Fallout 3
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hurley




Posts: 688

PostPosted: Fri, 15th Jun 2007 14:19    Post subject:
the system is real time with pause key option. basically an FPS. hardly any tactical depth.
its a total destruction of FO1 and FO2 gameplay.
It amazes me the amount of ppl that fails to see that...but wait, I even doubt they ever played fallout games. Rolling Eyes
The current vision of horror of relentless waves of comments coming from an FPS addicted generation of dumb players is truly depressive. Crying or Very sad
True Fans, that held the memory of the franchise alive during years, now assist to the methodic destruction of an all time classic rpg. Crying or Very sad
R.i.p Fallout.


Last edited by hurley on Fri, 15th Jun 2007 14:29; edited 1 time in total
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Kater Mikesch




Posts: 195

PostPosted: Fri, 15th Jun 2007 15:25    Post subject:
hurley wrote:
the system is real time with pause key option. basically an FPS. hardly any tactical depth.
its a total destruction of FO1 and FO2 gameplay.
It amazes me the amount of ppl that fails to see that...but wait, I even doubt they ever played fallout games. Rolling Eyes
The current vision of horror of relentless waves of comments coming from an FPS addicted generation of dumb players is truly depressive. Crying or Very sad
True Fans, that held the memory of the franchise alive during years, now assist to the methodic destruction of an all time classic rpg. Crying or Very sad
R.i.p Fallout.


You go play Fallout 1 and 2... and a nice round of Monkey Island 1 afterwards! Don't people ever realise that games HAVE to evolve in order to aquire new customers? Of course they could make the same game with new story and with a 3D Engine... and what would the gamers say? "Hey devs, you too lazy to make something new and shiny? Go to hell!" Just look at the reactions when SC2 was announced...

I'm a great fan of the Fallout games, but I sure want something new, and not a Fallout 2.5...
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 15th Jun 2007 16:23    Post subject:
Parallax_ wrote:
AnimalMother wrote:
Level cap is 20!? Blergh! Sad

Nothing wrong with a low level cap. Level 60 is overrated as we all know!


I guess if each level gives a real sense of progression, rather then just +2 to some stats it should be ok.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Kater Mikesch




Posts: 195

PostPosted: Fri, 15th Jun 2007 17:14    Post subject:
hurley wrote:
dont worry K-limero, that fake self pretended "great fan" of fallout can't deceive anyone. The guy obviously want to play an FPS with guns in postnuclear setting...---> stalker.
The idea of real time in fallout would be laughable if those jokes were not pushing for it so madly.


Oh yeah, I really am sorry I said that I'm a fan of the games, I didn't know that being one means to never want something other than the original gameplay.

I really liked Oblivion, the feeling as you walked through the world was great. It had its flaws, but I think it was a great game nonetheless. And I really am looking forward to discovering the Fallout world in first person. Oh, and btw, first person view doesn't automatically mean FPS... but i guess it's all the same to you. How comes you hate FP so much... feeling dizzy when looking at something not 2D on your screen?

Well, enough said, you don't understand that people can like the former Fallout games AND be looking forward to something new, so it obviously is a waste of time to discuss this matter any further...
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 15th Jun 2007 19:01    Post subject:
k-limero wrote:
Anthirs wrote:
wouldnt it be better to wait and SEE before you whine?


We are discussing within the info that they have provided so far. We both have the same info. He says its 'something new' and I say it doesn't.


Being able to pause a FPS like game and issue commands to your character and possibly to allies is new, I'd like to see what other games with that feature you can come up with.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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JBeckman
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Location: Sweden
PostPosted: Fri, 15th Jun 2007 19:19    Post subject:
As I see it you do attacks and similar in a real-time mode but as soon as you have enough AP's you can pause the game and use those AP's to attack or move or use skills wich gives a advantage over the slowed or even immobilised enemy.

Sounds OK to me though it's quite different from the previous titles but I'll wait for more information before judging the game, I have also played and enjoyed all three Fallout PC titles that were previously released so the Fallout universe and style isn't exactly unknown to me.
(1, 2 and Tactics though that one is rather different compared to the others.)

