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Posted: Sat, 19th May 2007 13:59 Post subject: |
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outofhere wrote: | anyone got the 1.3 patch working with razor keygen? if so what version keygen u using? |
works fine with using the 'telephone' option then all 1s as before.
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fwb73
Posts: 293
Location: sheffield, england
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Posted: Sat, 19th May 2007 14:19 Post subject: |
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i installed game from razor iso, applied 1.1 patch, 1.2 patch, used 1.2 keygen, applied 1.3 patch....
no problems
intel i7 3770k @4.4, ASRock Z77 Extreme 4, 16GB Corsiar Vengance 1600 ram, ATI 5850 BE, Antec 1 Case, Antec 1 550W PSU, emu0404, 120gb agility3 ssd OS, 2x60gbvertex2raid0 Games, 3 TB total sata2 Data. win7 x64.
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Posted: Sat, 19th May 2007 14:24 Post subject: |
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Does the 1.3 patch make this game not suck?
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Sat, 19th May 2007 18:43 Post subject: |
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sat, 19th May 2007 23:49 Post subject: |
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LOL !
Spidey ain't got shit on this horse !!
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Posted: Sun, 20th May 2007 00:36 Post subject: |
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Check your map mate. It must be marked.
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Posted: Sun, 20th May 2007 12:00 Post subject: |
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sun, 20th May 2007 12:08 Post subject: |
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Red seems to be combat since I always get that colour when I have to kill someone, green seems to be completed quests when it is pulsating and talking to someone when it glows, unsure about blue but I think it's about finding a quest related item or delivering a item.
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Posted: Sun, 20th May 2007 15:46 Post subject: |
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sun, 20th May 2007 16:00 Post subject: |
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Haven't seen it but he probably killed Gandohar in the first village, can't be done in the new patch since all attacks only do 1 damage against him and he's quite tough without exploting alchemy and item combinations.
EDIT: Read the thread from the above link and it seems that was what the player did.
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JBeckman
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Posts: 34972
Location: Sweden
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Posted: Sun, 20th May 2007 16:17 Post subject: |
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Engine.Shadows 0
Try that command to disable the shadows, should help with performance.
Engine.GrassQ 0 - 10
Another console command that can either remove or increase the amount of grass.
Engine.WaterReflections 0
Toggles reflections of the water, could help somewhat but the water will look quite bad.
Engine.TrueWaterRef 0
