[PS3] Virtua Fighter 5 EUR PS3-NextLevel[R]
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superlinux2001




Posts: 191

PostPosted: Sun, 1st Apr 2007 19:23    Post subject: [PS3] Virtua Fighter 5 EUR PS3-NextLevel[R]
Virtua.Fighter.5.EUR.PS3-NextLevel



Code:
TITLE: Virtua Fighter 5

GENRE: Fighting

PLATFORM: PS3

DEVELOPER: SEGA-AM2

US PUBLISHER: SEGA of America

UK PUBLISHER: SEGA Europe

NORDIC PUBLISHER: SEGA Europe

ONLINE PLAY: Yes



Code:
The game that pioneered the 3D fighting genre is back with Virtua Fighter 5, the latest instalment in the popular series, currently under development for the Playstation® 3 computer entertainment system. Virtua Fighter 5 will elevate the arcade fighting genre to all new heights as the game promises to take true advantage of the capabilities of the next generation hardware. Virtua Fighter 5 raises the bar for console fighting games including all the features fans know and love plus enhanced gameplay mechanics, additional characters and new fighting styles, as well as newly redesigned 3D environments.

Virtua Fighter 5 will deliver fast-paced, adrenaline-pumping action as players head into battle, taking on a host of popular characters. The game will introduce two new dynamic characters, El Blaze and Eileen, complete with new fighting techniques and from completely different backgrounds. Play as one of the 17 default characters in the game or customize a character to become the top Virtua Fighter. Players will be able to modify their characters by selecting from four base costumes and then decorate them by attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money allowing them to buy many items at an in-game shop. Further building upon the depth of the series, players will now be able to move around their opponent using an “Offensive Move” technique, adding a new strategic element to their battles.


Two New Characters, El Blaze and Eileen, round out the cast of 17 dynamic characters. El Blaze is a Mexican wrestling champion that uses the Lucha Libre fighting style, and Eileen, originally from China, uses a Monkey Kung Fu style which she learned from her grandfather.
Stunning, Highly-Detailed 3-D Fighting Environments inspired by locales around the world where players can challenge their opponents in unique types of arenas.
Offensive Move lets players to easily move around their opponent from the side and back allowing players to be more strategic with their battles.
Customize your character with the enhanced attachment system and customization engine giving players more flexibility than ever before when creating their characters.
Next Gen Presentation includes 720p HD resolution (widescreen) and 5.1-channel Dolby Digital surround.
Virtua Fighter 5


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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 15th Apr 2007 18:40    Post subject:
One thing I've noticed, there seems to be a lot of players using GOH, wonder if this is because of Fedor and grappling in general getting loads of publicity from MMA.
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Godlikez*
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PostPosted: Sun, 15th Apr 2007 21:24    Post subject:
I doubt it, I think its because he has that dark horse/emo look hence people think he may be a power character and he is in the right hands though I will always be a faithful Akira/Kage man myself Smile


Daz99 wrote:
Will I get banned for posting a horse and a nakkid black man?

Godlikez* A Proud Muslim Through And Through.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 15th Apr 2007 21:25    Post subject:
Some cool movies at virtuafighter.com
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 15th Apr 2007 22:11    Post subject:
Godlikez* wrote:
I doubt it, I think its because he has that dark horse/emo look hence people think he may be a power character and he is in the right hands though I will always be a faithful Akira/Kage man myself Smile


He looks like a frankenstein creation.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Posts: 3074
Location: San Diego, CA
PostPosted: Sun, 15th Apr 2007 22:47    Post subject:
those screenies look really unappealing to me (graphically).
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headshot
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Posts: 35838
Location: UK
PostPosted: Sun, 15th Apr 2007 23:07    Post subject:
MasterJuba wrote:
those screenies look really unappealing to me (graphically).


I was thinking that too. They dont look very PS3.


May the NFOrce be with you always.
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JiGSaW
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Posts: 4196

PostPosted: Sun, 15th Apr 2007 23:24    Post subject:
yup look ugly Razz will grab the game when it's avalible for the 360 Smile
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 15th Apr 2007 23:32    Post subject:
If you see it moving it's a lot better. But it's definitely a love it or hate it game.

Check out these badasses throw down.



But the game isn't really about the graphics, what they're doing is really complicated. If you think that a leg kick takes 3 frames to initiate, then 2 hit frames, then four recovery frames when you can't do anything, if your oponent blocks that kick then initiates an attack that only takes 3 frames to get to the hit frame you can't block the attack.

These crazy dudes memorize the frame data for there chosen character and as much of the others as possible. Seriously dude, this game is as deep as videogames get.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 16th Apr 2007 00:43    Post subject:
LanceBullet wrote:


These crazy dudes memorize the frame data for there chosen character and as much of the others as possible. Seriously dude, this game is as deep as videogames get.


