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Posted: Mon, 26th Mar 2007 23:37 Post subject: pistol accuracy |
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RE: pistol accuracy
I'd wager that 95% of people here couldn't "pick off" anybody from 25 meters IRL. Especially not at the rate of fire in the game. Most people would be lucky to get a single hit with slow deliberate concentrated aiming. The chances go up if you have some training, but it remains non-trivial. And this is all at 25 meters. 100? forget it.
People just don't understand how unstable a platform a pistol is. Short barrel (so short distance between rear and front sights) means any tiny deviation gets magnified as you go downrange. Some of that deviation comes from not having rock steady hands (no one does). That isn't actually a huge problem at 25 meters, but it is for longer distances. The real problem is pulling the trigger without moving the gun. It's doable with practice, but not as fast as clicking a mouse in the game. Pistols also kick (you're probably going to kick around 8-10 degrees each shot) requiring you to take a second to settle in to an aimed shot again (none of this firing as fast as you can pull a trigger/press a mouse button).
People have to get used to the idea that a pistol is ineffective at longer distances. You need a long weapon. Patches to increase accuracy of pistols are IMHO misguided.
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Posted: Mon, 26th Mar 2007 23:48 Post subject: |
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@ Clifftonbeach
Nicely put,but you know this is just a game, right? Not a shooting simulator. If all games were like that then we'd all emo and die ...
Stalker wasn't advertised as a combat simulator,either. I would prefer better gameplay over this kind of insane realism. And no, I haven't fired a weapon in my life !
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Posts: 3074
Location: San Diego, CA
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Posted: Mon, 26th Mar 2007 23:48 Post subject: |
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i love ur post VGAdeadcafe, it made me guffaw
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MAD_MAX333
Moderator
Posts: 7020
Location: Toronto, Canada...eh
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Posted: Mon, 26th Mar 2007 23:49 Post subject: |
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ok agreed with the real life stuff about accurate bullets and what not... HOWEVER... when i have a AK47(oh whatever that gun that looks alot like a AK47) and you fire a short 2 or 3 buller burst at a guy 20 meters away... you should hit him a coule of time... i shouldn't have to crouch, fire one by one ...
which bring me to the real point of this post....
anyone has any links for these mods i keep hearing about? the accurecy mods and stuff... i think it just adds a tad more accurecy to make it more life like...
thanks
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Posted: Mon, 26th Mar 2007 23:55 Post subject: |
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MasterJuba wrote: | i love ur post VGAdeadcafe, it made me guffaw |
Had to do a wiktionary search for "guffaw" !!!
I like it, I will signature something related for a while !
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Posted: Mon, 26th Mar 2007 23:55 Post subject: Re: pistol accuracy |
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ClifftonBeach wrote: | RE: pistol accuracy
I'd wager that 95% of people here couldn't "pick off" anybody from 25 meters IRL. Especially not at the rate of fire in the game. Most people would be lucky to get a single hit with slow deliberate concentrated aiming. The chances go up if you have some training, but it remains non-trivial. And this is all at 25 meters. 100? forget it.
People just don't understand how unstable a platform a pistol is. Short barrel (so short distance between rear and front sights) means any tiny deviation gets magnified as you go downrange. Some of that deviation comes from not having rock steady hands (no one does). That isn't actually a huge problem at 25 meters, but it is for longer distances. The real problem is pulling the trigger without moving the gun. It's doable with practice, but not as fast as clicking a mouse in the game. Pistols also kick (you're probably going to kick around 8-10 degrees each shot) requiring you to take a second to settle in to an aimed shot again (none of this firing as fast as you can pull a trigger/press a mouse button).
People have to get used to the idea that a pistol is ineffective at longer distances. You need a long weapon. Patches to increase accuracy of pistols are IMHO misguided. |
Oh no, not another weapons obsessed weirdo. People like you always freak me out. You don't exactly have to be rocket scientist to learn how to shoot stuff with a gun, yet you act like you are god damn rulers of the universe. Most people have better things to do than learn how to shoot something 25 meters away with a pistol you know.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Tue, 27th Mar 2007 00:00 Post subject: |
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MAD_MAX333 wrote: | ok agreed with the real life stuff about accurate bullets and what not... HOWEVER... when i have a AK47(oh whatever that gun that looks alot like a AK47) and you fire a short 2 or 3 buller burst at a guy 20 meters away... you should hit him a coule of time... i shouldn't have to crouch, fire one by one ...
which bring me to the real point of this post....
anyone has any links for these mods i keep hearing about? the accurecy mods and stuff... i think it just adds a tad more accurecy to make it more life like...
thanks |
http://raven.is-a-geek.net/post/Stalker_WeapMod_v2.exe
it was back in page 41 or something
Raven also released a little mod tool around page 43
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Cohen
Posts: 7155
Location: Rapture
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Posted: Tue, 27th Mar 2007 00:09 Post subject: |
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I got the shittest ending EVER:
Spoiler: | I walked to the wish artifact thing, and pressed the action key. The guy wished for the zone to dissappear. He smiles in a field then opens his eyes and hes blind. The End.
