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Posted: Mon, 25th Dec 2006 20:02 Post subject: [XBOX360] Crackdown[R] |
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Releases
Crackdown.USA.XBOX360-RANT (REGION FREE) ) UN-CONFIRMED
Crackdown
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"Crackdown" pushes the action-driving hybrid genre into the next generation with the introduction of the first-ever truly 3-dimensional persistent playground, highly innovative co-op gameplay and an extensive prop interaction system all while taking place in a massive and highly-stylized urban center. Players are called to unleash explosive judicial oppression on the most powerful, organized crime syndicates in existence. Restitution is the only goal. Players must crackdown on crime, decipher the organization of the gangs, and eliminate the kingpins. All strategies and tactics are acceptable provided players clean up the streets.
Players roam a virtual city built to encourage and allow the full width, depth and height of the space to be explored and exploited. Free form gameplay, over-the-top action and for the first time ever in this genre, players can join up with a friend to take on crime in online cooperative play
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Features:
Quote: | » Brilliant Experience from a Legendary Game Designer: From Dave Jones, the creative mastermind behind "Grand Theft Auto" and "Lemmings" comes "Crackdown," an explosive masterpiece set to define open-world, free form gaming in the next-generation.
» True Next-Generation Visuals: Harnessing the power of Xbox 360, Crackdown players enforce justice against the backdrop of a crime ridden metropolis, massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.
» Cooperative Gameplay – Double the Mayhem: From its initial concept, to final design, Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the carnage, action and intensity.
» 3-Dimensional Free Form Gameplay: For the first time ever, an urban playground has been created to encourage players to explore and exploit the full width, depth and height of a city. Players wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under or through the environment. Freedom abounds as it's up to the player to determine how best to complete the non-linear objectives in a myriad of wild and creative ways.
» Over-the-Top Action: All strategies and tactics are acceptable provided players reclaim the streets by unleashing the awesome abilities inside each Agent. As players develop and hone their gameplay skills, their Agent's genetic tendencies will increase allowing players to realize their Agent's full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.
» Music as Environment: Over 100 licensed tracks, spanning a wide range of styles and genres, give audio identities to characters and locations in Crackdown. Coupled with a next-generation use of 5.1 surround sound, gamers will know just from the music and sound effects they hear which crime syndicate is headed their way.
» The Environment is Your Weapon: Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system players can use whatever they can get their hands on as weapons – from trashcans, vehicles, even people – to clean the streets of crime. In Crackdown the actions you take last longer than when the player runs a block away too. If the player wants to stack up vehicles and then run away to corral vehicles toward an obstruction, the players 'masterpiece' will be there when they return as the game reacts to how the player plays. In Crackdown, players use the world as one huge chemistry set where the possibilities are endless and the outcomes are wild. |
Multiplayer: Yes
Screenshots: Click
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Mytos
Posts: 131
Location: Sweden
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Posted: Tue, 26th Dec 2006 06:02 Post subject: |
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Finally a nice coop mode in a game like this..
just hope it's fun to play
Corsair Obsidian 550D | Corsair HX650W | Intel Core i7 4770k @ 4,2 GHz | Noctua NH-U14S | 12GB RAM | MSI GeForce GTX 970 Gaming | Samsung 830 256 GB SSD + 80GB Intel X25-M G2 SSD | Asus Xonar Essence STX | Sennheiser HD598 & AE Aego 2.1. | Eizo Foris FS2331 Monitor | Windows 8.1 Pro
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Posted: Tue, 26th Dec 2006 19:36 Post subject: |
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graphic looks shit and on par with psone to be honest.
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Posted: Tue, 26th Dec 2006 23:00 Post subject: |
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I'll be amazed if they can pull this one off. Game looks like ass, and all of the previews say it could be too open ended as far as story goes.
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Posted: Wed, 27th Dec 2006 17:47 Post subject: |
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The engine is technically superior to any freeroamer out there, but its hindered by their choice of stupid cell shading garbage. I hope for their next title they dont combine Inspector gadget and Hulk but actually make a GTA clone like the rest of them.
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Posted: Thu, 28th Dec 2006 03:02 Post subject: |
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Thanks Vladi for the info...
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Thu, 28th Dec 2006 10:55 Post subject: |
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Looks fun, cell shading makes it stand out from the rest of the crowd imo.
