Gothic III
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pumbertot1




Posts: 254
Location: A Brit in Sydney
PostPosted: Mon, 6th Nov 2006 06:50    Post subject:
Johnny2Bags wrote:
pumbertot1 wrote:
hehe my bad but couldnt help get sucked in.
peace johny2bags, my temper is volatile.

btw that releasing memory doesnt work for me when the game crashes no matter how many times I retry it remains out of memory. tried the german prog or other mem optimisers. does it work for you?this is now the only bug im getting but a royal pain when youve got quite far and save and it crashes, then have to do it all again(e.g clear out cave etc). Sad


Hey it's all good. I have no idea why i was so irritable that night.

Did you set the memory save cache to 100 megs, and then click "gothic Starten" ?? If you do it that way, it saves the memory for the Gothic3 application. I"m not sure, but i think if you start it any other way it wil just reserve the data out of windows, or not at all?

Yeah.. don't know why it's not working for you.. i can only imagine how annoying that is, because before I got the save memory application i was going insane. Just click the second button down, and remember to wait about 15 seconds or so before clicking retry ?

good luck tho


yep i did try that mate.might try setting it to 200MB and see if it helps a little. also 2gb of RAM here, ive a feeling that even running with 4GB, the game would still manage to hog it all at some point. also have a separate partition on my RAID volume for Pagefile which I have set to 3GB.
im sure it must be a hard bug for them to fix or it wouldve been patched by now, the whole engine must be memory leaking.
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Johnny2Bags




Posts: 47

PostPosted: Mon, 6th Nov 2006 07:16    Post subject:
pumbertot1 wrote:

yep i did try that mate.might try setting it to 200MB and see if it helps a little. also 2gb of RAM here, ive a feeling that even running with 4GB, the game would still manage to hog it all at some point. also have a separate partition on my RAID volume for Pagefile which I have set to 3GB.
im sure it must be a hard bug for them to fix or it wouldve been patched by now, the whole engine must be memory leaking.


Did you click the notice that comes up right after starting the game through the german mem tool? It's a simple Ok, and might be the problem as sometimes it hides itself behind the main program before I get a chance to chase it down.

But...

From what I now understand...

The Memory error has little to nothing to do with the Pagefile, or virtual memory.

Indeed it has almost nothing to do with your total amount of RAM. There is a fix if you know Hex editing (skeptical) that solves this that has been posted recently by a german player. It's rather complicated but it goes like this : Gothic 3 the app is only concerned about itself (like any app)... As a result, it is largely unaffected by virtual memory and even other processes.... This particular detail is vague at the moment but it makes sense: The gothic 3 dll file that covers this issue, only lets something like 1.5 gigs of TOTAL memory accumulate before it crashes or gives a save error. This includes Virtual memory as well, and since it is a leak and unpluggable at the moment is a big problem.

My system for example will crash well before reaching the whole 2.5 gigs not to mention virtual mem, and this just serves to confirm that. Frustrated!

Basically this, I'm going to try this new fix, and if it works i'll post it. Feedback is positive, but by the time we update it may be already patched.

It's a ton of work, and if i can get it into a release somehow/somewhere I will.

J2B


Last edited by Johnny2Bags on Mon, 6th Nov 2006 11:57; edited 1 time in total
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Mon, 6th Nov 2006 08:22    Post subject:
Sounds good (for those with crash prob)

All settings here are maxed except shadows which are medium.Running at 1280x1024

AMD64 3800 x2
2 GIG PC3200
256MB 7800GT
380gb raid0
Win x64 <- maybe why no crashes???

Pumbertot1 highly recommend putting pagefile on same partition as win, you only get an increase if its on a second PHYSICAL drive, not partition.
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BearishSun




Posts: 4484

PostPosted: Mon, 6th Nov 2006 14:55    Post subject:
si110 wrote:
Sounds good (for those with crash prob)

All settings here are maxed except shadows which are medium.Running at 1280x1024

AMD64 3800 x2
2 GIG PC3200
256MB 7800GT
380gb raid0
Win x64 <- maybe why no crashes???

Pumbertot1 highly recommend putting pagefile on same partition as win, you only get an increase if its on a second PHYSICAL drive, not partition.