Guess I'm not that hard-core for a more classic experience or perhaps I can just addapt easily to new systems assuming the game itself remains good and interests me.
(Van Buren was a very interesting tech demo though, would have been nice to see it completed.)

Other features also sounds fun but it's too early to form a good opinion.
(Screens, videos and such would help aside from the hype Bethsoft is building with various features and promises but the best information would be from reviews from various fans shortly after the game is released though there will probably be alot more magasine previews and probably even a earlier exclusive review before that happens.)

EDIT: Assuming there's a editor and seeing that there will be a 3rd person view available someone could just swap those systems for turn based by default and realtime using AP's or something like that. Very Happy
(Assuming that would even be possible to edit but it'll probably be attempted if a editor is released.)
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k-limero




Posts: 116
Location: Alhambra
PostPosted: Fri, 15th Jun 2007 19:33    Post subject:
AnimalMother wrote:
k-limero wrote:
Anthirs wrote:
wouldnt it be better to wait and SEE before you whine?


We are discussing within the info that they have provided so far. We both have the same info. He says its 'something new' and I say it doesn't.


Being able to pause a FPS like game and issue commands to your character and possibly to allies is new, I'd like to see what other games with that feature you can come up with.


Quote:
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.


To me that pause thing and action points are no more than an excuse to make it look something like 'turn based' and keep people happy.

You can still fight without 'action points'? come on guys. what's the different then?

Even they call it with a 'cool' name like if they were going to revolutionize the game industry as we all know it now!

EDIT: 'action points that charge back up'... doesn't anyone remind it of MANA?


A homemade short-film (It's a dramatical experimental videoclip-style short, has nothing to do with games!):

http://video.google.es/videoplay?docid=-5893832503265569817


I'm a Turn Based System fanboy..... And proud of it.
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Ispep
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PostPosted: Fri, 15th Jun 2007 23:30    Post subject:
It sounds like none of us really know to what extent it's going to function. Lets wait and see. I agree with AM (defending the merit of the feature - whatever that may be at this point), except I do remember seeing a video of a game on the Wii which let you chain shots before executing them (sounds fairly similar in some respect). Never played it though I must add.

And as it has also been said previously; the modding capabilities of the engine might allow this to be exploited for a more hardcore Fallout experience.

Still, at the end of the day the turn based combat wasn't what made Fallout the extraordinary game that it was. We still have to wait and see on the dialogue/plot front.


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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sat, 16th Jun 2007 03:24    Post subject:
scaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaans

http://www.nma-fallout.com/forum/viewtopic.php?t=36877


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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 16th Jun 2007 08:22    Post subject:
btw a few good things from those scans

NO LEVEL SCALING

PIPBOY 3000 looks great Very Happy Very Happy Very Happy Very Happy
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Ispep
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Posts: 4117

PostPosted: Sat, 16th Jun 2007 10:11    Post subject:
Images look very claustrophobic and barren... I don't see any dialogue options either. Pipboy 3000 does look cool though.


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wtf001




Posts: 5

PostPosted: Sat, 16th Jun 2007 10:58    Post subject:
The "Nuclear catapult" says everything. Sad
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Freudian




Posts: 364
Location: Din mamma!
PostPosted: Sat, 16th Jun 2007 11:00    Post subject:
"Allowing for gory close range slow motion kills"

Now this doesn't sound promising at all IMO... Chances are it will make the FPS combat WAY too easy... Which of course will please the console users.
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Sat, 16th Jun 2007 11:28    Post subject:
Ispep wrote:

And as it has also been said previously; the modding capabilities of the engine might allow this to be exploited for a more hardcore Fallout experience.

Still, at the end of the day the turn based combat wasn't what made Fallout the extraordinary game that it was. We still have to wait and see on the dialogue/plot front.


