Enemy Territory: Quake wars(DOOM3 ENGINE!!!)
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tristantj




Posts: 43

PostPosted: Mon, 18th Jun 2007 15:05    Post subject:
When are we getting these ''license codes''?

Edit: becuase nobody can play now.


Last edited by tristantj on Mon, 18th Jun 2007 15:09; edited 1 time in total
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Mon, 18th Jun 2007 15:06    Post subject:
tristantj wrote:
because can't play now Sad.

Who gives shit?
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michu64




Posts: 455

PostPosted: Mon, 18th Jun 2007 15:22    Post subject:
you lolx ;d
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Samiel




Posts: 73

PostPosted: Mon, 18th Jun 2007 15:47    Post subject:
Vodka-Redbull wrote:
tristantj wrote:
because can't play now Sad.

Who gives shit?


You obviously do as you took the time to comment....
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Mon, 18th Jun 2007 15:55    Post subject:
u can also press Ctrl Alt ยง for the console just like in doom3.
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AssA




Posts: 910

PostPosted: Mon, 18th Jun 2007 16:19    Post subject:
~.~
found the problem...
"Compress to DXT3 instead of DXT1" was selected (in rivatuner)...


|IcedFreon| wrote:
lol you're done wih the game? already ??????? jesus. ppl havent even finished downloading it yet

source
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Mon, 18th Jun 2007 16:54    Post subject:
AssA wrote:
~.~
found the problem...
"Compress to DXT3 instead of DXT1" was selected (in rivatuner)...


but "map" command is not there, anyone know how to load the Sewer map ?
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dante3




Posts: 45

PostPosted: Mon, 18th Jun 2007 16:57    Post subject:

Very Happy


P5W DH Deluxe,C2D E6600@3GHZ,2GB CORSAIR 800MHZ,HIS X1900GT
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FISKER_Q




Posts: 1040

PostPosted: Mon, 18th Jun 2007 18:00    Post subject:
dante3 wrote:

Very Happy


You took the overhead map from the documentation, your point being?
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 18:33    Post subject:
Am I a leet hacksaw?

They took the cvarlist command out of the beta, so you can't dump all the commands to check. You can however type for example: net_ and press tab and it will show you commands that begin with net_ You can do this for a lot of them, like r_ or s_

This is what I tried for starting a server (in the game shortcut): +set com_allowConsole "1" +set net_serverDedicated "1"

It actually worked, well the console window shows and it says server is running. This makes a localhost server I believe. So you should be able to launch the game on a different machine and do: connect localhost

I tried doing this on the same machine but the game failed to load. You might have luck launching the game on a seperate machine.

Try looking through the net_ commands, I think there is a way to modify the server ip too, so it doesn't have to be localhost:defaultport

I believe there is also a way to load a map with si_loadmap but unless you know the name of the map bsp you will be out of luck. This si_ command should be done with the shortcut, otherwise it shows up as "read only" in the game console (net_serverDedicated also shows up as "read only" in the console. It will only work in the game shortcut).
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Freakness
Banned



Posts: 3583

PostPosted: Mon, 18th Jun 2007 18:47    Post subject:
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FISKER_Q




Posts: 1040

PostPosted: Mon, 18th Jun 2007 18:55    Post subject:
dzjepp wrote:
Am I a leet hacksaw?

They took the cvarlist command out of the beta, so you can't dump all the commands to check. You can however type for example: net_ and press tab and it will show you commands that begin with net_ You can do this for a lot of them, like r_ or s_

This is what I tried for starting a server (in the game shortcut): +set com_allowConsole "1" +set net_serverDedicated "1"

It actually worked, well the console window shows and it says server is running. This makes a localhost server I believe. So you should be able to launch the game on a different machine and do: connect localhost

I tried doing this on the same machine but the game failed to load. You might have luck launching the game on a seperate machine.

Try looking through the net_ commands, I think there is a way to modify the server ip too, so it doesn't have to be localhost:defaultport

I believe there is also a way to load a map with si_loadmap but unless you know the name of the map bsp you will be out of luck. This si_ command should be done with the shortcut, otherwise it shows up as "read only" in the game console (net_serverDedicated also shows up as "read only" in the console. It will only work in the game shortcut).