Improves water relfection or makes them simpler, could also help somewhat.
There's ALOT of other commands, taken from the list on InsideTwoWorlds.com but the above should help, especially the shadows and grass tweaks.
Commands:
(Might already have posted these though I don't think I did.)
Spoiler: |
AddExperiencePoints
AddFileLineToAssertToTrace
AddGold
AddParamPoints
AddSkillPoints
AllowStepPause
BonusCode
CDXSound.ChannelRadius
CDXSound.CurveDistanceScaler
CDXSound.DEBUGDWPeriod
CDXSound.DEBUGPeriodic
CDXSound.DEBUGSThread
CDXSound.Engine3DUPDPeriod
CDXSound.ForceEAXEnvironment
CDXSound.FreezeListener
CDXSound.LogCoefs
CDXSound.LogToConsoleAMB
CDXSound.LogToConsoleNRM
CDXSound.QuietMusicInDialogPercent
CDXSound.ReloadEAX
CDXSound.StartSoundDDist
CDXSound.Wave3DUPDPeriod
CSBuffer.DefStretchSize
CSStream.DefBufferSize
CSWDFile.LogOpenFiles
Console.MaxHistory
ConsoleAddToCurrText
ConsoleTicks
Create
CreateEd
DBG.AddStamp
DBG.RemStamp
DBG.SetStamp
EnableInterface
Engine.ABoxScale
Engine.AMapBox
Engine.ATI_HDRCutoff
Engine.ATI_HDRDefog
Engine.ATI_HDRExp
Engine.ATI_HDRGMul
Engine.ATI_HDRGamma
Engine.ATMCLF
Engine.AddHorizonWorld
Engine.AddHorizonWorldEX
Engine.AlphaFadeFar
Engine.AlphaFadeNear
Engine.AutoDOF
Engine.AutoDOFTolerance
Engine.BBClippEpsiSm
Engine.BBClippEpsiTR
Engine.CleanDeviceMemory
Engine.ClearConsole
Engine.ClearHorizon
Engine.ClothOverlay
Engine.DBG_HDRExp
Engine.DBG_HDRGML
Engine.DBG_HDROff
Engine.DFField
Engine.DLCustClipNrm
Engine.DLOCCDebugDraw
Engine.DLOCCFar
Engine.DLOCCNear
Engine.DLandAFade
Engine.DLandFarClipp
Engine.DLandFarClippOBJ
Engine.DLandFogFarScale
Engine.DLandMode
Engine.DLandNormalizationBias
Engine.DLandNthMip
Engine.DLandOffFadeAlpha
Engine.DLandTexMul
Engine.DLandTexMultiplier
Engine.DLandTreeShadowCLHi
Engine.DLandTreeShadowCLLo
Engine.DLandTreeShadowSF
Engine.DLandUseOCC
Engine.DLandWaterRefFadeDst
Engine.DLandZOffO
Engine.DLandZOffT
Engine.DLandZOffW
Engine.DSMargin
Engine.DSystemActive
Engine.DSystemGravity
Engine.DSystemStep
Engine.DebugRain
Engine.DebugSnow
Engine.DepthModeRenderer
Engine.DisableCloth
Engine.DistantShaders
Engine.DphForDissort
Engine.Draw3DObjects
Engine.DrawBB
Engine.DrawDistantLand
Engine.DrawReflectedObjects
Engine.DrawSkybox
Engine.DreamlandEntrance
Engine.DummyEngine
Engine.DumpAMap
Engine.DumpMeshes
Engine.DumpTextures
Engine.EZRendererThresh
Engine.EnableSetAntialiasingState
Engine.ExtStat
Engine.FOV
Engine.FOVUPDATE
Engine.FarPlane
Engine.FastTerraUpdates
Engine.GFadeFar
Engine.GFadeNear
Engine.GenAmbientMap
Engine.GrassDisp
Engine.GrassDistFunction
Engine.GrassFT
Engine.GrassNRMAngle
Engine.GrassQ
Engine.GrassRandomizer
Engine.GrassX
Engine.GrassY
Engine.HDR
Engine.HDRBlueshift
Engine.HDRDynamic
Engine.HDRSaturateHDR
Engine.HDRSaturateLDR
Engine.HLFarFade
Engine.HOFarFade
Engine.HONearFade
Engine.HSystemActive
Engine.HSystemGravity
Engine.HSystemStep
Engine.HiLoWtrBlend
Engine.HorTreeDivider
Engine.HorTreeOffX
Engine.HorTreeOffY
Engine.HorizonA
Engine.HorizonB
Engine.HorizonTexDarkener
Engine.HorizonTexMultiplier
Engine.HorizonTreesDiv
Engine.IgnoreDIP
Engine.IgnoreDIPUP
Engine.InHouseAmbB
Engine.InHouseAmbG
Engine.InHouseAmbR
Engine.InHouseAngX
Engine.InHouseAngY
Engine.InHouseAngZ
Engine.InHouseDifB
Engine.InHouseDifG
Engine.InHouseDifR
Engine.LOD0
Engine.LOD0SCR
Engine.LOD1
Engine.LOD1SCR
Engine.LODToBoxPercentage
Engine.LazyOCCMode
