S.T.A.L.K.E.R Shadow of Chernobyl [Unleashed/VITALITY]
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ILL_BILL_




Posts: 25

PostPosted: Tue, 27th Mar 2007 22:40    Post subject:
A temporary EU server, might be dedicated later 213.47.74.135:5446
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Bitching




Posts: 345

PostPosted: Wed, 28th Mar 2007 01:32    Post subject:
Shame the Vista save problem hasn't been solved yet. The game does run a whole lot better though. Not sure if it's the patch or the XP compatibility in Vista. Probably the latter. Still great though.
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syke247




Posts: 147

PostPosted: Wed, 28th Mar 2007 02:20    Post subject:
They did fix a bunch of balance issues tho, i didn't expect them to change core gameplay even tho it was mildly broken.. Accuracy is much better, damage is good and the trader actually has expensive stuff now.

Btw during googling, came upon this quicksave fix for vista
"Add the two lines below into your user.ltx file in the [C:\Documents and so on\All Users\...\]STALKER-SHOC folder and you'll be able to use quicksave and quickload without any problems.

bind_console save mysave kF10
bind_console load mysave kF11

This re-maps the quicksave key to F10 and the quickload key to F11"

Played it at a friend on vista, so i know how those menu-trips fuck up the game. Hope it helps someone
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Wed, 28th Mar 2007 05:10    Post subject:
I'll give that a try, Thanks
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WickedSmurf




Posts: 29

PostPosted: Wed, 28th Mar 2007 05:25    Post subject:
Does the old trainer from Unleashed still work after the patch?
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mmaker




Posts: 141

PostPosted: Wed, 28th Mar 2007 05:46    Post subject:
nvm Smile
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Wed, 28th Mar 2007 06:18    Post subject:
syke247 wrote:
KrAzY-KaMeL wrote:
Seau wrote:
I am not that far in the game, wouldn't mind losing my save games if I knew for sure that performance would improve... and it seems it won't.

I get 70 to 100 FPS in DX8 mode, and only 15 to 25 FPS in DX9. Such differences speak for themselves, DX9 support was put in too late and too hastily.

I am putting all my hopes on the guy at tweakguides.com to provide some miracle tweaks Very Happy.


There are a ton of tweaks already out that allow you to get a additional 20-30fps in full dynamic lighting mode. People have posted their .ini files all over the place. There is even an "Ultra" mode where a ton of stuff that is disabled by default in the .ini was enabled but I wouldn't suggest using that since it basically crushes every graphics card known to man right now.


I have seached teh google, can't find any ini/performance fixes/changes/tweaks. Am i missing a keyword? Anyone please link me to some fixed ini. Edit: official forums down at the mo. Will probably succeed finding some later


 Spoiler:
 


Give that a try if your rig is struggling in DX9/Full Dynamic Lighting mode, this modified ini has given a lot of people a big boost in performance with none or little visual quality loss.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Wed, 28th Mar 2007 07:47    Post subject:
4 Skin and 2 new map for multiplayer only.
Run setup-bp.exe (install directory)
Just put this code in respective case.



code 1 : pseudodog.
code 2 : snork

HF
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Wed, 28th Mar 2007 07:56    Post subject:
Below is from Nvdia Forums -

By Andy77 - all credit due to him!

Simple how to:
1. Patch XR_3DA.exe with Microsoft editbin.exe tool:
editbin.exe /LARGEADDRESSAWARE XR_3DA.exe
2. Replace original XR_3DA.exe with patch one.
3. Set up 32 bit Windows for use 3 GB with 32 bit applications (64 bit Winows use 4 GB for 32 bit app by default)
how do it for 32 bit Vista: Here
how do it for 32 bit XP: Here
4. Set total memory in system 3GB or more (RAM + swap file size = total)
5. Run game, set max settings and play without crashes.

editbin.exe works with securom protected XR_3DA.exe or with nodvd version. Don't work with starforce protected russian version.