AMD64 3500+
2 GB DDR400(running at 333Mhz)
6800GT 256
200GB ide
Win x64

All on max, 1280x1024, only DOF disabled, only one .ini tweak(the "0" one). Had only one crash, and it only occured when I used teleporter stones alot. I assume alot of stuff managed to load in short time because of the teleporting, so that's why it crashed. No corrupted save tho.
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BloodAngel




Posts: 1234

PostPosted: Mon, 6th Nov 2006 15:42    Post subject:
theres a crack out for 1.08 Smile

GCW
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 6th Nov 2006 15:47    Post subject:
BloodAngel wrote:
theres a crack out for 1.08 Smile

GCW


Dammit you almost made me happy. That crack was mentioned here before and it is some sort of rip off crack but not the real deal Exclamation
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headshot
VIP Member



Posts: 35838
Location: UK
PostPosted: Mon, 6th Nov 2006 15:50    Post subject:
Bart1983 wrote:
BloodAngel wrote:
theres a crack out for 1.08 Smile

GCW


Dammit you almost made me happy. That crack was mentioned here before and it is some sort of rip off crack but not the real deal Exclamation


Does that matter if it actually works tho?


May the NFOrce be with you always.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 6th Nov 2006 15:54    Post subject:
headshot wrote:
Bart1983 wrote:
BloodAngel wrote:
theres a crack out for 1.08 Smile

GCW


Dammit you almost made me happy. That crack was mentioned here before and it is some sort of rip off crack but not the real deal Exclamation


Does that matter if it actually works tho?


No if it realy works there is no problem. But nobody knows if there was something changed in the files that where copied over from the original crack. So maybe some fixes are "unfixed" if you copy over the original crack files.
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BloodAngel




Posts: 1234

PostPosted: Mon, 6th Nov 2006 15:55    Post subject:
just keep copy of the files that you replace just incase and wait till proper crack


Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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headshot
VIP Member



Posts: 35838
Location: UK
PostPosted: Mon, 6th Nov 2006 16:01    Post subject:
I dont intend to play it until they fix the performance issues. My retail copy is gathering dust ...


May the NFOrce be with you always.
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dataschmuck




Posts: 385
Location: The States
PostPosted: Mon, 6th Nov 2006 19:47    Post subject:
headshot wrote:
My retail copy is gathering dust ...


my ISO image is too. Well, not really dust, I guess you could say the bytes on the hard drive are going unused.

I figure by the time I finish the new splinter cell, MAYBE these issues will be fixed?
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Reg67




Posts: 5432

PostPosted: Mon, 6th Nov 2006 19:55    Post subject:
dataschmuck wrote:
headshot wrote:
My retail copy is gathering dust ...


my ISO image is too. Well, not really dust, I guess you could say the bytes on the hard drive are going unused.

I figure by the time I finish the new splinter cell, MAYBE these issues will be fixed?



Same here, I was going to buy this game - but been totally put off due to its bugged state.

When/If it is fixed to a playable state then i'll buy it. Till then i'll play the copy Laughing
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adaml75




Posts: 204
Location: Burkina Faso
PostPosted: Mon, 6th Nov 2006 20:57    Post subject:
Is American version out? Its supposed to be securom protected, so the emudvd is possible (and you have guarantee that future patches will work).
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 6th Nov 2006 21:06    Post subject:
adaml75 wrote:
Is American version out? Its supposed to be securom protected, so the emudvd is possible (and you have guarantee that future patches will work).


Yes what was the US release date again?
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Mon, 6th Nov 2006 21:10    Post subject:
Bart1983 wrote:
adaml75 wrote:
Is American version out? Its supposed to be securom protected, so the emudvd is possible (and you have guarantee that future patches will work).


Yes what was the US release date again?


13th i think
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pumbertot1




Posts: 254
Location: A Brit in Sydney
PostPosted: Mon, 6th Nov 2006 22:18    Post subject:
Johnny2Bags wrote:
pumbertot1 wrote:

yep i did try that mate.might try setting it to 200MB and see if it helps a little. also 2gb of RAM here, ive a feeling that even running with 4GB, the game would still manage to hog it all at some point. also have a separate partition on my RAID volume for Pagefile which I have set to 3GB.
im sure it must be a hard bug for them to fix or it wouldve been patched by now, the whole engine must be memory leaking.


Did you click the notice that comes up right after starting the game through the german mem tool? It's a simple Ok, and might be the problem as sometimes it hides itself behind the main program before I get a chance to chase it down.

But...

From what I now understand...

The Memory error has little to nothing to do with the Pagefile, or virtual memory.

