Command & Conquer: Tiberium Wars
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Trojax05




Posts: 3

PostPosted: Tue, 27th Mar 2007 19:01    Post subject:
Command.And.Conquer.Tiberium.Wars.Crack.Only.INTERNAL-HATRED

Has anyone seen this? I wonder why they bothered? Internal cracks..lol I hope its fake.
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olger901




Posts: 46

PostPosted: Tue, 27th Mar 2007 19:10    Post subject:
Fakir wrote:
C&C 3 - TIBERIAN WARS KANE EDITION (DVD9 TO 2X DVD5) (NO INSTALL ERRORS)

Quote:
PLACE THE DVD9 IN YOUR DVD DRIVE & OPEN IT SO YOU SEE ALL THE FILES

[MAKING 1ST DVD5]

[1] MAKE A TEMP FOLDER ON YOUR DESKTOP CALLED [CNC3TW_1] & COPY THE CONTENTS OF THE DVD9 TO IT.

[2] DELETE THE FOLLOWING FILES FROM THE CNC3TW_1 FOLDER

Langfr~1.CAB
Langua~2.CAB
Langge~1.CAB
Langua~1.CAB

[3] REMOVE THE FILE Core.CAB & PLACE SOMEWHERE SAFE (WE NEED IT LATER)

[4] RIGHT CLICK THE cnc3kane.MSI FILE & IN THE LEFT PANE SELECT MEDIA, NOW FOR SOME WORK ON THE RIGHT PANE

A) RIGHT CLICK DISKID 4 & PRESS DROP ROW (CLICK OK)

B) RIGHT CLICK DISKID 12 & PRESS DROP ROW (CLICK OK)

C) RIGHT CLICK DISKID 3 & PRESS DROP ROW (CLICK OK)

D) RIGHT CLICK DISKID 11 & PRESS DROP ROW (CLICK OK)

E) ON THE DISKID PANE CHANGE ALL THE NUMBERS SO THEY GO IN ORDER
1,2,3,4,5,6,7,8,9,10,11 (THERE SHOULD BE 11 ROWS NOW)

F) WERE IT SAYS VOLUMELABEL CHANGE ALL THE ROWS EXCEPT THE ONE THAT HAS THE CORE.CAB LINE IN IT (DISKID Cool TO CNC3TW_1

G) DISKID 8 VOLUMELABEL NEEDS TO BE CNC3TW_2 (THIS WILL BE THE SECOND DVD5)

H) NOW CLICK FILE & EXIT & CLICK YES TO SAVE

[5] BURN THE TEMP FOLDER WITH THE VOLUME LABEL CNC3TW_1

[MAKING 2ND DVD5]

[1] MAKE A TEMP FOLDER ON YOUR DESKTOP CALLED [CNC3TW_2] & COPY THE Core.CAB FILE TO IT

[2] YOU CAN ALSO COPY THE AUTORUN.INI FILE & ICON IF YOU WISH..

[AutoRun]
icon=cnc3gdi.ico

[3] BURN THE TEMP FOLDER WITH THE VOLUME LABEL CNC3TW_2

ALL DONE (IT WILL NOW ASK FOR THE CORRECT DISK WHEN INSTALLING)

EDIT PLACE THE CRACK FOLDER ON DVD1 AS THIS IS THE LAST ONE TO LOAD PLACE ALL EXTRA FILES INSIDE THIS FOLDER


Where do you get the RIGHT CLICK THE cnc3kane.MSI FILE & IN THE LEFT PANE SELECT MEDIA option, cause I haven't seen any option like it when I right click the file
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Dunge




Posts: 1201
Location: Québec
PostPosted: Tue, 27th Mar 2007 19:10    Post subject:
I hope too..hatred look like kids those days, if it's really the same group as the old scene groups they deserve utmost respect but come on...

