posts: 406
Location: Lebanon
PostPosted: Tue, 31st Oct 2006 02:04    Post subject:
angryvulcans crack work with this version of the game?
or we'll need new one.....


Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
Toshiba Satellite L500-126 - T6500 - 4GB of ram - 4650 1gb gddr3 - 320GB HDD
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ginge51
Banned



Posts: 1692
Location: England - Manchester
PostPosted: Tue, 31st Oct 2006 02:05    Post subject:
ThunderStrike wrote:
u wont need a key to play this beta if u use the angryvulcans crack which is in this thread. then u can play over hamachi on LAN or in skirmish against AI


cheers m8 ill grab this after i finished downloading the nfs carbon demo Smile
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ThunderStrike




Posts: 128

PostPosted: Tue, 31st Oct 2006 02:05    Post subject:
we'll need a new one i think, heard someone else talk about it in hamachi.. he said it was more difficult to crack because they changed the lua file?
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Wahad




Posts: 406
Location: Lebanon
PostPosted: Tue, 31st Oct 2006 02:42    Post subject:
ohh.. shit....

btw... happy halloween Smile Wink


Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
Toshiba Satellite L500-126 - T6500 - 4GB of ram - 4650 1gb gddr3 - 320GB HDD
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Tue, 31st Oct 2006 06:59    Post subject:
lets hope that they improved the skirmish performance Sad
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tRanSwarP




Posts: 202
Location: Germany
PostPosted: Tue, 31st Oct 2006 10:31    Post subject:
Bart1983 wrote:
lets hope that they improved the skirmish performance Sad


wouldnt bet on this ... as it is unofficial

ANGRYVULCANS where are you Wink
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