You gota be fucking kidding me? Fallout was great game because it had all elements going for it. One of this elements was TURN BASED combat. -_- You dont know shit do you? Its like saying ohh Doom 1 would be the same game and had same impact if it was in 3d person view and was played on chess bord. Or Fallout 2 would be same game if it was in FP. -_- No dude they wouldnt be the same games and they would be crap like Fallout 3 will be. Isometric view gives you completly diffrent felling of youre surrounding and things what you can and cant do.Same goes for turn based combat. In turn based its all about tactics which you cant emulate in FP view with pause mode. I am not living in past but some genres cant be done without classic view. Who in their right mind would play RTS in FP mode? Or Fps where you need to pause every time you see enemy? Some things cant be changed because they work only when specificly and proper elements are introduced.
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Freudian




Posts: 364
Location: Din mamma!
PostPosted: Sat, 16th Jun 2007 11:40    Post subject:
Nah, I agree with Ispep. The turn based combat was only a small part of the overall good of the game.

If Bethesda does it right, which I doubt, the FPS of the new game might just be as fun or even more fun.
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Ispep
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Posts: 4117

PostPosted: Sat, 16th Jun 2007 11:44    Post subject:
Fallout was all about the dialogue, plot and the freedom of choice (not just GOOD and "so BAD you won't ever pick it, and if you did you'd regret it"). Those two elements are not exclusive to turn based combat or an 'isometric perspective'. Sure the turn based combat was a big part of Fallout, and it had its merits - but it's not the reason I go back and play them over (in fact ask anyone who does play them more than once and you'll be hard pressed to find a majority who aren't annoyed by the combat).

I'm not saying Fallout 3 will be any good but it doesn't HAVE to be in isometric perspective with turn based combat to live up to the standards set by Fallout. It would just be far, far easier if it was (which wouldn't happen in this console dominated climate - Bethesda laid down some serious money for the rights it seems).

Quote:
Who in their right mind would play RTS in FP mode?

Aside from Battlezone sequels there was actually a spate of these games in the nineties which were great fun.


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Tutukun




Posts: 496

PostPosted: Sat, 16th Jun 2007 11:50    Post subject:
anyone says TB isn't a big part of Fallout should read this: http://www.nma-fallout.com/article.php?id=35764


Sig too big.
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Ispep
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Posts: 4117

PostPosted: Sat, 16th Jun 2007 12:05    Post subject:
It's a big part of the Fallout design, sure. It's not a big part of the Fallout experience. Remove the dialogue, the plot and the freedom (and replace it with Oblivion's equivalences) and you'll probably see it the same way.


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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Sat, 16th Jun 2007 12:09    Post subject:
Omg Ispep and Freudian. You actually believe that turn based combat wasnt important? Do you understand what tactics means and do you understand that you cant give that kind of tactic options in FP mode? You need to be fullly aware of youre surroundings to pull it off. Why do you think Americans relay on satellites in the sky to give them all the info they need before they attack somone? It couldnt be because somone looking around him doesnt have any tactical merit whatsoever? Why did Brothers in Arms use overview for you to do tactics? Because devs knew that without it game would be crap and yet another ww2 shooter.Every part of game makes that game win or loose. Fallout had TBC, Isometric view,Freedom of decision,Great dialogues. If you take one component out its not the same game.Look only Oblivion. They took out LVL system and game ended up being crap.Like i sad idc about F3 because i know it will suck but no one can tell me that some game would be the same if something was removed from it and made completely different because that simply isnt true.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Sat, 16th Jun 2007 12:14    Post subject:
Nakitu wrote:
Omg Ispep and Freudian. You actually believe that turn based combat wasnt important? Do you understand what tactics means and do you understand that you cant give that kind of tactic options in FP mode? You need to be fullly aware of youre surroundings to pull it off.

Who cares about the past? You are fully aware of your surroundings in an FPS, as you can turn 180 degrees in a matter of milliseconds.

Quote:
Fallout had TBC, Isometric view,Freedom of decision,Great dialogues. If you take one component out its not the same game.

Time to embrace the future. It's NOT going to be Fallou2 you're playing here, it will be Fallout3. If it was the same goddamn thing as Fallou2, it would be POINTLESS.

I say bring it on, it's bound to rock for sure. Doesn't matter if there is TBC in it or not. And let's face it, TBC would NEVER work in an FPS.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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proekaan
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Posts: 3650
Location: Finland
PostPosted: Sat, 16th Jun 2007 12:14    Post subject:
I'm seriously considering donating money to the afterfall project.Very Happy

I'll laugh out loud if the dialogue system is like in oblivion/morrowind...that sucked so bad. It felt like you were some illiterate f*ck.


