Bioshock
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sun, 2nd Sep 2007 10:41    Post subject:
chiv wrote:
2k bought the damage. what they do with it and the ultimate result is down to them. but i guess we'll see... gears of war, stranglehold, and some other important games are coming up using u3 engine... we'll see how well and if those games handle anti-aliasing before we assign blame i guess.

but seriously... how good can an engine be if it cant handle anti-aliasing... something weve had since before we discovered fire for crying out loud....


I think more of it this way: I't dont need AA, it looks good eny way.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 2nd Sep 2007 11:00    Post subject:
well yeah sure for people who arent fussy and/or have lower end pc's and arent used to turning things up to the max, its probably not a big thing not having aa. but aa makes good looking games look amazing, and id have amazing over 'good' any day. this is supposed to be one of those more technically advanced games, and as such should be able to support the most basic of all features, thast all im saying.

no, games dont 'NEED" aa in order to look acceptable, but it becomes a necessity when making games look the best they can possibly be, and as such its a feature that should be here in this game. If you disagree, thats fine, but i think AA is as important as any other feature when it comes to graphical quality.


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BrokenCrow




Posts: 523

PostPosted: Sun, 2nd Sep 2007 12:37    Post subject:
chiv wrote:
2k bought the damage. what they do with it and the ultimate result is down to them. but i guess we'll see... gears of war, stranglehold, and some other important games are coming up using u3 engine... we'll see how well and if those games handle anti-aliasing before we assign blame i guess.

but seriously... how good can an engine be if it cant handle anti-aliasing... something weve had since before we discovered fire for crying out loud....


Its not that it can't handle AA. Current AA alogrithms cause problems as UT3E is an advanced engine. When DX10.1 surfaces, 4xMSAA (with no performance hit) will be standard (You will have to have a DX10.1 compatible card and they will only be released in November).
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Sun, 2nd Sep 2007 13:03    Post subject:
Extra! Extra! Big Daddy find Big Momma in Rapture bar!

http://lnx.musicaroma.com/files/gossip3.gif
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Cohen




Posts: 7155
Location: Rapture
PostPosted: Sun, 2nd Sep 2007 13:16    Post subject:
WOW that is the most disgusting thing ive seen on the net since tubgirl

*puke*

Thank god for firefox image blocker
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DV2




Posts: 5234

PostPosted: Sun, 2nd Sep 2007 13:24    Post subject:
watergem wrote:
WOW that is the most disgusting thing ive seen on the net since tubgirl

*puke*

Thank god for firefox image blocker


Is there a way to only block one image and not a whole entire site's images?
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membre999




Posts: 394

PostPosted: Sun, 2nd Sep 2007 13:32    Post subject:
np with e.g. adblock plus. right click on image -> Block Image, OK and you're done
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Banelord




Posts: 330

PostPosted: Sun, 2nd Sep 2007 13:32    Post subject:
chiv wrote:
well yeah sure for people who arent fussy and/or have lower end pc's and arent used to turning things up to the max, its probably not a big thing not having aa. but aa makes good looking games look amazing, and id have amazing over 'good' any day. this is supposed to be one of those more technically advanced games, and as such should be able to support the most basic of all features, thast all im saying.

no, games dont 'NEED" aa in order to look acceptable, but it becomes a necessity when making games look the best they can possibly be, and as such its a feature that should be here in this game. If you disagree, thats fine, but i think AA is as important as any other feature when it comes to graphical quality.


no doubt... but if i had the choice between x8 AA or co-op, i think i would go with the latter. gameplay and features will always trump eye candy in my books. and if we are lucky, we will both get what we want patched in to the game at a later date.

Very Happy

i went ahead and bought BioShock anyways tonite. good stuff so far and yes, very reminiscent of System Shock 2 in my book. normally, i would avoid a 6 gig single player game, but this one is special... i have hopes for mods, and its one of those games that you will never get all the updates timely if you dont buy it.

only problem i had was stuttering audio on XP, but i installed OpenAL and it has cleared up.


