Neverwinter Nights 2
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 16:15    Post subject:
Jokkocze wrote:
As Razacka2 said, what time is it in the US now?


its 10 am now i think. the malls open up and stuff now.
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Damador
Banned



Posts: 386

PostPosted: Tue, 31st Oct 2006 16:22    Post subject:
got the US presale bonus ;p (just sent it to GCW) now searching for game Smile
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brewskybeer




Posts: 109

PostPosted: Tue, 31st Oct 2006 16:22    Post subject:
Razacka2 wrote:
Jokkocze wrote:
As Razacka2 said, what time is it in the US now?


its 10 am now i think. the malls open up and stuff now.


Its 10:20am in New York and 7:20am in L.A. - Malls generally open at 9am here.
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 16:23    Post subject:
brewskybeer wrote:
Razacka2 wrote:
Jokkocze wrote:
As Razacka2 said, what time is it in the US now?


its 10 am now i think. the malls open up and stuff now.


Its 10:20am in New York and 7:20am in L.A. - Malls generally open at 9am here.


cool, so i guess its soon time.
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Jokkocze




Posts: 63
Location: 127.0.0.1
PostPosted: Tue, 31st Oct 2006 16:52    Post subject:
Great! Then I can try before I buy! And hopefully 1701 A.D. will be out today aswell..


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DJMurtz




Posts: 39

PostPosted: Tue, 31st Oct 2006 17:17    Post subject:
no release so far? Sad
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:19    Post subject:
DJMurtz wrote:
no release so far? Sad


Dude, the stores opened up some hours ago, let the groups get to work Razz and we don't know what the protection is either.
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zerstorer




Posts: 1410
Location: Germany
PostPosted: Tue, 31st Oct 2006 17:21    Post subject:
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DJMurtz




Posts: 39

PostPosted: Tue, 31st Oct 2006 17:23    Post subject:
Razacka2 wrote:
DJMurtz wrote:
no release so far? Sad


Dude, the stores opened up some hours ago, let the groups get to work Razz and we don't know what the protection is either.


true, but I would settle for a (working) clone... until reloaded gets their work done at least Razz
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:24    Post subject:
DJMurtz wrote:
Razacka2 wrote:
DJMurtz wrote:
no release so far? Sad


Dude, the stores opened up some hours ago, let the groups get to work Razz and we don't know what the protection is either.


true, but I would settle for a (working) clone... until reloaded gets their work done at least Razz



maybe the groups haven't gotten their hands on a copy yet.
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DJMurtz




Posts: 39

PostPosted: Tue, 31st Oct 2006 17:28    Post subject:
It doesn't take a group to release a working clone... it all depends on the protection
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:31    Post subject:
DJMurtz wrote:
It doesn't take a group to release a working clone... it all depends on the protection


What protection do u think the game got?
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Flowmo




Posts: 627

PostPosted: Tue, 31st Oct 2006 17:31    Post subject:
We do need a group to release a crack if it's not user crackable...
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:34    Post subject:
Flowmo wrote:
We do need a group to release a crack if it's not user crackable...


i see. Razz
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Damador
Banned



Posts: 386

PostPosted: Tue, 31st Oct 2006 17:36    Post subject:
everything except tages/starforce 4 could be easy clonable - but keygen will be harder to make
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:36    Post subject:
Damador wrote:
everything except tages/starforce 4 could be easy clonable - but keygen will be harder to make


Your killing our hope Laughing
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Malho




Posts: 49
Location: In the Hole
PostPosted: Tue, 31st Oct 2006 17:39    Post subject:
Hope they dont forget to include the patch......
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:40    Post subject:
Malho wrote:
Hope they dont forget to include the patch......


Is it one of thoose omg must have emergency patches, or is it not really necesarry?
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Malho




Posts: 49
Location: In the Hole
PostPosted: Tue, 31st Oct 2006 17:46    Post subject:
There is a post with the link to read the patch features, i read it fast, and i found, some critical fixes, like the game lag in some places, after some time playing, and more, but some goodies too in some categories of characters.... A patch is always good in my opinion.

Here is the link : http://nwn2forums.bioware.com/forums/viewtopic.html?topic=506209&forum=109


Last edited by Malho on Tue, 31st Oct 2006 17:48; edited 1 time in total
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WiCKed666




Posts: 1068

PostPosted: Tue, 31st Oct 2006 17:47    Post subject:
d2d protection is SecuROM Matroschka 1.0.0.5 (Activation with multyplayer CD Key)
patch doesn't work with it Sad


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Damador
Banned



Posts: 386

PostPosted: Tue, 31st Oct 2006 17:48    Post subject:
Razacka2 wrote:
Malho wrote:
Hope they dont forget to include the patch......


