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Posted: Sun, 2nd Sep 2007 21:50 Post subject: |
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I need some help please as i can't do something. See in spoiler:
Spoiler: | I'm trying to get Loot 192 to stop those mad effects and i got the first one. But when i try to get the second it says "cannot carry anymore of item: Loot 192" O.o wtf what can i do to change this? why can't i carry anymore of item Loot 192 lol |
Thanks
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Posted: Sun, 2nd Sep 2007 22:19 Post subject: |
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Tresh wrote: | I need some help please as i can't do something. See in spoiler:
Spoiler: | I'm trying to get Loot 192 to stop those mad effects and i got the first one. But when i try to get the second it says "cannot carry anymore of item: Loot 192" O.o wtf what can i do to change this? why can't i carry anymore of item Loot 192 lol |
Thanks |
Do you have a savegame before the first serum? Maybe reloading to that point and replaying might help. It could be a bug because you definitely have to pick up both.
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Posted: Mon, 3rd Sep 2007 04:49 Post subject: |
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I must say, if this part im at is the different part of the ending form saving the little girls I give them my props. The ending area is fucking sweet. <3<3
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Posted: Mon, 3rd Sep 2007 05:40 Post subject: |
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Normally i use Electro Buck, an tear him a new one, but had a situation where, i ran outta ammo, an had alot of EVE, so i did the only thing i could, shocked the bastard, then constantly beat him with the wrench, took a while, but that fucker eventually dropped,
Peace V.H.
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Posted: Mon, 3rd Sep 2007 06:28 Post subject: |
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SpykeZ wrote: | I must say, if this part im at is the different part of the ending form saving the little girls I give them my props. The ending area is fucking sweet. <3<3 |
I cant wait!!! I am at the part where cohan or w/e his crazy ass name is wants you to kill the people who betrayed him.. am I close to this exciting ending cause I think the part I am at is intense as is.
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JBeckman
VIP Member
Posts: 35012
Location: Sweden
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Posted: Mon, 3rd Sep 2007 06:46 Post subject: |
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Wrench Jokey 1 + Wrench Jokey 2 (All tonics stack) together with the two Wrench Lurker tonics and Chameleon gives quite a deadly wrench that usually kills in one or two hits.
(Aside from Big Daddies but that's what a fully upgraded shotgun or pistol with anti armor rounds are for, just love when you hit them with those rounds since they show a different effect though I also heard that the grenade launcher and crossbow are quite effective.)
Just wish I could hack the game to unlock the specials.
\Bioshock\Content\ConfigINI.IBF
Locked plasmids: (Downloadable content?)
Spoiler: |
[ShockGame.AirBlast]
FriendlyName=Sonic Boom
Description=(Downloaded) Hurls creatures and objects BACK with a BLAST of force.
FlavorDescription=When just yelling GET BACK isn't working, it's nice to have some repelling force to back up your request. Sonic Boom -- when push comes to shove.
Track=TRACK_Active
Color=COLOR_Yellow
Prereqs[1]=1
Prereqs[2]=0
Prereqs[3]=0
Prereqs[4]=0
LockedContent=true
; If the plasmid isn't level specific or you don't want to track the progress on the pause screen,
; set the found in field to be something not a level name, like "Vending" or "Machine" or "AtlasGiven"
FoundIn=Machine
CreditValue=1
[ShockDesignerClasses.AirBlastTwo]
FriendlyName=Sonic Boom 2
Description=(Downloaded) Hurls creatures and objects BACK with a POWERFUL BLAST of force.
FlavorDescription=Sonic Boom not strong enough to push people around any more? Try our new version, with even more BOOM! Sonic Boom 2 -- when you need that extra push.