Anyway anyone tried over Hamachi or other way to play with friends?
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Fugen




Posts: 2114

PostPosted: Tue, 27th Mar 2007 19:30    Post subject:
olger901 wrote:
Where do you get the RIGHT CLICK THE cnc3kane.MSI FILE & IN THE LEFT PANE SELECT MEDIA option, cause I haven't seen any option like it when I right click the file


You need ORCA to edit MSI files -

http://www.technipages.com/downloadview-details-44-Orca_MSI_Editor.html
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olger901




Posts: 46

PostPosted: Tue, 27th Mar 2007 19:33    Post subject:
Fakir wrote:
olger901 wrote:
Where do you get the RIGHT CLICK THE cnc3kane.MSI FILE & IN THE LEFT PANE SELECT MEDIA option, cause I haven't seen any option like it when I right click the file


You need ORCA to edit MSI files -

http://www.technipages.com/downloadview-details-44-Orca_MSI_Editor.html


Thank you, thats indeed what I need Smile
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Altred
Banned



Posts: 56
Location: Svea rike
PostPosted: Tue, 27th Mar 2007 19:43    Post subject:
They need to create way more units if they want this game to outlast SC, DoW and other games.
It's a good game, but it's not the best one available, good thing they made the singleplayer campaigns Westwood style though.
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 27th Mar 2007 19:45    Post subject:
The story thus far is fabulous.

I fell in love as soon as Grace Park came on screen. Fabulous game and story so far, MUCH better than I expected. Grats to EA for not ruining the franchise anymore.


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asucahayashi




Posts: 541

PostPosted: Tue, 27th Mar 2007 19:55    Post subject:
ELIZ wrote:
asucahayashi wrote:
does the crack from FLT work with the clonedvd version?

the crack file just shows up as a DAT file and not an exe.


in generals also only .dat file had protection

so it's normal Smile


duh... i'm used to cracked executables only and didn't know about this method >_>.
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devastator




Posts: 105

PostPosted: Tue, 27th Mar 2007 19:57    Post subject:
Gamespot gave it a 9
More than Supcom
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oupi1




Posts: 867

PostPosted: Tue, 27th Mar 2007 20:12    Post subject:
Patch 1.01 coming today

http://forums.ea.com/mboards/thread.jspa?threadID=199029&start=0&tstart=0
ftp://ftp.ea.com/pub/eapacific/cnc3/patch11/


Command & Conquer 3 Tiberium Wars™
Version 1.1 Launcher File - March, 2007
============================================================ ======

This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs and exploits:

Exploits
· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no
longer capture structures when under the effects of the Scrin's
Phase Field support power.

Optimizations
· Improved video playback on low-end system configurations.

Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits
/ 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type
changed to SNIPER.

Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod
vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's
telestrator drawings to not erase as intended while viewing
BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-
game chat window.

Other Changes
· Fixed an error in README.txt file regarding location of saved
game files in Windows Vista; added references to EA Link
version of the game; added disclosure about in- game advertising
(Note: the EA Link version of the game ships with this updated
ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to
"Avatar".


Last edited by oupi1 on Tue, 27th Mar 2007 20:18; edited 3 times in total
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Tue, 27th Mar 2007 20:13    Post subject:
The only thing that I find odd is the speed in this game, production time for riflemen = 3s, same for basic structures... Now imagine an enemy attacking your base, you could build a defensive army in 20 seconds. (I only tried the tutorial so I could be wrong).
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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Tue, 27th Mar 2007 20:42    Post subject:
maxiepaxie wrote:
The only thing that I find odd is the speed in this game, production time for riflemen = 3s, same for basic structures... Now imagine an enemy attacking your base, you could build a defensive army in 20 seconds. (I only tried the tutorial so I could be wrong).


Riflemen lasts like 3 sec. too. Razz If a group of riflemen can stop the attack, there where no real attack to begin with Very Happy
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Tue, 27th Mar 2007 20:51    Post subject:
Unauthorized wrote:

Riflemen lasts like 3 sec. too. Razz If a group of riflemen can stop the attack, there where no real attack to begin with Very Happy

Yeah, but what if you had 4 barracks? = 4 riflemen squads every 3 seconds => 16 riflemen squads in 12 seconds... o.O
I agree, they're weak but this is a bit too fast-paced, even for C&C.
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Whirlwind




Posts: 511
Location: Bodo
PostPosted: Tue, 27th Mar 2007 21:01    Post subject:
I look forward to editing the game after I finish it to give riflemen railguns and the power of tanks. All for 1$ per unit.
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Tutukun




Posts: 496

PostPosted: Tue, 27th Mar 2007 21:09    Post subject:
Unauthorized wrote:
maxiepaxie wrote:
The only thing that I find odd is the speed in this game, production time for riflemen = 3s, same for basic structures... Now imagine an enemy attacking your base, you could build a defensive army in 20 seconds. (I only tried the tutorial so I could be wrong).