Is it one of thoose omg must have emergency patches, or is it not really necesarry?


immo a must have - many new features Smile

Neverwinter Nights 2 – Version 1.01 Patch Notes

New Stuff
• DM Client – A beta version of the Dungeon Master Client is now available. You can access it from the NWN2 Launcher, or by running nwn2.exe with the –dmc switch. This allows you to start a multiplayer game in which you can have a great deal of control over creating, managing, and commanding creatures, placeables, and more. Over the next three monthly patches we will be continuing to add features, fix bugs, and improve the interface.
• New Druid Spells – Druids have been granted 9 new spells, one for each level. In addition, the feat Natural Spell has been added. Druids that take the Natural Spell feat may cast spells while Polymorphed or Wild Shaped.
o Level 1 - Foundation of Stone: This spell grants a target immunity to knockdown, but reduces their movement speed.
o Level 2 - Body of the Sun: The caster’s body emanates fire, burning nearby creatures.
o Level 3 – Jagged Tooth: This spell grants a targeted animal the Keen property on one of its natural weapons.
o Level 4 – Moonbolt: This spell creates a bolt of energy that deals strength damage to living creatures and knocks down undead, giving them penalties on attack rolls and saving throws.
o Level 5 – Rejuvenation Cocoon: The target of this spell becomes encased in a regenerative cocoon, where they are cured from poison and disease and regenerate health.
o Level 6 – Tortoise Shell: The caster gains a natural armor bonus of +6, plus an additional 1 per every three caster levels to a maximum of +9.
o Level 7 – Swamp Lung: This spell causes victims to fall prone for 1-6 rounds, during which time they can catch disease.
o Level 8 – Storm Avatar: This spell infuses the caster with the energy of a storm, making them immune to missiles, hasting them, and adding damage to their attacks
o Level 9 – Nature’s Avatar: This spell grants a targeted animal a series of very powerful buffs.
• Water Reflection/Refraction – Water is now more visually exciting! Users have the option to toggle Water Reflection and Refraction on in the Options Menu under the Advanced Graphics tab. Note: These settings can cause slowdowns on older hardware.
• Client Packs – Module makers can now create Client Packs in the toolset, which can be placed in clients My Documents\pwc\ folder to allow users to connect to Multiplayer Games for which they do not have the module. These .pwc files contain only the data absolutely necessary to run the module on the client side are useful if, for instance, you are running a persistent world and do not wish to allow clients to open your module with all of its areas, creatures, and scripts visible.

Bug Fixes
General
• Input in Single Player games should now be much more responsive. Previously, input commands could lag for up to several frames before taking effect in-game. This is no longer the case.
• Broadcast Commands are now more reliable and last longer before companions will revert to their default behavior.
• The “Loot All” button would sometimes loot all of the items from a container but would not close the window or remove the icons. This will no longer occur.
• The player can no longer become stuck in a cinematic style cutscene by switching characters immediately as the cutscene begins.
Multiplayer
• The game will no longer crash if you switch back to your character after ordering one of your companions to barter with another player.
• The Chat box, both in-game and in the Gamespy Lobby, will no longer overrun when players type long messages.

Effects/Spells
• Fixed several instances where the type of damage was not specified in a spell’s description.
• The descriptions for Bless, Divine Shield and Shield Other have been updated.
• Isaac’s Greater Missile Storm and Isaac’s Lesser Missile Storm will no longer target allies on difficulty modes lower than D&D Hardcore. Additionally, they will select their targets more fairly now.
• Magic Fang now grants the proper bonus to animal companions.

Interface
• Long quest names will no longer be cut off in the Journal.
• Longer target names now fit underneath the targeting window.
• The Scimitar +2 will no longer have a Rapier icon.
• Items could occasionally become lost when moving them in the inventory with the game paused. This will no longer occur.

Toolset
• Users can now add .mod files as well as modules in directories to campaigns.
• The toolset could previously enter a state where it would crash when saving a module to a directory. This can no longer happen.
• The default NWN2 load screen is now available in the toolset.

Original Campaign Fixes - Warning: Spoilers below.

Global:
• Fixed several minor spelling and grammar issues.
• Fixed several instances where dialogue text did not match the Voice Over for a line.
• Fixed some instances of traps not working throughout the game.

Act 1:
• Fixed an instance where players could reach Skymirror without Elanee.
• Slaan now drops items when killed.
• Fixed Zeearie’s mouth not animating after the player defeated her.
• Fixed an inconsistency in Jochris’ cutscene.
• Fixed an issue which could cause two Waterdeep Emissaries to spawn.
• Wolf will now look the same in his cutscene in the Merchant Quarter as he does in the rest of the game.
• Fixed an infinite XP exploit when returning to West Harbor and speaking with Retta Starling.
• Thugs no longer appear in the same spot when re-entering the Neverwinter Docks district.