Track=TRACK_Active
Color=COLOR_Yellow
Prereqs[1]=1
Prereqs[2]=0
Prereqs[3]=0
Prereqs[4]=0
LockedContent=true
CreditValue=1
[/code]
Disabed plasmids:
[code]
;[ShockGame.LifeDrain]
;FriendlyName=Parasitic Healing
;Description=<b>Use: </b>Fires an energy bolt that damages enemies and heals you.\n<b>EVE cost:</b> 2\n\n\nParasitic Healing: His pain, your gain!
;Track=TRACK_Active
;Color=COLOR_Orange
;Prereqs[1]=1
;Prereqs[2]=0
;Prereqs[3]=0
;Prereqs[4]=0
;[ShockDesignerClasses.LifeDrainTwo]
;FriendlyName=Parasitic Healing 2
;Description=<b>Use: </b>Fires an energy bolt that damages enemies and heals you.\n<b>EVE cost:</b> 2\n\n\nParasitic Healing: His pain, your gain!
;PlasmidPrerequisite=class'ShockGame.LifeDrain'
;Track=TRACK_Active
;Color=COLOR_Orange
;Prereqs[1]=1
;Prereqs[2]=0
;Prereqs[3]=0
;Prereqs[4]=0
;[ShockDesignerClasses.LifeDrainThree]
;FriendlyName=Parasitic Healing 3
;Description=<b>Use: </b>Fires an energy bolt that damages enemies and heals you.\n<b>EVE cost:</b> 2\n\n\nParasitic Healing: His pain, your gain!
;PlasmidPrerequisite=class'ShockDesignerClasses.LifeDrainTwo'
;Track=TRACK_Active
;Color=COLOR_Orange
;Prereqs[1]=1
;Prereqs[2]=0
;Prereqs[3]=0
;Prereqs[4]=0
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Unknown plasmids: (Never found it.)
Spoiler: |
[ShockGame.Teleportation]
FriendlyName=Teleportation
Description=Place a BEACON and then instantly return to it.
FlavorDescription=Using newly discovered genetic proximity and duplication characteristics, you can cross distances in the blink of an eye. Teleportation: Be there!
Track=TRACK_Active
Color=COLOR_Orange
Prereqs[1]=1
Prereqs[2]=0
Prereqs[3]=0
Prereqs[4]=0
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Tonics: (Same as the plasmid DLC, they are part of something named Pack1)
Spoiler: |
[ShockGame.BioAmmoEfficiency]
FriendlyName=EVE Saver
Description=(Downloaded) Plasmids use less EVE.
FlavorDescription=In today's genetic wonderland, you probably feel like there's never enough EVE at hand. With EVE Saver, your EVE will go farther than ever before!
Track=TRACK_Physical
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=1
Prereqs[3]=0
Prereqs[4]=0
LockedContent=true
; FIX ME: This is probably not the right level
FoundIn=1-medical
CreditValue=1
[ShockGame.VendingExpert]
FriendlyName=Vending Expert
Description=(Downloaded) Reduces PRICES in VENDING Machines.
FlavorDescription=With the Vending Expert plasmid altering your EM signature, you can fool the pricing circuits at any vending machine. Known to our customers as "Circus Maximus," Vending Expert will pay for itself in no time!
Track=TRACK_Engineering
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
LockedContent=true
CreditValue=1
[ShockDesignerClasses.VendingExpertTwo]
FriendlyName=Vending Expert 2
Description=(Downloaded) Greatly reduces PRICES in VENDING machines.
FlavorDescription=Corporate conspiracies let the "important" people negotiate better prices for themselves at all of our vending machines. Is that fair? You know it isn't! Get a taste of how the better half lives, with Vending Expert Two.
Track=TRACK_Engineering
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
LockedContent=true
CreditValue=1
[ShockGame.MachineBully]
FriendlyName=Machine Buster
Description=(Downloaded) Increases DAMAGE you deal to CAMERAS, BOTS and TURRETS.
FlavorDescription=In today's automated environment, you may find yourself up against hostiles not made of flesh and blood. Machine Buster gives you the edge you've been looking for against metal-plated antagonists.