“There's nothing an agnostic can't do if he doesn't know whether he believes in anything or not”
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stemot




Posts: 1886

PostPosted: Sun, 2nd Sep 2007 13:46    Post subject:
BrokenCrow wrote:
chiv wrote:
2k bought the damage. what they do with it and the ultimate result is down to them. but i guess we'll see... gears of war, stranglehold, and some other important games are coming up using u3 engine... we'll see how well and if those games handle anti-aliasing before we assign blame i guess.

but seriously... how good can an engine be if it cant handle anti-aliasing... something weve had since before we discovered fire for crying out loud....


Its not that it can't handle AA. Current AA alogrithms cause problems as UT3E is an advanced engine. When DX10.1 surfaces, 4xMSAA (with no performance hit) will be standard (You will have to have a DX10.1 compatible card and they will only be released in November).


Hasn`t Microsoft already stated that as long as you have a DirectX 10 card, 10.1 will run fine, it`s just an update like DX9c is.
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BrokenCrow




Posts: 523

PostPosted: Sun, 2nd Sep 2007 13:59    Post subject:
stemot wrote:
BrokenCrow wrote:
chiv wrote:
2k bought the damage. what they do with it and the ultimate result is down to them. but i guess we'll see... gears of war, stranglehold, and some other important games are coming up using u3 engine... we'll see how well and if those games handle anti-aliasing before we assign blame i guess.

but seriously... how good can an engine be if it cant handle anti-aliasing... something weve had since before we discovered fire for crying out loud....


Its not that it can't handle AA. Current AA alogrithms cause problems as UT3E is an advanced engine. When DX10.1 surfaces, 4xMSAA (with no performance hit) will be standard (You will have to have a DX10.1 compatible card and they will only be released in November).


Hasn`t Microsoft already stated that as long as you have a DirectX 10 card, 10.1 will run fine, it`s just an update like DX9c is.


Yep, you can still use your 88xx/29xx card but you wont get the full benefit of DX10.1 (i.e. The integrated AA that has no performance hit).

B
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fedaykin666




Posts: 29

PostPosted: Sun, 2nd Sep 2007 14:40    Post subject:
tihkal wrote:

Sounds like old drivers..

What card and what driver version?

The newest drivers: 162.18 , card is 7600gt. I don't think old drivers have anything to do with this.
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farne




Posts: 3732

PostPosted: Sun, 2nd Sep 2007 14:46    Post subject:
Working crack my ass, as I am about to go to the next level from "Welcome to Rapture" my game crashes, saying that something is wrong with the bioshock.exe file, anyone know what the problem is? I'm using the LOLCATS iso and the ScenePwned crack.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 2nd Sep 2007 14:56    Post subject:
Banelord wrote:
chiv wrote:
well yeah sure for people who arent fussy and/or have lower end pc's and arent used to turning things up to the max, its probably not a big thing not having aa. but aa makes good looking games look amazing, and id have amazing over 'good' any day. this is supposed to be one of those more technically advanced games, and as such should be able to support the most basic of all features, thast all im saying.

no, games dont 'NEED" aa in order to look acceptable, but it becomes a necessity when making games look the best they can possibly be, and as such its a feature that should be here in this game. If you disagree, thats fine, but i think AA is as important as any other feature when it comes to graphical quality.


no doubt... but if i had the choice between x8 AA or co-op, i think i would go with the latter. gameplay and features will always trump eye candy in my books. and if we are lucky, we will both get what we want patched in to the game at a later date.

Very Happy

i went ahead and bought BioShock anyways tonite. good stuff so far and yes, very reminiscent of System Shock 2 in my book. normally, i would avoid a 6 gig single player game, but this one is special... i have hopes for mods, and its one of those games that you will never get all the updates timely if you dont buy it.

only problem i had was stuttering audio on XP, but i installed OpenAL and it has cleared up.


yeah i was waiting for someone to bring up gameplay... lets face it... gameplay has nothing to do about having, or not having aa... ability to put it in, or lack of desire too... im not saying the gameplay sucked, nor am i saying the graphics get in the way of enjoying the gameplay, i look at graphics seperately, which i think is correct to do so.