Act 2:
• Reduced an influence check for Grobnar during the Trial.
• Fixed the cutscene with Koraboros triggering early at Shandra’s Farm.
• Fixed the Sun Soul Art quest not being added to the journal.
• The player now receives the proper number of quest items after defeating the Shadow Reaver in Act 2.
• Turning in Arval’s journal will no longer give an invalid reward.
• Fixed an instance where Nevalle referred to Female PCs as Male.
• Fixed an infinite quest reward loop in Zaxis’ dialogue
• Players will no longer get stuck on the dialogue between Zhjaeve and Aldanon in Multiplayer.
• Soothing Light now performs the proper effect.
• Healing Lord Tavorick after he goes down but before he speaks to you will no longer break progression.

Act 3:
• The game could sometimes become stuck when leaving Fire Giant camp through the Area Transition – this will no longer occur.
• The quartermaster’s armory will no longer appear as red tunics.
• Siege Towers have been given the proper sound set.
• Retta’s dialogue will no longer drop if you speak to her before Danan.
• Prior Hlam is now available in Neverwinter City during Act 3.
• Players can no longer bypass the black portals in the Gauntlet.


an almost 400 minor fixes
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Damador
Banned



Posts: 386

PostPosted: Tue, 31st Oct 2006 17:50    Post subject:
WiCKed666 wrote:
d2d protection is SecuROM Matroschka 1.0.0.5 (Activation with multyplayer CD Key)
patch doesn't work with it Sad


so they changed it ... anyway it based on activation
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Frant1c




Posts: 311
Location: Not here.
PostPosted: Tue, 31st Oct 2006 17:51    Post subject:
It should be SecuRom, at least the devs say so here.

And for the lazy ones: Baldurien: I don't know how to turn it better, but I'd like to get their word on copy protection.

[OEI]Novales: NWN2 uses SecuROM and a CD key for multiplayer -- basically, the same as the first game.

[OEI]JESawyer: Each copy of NWN2 will start installation with the famous rap video for "Don't Copy That Floppy".

[OEI]Novales: Basically, if you're concerned about Starforce...it's not in NWN2.

[OEI]JESawyer: We believe this will send a strong message to the gamers of 2006.
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:52    Post subject:
Frant1c wrote:
It should be SecuRom, at least the devs say so here.

And for the lazy ones: Baldurien: I don't know how to turn it better, but I'd like to get their word on copy protection.

[OEI]Novales: NWN2 uses SecuROM and a CD key for multiplayer -- basically, the same as the first game.

[OEI]JESawyer: Each copy of NWN2 will start installation with the famous rap video for "Don't Copy That Floppy".

[OEI]Novales: Basically, if you're concerned about Starforce...it's not in NWN2.

[OEI]JESawyer: We believe this will send a strong message to the gamers of 2006.


what strong message? that we can easily get a clonecd out fast?
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Maniac_Mailman




Posts: 138
Location: Infront of my pc
PostPosted: Tue, 31st Oct 2006 17:56    Post subject:
Just got my copy, will post a small review when I get back from playing Razz

// Maniac_Mailman


nerrd wrote:
Personally I dont care about lesbians. I think that you need a stone hard cock in the mix that can do some damage. Two hot chicks grindin' and suckin' is a waste imo. It's like owning a sportscar and driving under 50.
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BaronOfHell




Posts: 666

PostPosted: Tue, 31st Oct 2006 17:56    Post subject:
Razacka2 wrote:
Frant1c wrote:
It should be SecuRom, at least the devs say so here.

And for the lazy ones: Baldurien: I don't know how to turn it better, but I'd like to get their word on copy protection.

[OEI]Novales: NWN2 uses SecuROM and a CD key for multiplayer -- basically, the same as the first game.

[OEI]JESawyer: Each copy of NWN2 will start installation with the famous rap video for "Don't Copy That Floppy".

[OEI]Novales: Basically, if you're concerned about Starforce...it's not in NWN2.

[OEI]JESawyer: We believe this will send a strong message to the gamers of 2006.


what strong message? that we can easily get a clonecd out fast?

And a crack too! Very Happy


Steam - The Poopflinger
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 17:57    Post subject:
Maniac_Mailman wrote:
Just got my copy, will post a small review when I get back from playing Razz

// Maniac_Mailman


congrats

Quote:
Razacka2 wrote:


what strong message?


Quote:


"Don't Copy That Floppy"



doesn't scare me Razz Laughing
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frenger




Posts: 105
Location: northern sweden
PostPosted: Tue, 31st Oct 2006 18:11    Post subject:
i totally missed this!

when do yo think a release will be out?


CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Tue, 31st Oct 2006 18:12    Post subject:
frenger wrote:
i totally missed this!

when do yo think a release will be out?


My bet is couple of hours.
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BaronOfHell




Posts: 666

PostPosted: Tue, 31st Oct 2006 18:12    Post subject:
frenger wrote:
i totally missed this!

when do yo think a release will be out?

Hey, we wouldnt be lurking around these forums if we knew that, now would we? Wink


Steam - The Poopflinger
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