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Ispep
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Posts: 4117

PostPosted: Sat, 16th Jun 2007 12:59    Post subject:
Naikitu; yes I believe the turn based combat wasn't important to the experience of the game. There was precious little tactical/strategic value either. Enemies moved towards you to get in range to shoot, you shot back. I like the idea of a Silent Storm version of turn based combat but I'm more interested in the greater elements of fallout; dialogue, plot and freedom.

A FPS shooter with lame AI NPC's would be no less tactical than Fallout 1 and 2, and if this VAT's system works then it may even be comparable.

Quote:
I'll laugh out loud if the dialogue system is like in oblivion/morrowind...that sucked so bad. It felt like you were some illiterate f*ck.

That one screenshot in the scans scares me... but who knows. I live in hope Sad


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k-limero




Posts: 116
Location: Alhambra
PostPosted: Sat, 16th Jun 2007 15:06    Post subject:
I have to agree in some degree with Freudian and Ispep. Dont flame me, I LOVE TBC, but it's true that combat alone didn't make what FO was (although it's a big part of it)
Pick, for example, FO Tactics (a game without any storyline, only TBC) and Planet scape:torment (one of the best rpg games out there, with RTC) which is best? PS:T for sure.

I can live with it if they take TBC off and turn it out in a FPS game (ok ok, games have to evolve and all that shit) but keep the dialogue, atmosphere, freedom of choice, variety of quest, sense of humor, trade system, gore and all the rest of intemporary things in the game

I'm sure (by now) that TBC isn't the only thing that they are going to rip of FO. But If I have to eat my own words (And I really hope to have to do it) I'll do it with a smile


A homemade short-film (It's a dramatical experimental videoclip-style short, has nothing to do with games!):

http://video.google.es/videoplay?docid=-5893832503265569817


I'm a Turn Based System fanboy..... And proud of it.
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sat, 16th Jun 2007 21:19    Post subject:
FO Tactics had a real time option (with AP tho)


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alas.away




Posts: 134

PostPosted: Sun, 17th Jun 2007 01:05    Post subject:
http://www.nma-fallout.com/article.php?id=36877

well, it's a FPS. but it's genius. Two thing I got right. A in game radio, and a turn based FPS. Now who did i have that conversation with? i could find and quote it, but wont. I cant believe i guessed it.

couldn't resist :

Posted: 01 May 2007 20:13 Post subject:

so how about a first person turn based fallout 3?


anyway, the games gonna be good.
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sun, 17th Jun 2007 02:48    Post subject:
Alot of ppl seem to not know it will also be in third person:

"- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad."


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Wahad




Posts: 406
Location: Lebanon
PostPosted: Sun, 17th Jun 2007 03:57    Post subject:
no, it will be in first person with ability to change to third


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Tdoggg1




Posts: 32

PostPosted: Sun, 17th Jun 2007 04:02    Post subject:
man the game is well over a year away and people already bashing the hell out of it game could be good have no idea with the little bit they told and showed us sheesh.
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hurley




Posts: 688

PostPosted: Sun, 17th Jun 2007 06:06    Post subject:
Anyone that say Turn based system wasn't important in fallout experience is seriously out of brains. it gaves the game its tactical depth, it gave the game its pace. and yes it gaves A LOT OF FUN. heck i spent countless days on that san francisco ring, honing my kick skills to 1-hit kill the oppenent in the eyes. true fans know that.
suddenly now most of so called fans want to jump on the FPS bandwagon, on the VATS rotten system.. or should I say on the G.O.A.T system, because thats what Bethesda is planning with fallout lovers. have fun guys you missed what fallout truely was, and youre going to taste what oblivion with guns mean
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Tdoggg1




Posts: 32

PostPosted: Sun, 17th Jun 2007 07:39    Post subject:
If i was the dev i would release no info about the game until the day it was released to keep from having to deal with all the winers who think they know more about developing games. Sure fallout was a great game for its time but if it was released now just like it was you all would be whining about that .
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