Indeed it has almost nothing to do with your total amount of RAM. There is a fix if you know Hex editing (skeptical) that solves this that has been posted recently by a german player. It's rather complicated but it goes like this : Gothic 3 the app is only concerned about itself (like any app)... As a result, it is largely unaffected by virtual memory and even other processes.... This particular detail is vague at the moment but it makes sense: The gothic 3 dll file that covers this issue, only lets something like 1.5 gigs of TOTAL memory accumulate before it crashes or gives a save error. This includes Virtual memory as well, and since it is a leak and unpluggable at the moment is a big problem.

My system for example will crash well before reaching the whole 2.5 gigs not to mention virtual mem, and this just serves to confirm that. Frustrated!

Basically this, I'm going to try this new fix, and if it works i'll post it. Feedback is positive, but by the time we update it may be already patched.

It's a ton of work, and if i can get it into a release somehow/somewhere I will.

J2B


good mate, good luck.let us know what happens.....fingers crossed. Wink
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gold24




Posts: 926

PostPosted: Tue, 7th Nov 2006 13:00    Post subject: anybody know?
does anybody know if there is a specifc bug fix for the night and day light switching so fast in the game?
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vembi




Posts: 47
Location: Norway
PostPosted: Tue, 7th Nov 2006 13:12    Post subject:
gold24: Think that the problem was discussed earlier in this thread, may have been a gfx-driver related issue? nvidia? Dont remember, browse through the thread and I think you will find a fix.


Quote:
Stan, don't you know the first law of physics? Anything that is fun, costs at least 8 dollars.

Eric Cartman
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Tue, 7th Nov 2006 13:56    Post subject:
The Day/Night cycle constantly changing was due to a issue with dual core CPU's, there's a fix on the DVD disc. Smile
(AMD Dual Core Optimizer, never installed the CPU driver due to the autoclocking functions it uses and it works fine without it)
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Tue, 7th Nov 2006 18:30    Post subject:
This game runs like absolute shit, are they going to fix their unoptimized coding soon?


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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imshrike




Posts: 4

PostPosted: Tue, 7th Nov 2006 19:55    Post subject:
Anyone know the solution of the annoying white flashing during game? I dont want turn on the postprocessing!!!!!!!!!!!


Last edited by imshrike on Tue, 7th Nov 2006 20:10; edited 1 time in total
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 7th Nov 2006 20:06    Post subject:
imshrike wrote:
Anyone know the solution of the annoying with flashing during game? I dont want turn on the postprocessing!!!!!!!!!!!


Have you got AA enabled?


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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imshrike




Posts: 4

PostPosted: Tue, 7th Nov 2006 20:09    Post subject:
Yes in the game option, "let application decide" in the driver control panel.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 7th Nov 2006 20:11    Post subject:
Try turning it off. It gave me flashing errors with it enabled.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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imshrike




Posts: 4

PostPosted: Tue, 7th Nov 2006 20:12    Post subject:
Ok thankyou. Did u know if i can turn off AA in the game and force it in the control panel?
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 7th Nov 2006 20:16    Post subject:
imshrike wrote:
Ok thankyou. Did u know if i can turn off AA in the game and force it in the control panel?


No, same errors happend. Maybe without AA you can turn up the resolution to compensate. At 1024x768 the jaggies are horrendus, but at 1280x1024 they're easily bearable.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Steelone




Posts: 1524

PostPosted: Tue, 7th Nov 2006 23:39    Post subject:
1.09 is out
Fixes Out of Memory savegame corruption crash
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Blackwater




Posts: 6

PostPosted: Wed, 8th Nov 2006 01:45    Post subject:
tried using vcd8 8.0.0.4 with the german clone and patch 1.09, just ejects the image though when i start the game, even if you lock the drive. never tried 1.08 so is this normal or have i missed somethin?
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Radamez




Posts: 892

PostPosted: Wed, 8th Nov 2006 02:08    Post subject:
@ Blackwater

pumbertot1 wrote:
guys if you want the vc8 method to work all you do is mount the image on your first physical drive.
then go to the system folder of the vcd install folder and move hte file vc8api.dll to somewhere else. then it doesnt auto eject the image and you can play. have fun. Very Happy
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Blackwater




Posts: 6

PostPosted: Wed, 8th Nov 2006 02:31    Post subject:
Radamez wrote:
@ Blackwater

pumbertot1 wrote:
guys if you want the vc8 method to work all you do is mount the image on your first physical drive.
then go to the system folder of the vcd install folder and move hte file vc8api.dll to somewhere else. then it doesnt auto eject the image and you can play. have fun. Very Happy


thanks mate, pity the patch made absolutely no difference at all. Rolling Eyes
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