WTF? What about Strelok? what about the something like 500 questions left UNANSWERED IN THE GAME? seriously pissed off. |
troll detected by SiN
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Posts: 3074
Location: San Diego, CA
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Posted: Tue, 27th Mar 2007 00:10 Post subject: |
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that is the most kickass backfire of a wish ever hahahah
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Posted: Tue, 27th Mar 2007 00:24 Post subject: |
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VGAdeadcafe wrote: | "finally its fixed.. the error was because of a modded .gba file that i installed on the server.. i found it here on the forum.. people said it was better.. but it was causing all the error messages. "
"in fact don't use ANY fix"
Of course it was causing all the error messages ffs, since you have altered your game files! Anyway, if anyone wants to tell me something please use PM, no more spamming the thread. |
And BLAM, you totally missed the point. He's not bashing the mod you stupid ignorant fuck, he's just pointing out that when you use a mod it's not gonna work online! Also, my comment that you shouldn't use ANY fix, is about him stating only ONE mod you shouldn't use and i completed his statement.
Well thank you and now get on-topic.
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Posted: Tue, 27th Mar 2007 01:41 Post subject: |
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So in russia there is stalker patch out but nowhere else? Further, it seems that with every patch your save games will not work? Wow that would be a big no no for the developers. People who spent many hours wouldnt be able to load their saved games on patched game? Wow that would be shattering.
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Posted: Tue, 27th Mar 2007 01:53 Post subject: |
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how did you figure out how to stop that damn invalid cd key error
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HoLyMaN
Posts: 1000
Location: With the survivors of a plane crash
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Posted: Tue, 27th Mar 2007 03:30 Post subject: |
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VGAdeadcafe wrote: | http://raven.is-a-geek.net/post/Stalker_WeapMod_v2.exe
it was back in page 41 or something
Raven also released a little mod tool around page 43 |
OMG...installed it tried and it's totally crap...now i kill with 1 or 2 bullets and it became extreamly EASY!
anyway i can uninstall this mod?or i have to reinstall the game?
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Posted: Tue, 27th Mar 2007 03:40 Post subject: |
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HoLyMaN wrote: | VGAdeadcafe wrote: | http://raven.is-a-geek.net/post/Stalker_WeapMod_v2.exe
it was back in page 41 or something
Raven also released a little mod tool around page 43 |
OMG...installed it tried and it's totally crap...now i kill with 1 or 2 bullets and it became extreamly EASY!
anyway i can uninstall this mod?or i have to reinstall the game? |
I and others liked it but whatever. It has kept a backup of your original gamedata.dba. So put it back.
EDIT: @ Flowmo : Too little too late. You're the one who missed the point, check my first post in this page and cry. And we went on-topic a while ago.
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JBeckman
VIP Member
Posts: 34546
Location: Sweden
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Posted: Tue, 27th Mar 2007 05:58 Post subject: |
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EU patch:
http://www.fileplanet.com/175762/170000/fileinfo/S.T.A.L.K.E.R.:-Shadow-of-Chernobyl-Patch-%5BWorld-Wide%5D
US patch:
http://www.fileplanet.com/175763/170000/fileinfo/S.T.A.L.K.E.R.:-Shadow-of-Chernobyl-Patch-%5BUS%5D
Fileplanet can be quite slow due to the timelimit so i'll try and find new mirrors.
OLD SAVEGAMES ARE NOT COMPATIBLE WITH THIS VERSION!
(Just so you know, can be kinda tough for those who patch near the end)
EDIT: FileFront mirror
US
http://stalker.filefront.com/file/STALKER_Patch_US_ONLY;77220
World
http://stalker.filefront.com/file/STALKER_Patch_World_Wide;77221
EDIT: Changelog.
Spoiler: |
-= v1.0001 March 26, 2007 =-
S.T.A.L.K.E.R. Patch Release Notes
-*Important Installation information*-
There are different versions of the patch for the different SKU's released worldwide and for the Digital Distribution version.
After installing the patch, you will still be able to play multiplayer games across the different SKUs, but it is very important that you install the correct patch for your SKU.
If you live in the USA please download and install
stk-US-10001.exe
If you live in the rest of the world please download and install
stk-WW-10001.exe
If you purchased your copy through the Direct Download service, please download and install
stk-DD-10001.exe
Saved Games
Please note that Saved games from previous versions will NOT work with the patch.
After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted.
You will need to make sure that hidden folders are visible on the view tab of the folder options menu.
Connectivity
After installing the patch, please note the version number that has been added to the bottom left corner of the Main Menu screen.
You will only be able to connect to servers hosted on that same version.