Riflemen lasts like 3 sec. too. Razz If a group of riflemen can stop the attack, there where no real attack to begin with Very Happy


I disagree. Riflemen can build sandbags so a group of 10 riflemen can make quite a tough defend at early stage of a game
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Posts: 3074
Location: San Diego, CA
PostPosted: Tue, 27th Mar 2007 22:01    Post subject:
vs heavy stuff they are mincemeat
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narg-




Posts: 8
Location: Czech Rep.
PostPosted: Tue, 27th Mar 2007 22:59    Post subject:
MasterJuba wrote:
vs heavy stuff they are mincemeat

yes, but u can sacrifice them over hundred lossest from bigining a battle

CaC its always about (mamoth)tanks battles Smile
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spud_work




Posts: 131

PostPosted: Wed, 28th Mar 2007 00:28    Post subject:
Command And Conquer 3 Tiberium Wars Update v1 1 HATRED
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Wed, 28th Mar 2007 00:28    Post subject:
spud_work wrote:
Command And Conquer 3 Tiberium Wars Update v1 1 HATRED


that's what I've been waiting for. the slow vids on my slow ass computer ruins it Smile


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 28th Mar 2007 00:37    Post subject:
on my slow ass pc videos runing at 50 fps no lag game only 30 fps
wtf?
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cYPR3SS




Posts: 3

PostPosted: Wed, 28th Mar 2007 00:43    Post subject:
damn, i need this update crack..
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Wed, 28th Mar 2007 00:50    Post subject:
ELIZ wrote:
on my slow ass pc videos runing at 50 fps no lag game only 30 fps
wtf?


I have amd 2000+ aka 1.67 ghz Wink


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 28th Mar 2007 00:56    Post subject:
nouseforaname wrote:
ELIZ wrote:
on my slow ass pc videos runing at 50 fps no lag game only 30 fps
wtf?


I have amd 2000+ aka 1.67 ghz Wink


ouw ok Razz
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 28th Mar 2007 01:02    Post subject:
Eliz, EA capped the engine @ 30fps... That's how the SAGE engine works.
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Wed, 28th Mar 2007 01:04    Post subject:
ELIZ wrote:
nouseforaname wrote:
ELIZ wrote:
on my slow ass pc videos runing at 50 fps no lag game only 30 fps
wtf?


I have amd 2000+ aka 1.67 ghz Wink


ouw ok Razz


game still runs fine set to low (especially shadows) 1024x768, just 2xQ anti aliasing. 6800XT + 1gb ram Smile just the cut scenes are annoying Wink


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 28th Mar 2007 01:21    Post subject:
LeoNatan wrote:
Eliz, EA capped the engine @ 30fps... That's how the SAGE engine works.


yeah i figured that out by now Embarassed
is there any other games using same engine?
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 28th Mar 2007 01:29    Post subject:
Renegade, Generals, LOTR BFME1/2 as far as I know
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Wed, 28th Mar 2007 01:29    Post subject:
Its actually a pretty decent engine for quality vs performance.


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Juckmich




Posts: 7

PostPosted: Wed, 28th Mar 2007 01:31    Post subject:
LeoNatan wrote:
Renegade, Generals, LOTR BFME1/2 as far as I know


Renegade, too? The others are using the SAGE Engine but Renegade?


Last edited by Juckmich on Wed, 28th Mar 2007 02:10; edited 1 time in total
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gamer_007




Posts: 104

PostPosted: Wed, 28th Mar 2007 01:55    Post subject:
http://en.wikipedia.org/wiki/SAGE_engine

The SAGE engine looks essentially a improved version of the W3D engine used by Westwood Studios.
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