Haha, yeah, memorizing a sequence is as deep as computer games get... More like an example of how shallow games can be.

Adapting, creating new strategies and tactics, manipulating your opponent is an example of the depth of games.

headshot wrote:
MasterJuba wrote:
those screenies look really unappealing to me (graphically).


I was thinking that too. They dont look very PS3.


On the contrary, they look very PS3.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 16th Apr 2007 00:49    Post subject:
You don't know anything about the subject you're arguing about.

If you want I can talk about the mental side of the game, and the creative thinking behind strategies, just that if you want to even be in a position to employ creativity you will need to digest more technical information than any other game you can list.

Again, you don't know anything about this subject.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 16th Apr 2007 00:53    Post subject:
This is a study of one of the characters.

http://virtuafighter.com/vf4/akira/documents/akira-ft.pdf
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Godlikez*
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Posts: 2722
Location: In Your Illusions
PostPosted: Mon, 16th Apr 2007 15:43    Post subject:
LanceBullet wrote:
You don't know anything about the subject you're arguing about.

If you want I can talk about the mental side of the game, and the creative thinking behind strategies, just that if you want to even be in a position to employ creativity you will need to digest more technical information than any other game you can list.

Again, you don't know anything about this subject.


I'd have to agree the Virtua fighter series has been extemely popular in Japan for many reasons they infact used to hold a tournament called the "iron man" where they pit some of the best VF players against each other the winner would beat something like 100+ (most really good players as well) players to be declared the best I remember them doing a show on Gamesmaster (way way back when it aired on channel 4) where the extremely skilled japanese chap obliterated all players he faced even the best player in the UK was made to look like an amatuer Laughing

There IS alot to VF than just punching and kicking every part of the game is technical right down to blocking, things like faking a kick then quickly pressing block before the leg is outstretched means you end up blocking instead of actually kicking ever tried a juggle in VF? it is harder than you think.


Daz99 wrote:
Will I get banned for posting a horse and a nakkid black man?

Godlikez* A Proud Muslim Through And Through.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 16th Apr 2007 16:10    Post subject:
Saw that episode of Gamesmaster, that's what got me into fighting games Very Happy

The guys name is kyasao, something like that, he's still a professional VF player to this day. Still uses Kage!
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Godlikez*
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PostPosted: Mon, 16th Apr 2007 21:36    Post subject:
Remember the end? the UK's finest was also using Kage and managed to beat him the first round then rd2+3 the jap just made our finest seem like a newb lol I remember Dominick diamond saying something to the effect of "so how do you feel about the talent and players you have faced here?"
and the champ replied something like "I can fight another 100 right now" Laughing


Daz99 wrote:
Will I get banned for posting a horse and a nakkid black man?

Godlikez* A Proud Muslim Through And Through.
FCC 4 LIYFE [FAT CAT CREW]
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asucahayashi




Posts: 541

PostPosted: Tue, 17th Apr 2007 19:37    Post subject:
Quote:
Haha, yeah, memorizing a sequence is as deep as computer games get... More like an example of how shallow games can be.


frame data is the time it takes for a move to execute and recover from, and judging from that determines which moves leave u at a disadvantage, which moves are safe, unsafe, which moves that are high and low priority etc.
fighting games run at a constant 60 frames per second and there are even moves that require pinpoint timing and can only be executed within two frames. when was the last time you've ever had to perform a command within 2/60 of a second?

not that i know much about VF but a single jab in tekken consists of either 8 frames or 10 frames depending on the character and considering there's about 100 moves for every character each with their own frame data then mastering one single character in VF can be a whole science in itself with different mixup tactics, traps, properties etc etc etc.

as a tourney tekken player i know full well about this and to be honest i'd suggest u don't talk about stuff u clearly have absolutely no idea about since FPS or RTS games or whatever crap are infinitely easier to play than being good at a high level fighting game.

"memorizing a sequence" in a fighting game as u so nicely put it would be the equivalent to knowing the absolute basics like "tanks are good for destroying buildings" in an RTS or "this gun has a secondary fire button" in an FPS.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Thu, 19th Apr 2007 12:56    Post subject:
Explain Tekken throw escaping. That's a trip Very Happy

Think I read somewhere that Crow escaped 20 throw attempts during the final match at evo 2006. Don't know enough to verify.
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asucahayashi




Posts: 541

PostPosted: Thu, 19th Apr 2007 18:19    Post subject:
not really sure about the frame window(how much time u have to escape from the moment ur grabbed) but escaping throws are 1 for 1+3, 2 for 2+4 and 1+2 for most command throws(like f,f+1+2).
people train themselves by watching how the hands stretch out before attempting a throw escape. i call those people freaks with eagle eyes grinhurt.
if it's a 1+3 throw the left hand is stretched further out than the right hand... vice versa for 2+4 throw and for command throws both hands are stretched out equally. the frame window is shorter on side throws and backthrows are nonescapable. also, good players never use f+1+3 or f+2+4 to grab because the arms just stretch further ahead and it's so obvious.