The clue is 32-bit application without LARGEADDRESSAWARE can't see and use more then 2 GB on any Microsoft OS (32 or 64 bit). Not depend on how many GB you have installed. Stalker on max settings use more then 1,5 GB memory. Vista after start use about 500 MB. 1,5 GB + 500 MB = 2 GB - max memory limit reached and cause application crash when STALKER try to use more memory. With LARGEADDRESSAWARE flag 32-bit application can use 3 GB on 32 bit Windows and 4 GB on 64 bit Windows. It is more then enough for STALKER max settings handle.
BTW the same issue is true for Gothic 3 with max settings and Vista.
*
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Seau




Posts: 10

PostPosted: Wed, 28th Mar 2007 09:03    Post subject:
KrAzY-KaMeL wrote:
syke247 wrote:
KrAzY-KaMeL wrote:


There are a ton of tweaks already out that allow you to get a additional 20-30fps in full dynamic lighting mode. People have posted their .ini files all over the place. There is even an "Ultra" mode where a ton of stuff that is disabled by default in the .ini was enabled but I wouldn't suggest using that since it basically crushes every graphics card known to man right now.


I have seached teh google, can't find any ini/performance fixes/changes/tweaks. Am i missing a keyword? Anyone please link me to some fixed ini. Edit: official forums down at the mo. Will probably succeed finding some later


 Spoiler:
 


Give that a try if your rig is struggling in DX9/Full Dynamic Lighting mode, this modified ini has given a lot of people a big boost in performance with none or little visual quality loss.


I also found those tweaks yesterday. They seem to work somewhat for me, but I still get barely above 20 FPS at daytime when the sun is shining.

I am now playing again in DX8 mode, with everything at max (even AA and AF). I'm getting above 40 FPS which I find much more playable. It doesn't look THAT ugly and I find it more important that the game runs smooth.
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blackhand




Posts: 17

PostPosted: Wed, 28th Mar 2007 09:37    Post subject:
stalker was crashing on me with vitality's patch crack, hatred one works fine. 2 dud cracks in a row from vitality.
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NecroViolator




Posts: 921

PostPosted: Wed, 28th Mar 2007 10:05    Post subject:
Seau wrote:
KrAzY-KaMeL wrote:
syke247 wrote:


I have seached teh google, can't find any ini/performance fixes/changes/tweaks. Am i missing a keyword? Anyone please link me to some fixed ini. Edit: official forums down at the mo. Will probably succeed finding some later


Give that a try if your rig is struggling in DX9/Full Dynamic Lighting mode, this modified ini has given a lot of people a big boost in performance with none or little visual quality loss.


I also found those tweaks yesterday. They seem to work somewhat for me, but I still get barely above 20 FPS at daytime when the sun is shining.

I am now playing again in DX8 mode, with everything at max (even AA and AF). I'm getting above 40 FPS which I find much more playable. It doesn't look THAT ugly and I find it more important that the game runs smooth.


Ive tried that... Didnt give me shit... Sad...
I play on crapp GFX and just changed the r1_LOD's from 64 to 24(32) and next to 16...
Then I get huge FPS Boost... and of course the quality on Minimum... Sad...

Nothing seems to work for me, so I play on Minimum...Shity optimized GFX Sad...
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MAD_MAX333
Moderator



Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Wed, 28th Mar 2007 16:13    Post subject:
i wonder if i should start all over again... or just continue this game... stupid patch
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streetunder




Posts: 4125

PostPosted: Wed, 28th Mar 2007 16:26    Post subject:
good news for 8800 USERS

NVIDIA Working on S.T.A.L.K.E.R. Drivers

We've learned that NVIDIA is hard at work on developing a new ForceWare driver for GeForce 8800 users that will bring performance enhancements as well as SLI support for S.T.A.L.K.E.R. One thing we've already noticed in our S.T.A.L.K.E.R. testing is that the GeForce 8800 GTX doesn't perform that much faster than the GeForce 8800 GTS 320MB with today's 97.92 driver, so hopefully the upcoming driver will really allow the GeForce 8800 GTX to flex its muscles. The new driver will hopefully be available sometime next week, we're keeping our fingers crossed.