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Posted: Thu, 28th Dec 2006 19:49 Post subject: |
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Interview with Real Time Worlds (Devs).
http://www.xboxyde.com/news_3916_en.html
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The coop-mode sounds very interesting. Can you explain how it will work and how we can play it with our friends?
One of the great things about the co-op feature is that players can dip in and out of each other’s games at any time. Games can be opened up to accept join requests from anyone or just friends if preferred. If you’re having a hard time with a particular gang boss, you could invite your friend in to help out. If you’ve arranged to meet up in the game then there’s no reason to wait at a lobby just play the game until your friend’s join request pops up. |
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Bigperm
Posts: 1908
Location: Alberta,Canada
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Posted: Thu, 28th Dec 2006 20:44 Post subject: |
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IMO, i think it will be a good game. But there is a rumor that MS is putting the Halo 3 demo on the crackdown retail dvds.
Jenni wrote: | I drunk. I don't fucking care! |
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Posted: Fri, 12th Jan 2007 14:38 Post subject: |
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The cell shading looks really cool. Seems to fit very well with the games themes.
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Posted: Fri, 12th Jan 2007 17:11 Post subject: |
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Posted: Sat, 13th Jan 2007 02:19 Post subject: |
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I dont think you gonna be able to run at 60mph. Look at the videos, the devs gave the character everything and maxed out his abilities, he could jump pretty high, but was running just a little bit faster.
Kinda reminds me of the oblivion lvling system, you use it, you level it up. And i like the idea of agent cars transforming as you gain more experience. Cant wait to play it.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Sat, 13th Jan 2007 04:06 Post subject: |
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Co-op = I'm sold.
I also need to get my ass to the store and buy a 360 soon!
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dkkev
OptimusPrime
Posts: 437
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Sat, 13th Jan 2007 19:08 Post subject: |
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dkkev wrote: |
i'ld never take advice from IGN - .. 10 reasons.. hah - .. theres only 1 reason imo - and it would be the invite for HALO 3 beta...  |
I remember buying Brave Fencer Musashi for PSX so I could play the FF8 demo...
This tactic works... hehe
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Posted: Sat, 13th Jan 2007 19:31 Post subject: |
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Krest wrote: | I dont think you gonna be able to run at 60mph. Look at the videos, the devs gave the character everything and maxed out his abilities, he could jump pretty high, but was running just a little bit faster.
Kinda reminds me of the oblivion lvling system, you use it, you level it up. And i like the idea of agent cars transforming as you gain more experience. Cant wait to play it. |
It's not a constantly active ability, you have to activate it. It would be a bit annoying if you always ran at 60mph.
I haven't seen half the abilities that are apparently in the game, so maybe it's in, maybe it's not. But thats what I read.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Sat, 13th Jan 2007 21:43 Post subject: |
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AnimalMother wrote: | It would be a bit annoying if you always ran at 60mph.
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Haha, a good skill to have in real life.
Maybe then it wouldnt be such a hassle getting to school/work in time.
FFS it´s 2007, are the inventors of this world on the longest coffee break ever, or what?
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Posted: Tue, 16th Jan 2007 22:15 Post subject: |
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Demo is coming June 18th, that's 2 days...nice, hope it would live up to the hype.
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Posted: Tue, 16th Jan 2007 22:41 Post subject: |
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kryon wrote: | Demo is coming June 18th, that's 2 days...nice, hope it would live up to the hype. |
what? June 18th? 2 days? from what?..
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Posted: Tue, 16th Jan 2007 22:43 Post subject: |
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He means January not June.
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Posted: Tue, 16th Jan 2007 23:09 Post subject: |
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kryon wrote: | Demo is coming June 18th, that's 2 days...nice, hope it would live up to the hype. |
Excellent.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Tue, 16th Jan 2007 23:18 Post subject: |
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WigSplitter wrote: | He means January not June. |
January it is. sorry, my bad. Thanks.
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Posted: Tue, 16th Jan 2007 23:47 Post subject: |
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Posted: Wed, 17th Jan 2007 01:47 Post subject: |
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Wed, 17th Jan 2007 08:56 Post subject: |
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Damn Microsoft 
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Supino
Posts: 699
Location: Norway
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Posted: Wed, 17th Jan 2007 11:13 Post subject: |
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this game looks nice.. I hope they haven't messed it up in any way... though they probably have ; )
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