chain throws like king's or nina's are escaped the same way.. either 1,2 or 1+2. basically anybody who says chain throws are cheap just have no idea what to press and are basically noobs.

now throw escaping in VF is said to be a bitch since there's virtually NO animation that shows when you'll be thrown and the frame window is said to be even shorter than in tekken's. all u can REALLY do is know how ur opponent plays and anticipate his most used throws in a given situation.. for instance after a tech trap or whatever.

anyways throw escapes in tekken is something ALOT of good tekken players can't be consistent in... for me like 90% of the time i just guess what button to press. can't imagine what kind of hell it must be for good Vf players.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Thu, 19th Apr 2007 18:36    Post subject:
Not really a tournament player, but don't use throw escapes really. Mainly rely on yomi to figure when the grab is going to come and evade.
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Godlikez*
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PostPosted: Fri, 20th Apr 2007 05:55    Post subject:
I've never really had a problem avoiding throws personally just duck + 1 infact most things can be countered by duck +1 especially throws then its just a case of WS+4,4 (I play as hwoarang go figure)

I'd say im pretty good at Tekken actually I started playing since the original release, however I played hard till T4 I just couldnt devote as much time into 4 and 5 as I'd hoped, dont get me wrong im no Jang Iksu but I can still hold my own Smile


Daz99 wrote:
Will I get banned for posting a horse and a nakkid black man?

Godlikez* A Proud Muslim Through And Through.
FCC 4 LIYFE [FAT CAT CREW]
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asucahayashi




Posts: 541

PostPosted: Sat, 21st Apr 2007 01:09    Post subject:
if ur playing a decent opponent they would just low parry(df) thus giving them either a free hit or a free juggle.

=)
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remek




Posts: 126

PostPosted: Mon, 23rd Apr 2007 16:26    Post subject:
this game is so pish .. i mean its that bad it makes tekken 2 feel good to play
wtf why do these guys even bother only good beatem up is tekken rest are either
button bashers or just feel & play like crap

virtual fighter 5 = rubbish
DOA = Rubbish
tekken tag & onwards are all sooo much better Sad
& i paid £40 for this crap lol time to pop it on ebay me thinks
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 23rd Apr 2007 16:31    Post subject:
Why is it rubbish?, specifically. If you don't like the game personally then fair enough, it's a subjective opinion about a piece of entertainment. But if you're going to try and claim it's rubbish you'ld better be able to back it up with an informed opinion.
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remek




Posts: 126

PostPosted: Mon, 23rd Apr 2007 16:45    Post subject:
Have U tried it ? .. very limited moves like DOA U could more than likely beat the ai with 2 moves .. the atmosphere of the game is really poor as well .. it just does not feel like a
complete game .. i mean i get more enjoyment out of playing a game as old as tekken
than i do out of virtual fighter 5 & thats just been released ..

Also the characters are like cardboard they just dont move like they do in tekken..
really id rather play the spectrum version of street fighter than this Sad
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LanceBullet




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Location: UK manchester
PostPosted: Mon, 23rd Apr 2007 16:47    Post subject:
Fair enough.
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asucahayashi




Posts: 541

PostPosted: Mon, 23rd Apr 2007 19:03    Post subject:
this is an experts fighting game and as such feels extremely dry to many people.
sega managed to create a deep and very balanced fighting engine as opposed to tekken/doa/soul calibur.
the downside is that it's just not very fun and accessible unlike the others. big part of the reason for me is the lack of flashy stuff(when i land a powerful hit the opponent just float a little as opposed to other games where he would prob roll 10 feet away) and content that's not gameplay related(stories, ending movies, character personality etc etc.).

this game was never made to appeal to the casual crowd(which i'm assuming ur part of).
also there's about the same amount of moves for each character in VF as there are in tekken.. possibly more or less.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 23rd Apr 2007 19:23    Post subject:
Ironic that high level Tekken players end up playing a low frame technical poke based game because the goodlooking strings are too unsafe Very Happy but it definitely appeals to casual players much more as well. there's a thread on VF.com about why it doesn't appeal to new players funnily enough.
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Mon, 23rd Apr 2007 22:07    Post subject:
LanceBullet do you love this game as much as your imaginary girlfriend? You take offence to everyone that replys to this topic


I like bum.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Mon, 23rd Apr 2007 22:17    Post subject:
none of the people that criticise the game know anything about it fatboy. That's my main beef bitchtits.
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Mon, 23rd Apr 2007 22:26    Post subject:
Okay babe Wink


I like bum.
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