Engine.LightsPerEntity
Engine.LoDistantWtrBlend
Engine.LoadHorizon
Engine.LodBlend
Engine.LogIoToConsole
Engine.LowqRender
Engine.MTTextures
Engine.MTVIS
Engine.MinimapRTSize
Engine.NV_HDRCutoff
Engine.NV_HDRDefog
Engine.NV_HDRExp
Engine.NV_HDRGMul
Engine.NV_HDRGamma
Engine.NearLeafsFade
Engine.NearLeafsFadeBias
Engine.NearPlane
Engine.NormalLeafsCount
Engine.OShadows
Engine.ParticleSingleLayerNum
Engine.ParticlesDissort
Engine.ParticlesSepAlpha
Engine.PentaAngs
Engine.PentaSegs
Engine.PhysXAVRAGEIA
Engine.PhysicOverlay
Engine.PreloadShaders
Engine.RAGEnvSize
Engine.RagGravity
Engine.RefFar
Engine.RefOffset
Engine.ReloadAll
Engine.ReloadObjects
Engine.ReloadShaders
Engine.ReloadTextures
Engine.RenderWBorder
Engine.SFarNeg
Engine.SFarPos
Engine.SFarRng
Engine.SaveDLandTextures
Engine.SaveHorizon
Engine.SaveWaterBorder
Engine.SeaAmplitude
Engine.SetFogColor
Engine.SetFogParams
Engine.SetGP2
Engine.SetHorizonOffset
Engine.SetTerrainTileScaleX
Engine.SetTerrainTileScaleY
Engine.ShX
Engine.ShY
Engine.ShaderNoPreShader
Engine.ShaderPP
Engine.ShadersStat
Engine.ShadersStatReset
Engine.ShadowClippVis
Engine.ShadowLeafSize
Engine.ShadowLeafsCount
Engine.ShadowVIS
Engine.Shadows
Engine.ShmapSize
Engine.ShowGraphicsBBoxes
Engine.ShowShadowMap
Engine.ShowStencilMap
Engine.ShowTexStats
Engine.ShowVisMinimap
Engine.ShowVisMinimap
Engine.StampDisplacement
Engine.StampRange
Engine.StampRngFun
Engine.StampsPerGPGrid
Engine.StcDbgDraw
Engine.StcFarPln
Engine.StcObjOff
Engine.StencilShadowsCastAll
Engine.SunFlareLens
Engine.SunMoonSize
Engine.TCast
Engine.TSA
Engine.TSF
Engine.TSN
Engine.TShadow_Delta
Engine.TShadow_Focus
Engine.TShadows
Engine.TerraSCLLast
Engine.TextureFirstLoadMIP
Engine.TextureFirstLoadMIPBump
Engine.TextureFirstLoadMIPTerra
Engine.TreeLAlpha
Engine.TreeLBeta
Engine.TreeWindFactor
Engine.TrueWaterRef
Engine.UseCDRenderer
Engine.UseDynamicLighting
Engine.UseEZRenderer
Engine.UseInstancing
Engine.UseNullShaders
Engine.UseSplashes
Engine.UseStencilShadows
Engine.UseVIS
Engine.VISByAPC
Engine.VISH0
Engine.VISH1
Engine.VISLockDelay
Engine.VISThreadDelay
Engine.VISUseHBlock
Engine.VisHardMargin
Engine.WBDistance
Engine.WBOff
Engine.WEffAtmosphere
Engine.WRefFade
Engine.WTLifetime
Engine.WTTolerance
Engine.WWScale
Engine.WaterNFBorder
Engine.WaterRefFarPlaneClipp
Engine.WaterReflections
Horizon.AddObject
Horizon.AddPentagram
Horizon.ClearObjects
Horizon.DeleteObject
Horizon.SetPentaStr
InitMagic
InitSkills
LoadDistantLandMargin
LoadLevelMargin
LoadNeighbourDistantLandMargin
MaxWorldsPreparingLoadDataCnt
PhysX.char.AroundHeroCharsMaxDist
PhysX.char.JumpWithoutWound
Physic.AddRagForce
Physic.AddRagForceDirect
Physic.ClearRagForces
Physic.CreateWorld
Physic.DestroyWorld
Physic.RAGPX
Physic.RAGPY
Physic.RAGPZ
Physic.RagAnimPhase
Physic.RagTrigger
Physic.SetScallers
Physic.SetWorldGravity
Physic.SetWorldStep
Physic.WorldStart
PlayUnitAnim
ResetFog
SetConsole2Text
SetConsoleText
SetGold
SetLowConsoleText
SetStrength
ShowInterface
StartMagicSchool
Stats
Stats.AutoClear
Stats.AutoClearMax
Stats.Clear
Stats.Register
Stats.ShowMax
Stats.ShowMs
Stats.Unregister
Stats.mem
TestCmd
TestCreate
ThisIsGreatGame
TwoWorldsCheats
UnloadLevelMargin
UnloadNeighbourDistantLandMargin
asyncload.MaxQueuedDataSize
checkdiskfreespace
clearSoundObjects
cpu_FixBadRTC
cpu_UseOneProcessor