The patch fixes the following bugs:
1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
63. The game crashes when a player is killed immediately after they are re-spawned into the game.
64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
65. Minor text bugs.
66. Various balance issues in Singleplayer and Multiplayer.
67. Various known exploits/cheats.
68. Various other issues.
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Last edited by JBeckman on Tue, 27th Mar 2007 06:29; edited 1 time in total
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Posted: Tue, 27th Mar 2007 06:04 Post subject: |
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How can anyone claim the shooting is realistic, Its a game, half the conditions of shooting a gun can not even be taken into effect in this game, im laughing at the people that claim this is realistic, a pistol has an accuracy range of around 35m or so depending on pistol, i can hit enemys with the pistol better than i can with the assult rifle from alot more than 35ms away, there is little realism here.
Edit: One thing i might add, i'm not to far into the game so the feel changes' but so far, the shooting can feel just like any other fps.
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Tue, 27th Mar 2007 06:46 Post subject: |
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Near the end of this amazing game.. got the hidden code to get the BETTER ENDING. That patch list sounds like it useless to me. Nothing there that can really super-improve the mass enjoyment right now. See ya guys @ the Main Reactor! Whhoohoooo!
Btw, the powerful sniper rifles ROCK!! Ping guys off from almost a km away!
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Posted: Tue, 27th Mar 2007 07:18 Post subject: |
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Is Unleashed version of Stalker US?
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Posted: Tue, 27th Mar 2007 07:26 Post subject: |
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Quote: | Saved Games
Please note that Saved games from previous versions will NOT work with the patch.
After installing this patch, please go to "C:Documents and SettingsAll UsersDocumentsSTALKER-SHOCsavedgames" and make sure any saves that were created prior to installing the patch are deleted.
You will need to make sure that hidden folders are visible on the view tab of the folder options menu. |
Crap patch!
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JBeckman
VIP Member
Posts: 34546
Location: Sweden
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Da_Junka
Banned
Posts: 55
Location: Left corner of Bedroom
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Posted: Tue, 27th Mar 2007 08:19 Post subject: |
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How do I get this no weight limit mod to work, when I click it just says not a windows exe file.
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mYslead
Posts: 738
Location: Canada
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Posted: Tue, 27th Mar 2007 08:53 Post subject: |
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watergem wrote: | I got the shittest ending EVER:
Spoiler: | I walked to the wish artifact thing, and pressed the action key. The guy wished for the zone to dissappear. He smiles in a field then opens his eyes and hes blind. The End.
WTF? What about Strelok? what about the something like 500 questions left UNANSWERED IN THE GAME? seriously pissed off. |
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are you serious?
Spoiler: | YOU ARE STRELOK geez |
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JBeckman
VIP Member
Posts: 34546
Location: Sweden
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Posted: Tue, 27th Mar 2007 09:01 Post subject: |
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Won't that just confuse him even more?
Ending spoiler:
Spoiler: |
When you get the quest to find the man known as Guide go back to where he is located and talk to him and you will recieve the location of where the man known as Doctor will meet with you, go there and he will tell you about the controll room and a secret stash in the Pripayat hotell that you should find to recieve the decoder and some documents.
Use that decoder on the door above the hidden ladder in Chernobyl and you will get to the secret lab located there and eventually find the Monolith control room, destroy it and talk to what remains of it.
At that point alot of stuff will be explained about Stalker and the game will allow you to choose one of the good endings.
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Posted: Tue, 27th Mar 2007 09:51 Post subject: |
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about the mission "Meet the Journeman"...the wounded gay ask for medkit ...can I just butcher him with the knife and collect data , or I should save his life?
Can I play this game as psychopatyc killer?
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Posted: Tue, 27th Mar 2007 09:54 Post subject: |
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Evil Undead Dolphin wrote: | about the mission "Meet the Journeman"...the wounded gay ask for medkit ...can I just butcher him with the knife and collect data , or I should save his life?
Can I play this game as psychopatyc killer? |
Yep. If you want a nice little challenge, attempt to slaughter the entire first town (where you start, and apart from the old guy underground as you can't hold a weapon when you're near him) without pissing them off.
Fact remains that you can kill whoever you want, as long as you can hold a weapon when you're near them.
And that guy you're talking about....... nothing better than killing a stuck pig. I do it alot.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Tue, 27th Mar 2007 10:10 Post subject: |
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DeadByDawn wrote: | How can anyone claim the shooting is realistic, Its a game, half the conditions of shooting a gun can not even be taken into effect in this game, im laughing at the people that claim this is realistic, a pistol has an accuracy range of around 35m or so depending on pistol, i can hit enemys with the pistol better than i can with the assult rifle from alot more than 35ms away, there is little realism here. |
Are you gun nuts for real? Go out and shoot something in real life if you want that kind of realism. 
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Posted: Tue, 27th Mar 2007 10:33 Post subject: |
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No crack needed (for MP)?
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Posted: Tue, 27th Mar 2007 10:53 Post subject: |
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And what about SP...
Crap need to Crack...
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