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Baleur
Posts: 2343
Location: South Sweden
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Posted: Fri, 26th Jan 2007 23:57 Post subject: |
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is a lan_ai patch for 0.53 is on the works or not?
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Posted: Sat, 27th Jan 2007 15:51 Post subject: |
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wow cant wait to play it the demo was above my expectations just hope u dont need a kick ass computer to run it proprely
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vurt
Posts: 13824
Location: Sweden
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Posted: Sat, 27th Jan 2007 15:59 Post subject: |
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Tried the latest BETA, but i found the gameplay really dull somehow.. I guess im a person who enjoys a smaller battlefield, combat is so much more, um, personal or how to say it, this just didnt grab me the way WH40K did. The units and the battlefield itself felt so boring and uninspiring too.
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Posted: Sat, 27th Jan 2007 16:52 Post subject: |
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vurt wrote: | Tried the latest BETA, but i found the gameplay really dull somehow.. I guess im a person who enjoys a smaller battlefield, combat is so much more, um, personal or how to say it, this just didnt grab me the way WH40K did. The units and the battlefield itself felt so boring and uninspiring too. |
I feel the exact same way. None of the units (except the super units) have any personality, it's just another mass of blocky polygons to throw at the enemy. You have no idea what kind of units are attacking you either, the only fator that enters your head is that the larger they are the more powerful they probably are.
The majority of units are just so fucking generic I hardly bother building any. I just create a defense and rush to the supers and nukes. I find that most players do the exact same thing, and as long as your defense holds it works on the AI (easy) every time. That shit in my opinion.
Oh well, I did play one of the early betas, so maybe it's improved now. But I have no motivation to play it at the moment, i'll just wait for the final.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Sat, 27th Jan 2007 18:21 Post subject: |
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AnimalMother, try that against someone who knows how to play the game and you'll be seeing defeated in under 5 minutes.
The T1 units are to harass the enemy until you can tech up and get higher level units. MOST games should not go past T2.
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sat, 27th Jan 2007 18:38 Post subject: |
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AnimalMother, you think its shit that you can win easily against an AI called Easy? allow me to laugh =D
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Sat, 27th Jan 2007 21:48 Post subject: |
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Baleur wrote: | AnimalMother, you think its shit that you can win easily against an AI called Easy? allow me to laugh =D |
Well the 'easy' AI in this is at least equivilant to the 'normal' AI in other strategy games. You know this anyway so I don't see why you think that comment is funny.
It seems obvious to me that any of the AI's over easy get some sort of bonus to their economy or build speed, as their tactics don't change across the difficulties, they just do everything more rapidly. They always outpace me in the rush for nukes and supers, even when I have a similar amount of resource buildings to them and more builders at higher tech levels focused on enhancing build times (I had the map revealed).
DocGolem, how will be be defeated when i'm always ahead of the enemy in tech terms because they're uselessely throwing units at me. You can turtle in this game so easily until the later tech because the resources are so abundent and there is no specific unit which gives the attackers an advantage against static targets that can't be easily countered.
In games like Warcraft 3 or Dawn of War, you have to aggressively expand because resources are scarce and defensive structures limited. Plus there are no buildings/units which allow you to annihilate the enemy from across the map. In SupCom you can effectively cordon off an area containing resources sufficient to sustain you until tech 3.
I'm not saying it's a bad game, it has lots that appeals to me; the scale is fantastic, especially the view scalability, the way projectiles are physically modeled rather then a graphic followed by a reduction in hitpoints is great and everone loves big explosions. I guess I just prefer strategy games with more personality and story. Plus i've become hooked on the whole 'hero unit' thing since War3 and DOW.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 27th Jan 2007 23:01 Post subject: |
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Yeah this game isn't for you if you want hero units and feel a need to 'connect' with your soldiers/units.
However if strategy on a grandscale is your thing with then Supreme Commander is the best there is, else check out C&C 3 when it gets released.
Personally I can't stand the ability to 'build' a "hero" but thats just me, I'm more a strategic kinda guy than a tactical.