i expect future patches will be equally tough bastards to crack as the current protection is, with one big difference... bioshock is a huge release, so many people tried working on it, and finally a working crack showed up.... 3 months down the track, an update comes out fixing the problems with this game, but if the protection is as tough as it was when it was released, not as many people will work on it, or work as hard on cracking it, so like it or not we will probably be stuck with the game in its current form.


and re: the engine having issues with 'current latest gen hardware not being able to work properly with the engine thats CURRENTLY in use for CURRENT games' stuff... yeah i dont buy it, and i concider it a fuckup on the engines part... i think its silly to say 'yeah, this engine wont work properly at the time of release... give it a year or 2 till some hardware shows up that will make it work correctly'... come on, thats bs... i dont expect the engine to be able to work flawlessly on hardware thats 2 or 3 years old, but i dont think its unreasonable to expect that an engine thats currently in use in games that have been and are about to be released, should work correctly on the latest hardware... i really am amazed im the only person on the planet that seems to think this... especially when its something as basic and widely used as freakin anti-aliasing!!




Last edited by chiv on Sun, 2nd Sep 2007 15:08; edited 1 time in total
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pontus




Posts: 568

PostPosted: Sun, 2nd Sep 2007 15:04    Post subject:
This game is absolutely fantastic, GOTY candidate and definitely one of the best shooters I've ever played.
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WalkerBoh




Posts: 522
Location: Rome, Italy
PostPosted: Sun, 2nd Sep 2007 15:56    Post subject:
BrokenCrow wrote:
When DX10.1 surfaces, 4xMSAA (with no performance hit) will be standard (You will have to have a DX10.1 compatible card and they will only be released in November).


And you trust microsoft words about dx10.1? They said about dx10 that we would have seen an improvemente of performance and graphic quality instead, the graphic is the same and the fps are the half.
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BrokenCrow




Posts: 523

PostPosted: Sun, 2nd Sep 2007 16:02    Post subject:
WalkerBoh wrote:
BrokenCrow wrote:
When DX10.1 surfaces, 4xMSAA (with no performance hit) will be standard (You will have to have a DX10.1 compatible card and they will only be released in November).


And you trust microsoft words about dx10.1? They said about dx10 that we would have seen an improvemente of performance and graphic quality instead, the graphic is the same and the fps are the half.


Errr, you're not doing something right then because there are clear graphic advantages in Bioshock under DX10 and Im losing about 3 - 5 FPS compared to XP which is nothing.

B
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davidcmc




Posts: 5

PostPosted: Sun, 2nd Sep 2007 16:04    Post subject:
can anybody answer me why LOLCATS release is not on the main page?
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 2nd Sep 2007 16:09    Post subject:
davidcmc wrote:
can anybody answer me why LOLCATS release is not on the main page?

who carez?
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davidcmc




Posts: 5

PostPosted: Sun, 2nd Sep 2007 16:25    Post subject:
LeoNatan wrote:
davidcmc wrote:
can anybody answer me why LOLCATS release is not on the main page?

who carez?


good answer Very Happy
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Areius




Posts: 14860

PostPosted: Sun, 2nd Sep 2007 16:41    Post subject:
davidcmc wrote:
LeoNatan wrote:
davidcmc wrote:
can anybody answer me why LOLCATS release is not on the main page?

who carez?


good answer Very Happy

useless answer Very Happy

Not to mention this one is also useless
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sun, 2nd Sep 2007 16:55    Post subject:
wizarD. wrote:
Working crack my ass, as I am about to go to the next level from "Welcome to Rapture" my game crashes, saying that something is wrong with the bioshock.exe file, anyone know what the problem is? I'm using the LOLCATS iso and the ScenePwned crack.


I installed lolcats release, then installed the included VC++ runtime library (vc_redist.exe) and then ran it... that's it. no crack needed ... perhaps that scenepwned crack fucked something up?


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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WalkerBoh




Posts: 522
Location: Rome, Italy
PostPosted: Sun, 2nd Sep 2007 17:02    Post subject:
BrokenCrow wrote:


Errr, you're not doing something right then because there are clear graphic advantages in Bioshock under DX10 and Im losing about 3 - 5 FPS compared to XP which is nothing.