Track=TRACK_Weapons
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
LockedContent=true
CreditValue=1
[ShockDesignerClasses.MachineBullyTwo]
FriendlyName=Machine Buster 2
Description=(Downloaded) Greatly increases DAMAGE you deal to CAMERAS, BOTS and TURRETS.
FlavorDescription=Machines are getting redesigned every day. If you want to be able to beat them, you'll need to redesign your own genes. Machine Buster Two lets you put those bots back in their place.
Track=TRACK_Weapons
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
LockedContent=true
CreditValue=1
|
Unknown tonics:
Spoiler: |
[ShockGame.OrganicPockets]
FriendlyName=Organic Pockets
Description=Lets you carry more ammo, hypos, first aid kits and other stuff.
FlavorDescription=There's a lot to carry around in this world, and we're here to help! Organic Pockets literally creates stretchy folds in your epidermis capable of storing almost anything you can think of. Carry the day with Organic Pockets!
Track=TRACK_Physical
Color=COLOR_Blue
Prereqs[1]=0
Prereqs[2]=1
Prereqs[3]=0
Prereqs[4]=0
CreditValue=30
[ShockGame.ExtendedShutdown]
FriendlyName=Shutdown Expert
Description=HACKED TURRETS and CAMERAS remain hacked for an additional minute.
FlavorDescription=Shutdown Expert gives you more freedom from odious security systems, once you've hacked into their controls. Now you see them, now they don't!
Track=TRACK_Engineering
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
CreditValue=20
[ShockDesignerClasses.ExtendedShutdownTwo]
FriendlyName=Shutdown Expert 2
Description=HACKED SECURITY SYSTEMS stay SHUT DOWN for much LONGER.
FlavorDescription=Shutdown Expert gives you more freedom from odious security systems, once you've hacked into their controls. Now you see them, now they don't!
Track=TRACK_Engineering
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=0
Prereqs[3]=1
Prereqs[4]=0
CreditValue=50
[ShockGame.SuperHeated]
FriendlyName=Human Inferno
Description=You take less DAMAGE from FIRE and inflict more DAMAGE when you use FIRE.
FlavorDescription=Human Inferno -- the hottest Plasmid in Rapture!
Track=TRACK_Weapons
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=1
Prereqs[3]=0
Prereqs[4]=0
;LockedContent=true
CreditValue=20
[ShockDesignerClasses.SuperHeatedTwo]
FriendlyName=Human Inferno 2
Description=You take much less DAMAGE from FIRE and inflict a lot more DAMAGE when you use FIRE.
FlavorDescription=Human Inferno Two -- hotter than ever!
Track=TRACK_Weapons
Color=COLOR_Green
Prereqs[1]=0
Prereqs[2]=1
Prereqs[3]=0
Prereqs[4]=0
LockedContent=false
CreditValue=50
|
Disabled tonics:
Spoiler: |
;; THESE ARE COMMENTED OUT UNTIL IMPLEMENTED IN ShockDesignerClasses
;[ShockGame.Revival]
;FriendlyName=Revival
;Description=After you barely survive a fight, you regenerate a small amount of health.\n\nRevival Marketing Text Goes Here
;Track=TRACK_Physical
;Color=COLOR_Orange
;Prereqs[1]=0
;Prereqs[2]=0
;Prereqs[3]=1
;Prereqs[4]=0
;[ShockGame.RevivalTwo]
;FriendlyName=Revival v.2
;Description=After you barely survive a fight, you regenerate a small amount of health.\n\nRevival Marketing Text Goes Here
;Track=TRACK_Physical
;Color=COLOR_Orange
;Prereqs[1]=0
;Prereqs[2]=0
;Prereqs[3]=1
;Prereqs[4]=0
|
Totally cut plasmids:
Spoiler: |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Ecology Plasmids -- TRACK CUT!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; [ShockGame.AggressorBuff]
; FriendlyName=Mutant Synergy Plasmid (Ecology)
; Description=Junkers who are near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.DelayGathererAlarm]
; FriendlyName=Drone Neural Dampening Field Plasmid (Ecology)
; Description=Drones take longer to sound their alarms when near you.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.EnvironmentResetting]
; FriendlyName=Pressure Manipulation Plasmid (Ecology)
; Description=You can use a Pressure Station even if its timer is currently running.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.GathererAttractant]
; FriendlyName=Drone Attractant Plasmid (Ecology)