cpu_UsePerformanceCounter
cpu_UseRDTSC
cpu_UseTickCount
display.FPS
display.PrintXY
display.Printf
display.clear
display.console
display.show
ec.AddMapSign
ec.AddObjectToContainer
ec.AddObjectToDeadBody
ec.AddObjectToUnitContainer
ec.AddObjectsFromParamsToDeadBody
ec.CommandMakeCustomWork
ec.CreateSoundObject
ec.GetCreateString
ec.PlayVideoCutscene
ec.RemoveMapSign
ec.RemoveMapSign2
ec.SetDayLength
ec.SetEndOfTheWorldMargin
ec.SetEngineFarPlanePercent
ec.SetGateLockForUnits
ec.SetGateUnlockParamsForUnits
ec.SetHeadAngle
ec.SetHeadCustomIdleAnim
ec.SetNPCNameNum
ec.SetUnitMapSignNum
ec.Trace2File
ec.Trace2OutputDebug
ec.Trace2Screen
game.ragdoll.TestDeath
gamerate
graph.DrawNotVisiblePassive
graph.morphtime
heal
healH
hero.ctrl.body.PADRotationMin
hero.ctrl.body.RotationFuncSpeed
hero.ctrl.body.RotationMax
hero.ctrl.body.RotationMin
hero.ctrl.body.RotationSpeed
hero.ctrl.body.RotationSpeedFight
hero.ctrl.body.RotationSwimSpeed
hero.ctrl.body.TurningBackMinAngle
hero.ctrl.body.TurningBackSpeed
hero.ctrl.head.AlphaMax
hero.ctrl.head.AlphaRotationSpeed
hero.ctrl.head.BetaMax
hero.ctrl.head.BetaRotationSpeed
hitHP
hitMana
hitPoison
interface.AttackMagicAngleToObject
interface.AttackShootAngleToObject
interface.AttackTurnToCamera
interface.AttackTurnToCameraXInput
interface.Camera.BetaFighting
interface.Camera.BetaMoving
interface.Camera.CameraZOffsetMax
interface.Camera.CameraZOffsetMin
interface.Camera.CollBackTime
interface.Camera.CollDeadZoneRange
interface.Camera.CollZOffset
interface.Camera.Damper
interface.Camera.DamperEnabled
interface.Camera.HeroTrackingSpeed
interface.Camera.compensator
interface.Camera.fCameraBetaSpeed
interface.Camera.fCameraDamping
interface.DrawSafeFrame
interface.EditMoveItems
interface.EnableSafeFrame
interface.ForceMoveStepForward
interface.FullScreenConsoleWidth
interface.GapBetweenWaveDialogsTicks
interface.OtherCommandAngleToObject
interface.OutputLines
interface.ReverseMouse
interface.ShootTurnToCamera
interface.ShowUserChatTooltipsDistA
interface.ShowUserChatTooltipsTimeMs
interface.TargetObjectBorderMargin
interface.TextOnlyDialogTicksPerChar
interface.TooltipObjectAngleToObject
interface.TraceDialog
interface.UseWheel
interface.WheelNextUsableCommandDir
interface.XInputDeadZoneThumbLeft
interface.XInputDeadZoneThumbRight
interface.XInputDeadZoneTrigger
interface.XInputEnable
interface.hardwarecursor
interface.vibHitFreq
interface.vibHitMotor
interface.vibHitTime
interface.vibHurtFreq
interface.vibHurtMotor
interface.vibHurtTime
jump
jump2
jumpU
jumpU2
kill
killh
move
move2
moveImm
net.InStreamBufferSize
net.OutStreamBufferSize
net.PrintBalance
net.SetBalanceTurnLength
net.SetDefTurnLength
net.SetIOFrequency
net.SetMaxClientsDiff
net.SetMaxSetLowTurnLengthUp
net.SetMaxTurnLength
net.SetMinIOFrequency
net.SetMinMaxClientDifference
net.SetMinTurnLength
net.SetTurnLength
net.UrgentThreadSleepMs
net.dp8sim
net.executeloadpackets
net.printcnt
net.tracenetstate
net.tracetransfer
netcheck
netcheck1
netcheck2
netcheck3
netcheck4
network.ENInvitationTicks
network.MinUpdateHeroPosDist
network.ShowENInvitation
particles.EnableDrawCount
particles.ForceParticlesDrawSet
particles.SetMaxParticlesOnScene
particles.SetMaxParticlesOnSceneHigh
particles.SetMaxParticlesOnSceneLow
particles.draw
particles.drawFace
particles.drawLaser
particles.drawLight