It is possible that the Game is locking up files or something to that effect, simply copying the dir and making another client might do the trick.

Edit: Scratch that, the problem is that it's using a data directory in the documents folder, and it won't let you overwrite the already extracted files because they're already in use.

Edit 2: Running the server as another user the running the client as the current user solves the problem, however it hangs at "Sending challenge".
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:08    Post subject:
You can either try

connect localhost

connect wanip

connect lanip
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:10    Post subject:
There is a good chance none of this will work at all however since you can only make an offline profile. (Until you get the beta key and create the online profile that is).
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FISKER_Q




Posts: 1040

PostPosted: Mon, 18th Jun 2007 19:13    Post subject:
Tried everything, the problem is that even though you start up the "dedicated server" the dedicated server is apparently not able to start and is therefor never running. Using anything to trigger the starting of a server just crashes the server, which probably indicates that the functions required to start the server have been stripped from the client.

So there goes that idea Sad
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Mon, 18th Jun 2007 19:14    Post subject:
Imo if there is any chance to make server you need legit key. You shouldnt waste time on it now. if you get key from FP then try it again.
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:22    Post subject:
FISKER_Q wrote:
Tried everything, the problem is that even though you start up the "dedicated server" the dedicated server is apparently not able to start and is therefor never running. Using anything to trigger the starting of a server just crashes the server, which probably indicates that the functions required to start the server have been stripped from the client.

So there goes that idea Sad


Well I guess so. You notice on the server window it says "Dedicated server is not authenticated" I would think this is only a requirement for getting the server on the online master list, not for lan. But probably not. They haven't turned on the auth servers for the beta test maybe
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Posts: 3074
Location: San Diego, CA
PostPosted: Mon, 18th Jun 2007 19:26    Post subject:
u people are so impatient, just wait for retail Rolling Eyes
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Mon, 18th Jun 2007 19:26    Post subject:
well there is a way to block the master server naturally and according to the previous ID related games (Q4, D3) it was possible to let the game start and authenticate with a blockage in the X:\WINDOWS\system32\drivers\etc\hosts, still we dont know the adress of that particular master server...

EDIT: Also I investigated the post-console report and found traces of an activated "restricted mode"


"Why don't you zip it, Zipfero?" - fraich3


Last edited by Mutantius on Mon, 18th Jun 2007 19:30; edited 1 time in total
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 18th Jun 2007 19:27    Post subject:
Just trace your outgoing connections and see? Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:30    Post subject:
There is a quake 4 server setup guide here: http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=60

Some commands are probably different in quake wars now.

But it won't hurt to try!

EDIT: Windooze setup should be very similar


Last edited by dzjepp on Mon, 18th Jun 2007 19:33; edited 1 time in total
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lollercake
Banned



Posts: 268

PostPosted: Mon, 18th Jun 2007 19:33    Post subject:
FISKER_Q wrote:
dzjepp wrote:
Am I a leet hacksaw?

They took the cvarlist command out of the beta, so you can't dump all the commands to check. You can however type for example: net_ and press tab and it will show you commands that begin with net_ You can do this for a lot of them, like r_ or s_

This is what I tried for starting a server (in the game shortcut): +set com_allowConsole "1" +set net_serverDedicated "1"

It actually worked, well the console window shows and it says server is running. This makes a localhost server I believe. So you should be able to launch the game on a different machine and do: connect localhost

I tried doing this on the same machine but the game failed to load. You might have luck launching the game on a seperate machine.

Try looking through the net_ commands, I think there is a way to modify the server ip too, so it doesn't have to be localhost:defaultport

I believe there is also a way to load a map with si_loadmap but unless you know the name of the map bsp you will be out of luck. This si_ command should be done with the shortcut, otherwise it shows up as "read only" in the game console (net_serverDedicated also shows up as "read only" in the console. It will only work in the game shortcut).


It is possible that the Game is locking up files or something to that effect, simply copying the dir and making another client might do the trick.

Edit: Scratch that, the problem is that it's using a data directory in the documents folder, and it won't let you overwrite the already extracted files because they're already in use.