; Description=Makes Drones want to follow you.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.GathererBuff]
; FriendlyName=Drone Synergy Plasmid (Ecology)
; Description=Drones who are near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.HighPressureArmor]
; FriendlyName=High-Pressure Armor Plasmid (Ecology)
; Description=When local pressure is high, you take less damage.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.HighPressureConservation]
; FriendlyName=High-Pressure Conservation Plasmid (Ecology)
; Description=When local pressure is high, your Active Plasmids consume less EVE.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.HighPressureEntropicDampening]
; FriendlyName=High Pressure Entropic Dampening Plasmid (Ecology)
; Description=When local pressure is high, your weapons will not degrade.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.HighPressurePlasmidSynergy]
; FriendlyName=High-Pressure Plasmid Synergy Plasmid (Ecology)
; Description=When local pressure is high, all your other Plasmids are treated as if they had an extra slot.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.HighPressureSecCrateAccess]
; FriendlyName=High-Pressure Security Crate Access Plasmid (Ecology)
; Description=You can automatically open security crates in high pressure.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LocalizedHighPressure]
; FriendlyName=Localized High Pressure Plasmid (Ecology)
; Description=Your Weapons and Plasmids are always treated as if they were in high pressure.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LocalizedLowPressure]
; FriendlyName=Localized Low Pressure Plasmid (Ecology)
; Description=Your Weapons and Plasmids are always treated as if they were in low pressure.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LowPressureArmor]
; FriendlyName=Low Pressure Armor Plasmid (Ecology)
; Description=When local pressure is low, you take less damage.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LowPressureConservation]
; FriendlyName=Low Pressure Conservation Plasmid (Ecology)
; Description=When local pressure is low, your Active Plasmids consume less EVE.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LowPressureEntropicDampening]
; FriendlyName=Low Pressure Entropic Dampening Plasmid (Ecology)
; Description=When local pressure is low, your weapons will not degrade.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LowPressurePlasmidSynergy]
; FriendlyName=Low Pressure Plasmid Synergy Plasmid (Ecology)
; Description=When local pressure is low, all your other Plasmids are treated as if they had an extra slot.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.LowPressureSecCrateAccess]
; FriendlyName=Low Pressure Security Crate Access Plasmid (Ecology)
; Description=You can automatically open security crates in low pressure.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
; [ShockGame.ProtectorBuff]
; FriendlyName=Guardian Synergy Plasmid (Ecology)
; Description=Guardians near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
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Downloadable content control:
(Those of you skilled with editing files like this might see the LockedContent=True wich is what disabled the DLC plasmids or the ; marks wich comments out disabled plasmids, unfortunatively this file is protected so editing it will crash the game.)
Spoiler: |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Downloadable content announcement
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[PlasmidPack1]
TopicType=Gene Tonics Unlocked!
FriendlyName=(Downloaded Content)
bHidden=true
Entry=\nNEW FROM RYAN INDUSTRIES!
Entry=\nHaving concluded clinical trials on four new Genetic Improvements, Ryan Industries is proud to announce the general release of their newest products:
Entry=\nMachine Buster
Entry=Vending Expert
Entry=Sonic Boom
Entry=EVE Saver
Entry=\nLook for them at a Gatherer's Garden near you!
|
Locked or disabled weapon example: (Alot of these so only one example.)