particles.drawMappedFace
particles.drawMesh
particles.drawTrail
particles.globalAmbientMul
particles.globalSunColorMul
particles.step
physX.CollQuery.Interpolator
physX.CollQuery.Radius
physX.CollQuery.Sampling
physX.CollQuery.ZOffset
physX.ConnectDebugger
physX.Door.Close
physX.Door.Open
physX.Door.RemoveAll
physX.ShowStats
physX.UsingPhysX
physX.char.AFS
physX.char.ArcadeMode
physX.char.BuoyancyMul
physX.char.Compensator
physX.char.Create
physX.char.FallingMinTicks
physX.char.FightingCollision
physX.char.Height
physX.char.Interpolation
physX.char.JumpBackSpeed
physX.char.JumpHeight
physX.char.JumpInPlaceLen
physX.char.JumpMinTime
physX.char.JumpOffset
physX.char.JumpOffsetingTicks
physX.char.LongJumpOffset
physX.char.MoveInDir
physX.char.MoveInDirWithoutSpeed
physX.char.PathRunning
physX.char.PauseAfterFall
physX.char.PauseAfterFalling
physX.char.PauseAfterJump
physX.char.Radius
physX.char.RayDist
physX.char.RayLen
physX.char.Remove
physX.char.RemoveAll
physX.char.RemoveAllWithout
physX.char.Reset
physX.char.RunSmooth
physX.char.SetPos
physX.char.SlidingJump
physX.char.SlidingJumpLimit
physX.char.SlidingLimit
physX.char.SlidingMinDif
physX.char.SlidingMul
physX.char.SlopeRange
physX.char.SneakSpeed
physX.char.Speed
physX.char.SpeedMul
physX.char.StartDelayMin
physX.char.StepOffset
physX.char.StoppingSpeed
physX.char.SwimSpeedMax
physX.char.SwimSpeedMin
physX.char.TerrainInfluence
physX.char.WWSpeed
physX.char.WWSpeedMax
physX.char.YOffset
physX.g
physX.pause
physX.terrain.Clear
physX.terrain.FreeAll
physX.terrain.FreeFrag
physX.terrain.FreeGround
physX.terrain.FreeRemotest
physX.terrain.FreeUnderground
physX.terrain.LoadFrag
physX.terrain.SetSlide
physX.timestepmul
physX.water.CSwimDip
physX.water.SneakDip
physX.water.SwimDip
physX.water.WIWDip
physX.water.WindDirMul
physX.water.WindZOffset
physX.water.density
physX.water.depth
physX.water.slippery
physx.CookPhysX.HW
settings.DefAntialiasingMode_0
settings.DefAntialiasingMode_1
settings.DefAntialiasingMode_2
settings.DumpShortcuts
settings.SetOption
settings.ShowInfoToolTips
sound.ChatDialogWaveMaxDist
sound.ChatDialogWaveMinDist
sound.EAXEnvironmentOpenSpace
sound.EAXEnvironmentUnderground
sound.MoveListenerToCenterMul
sound.RainInsideHouseVolumeMul
sound.RainSoundDx
sound.RainSoundDy
sound.RainSoundDz
sound.SoundsInsideHouseVolumeMul
sound.SoundsOutsideHouseVolumeMul
sound.TalkDialogWaveMaxDist
sound.TalkDialogWaveMinDist
sound.WindInsideHouseVolumeMul
sound.WindRainVolumeDecrease
sound.WindRainVolumeIncrease
sound.WindSoundDx
sound.WindSoundDy
sound.WindSoundDz
sound.capture.BitsPerSample
sound.capture.Channels
sound.capture.SampleRate
sound.capture.Start
sound.capture.Stop
sound.capture.TryCreateVCInput
sound.capture.enable
sound.play
startRoll
tracenet1
tracenet1start
tracenet2
tracenet2start
tracenet3
tracenet3start
tracenet4
tracenet4start
tracenet5
tracenet5start
tracenet6
tracenet6start
tracenet7
tracenet7start
tracenet8
tracenet8start
tracenetEx1
tracenetEx2
tracenetEx3
tracenetRand1
tracenetRand10
tracenetRand11
tracenetRand2
tracenetRand3
tracenetRand4
tracenetRand5
tracenetRand6
tracenetRand7
tracenetRand8
tracenetRand9
tracenetcaptureinput
tracenetpacket
tracenetrandstart