B


The graphic in dx9 and dx10 is the same. On this forum were posted a lot of screenshots dx9 and dx10 in comparison and there was no difference.
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ChillyCat




Posts: 20

PostPosted: Sun, 2nd Sep 2007 17:03    Post subject:
nouseforaname wrote:

.. that's it. no crack needed ... perhaps that scenepwned crack fucked something up?


I dunno, who thought they had to add anything additional to the LOL rls....??

The thing's running just fine, as it is.
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sun, 2nd Sep 2007 17:10    Post subject:
ChillyCat wrote:
nouseforaname wrote:

.. that's it. no crack needed ... perhaps that scenepwned crack fucked something up?


I dunno, who thought they had to add anything additional to the LOL rls....??


they guy who I quoted Wink


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sun, 2nd Sep 2007 17:15    Post subject:
WalkerBoh wrote:
BrokenCrow wrote:


Errr, you're not doing something right then because there are clear graphic advantages in Bioshock under DX10 and Im losing about 3 - 5 FPS compared to XP which is nothing.

B


The graphic in dx9 and dx10 is the same. On this forum were posted a lot of screenshots dx9 and dx10 in comparison and there was no difference.


There is difference on same places, but im not gonna show you Smile too much work.
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BrokenCrow




Posts: 523

PostPosted: Sun, 2nd Sep 2007 17:22    Post subject:
WalkerBoh wrote:
BrokenCrow wrote:


Errr, you're not doing something right then because there are clear graphic advantages in Bioshock under DX10 and Im losing about 3 - 5 FPS compared to XP which is nothing.

B


The graphic in dx9 and dx10 is the same. On this forum were posted a lot of screenshots dx9 and dx10 in comparison and there was no difference.


No they are not. Like the other guy said Im not going to bother showing the difference, can't be bothered.

B
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Sun, 2nd Sep 2007 18:16    Post subject:
Here:
http://firingsquad.com/hardware/bioshock_mainstream_gpu_performance/page6.asp

Comparison between DX9 and DX10 as well as a bit of information regarding forcing Vista to use DX9 and enabling AA using Windows XP or DX9 mode. Smile
(Vista with DX10 capable hardware makes Bioshock run in DX10 regardless of settings used unless DX9 is forced.)

EDIT: The above is part two of the article and there's a bit of other comparison pictures in part 1 wich mainly focuses on the extra shadow and particle detail.
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LarzNFO




Posts: 147

PostPosted: Sun, 2nd Sep 2007 18:28    Post subject:
nouseforaname wrote:
wizarD. wrote:
Working crack my ass, as I am about to go to the next level from "Welcome to Rapture" my game crashes, saying that something is wrong with the bioshock.exe file, anyone know what the problem is? I'm using the LOLCATS iso and the ScenePwned crack.


I installed lolcats release, then installed the included VC++ runtime library (vc_redist.exe) and then ran it... that's it. no crack needed ... perhaps that scenepwned crack fucked something up?
I did the same, just lolcats release, vc-redist, newest directx and gpu driver. Works fine here.
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scarfacew3




Posts: 1169
Location: ::1
PostPosted: Sun, 2nd Sep 2007 18:29    Post subject:
wizarD. wrote:
Working crack my ass, as I am about to go to the next level from "Welcome to Rapture" my game crashes, saying that something is wrong with the bioshock.exe file, anyone know what the problem is? I'm using the LOLCATS iso and the ScenePwned crack.


Just install the newest drivers for your GFX card.
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todd72173




Posts: 2403

PostPosted: Sun, 2nd Sep 2007 18:46    Post subject:
ATI radeon 9800 pro -- graphics messed up. Gray blocks. Do i need to install a ati hotfix for this card? I know 9800pro only supports pixal shading 2.0


RYZEN 5 2600|RADEON 570| |ASRock X370 Killer|DDR4@2800Mhz||Corsair SPEC-05 Case|AOC G2590FX 24.5''144hz 1ms|
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