http://ve3dboards.ign.com/message.asp?topic=26444574
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Wed, 28th Mar 2007 16:35    Post subject:
streetunder wrote:
good news for 8800 USERS

NVIDIA Working on S.T.A.L.K.E.R. Drivers

We've learned that NVIDIA is hard at work on developing a new ForceWare driver for GeForce 8800 users that will bring performance enhancements as well as SLI support for S.T.A.L.K.E.R. One thing we've already noticed in our S.T.A.L.K.E.R. testing is that the GeForce 8800 GTX doesn't perform that much faster than the GeForce 8800 GTS 320MB with today's 97.92 driver, so hopefully the upcoming driver will really allow the GeForce 8800 GTX to flex its muscles. The new driver will hopefully be available sometime next week, we're keeping our fingers crossed.

http://ve3dboards.ign.com/message.asp?topic=26444574


Great...now ATI should do the same!
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Bitching




Posts: 345

PostPosted: Wed, 28th Mar 2007 16:41    Post subject:
For people who have problems with the 8800GTX under Vista. Try setting the Compatibility to Windows XP. Seems it made a HUGE difference for me.
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Weedo




Posts: 1506
Location: Japan
PostPosted: Wed, 28th Mar 2007 17:29    Post subject:
Nvidia should also work on a new WinXP driver for older GeForce cards! The last GF 5/6/7 driver was released in November! Since then many new games were released and some new engines were introduced - UE3, X-Ray for example. I'm sure they could add some optimizations. It sucks that they are only concentrating on Vista drivers and GF 8 drivers! Mad
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Wed, 28th Mar 2007 18:51    Post subject:
streetunder wrote:
good news for 8800 USERS

NVIDIA Working on S.T.A.L.K.E.R. Drivers

We've learned that NVIDIA is hard at work on developing a new ForceWare driver for GeForce 8800 users that will bring performance enhancements as well as SLI support for S.T.A.L.K.E.R. One thing we've already noticed in our S.T.A.L.K.E.R. testing is that the GeForce 8800 GTX doesn't perform that much faster than the GeForce 8800 GTS 320MB with today's 97.92 driver, so hopefully the upcoming driver will really allow the GeForce 8800 GTX to flex its muscles. The new driver will hopefully be available sometime next week, we're keeping our fingers crossed.

http://ve3dboards.ign.com/message.asp?topic=26444574


Awesome news!!! I hope the GTS works better as well.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 28th Mar 2007 21:52    Post subject:
Weedo wrote:
Nvidia should also work on a new WinXP driver for older GeForce cards! The last GF 5/6/7 driver was released in November! Since then many new games were released and some new engines were introduced - UE3, X-Ray for example. I'm sure they could add some optimizations. It sucks that they are only concentrating on Vista drivers and GF 8 drivers! Mad


QFT ! My 7800 gtx still rocks hard, I want continued driver support...
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Wed, 28th Mar 2007 22:45    Post subject:
VGAdeadcafe wrote:
Weedo wrote:
Nvidia should also work on a new WinXP driver for older GeForce cards! The last GF 5/6/7 driver was released in November! Since then many new games were released and some new engines were introduced - UE3, X-Ray for example. I'm sure they could add some optimizations. It sucks that they are only concentrating on Vista drivers and GF 8 drivers! Mad


QFT ! My 7800 gtx still rocks hard, I want continued driver support...


Am i missing something here?