In the words of Josef Stalin "One death is a tragedy; a million is a statistic." 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 27th Jan 2007 23:14 Post subject: |
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Glottis wrote: | Epsilon wrote: | Yeah this game isn't for you if you want hero units and feel a need to 'connect' with your soldiers/units.
However if strategy on a grandscale is your thing with then Supreme Commander is the best there is, else check out C&C 3 when it gets released.
Personally I can't stand the ability to 'build' a "hero" but thats just me, I'm more a strategic kinda guy than a tactical.
In the words of Josef Stalin "One death is a tragedy; a million is a statistic."  |
But you can stand an ability of popping out 1000s of soldiers a minute from the barracks. |
Well they're not exactly soldiers, more like robots, but yeah I can stand that because it's part of the resource allocation scheme, what you use your resources for and how you choose to distribute them, one might create a nuke or an army, only in the 'endgame' can you really do both.
If you cannot beat someone who employs this strategy then you've obviously missed the point on how to play this game. 
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 28th Jan 2007 02:10 Post subject: |
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/bans everyone who isnt obsessed about this game from the thread, forever
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Sun, 28th Jan 2007 02:46 Post subject: |
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Anyone want to play on Hamachi with me? Im on SupremeCommander12 pword: 1
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 29th Jan 2007 15:36 Post subject: |
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Posted: Tue, 30th Jan 2007 15:52 Post subject: Skirmish Patch |
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Is there a patch to play skirmish on anything later than 3.8?
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Posted: Tue, 30th Jan 2007 16:39 Post subject: |
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Epsilon how did you enable Lan over hamachi in that lua.scd file? i'd like to enable it at least for 3.8 version to play with my buddies
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Baleur
Posts: 2343
Location: South Sweden
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Baleur
Posts: 2343
Location: South Sweden
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Karmeck
Posts: 3348
Location: Sweden
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Thu, 1st Feb 2007 06:51 Post subject: |
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Er... Yeah, so? Do you think that ANY company would make a DX10 exclusive game already? Just tell me, what part of the gamer population has already purchased an 8800? Do you think they'd just love to screw themselves up? By saying DX10 support out of the box, it'll be like all the other "DX10" games right now, just using separate DX10 and DX9 modes depending on the graphics card. You DO miss some of the eye-candy by not having a DX10 card, but that doesn't make you ineligible to play the game.
[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Thu, 1st Feb 2007 11:20 Post subject: |
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Lol Karmeck, i got it in the mail yesterday? It has a Draeni from WoW:BC on the cover and they have an article that list the best games of 2006, of which Oblivion won 3 awards. And on the 3'rd and 4'th page of the SupCom review they have that red terrain screenshot.
Check it when you get it, im not lieing
Anyways, yeah exactly, it is BOTH dx9 and dx10, but i tought that was obvious so i just stated the dx10 part Since that is the more exotic thing now, its just obvious that its gonna be dx9 as well.
Like if i yell "OMGZZ Crysis is gonna be DX9 compatible!!!", noone is gonna raise an eyebrow even
But you also loose not only eyecandy but some fps by not having a dx10 card, the gpu only has to draw a unit type 1 time with dx10 no matter how many there are, compared to dx9 where the gpu has to go trough a draw call for every single unit, even if they are the exact same model/texture.
In Supreme Commander, with hundreds of the same units, i think that will add up quite a bit. And thats just an example.
Then again, suuuuure, the added eyecandy will prolly bring back the fps to the same it was with dx9, more fps + more eyecandy = same fps.
But yeah, who cares. We'll see how it is Come on reloaded!!!!
(already got it pre-ordered, but who wants to wait?)
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Thu, 1st Feb 2007 13:15 Post subject: |
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Supreme Commander is DX10 compliant for only one reason : insure the longevity of the game.
In 5 years, when XP and DX9 will be completely forgotten, SupCom will continue to run, exactly like for TA which actually, 10 years later, continue to be "massively" played. This is just because DX10 isn't compatible with DX9 games, unlike DX9 with 8, and 8 with 7...
SupCom was fully developped on DX9, and they just plan to add the DX10 support in a patch which will be released after the game, for the reasons above.
