Supreme Commander Beta
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 22nd Feb 2007 09:58    Post subject:
Gameplay is great but the campaign (story, acting, whatnot) is mediocre at best unfortunately.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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outofhere




Posts: 180

PostPosted: Thu, 22nd Feb 2007 10:51    Post subject:
how the fuck do u rotate the camera so u get a more 3d view of the battlefield?

By zooming in u barely see the battlefield!!!
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Thu, 22nd Feb 2007 11:00    Post subject:
outofhere wrote:
how the fuck do u rotate the camera so u get a more 3d view of the battlefield?

By zooming in u barely see the battlefield!!!


If you press space you can do that Exclamation
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 22nd Feb 2007 11:47    Post subject:
Is there a way for the camera view to stay put after releasing space?


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Thu, 22nd Feb 2007 12:48    Post subject:
DarkLeftos wrote:
Is there a way for the camera view to stay put after releasing space?


CTRL + V
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Airbag




Posts: 643
Location: The Netherlands
PostPosted: Thu, 22nd Feb 2007 17:18    Post subject:
$n@ke wrote:
CTRL + V


<3
I have been wondering how to do this since beta Laughing
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jasgo




Posts: 16

PostPosted: Thu, 22nd Feb 2007 19:35    Post subject:
Anyone try the patch yet?
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nxis




Posts: 5

PostPosted: Thu, 22nd Feb 2007 19:48    Post subject:
still works post patch but it f**ks up your savegames...
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jasgo




Posts: 16

PostPosted: Thu, 22nd Feb 2007 20:09    Post subject:
Clone, or with the hatred exe.
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xyzg




Posts: 1835

PostPosted: Thu, 22nd Feb 2007 21:14    Post subject:
clone
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Johnny2Bags




Posts: 47

PostPosted: Fri, 23rd Feb 2007 01:22    Post subject:
Patch imroves avg. framerates if preftest by about 7 or so... On my dual core anyways...

Also includes a smaller UI, but i find myself oddly content with the original.

Now all they need to do is fix the sound problems... If you enable /nosound, the game literly doubles in framerate...
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Van.Helsing




Posts: 591

PostPosted: Fri, 23rd Feb 2007 04:02    Post subject:
Got a link to this patch, cant find it, an ive check a few game websites,

Peace V.H.
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WiCKed666




Posts: 1068

PostPosted: Fri, 23rd Feb 2007 04:17    Post subject:
http://thq.vo.llnwd.net/o10/SC/live/supcom_patch_3189_to_3217.exe


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Fri, 23rd Feb 2007 11:05    Post subject:
Supreme.Commander.Update.1.0.3217-ViTALiTY

Quote:
~ Build 3217 represents a full integration from the game's
main development branch, reflecting many changes tothe
game'scodebase.Onlythepartialhighlightsare
included here.
~ Fullyupdatedreleasenotesregardingbalance and
gameplay changes forthcoming.
~ Support for Direct2Drive download version enabled.
~ Several color, prop, texture,normalmapandeffects
adjustments throughout the game.
~ Severalanimationandanimation speed adjustments
throughout the game.
~ Note that Build 3217doesnotincludeanupdateto
GPGnet. Current GPGnet version is 1.5.52.
~ Add open/close slot functionality.
~ Fix observer button appearing/disappearing
~ Chat history should now only display the senders name on
the first line of every message.
~ Fixed an issue with the chat window that was makingthe
allies and all buttons function incorrectly.
~ Pausing the game then opening and closingamenuthat
pauses the game will no longer unpause the game. It will
remain paused until the user unpauses.
~ Gamenolongerhangs when minimizing during a
non-interactive sequence.
~ Rulesforreclaiming buildinghavechanged
significantly, reducing a possible game exploit.
~ Commanders can no longer overcharge each other.
~ Commander nuke detonation set at 4000 damage.
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2stepsteve




Posts: 50
Location: Essex, England
PostPosted: Fri, 23rd Feb 2007 18:54    Post subject:
The AI in the final is so weak compared to the beta.. its so weak im finding it boring! Anyone else feel the same?
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Da_Junka
Banned



Posts: 55
Location: Left corner of Bedroom
PostPosted: Sat, 24th Feb 2007 14:33    Post subject:
I gorra say I'm so disappointed with this game, it's just brain dead throw loads of meaningless units at the enemy's load of meaningless units. At least with TA, there was some tactics and strategy involved.
I don't know what has earned it such good scores in the review market, I would only give it a generous 2.5 out of 10, not even worth the install. And YES, 2stepsteve it's near as boring as watching paint dry.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 24th Feb 2007 14:52    Post subject:
Da_Junka wrote:
I gorra say I'm so disappointed with this game, it's just brain dead throw loads of meaningless units at the enemy's load of meaningless units. At least with TA, there was some tactics and strategy involved.
I don't know what has earned it such good scores in the review market, I would only give it a generous 2.5 out of 10, not even worth the install. And YES, 2stepsteve it's near as boring as watching paint dry.


Sorry. I disagree and agree with all the good reviews.
BUT... to each his own.

To me... it plays just like TA. In fact, I think there are more tactical options in this than there were in TA. Course, I have been playing multi player a lot too so...
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gold24




Posts: 926

PostPosted: Sat, 24th Feb 2007 17:18    Post subject:
i dont know why but every time i exit the game the screen goes all blue and strange colours i cant seem to get my dispaly backup and all normal and have to reboot does this happen to anyone else?
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 24th Feb 2007 17:47    Post subject:
Johnny2Bags wrote:
Patch imroves avg. framerates if preftest by about 7 or so... On my dual core anyways...