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Thu, 29th Mar 2007 02:25    Post subject:
r2_gi off

r2_gi_clip 0.001

r2_gi_depth 1

r2_gi_photons 16

r2_gi_refl 0.9



GI means mostlikly Global Illumination, wich is a lightning method used for pre-rendered images in apps like 3dsmax and progs like mental-ray, never heart of that being used in real time 3d engines before...

the photon amount means that a light source is emitting 16 pthotons in this case wich are traced till they hit an surface, they bounce one time... the depth value, and take the "energy" - color and intensity - from the surface they bounced off and carry it over to the second surface they hit, wich recieves the color and intensity info from the first one...

the "refl" value is the amount of energy the photon carrys...

the effect works best at night in-game but makes in door places over bright in corners where photons are cumulated... but this can be altered with the "ref" value, at 0.5 it isnt noticable any more... also I am running it on a x1950pro ex 512mb, turning on default GI makes everything very choppy...

check the pics:

http://www.mb-druckservice.de/stuff/g1.jpg

http://www.mb-druckservice.de/stuff/g2.jpg

^Found this on Gamefaqs
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Thu, 29th Mar 2007 02:36    Post subject:
If your having the Crash issues with Vista and Stalker follow these steps, it fixed it for me


Just download 3 Gig enabler
http://files.filefront.com/3GB_enabler2zip...;/fileinfo.html

In this zip file, you should find editbin (this zip file was for "patching" supreme commander)
Don't forget to backup your original XR_3DA.exe file (for futur patch compatibility)

editbin.exe /LARGEADDRESSAWARE XR_3DA.exe
BCDEDIT /set increaseuserva 3072
REBOOT
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Thu, 29th Mar 2007 06:51    Post subject:
Hey fellas,

Quick question as i don't have the access to find out for myself but...

If i leave that first "level" after you go through the check point, can i turn around and go back to the first area again???
i'm assuming you can and if you can't its going to make it suck.
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mYslead




Posts: 738
Location: Canada
PostPosted: Thu, 29th Mar 2007 08:26    Post subject:
DeadByDawn wrote:
Hey fellas,

Quick question as i don't have the access to find out for myself but...

If i leave that first "level" after you go through the check point, can i turn around and go back to the first area again???
i'm assuming you can and if you can't its going to make it suck.


yeah you can.
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Thu, 29th Mar 2007 09:08    Post subject:
Quote:
yeah you can.


Thanks.
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NecroViolator




Posts: 921

PostPosted: Thu, 29th Mar 2007 11:26    Post subject:
KrAzY-KaMeL wrote:
r2_gi off

r2_gi_clip 0.001

r2_gi_depth 1

r2_gi_photons 16

r2_gi_refl 0.9



GI means mostlikly Global Illumination, wich is a lightning method used for pre-rendered images in apps like 3dsmax and progs like mental-ray, never heart of that being used in real time 3d engines before...

the photon amount means that a light source is emitting 16 pthotons in this case wich are traced till they hit an surface, they bounce one time... the depth value, and take the "energy" - color and intensity - from the surface they bounced off and carry it over to the second surface they hit, wich recieves the color and intensity info from the first one...

the "refl" value is the amount of energy the photon carrys...

the effect works best at night in-game but makes in door places over bright in corners where photons are cumulated... but this can be altered with the "ref" value, at 0.5 it isnt noticable any more... also I am running it on a x1950pro ex 512mb, turning on default GI makes everything very choppy...

check the pics:

http://www.mb-druckservice.de/stuff/g1.jpg

http://www.mb-druckservice.de/stuff/g2.jpg

^Found this on Gamefaqs


Standard looks more scary Smile...
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Thu, 29th Mar 2007 15:21    Post subject:
Unofficial S.T.A.L.K.E.R. Patch 0.45

Changes:

 Spoiler:
 


http://members.chello.nl/g.vdweg/Unofficial_S.T.A.L.K.E.R_Patch_0.45.rar
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 29th Mar 2007 15:52    Post subject:
Was that translated using babelfish? Laughing

Kind of sad when fans have to do this instead of the developers.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Thu, 29th Mar 2007 15:57    Post subject:
Parallax_ wrote:
Was that translated using babelfish? Laughing

Kind of sad when fans have to do this instead of the developers.


Yes Razz you know a beter translator?


Last edited by JiGSaW on Thu, 29th Mar 2007 15:57; edited 1 time in total
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 29th Mar 2007 15:57    Post subject:
lol... a tiny little 800kb patch fixes all these issues. Exclamation Question Arrow
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