Another thing is that DX10, in fact, didn't bring any optimization actually. It's only available on Vista for the moment, and with some crappy beta drivers ( look at the ATI's drivers which doesn't support OpenGL, or Nvidia which doesn't support SLI ), and when you see the lack of perfs on Vista in ALL the actual games, you can be sure that DX10 will not bring you anything to SupCom, eyecandy or whatever.
Moreover, SupCom is depending at maybe more than 75% of the CPU and the RAM, your graphic card is idling during the first 30 minutes of a game, according it's not too old ( 6800 is fine ). Game has normal texture, not very detailled in fact, "low" poly and not very eyecandy, not like a C&C3 or CoH if you want.
But i admit that with a full DX10 game, not actuals hybrids like SupCom or Crysis, and with a DX10 card, you will certainly get a better framerate and a better looking game, but sorry, not for the moment, and specially not in SupCom.
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Thu, 1st Feb 2007 15:15 Post subject: |
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xanator wrote: |
In 5 years, when XP and DX9 will be completely forgotten, SupCom will continue to run, exactly like for TA which actually, 10 years later, continue to be "massively" played. This is just because DX10 isn't compatible with DX9 games, unlike DX9 with 8, and 8 with 7...
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But vista suport dx9 so I will still in 5 or even ten years be playing dx9,8,7 and 6 games on my Vista 720 os. It's all about the game play.
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Posted: Thu, 1st Feb 2007 15:59 Post subject: |
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Karmeck wrote: |
But vista suport dx9 so I will still in 5 or even ten years be playing dx9,8,7 and 6 games on my Vista 720 os. It's all about the game play. |
Yep, fortunately. But what about in 5 years or more ? Do you think full DX10 compliant graphics cards will continue to support DX9 ? There is a far bigger step between DX10 and DX9 than between DX9 and maybe DX7, it's even a complete new APÏ, not just an update.
In fact, the problem is always what manufacturers will decide to do ? Will Devs make DX10 only games ? Will Microsoft forget completely Dx9 in 5 years ? Will Ati or Nvidia forget DX9 too ?
I think there is too many factors to be completely sure, but one thing is, it's that GPG developped his game for the future, and that's the only reason why they add DX10 support, this has nothing to do with eye-candy
From there
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Thu, 1st Feb 2007 15:59 Post subject: |
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lol xanator, pretty much 60% of everything you wrote was just pure bullshit grabbed out of your own arse.
Supreme Commander supports dx10 straight out of the box, without any patch. I'm in the beta, ive talked to the devs. Dont talk about shit you dont know anything about
Your graphics card is NEVER idling when running any game, thats just redicolus.. Its not even idling while in windows (if using vista, since we are talking dx10), since it also uses the gfx card
And finally, supcom looks friggen great, C&C3 is just the same old bfme2 / c&c generals engine all over again.
And your claim that dx10 "didnt bring any optimization actually"... Well, we have never played anything with dx10 support yet! So how would you know??
You know just because you run vista on a 8800 doesnt mean you are using dx10, you are using the same old standard dx9 runtime in every game that doesnt support dx10 right now, which is every single game out there. That is until supcom arrives in a few weeks.
Edit: xanator, that graph you googled up is with dx9 on vista. Not dx10, which is what we are discussing, no?
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Thu, 1st Feb 2007 16:32 Post subject: |
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Baleur wrote: |
Supreme Commander supports dx10 straight out of the box, without any patch.
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Nop, check on web. THQ has confirmed this to FiringSquad and other sites. GPG has also confirmed.
Baleur wrote: |
I'm in the beta, ive talked to the devs. Dont talk about shit you dont know anything about
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Me too. Since the 24/10/06, so, since the first day.
Baleur wrote: |
Your graphics card is NEVER idling when running any game, thats just redicolus.. Its not even idling while in windows (if using vista, since we are talking dx10), since it also uses the gfx card
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You've perfectly understand what i was meaning by "idling".
Baleur wrote: |
And finally, supcom looks friggen great, C&C3 is just the same old bfme2 / c&c generals engine all over again.
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Don't misunderstand, i love SC, really. But you must admit that from a graphic point of view, it's a step behind other majors title. i'm not saying if it's good, bad... i just don't care, i like it how it is, for his gameplay and other things.
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