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vurt
Posts: 13826
Location: Sweden
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Posted: Wed, 15th Sep 2004 19:20 Post subject: |
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fizzelopeguss wrote: | Hmmm, actually not true. in the Fallouts BG's arcanum and planescape if i remember correctly the npc's did have basic schedules, considering the age of some of the games THEY WERE basic, but they were still there, but morrowind took a step back. |
No, i'm playing PS:T again and it doesnt have any NPC schedules what so ever, Arcanum does not have this either, not that i can remember, it was just like Fallout. Ultima 7 (released 8-10 years ago or so) had NPC schedules (maybe even U6, didnt play that one). Quite advanced for the time too, they went to work, opened windows in their homes and did harvesting in the fields etc). This has allways been a issue for me since i really hate lifeless RPG's. I've always said a mix between morrowind and gothic would be the ultimate RPG, and now it looks like it's becoming true
I just hope the graphics of TES IV will be in the final version.. I remember that Fable looked absolutely stunning (almost like TES IV) in the old shots that i saw (yes, they were in-game), the visuals must have ben cut back by half cause it doesnt look THAT nice now, it doesnt have flowing grass and super detailed flowers and trees etc (which it had in the old screenshots)
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vurt
Posts: 13826
Location: Sweden
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Posted: Fri, 17th Sep 2004 20:10 Post subject: |
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Posted: Mon, 20th Sep 2004 14:44 Post subject: |
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The screens available around the net are astonishing,it seems real. It'll need a Cray Super Computer to run.
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