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Rudolph
Posts: 603
Location: Germany
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Posted: Thu, 16th Nov 2006 13:18 Post subject: |
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Warhammer_Mark_Of_Chaos_CD6_Fix-Razor1911
Quote: | Fix Notes
~~~~~~~~~
In our haste to bring you this fine release we did an error while remastering
the 6th cd. Here is a ppf patch to remedy the problem. |
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Posted: Thu, 16th Nov 2006 13:22 Post subject: |
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Rudolph wrote: | I played the demo and was suprised. I usually don't like this kind of RTS, but I like the Warhammer 40k setting. :) |
Well this game is not Warhammer 40k
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Ankh
Posts: 23231
Location: Trelleborg
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kaine
Posts: 423
Location: Under your bed
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Posted: Thu, 16th Nov 2006 13:26 Post subject: |
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A-A
Posts: 3141
Location: New york
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Ankh
Posts: 23231
Location: Trelleborg
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JBeckman
VIP Member
Posts: 34531
Location: Sweden
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Posted: Thu, 16th Nov 2006 14:35 Post subject: |
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http://www.markofchaos.com/forums/viewtopic.php?t=3476
New game, new patch - it's the new standard it seems.
(289 MB, not that many changes but quite a big file)
Code: |
Warhammer: Mark of Chaos by Black Hole Entertainment - US retail v1.2 patch
Patch Notes
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New Features
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- Added some cool readouts for the Logitech G15 keyboard.
- Added a Flee button for the Command Panel to force flee your units any time. This involves the removal of the Attack button.
- Added item trade feature to the Tactical Map. Now you can drag and drop items from one hero to the other at the Alchemist. Usage: Drop the selected item to the hero's portrait.
- Replaced Disband button with a Sell button in the Barracks. Now you get half the gold when you sell a unit. Allows players to reconfigure their army easier and to make more gold early in the game.
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New Maps
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- Emerge: 2v2 multiplayer reinforcements battle map.
- Hightower: 1v1 multiplayer siege battle map.
- Stielstand: 1v1 multiplayer siege battle map.
- Struggle: 1v1 multiplayer reinforcements battle map.
- Two Hills: 1v1 multiplayer reinforcements battle map.
- Watch over Ford: 1v1 multiplayer normal battle map.
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Improvements
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- Added blood splash varieties and fixed some related bugs.
- Right-clicking on an offscreen unit banner jumps the camera to the unit.
- Improved many visual effects.
- Improved or fixed animations for the following units: Bloodletters, Daemon Prince, Dragon, Dwarf Stone Thrower, Giant, Griffon, Orc Boyz, Orc Warboss, Silver Helms, Troll, Warriors of Chaos Khorne, and Warriors of Chaos Undivided.
- Smaller UI fixes.
- Updated some sound.
- Updated some text.
- AI updates to units in single player mission.
- General game optimization (fog of war, Sky Globe, texture drawing and mesh)
- General tuning on maps to make them a tad more challenging
- General gold balancing for single player missions
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Balance Changes
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General
- Adjusted the price of many items. This was done for a couple reasons, first was to balance the economy some, and the other is to make overpowered champions cost prohibitive in the multiplayer sessions.
Empire
- Knightly Orders attack speed increased by 10%.
- Greatswords armor increased by 1.
- Greatswords attack speed increased by 10%.
- Pistoliers chance to hit increased.
- Pistoliers attack range increased by 2.
- Elector on Griffon now has mounted hero armor (vulnerable to ranged attacks).
- Elector on Griffon gold cost increased to 4000.
Chaos
- Wyrdspawn attack speed increased.
- Wyrdspawn attack range increased.
- Spawn of Chaos attack speed increased.
- Knights of Chaos gold cost increased to 200.
- Marauder Chieftain gold cost reduced to 60.
- Warriors of Chaos gold cost increased to 65.
Skaven
- Rat Ogre health points decreased by 2.
- Ringing the Bell: Discordant Tolling siege damage decreased to 33%, and cooldown reduced to 30 seconds.
- Gutter Runners morale decreased to 100.
- Rat Ogre morale reduced to 120.
High Elves
- Ellyrian Reavers gold cost decreased to 130.
- High Elf Archers fire arrow skill do less morale damage.
- Prince on Dragon now has mounted hero armor (vulnerable to ranged attacks).
Orcs
- Troll healt points decreased by 2.
- Goblins gold cost increased to 15.
- Night Goblins morale increased to 88.
- Night Goblin Spearthrowers morale increased to 88.
- All goblin units weapon and armour upgrade cost increased.
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EDIT: Added a better link. 
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Rudolph
Posts: 603
Location: Germany
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Posted: Thu, 16th Nov 2006 14:51 Post subject: |
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spajdr
Posts: 1842
Location: Czechia
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JBeckman
VIP Member
Posts: 34531
Location: Sweden
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Posted: Thu, 16th Nov 2006 15:44 Post subject: |
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spajdr wrote: | Nice we got patch, but we dont have crack for it hah!  |
Warhammer Mark Of Chaos v1 2 Update-RazorDOX 
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Thu, 16th Nov 2006 16:01 Post subject: |
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Posted: Thu, 16th Nov 2006 16:02 Post subject: |
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can someone post a mini review?
OMG, (insert game) WONT RUN AT 60FPS ON MY 6 YEAR OLD RIG!!! ITS NOT OPTIMIZED!!1one!
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 16th Nov 2006 16:08 Post subject: |
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Thu, 16th Nov 2006 16:15 Post subject: |
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lnatan25 wrote: | Great game, a must have. |
Oh realy, i installed the demo but never played it and uninstalled it. I think it will be nice.
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 16th Nov 2006 16:44 Post subject: |
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Yeah, graphics are amazing, it ran great for me with my crappy GF6600GT with all on high (that what it chose for me on first run). Gameplay is great, story is top-notch.
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Posted: Thu, 16th Nov 2006 17:05 Post subject: |
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No it's not the online game, it's a singleplayer (or online multiplayer rts'ish game) campaign based RTS'ish game, without base building and such, story driven with some decisions along the way.
The online game you may be thinking about is Warhammer Online : Age of Reckoning (WAR)
http://www.warhammeronline.com/english/home/index.php
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Posted: Thu, 16th Nov 2006 17:31 Post subject: |
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i just lost all my saved games , fuckin pos crashes way too much :/
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Posted: Thu, 16th Nov 2006 19:22 Post subject: |
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Is there a MP Co-op option in this game? Like 2humanvs2bots or something?
Or singleplayer with two players like Neverwinter Nights 2?
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spajdr
Posts: 1842
Location: Czechia
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Posted: Thu, 16th Nov 2006 20:08 Post subject: |
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Read the first post and then the patch notes, it adds multiplayer maps
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Posted: Thu, 16th Nov 2006 20:17 Post subject: |
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What's about the first post ? It says Multiplayer: YES (I observed that already) but how can you play the MP maps in SP (vs. AI) ? Where do you acces them ?
Last edited by 5h4d3 on Thu, 16th Nov 2006 20:37; edited 1 time in total
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spajdr
Posts: 1842
Location: Czechia
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Posted: Thu, 16th Nov 2006 21:31 Post subject: |
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5h4d3 wrote: | What's about the first post ? It says Multiplayer: YES (I observed that already) but how can you play the MP maps in SP (vs. AI) ? Where do you acces them ? |
Start a LAN game and just place AI and start.
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