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EDIT: Seems that I might have posted these after all, guess it helps people find them easily but there's not that many pages to check so it's probably somewhat redundant to have them listed several times and there's a huge amount of them.
(Thankfully the spoiler tag minimises the post.)
Last edited by JBeckman on Sun, 20th May 2007 16:27; edited 1 time in total
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Posted: Sun, 20th May 2007 16:24 Post subject: |
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ya you did, or someone else did 
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Posted: Sun, 20th May 2007 16:46 Post subject: |
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Completely turning off AA goes quite a long way to improve performance, patched it to 1.3 too.
Dammit, I so need a new rig, waiting for the new AMD line to hit the market though...
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sun, 20th May 2007 16:52 Post subject: |
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Also check if you used the normal exe or the ATI exe during the patch installation since the one used for ATI cards is only needed for the 9xxx serie and the low-end X1050 card and will cause a performance hit on other cards that supports the functions that were changed to allow those cards to run the game without crashing.
(Some shader model 2.0b specific thing that causes a 20% performance hit if removed so that's why there's two options during the patch.)
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Posted: Sun, 20th May 2007 16:59 Post subject: |
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Naluh wrote: |
Dammit, I so need a new rig, waiting for the new AMD line to hit the market though... |
http://www.nfohump.com/forum/viewtopic.php?t=34494
Not till 2008 though and they way AMD is heading especially with the loss on ATI, it prob won't be as good as it should
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Posted: Sun, 20th May 2007 17:34 Post subject: |
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Naluh wrote: | SpykeZ wrote: | Naluh wrote: |
Dammit, I so need a new rig, waiting for the new AMD line to hit the market though... |
http://www.nfohump.com/forum/viewtopic.php?t=34494
Not till 2008 though and they way AMD is heading especially with the loss on ATI, it prob won't be as good as it should | 2008? last I heard was quarter 4 of 2007.
Game looks amusing, just wished I could experience it's full graphic beauty  |
Damn, you may be right, I swore it said somewhere that it was 2008.
The game really has A LOT of potential but theres some bugs that annoy the hell out of me that I stopped playing it for now till it gets patched more. Like my sound cutting out every 10 minutes of playing which I have to restarted the game.
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Posted: Sun, 20th May 2007 17:56 Post subject: |
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Naluh wrote: |
No, wait, I alt-tabbed to the desktop a few times during the game and after a while the graphics became all screwed up. |
Only thing 1.3 did was change the alchemy exploit or something like that and the infinite stacking on the weapons. Other than that I don't believe they did anything else
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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