Spoiler: |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MachineGun
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ShockGame.MachineGun]
;weapon model
WeaponModel=SkeletalMesh'WP_TommyGun.TommyGunMESH'
FriendlyName=Machine Gun
; Bone to which to attach weapon
AttachBone=TommyGun
;Bone to which the ammo model gets attached
AmmunitionModelSocket=AmmoDummySocket
;Ammo definitions
AvailableAmmoTypes=class'ShockGame.MachineGun_Bullet'
AvailableAmmoTypes=class'ShockGame.MachineGun_FrozenBullet'
AvailableAmmoTypes=class'ShockGame.MachineGun_ArmorPiercingBullet'
;AvailableAmmoTypes=class'ShockGame.MachineGun_RubberBullet'
DefaultAmmoSelection=class'ShockGame.MachineGun_Bullet'
;Core weapon stats
BaseMagazineSize=40
BaseAccuracy=1.9
BaseReloadRate=1.0
BaseFireRate=0.9
;Kickback Management
;InitialInaccuracyPercent is how much of the kickback animation is used on the first shot
;InaccuracyPenaltyPerRoundShot is what percent of the kickback animation is added for every shot you fire up to 1005 of the animation being played.
InitialInaccuracyPercent=0
InaccuracyPenaltyPerRoundSpent=0.15
;FX
OnFiredEffects=(EmitterClass=class'FXClass.MachineGun_MuzzleFX', LightClass=class'FXClass.DynamicLight_MuzzleMG', AmmoType=MachineGun_Bullet, AttachmentBone=Muzzle, LocationOffset=(x=0,y=0,z=0), EmitterAction=EA_Reset)
OnFiredEffects=(EmitterClass=class'FXClass.MachineGun_MuzzleFX', LightClass=class'FXClass.DynamicLight_MuzzleMG', AmmoType=MachineGun_ArmorPiercingBullet, AttachmentBone=Muzzle, LocationOffset=(x=0,y=0,z=0), EmitterAction=EA_Reset)
OnFiredEffects=(EmitterClass=class'FXClass.MachineGun_ColdMuzzleFX', LightClass=class'FXClass.DynamicLight_MuzzleMG', AmmoType=MachineGun_FrozenBullet, AttachmentBone=Muzzle, LocationOffset=(x=0,y=0,z=0), EmitterAction=EA_Reset)
OnFiredEffects=(EmitterClass=class'FXClass.MG_ShellEject', AttachmentBone=ShellEject, LocationOffset=(x=0,y=0,z=0), EmitterAction=EA_SpawnParticle)
;Tracer
TracerStartBone=Muzzle
TracerEffects=(EmitterClass=class'FXClass.MG_Tracer', AmmoType=MachineGun_Bullet)
TracerEffects=(EmitterClass=class'FXClass.MG_Tracer', AmmoType=MachineGun_ArmorPiercingBullet)
TracerEffects=(EmitterClass=class'FXClass.MG_Tracer', AmmoType=MachineGun_FrozenBullet)
;upgradeable weapon stats
;UpgradeStatName=MachineGunUpgrade_MagazineSize
UpgradeStatName=MachineGunUpgrade_Damage
UpgradeStatName=MachineGunUpgrade_Kickback
;UpgradeStatName=MachineGunUpgrade_FrozenBulletAmmoUpgrade
;UpgradeStatName=MachineGunUpgrade_RubberBulletAmmoUpgrade
;attachments (weapon Mods)
AltFireModAttachmentClass=class'WeaponUpgradeClasses.TG_UpgradeA'
StrictlySuperiorModAttachmentClass=class'WeaponUpgradeClasses.TG_UpgradeB'
;StrictlySuperiorModAttachmentClass=class'WeaponUpgradeClasses.TG_UpgradeBalt'
;attachment locations for the weapon mods
AltFireModAttachmentSocket=upgradeA
StrictlySuperiorModAttachmentSocket=upgradeB
;StrictlySuperiorModAttachmentSocket=upgradeBalt
AltFireModStatName=Kickback
CanBeZoomed=true
ZoomedFOVAngle=50
ZoomedForegroundFOVAngle=55
ZoomingInHandsAnim=ZoomingInTommyGun
ZoomingOutHandsAnim=ZoomingOutTommyGun
ZoomedIdlingHandsAnim=ZoomedInFidgetTommyGun
ZoomedFiringHandsAnim=(AnimationName=ZoomedInFireTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
;Animation definitions
UseAbilityAnimation=FirePlasmidPistol
IdlingHandsAnim=FidgetTommygun
IdlingHandsAnimWeight=100
EmptyIdlingHandsAnim=EmptyFidgetTommygun
;IdlingAnim=