Edit 2: Running the server as another user the running the client as the current user solves the problem, however it hangs at "Sending challenge".

loadmap commands are removed Sad
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Mon, 18th Jun 2007 19:33    Post subject:
MasterJuba wrote:
u people are so impatient, just wait for retail Rolling Eyes



Retail is 3 months away. Rolling Eyes
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lollercake
Banned



Posts: 268

PostPosted: Mon, 18th Jun 2007 19:34    Post subject:
Mutantius wrote:
well there is a way to block the master server naturally and according to the previous ID related games (Q4, D3) it was possible to let the game start and authenticate with a blockage in the X:\WINDOWS\system32\drivers\etc\hosts, still we dont know the adress of that particular master server...

EDIT: Also I investigated the post-console report and found traces of an activated "restricted mode"


etqw-pub-180.lsg.mmp3.demonware.net
etqw-pub-180.auth.mmp3.demonware.net
tqw-180-dev.lsg.mmp3.demonware.net
etqw-180-dev.auth.mmp3.demonware.net


Last edited by lollercake on Mon, 18th Jun 2007 19:40; edited 1 time in total
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:37    Post subject:
Maybe you need net_ip and net_port in the shortcut too. Default port is 27733
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dzjepp




Posts: 42

PostPosted: Mon, 18th Jun 2007 19:40    Post subject:
lollercake wrote:
FISKER_Q wrote:
dzjepp wrote:
Am I a leet hacksaw?

They took the cvarlist command out of the beta, so you can't dump all the commands to check. You can however type for example: net_ and press tab and it will show you commands that begin with net_ You can do this for a lot of them, like r_ or s_

This is what I tried for starting a server (in the game shortcut): +set com_allowConsole "1" +set net_serverDedicated "1"

It actually worked, well the console window shows and it says server is running. This makes a localhost server I believe. So you should be able to launch the game on a different machine and do: connect localhost

I tried doing this on the same machine but the game failed to load. You might have luck launching the game on a seperate machine.

Try looking through the net_ commands, I think there is a way to modify the server ip too, so it doesn't have to be localhost:defaultport

I believe there is also a way to load a map with si_loadmap but unless you know the name of the map bsp you will be out of luck. This si_ command should be done with the shortcut, otherwise it shows up as "read only" in the game console (net_serverDedicated also shows up as "read only" in the console. It will only work in the game shortcut).


It is possible that the Game is locking up files or something to that effect, simply copying the dir and making another client might do the trick.

Edit: Scratch that, the problem is that it's using a data directory in the documents folder, and it won't let you overwrite the already extracted files because they're already in use.

Edit 2: Running the server as another user the running the client as the current user solves the problem, however it hangs at "Sending challenge".

loadmap commands are removed Sad


si_map is the command for loading a map on the server. Needs to be in shortcut (but we don't know the full name of the sewer map anyway).
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Mon, 18th Jun 2007 19:44    Post subject:
sewer.bsp? Razz


"Why don't you zip it, Zipfero?" - fraich3
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nimmer




Posts: 65
Location: Hollandia
PostPosted: Mon, 18th Jun 2007 19:47    Post subject:
Mutantius wrote:
sewer.bsp? Razz


to obvious Razz
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lollercake
Banned



Posts: 268

PostPosted: Mon, 18th Jun 2007 19:49    Post subject:
mapname = just Sewer
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Mon, 18th Jun 2007 19:52    Post subject:
lollercake wrote:
Mutantius wrote:
well there is a way to block the master server naturally and according to the previous ID related games (Q4, D3) it was possible to let the game start and authenticate with a blockage in the X:\WINDOWS\system32\drivers\etc\hosts, still we dont know the adress of that particular master server...

EDIT: Also I investigated the post-console report and found traces of an activated "restricted mode"


etqw-pub-180.lsg.mmp3.demonware.net
etqw-pub-180.auth.mmp3.demonware.net
tqw-180-dev.lsg.mmp3.demonware.net
etqw-180-dev.auth.mmp3.demonware.net


It blocked them succesfully think we have a small chance once again Razz


"Why don't you zip it, Zipfero?" - fraich3
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