Also includes a smaller UI, but i find myself oddly content with the original.

Now all they need to do is fix the sound problems... If you enable /nosound, the game literly doubles in framerate...

That's not strange at all. Sound processing takes up your computers resources too.


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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Sat, 24th Feb 2007 19:55    Post subject:
2stepsteve wrote:
The AI in the final is so weak compared to the beta.. its so weak im finding it boring! Anyone else feel the same?

Thought the same, until I played agains a Supreme AI (skirmish game), that was quite challenging Smile
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AngryS




Posts: 90

PostPosted: Sat, 24th Feb 2007 20:48    Post subject:
Ispep wrote:
Johnny2Bags wrote:
Patch imroves avg. framerates if preftest by about 7 or so... On my dual core anyways...

Also includes a smaller UI, but i find myself oddly content with the original.

Now all they need to do is fix the sound problems... If you enable /nosound, the game literly doubles in framerate...

That's not strange at all. Sound processing takes up your computers resources too.


It is when you have an espensive dedicated soundcard, there really shouldn't be much of an impact.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 24th Feb 2007 22:13    Post subject:
For fuck sakes....

how the hell do you MAKE a unit attack a friendly building? I captured a building I was supposed to destroy and I can not, for the life of me, get my units to attack it.
Also, how do you terminate your own units or recycle them?
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strm




Posts: 179
Location: Sweden
PostPosted: Sat, 24th Feb 2007 22:46    Post subject:
Big_Gun wrote:
For fuck sakes....

how the hell do you MAKE a unit attack a friendly building? I captured a building I was supposed to destroy and I can not, for the life of me, get my units to attack it.
Also, how do you terminate your own units or recycle them?

Try reclaiming (E) the building with your engineers, and the same goes for your units as well I guess.


"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rick Cook, The Wizardry Compiled
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 24th Feb 2007 22:49    Post subject:
strm wrote:
Big_Gun wrote:
For fuck sakes....

how the hell do you MAKE a unit attack a friendly building? I captured a building I was supposed to destroy and I can not, for the life of me, get my units to attack it.
Also, how do you terminate your own units or recycle them?

Try reclaiming (E) the building with your engineers, and the same goes for your units as well I guess.


Just found the manual in .pdf format in the directory.
ctrl-k suicides .

I have killed everything on this map for the 2nd mission of the red guys (whatever their names are) where you ahve to find the tech in the temples. Friggin thing won't go to the next part or next mission. Guess Ill have to restart and try again.
I literally have the whole map uncoverd and have euther captured or destroyed all enemy buildings but it doesnt progress.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sun, 25th Feb 2007 00:52    Post subject:
this game is made for skirmish games.. not missions Razz
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BoZo_




Posts: 207
Location: Uranus
PostPosted: Sun, 25th Feb 2007 11:40    Post subject:
maxiepaxie wrote:
2stepsteve wrote:
The AI in the final is so weak compared to the beta.. its so weak im finding it boring! Anyone else feel the same?

Thought the same, until I played agains a Supreme AI (skirmish game), that was quite challenging Smile



Are you kidding me? I killed the Supreme AI with about 10 planes... It's incredibly easy, not at all like it was in the beta.


don't copy that floppy
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 25th Feb 2007 12:07    Post subject:
well the AI in the beta obviously wasn't finished... it was incomplete and too hard for the average player. It's like AI in a shooter that only does headshots in it's early version and later gets easier.

The AI in beta probably cheated and whatnot, and this game is really made for multiplayer, that's where it shines, not single player crap. You probably don't know that because you only downloaded it and can't play it online as you don't have a valid key.


If you think one AI is too easy for you, then play against 2, or 3, or 4.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 25th Feb 2007 12:54    Post subject:
BoZo_ wrote:
maxiepaxie wrote:
2stepsteve wrote:
The AI in the final is so weak compared to the beta.. its so weak im finding it boring! Anyone else feel the same?

Thought the same, until I played agains a Supreme AI (skirmish game), that was quite challenging Smile



Are you kidding me? I killed the Supreme AI with about 10 planes... It's incredibly easy, not at all like it was in the beta.


I know, thats why you gotta buy it to get the most of it, online play Smile
And, Ctrl+N renames units!! Very Happy Very Happy


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Sun, 25th Feb 2007 16:10    Post subject:
BoZo_ wrote:
maxiepaxie wrote:
2stepsteve wrote:
The AI in the final is so weak compared to the beta.. its so weak im finding it boring! Anyone else feel the same?

Thought the same, until I played agains a Supreme AI (skirmish game), that was quite challenging Smile



Are you kidding me? I killed the Supreme AI with about 10 planes... It's incredibly easy, not at all like it was in the beta.

Umm, using planes to destroy the commander is not what I call beating them, that's exploiting a major weakness Smile
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Sun, 25th Feb 2007 17:03    Post subject:
maxiepaxie wrote:
BoZo_ wrote:
maxiepaxie wrote:

Thought the same, until I played agains a Supreme AI (skirmish game), that was quite challenging Smile



Are you kidding me? I killed the Supreme AI with about 10 planes... It's incredibly easy, not at all like it was in the beta.

Umm, using planes to destroy the commander is not what I call beating them, that's exploiting a major weakness Smile


In Total Annihilation you could lift the enemy commander with an air transport. So you could build your base while the commander floated around.
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