IdlingUnProminentHandsAnim=FidgetTommygun
;IdlingUnProminentAnim=<animationName>
;EquippingHolderAnim=<animationName>
EquippingHandsAnim=EquipTommygun
EquippingAnim=Equip
;UnEquippingHolderAnim=<animationName>
UnEquippingHandsAnim=None
;UnEquippingAnim=<animationName>
;ReloadingEmptyWeaponAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;ReloadingEmptyWeaponStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;ReloadingEmptyWeaponHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
ReloadingEmptyWeaponHandsAnim=(AnimationName=ReloadTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
ReloadingEmptyWeaponAnim=(AnimationName=Reload,minAnimRate=0.0,maxAnimRate=100.0)
;ReloadingNotEmptyWeaponAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;ReloadingNotEmptyWeaponStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;ReloadingNotEmptyWeaponHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
ReloadingNotEmptyWeaponHandsAnim=(AnimationName=ReloadTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
ReloadingNotEmptyWeaponAnim=(AnimationName=Reload,minAnimRate=0.0,maxAnimRate=100.0)
;FiringAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;FiringStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;FiringHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
FiringHandsAnim=(AnimationName=FireTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
FiringAnim=(AnimationName=Fire,minAnimRate=0.0,maxAnimRate=100.0)
;FiringFinalShotAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;FiringFinalShotStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;FiringFinalShotHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
FiringFinalShotHandsAnim=(AnimationName=FireTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
FiringFinalShotAnim=(AnimationName=Fire,minAnimRate=0.0,maxAnimRate=100.0)
;ZoomedFiringFinalShotAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;ZoomedFiringFinalShotStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
ZoomedFiringFinalShotHandsAnim=(AnimationName=ZoomedInFireTommyGun,minAnimRate=0.0,maxAnimRate=100.0)
ZoomedFiringFinalShotAnim=(AnimationName=Fire,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringHandsAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringFinalShotAltFireAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringFinalShotStrictlySuperiorAttachmentAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringFinalShotHolderAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringFinalShotHandsAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
;AltFiringFinalShotAnim=(AnimationName=<animationName>,minAnimRate=0.0,maxAnimRate=100.0)
UsesAmmunition=True
MinTimeBetweenUsage=0.000000
MaxTimeBetweenUsage=0.000000
bHideWhileUnequipped=True
HavokDataClass=None
;venom
Magicbulletradius=0.1
Magicbulletchance=1
EffectiveMagicBulletDistance=800
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MachineGun Ammunition
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ShockGame.MachineGun_Bullet]
FriendlyName=Machine Gun Rounds
Description=.45 caliber rounds for the machine gun.\n\nThese bullets will do the job you want, if the job is spraying death at your opponents.
VisualAmmoModel=StaticMesh'WP_TommyGun.TG_AmmoModel'
VisualAmmoModelSkinOverride=FacingShader'WP_TommyGun.ammostandard'
DamageStimuliSetName=MachineGunStandardBulletStimuliSet
ChanceToCrit=0.0
RequiredNumSlotsToBeUnlocked=0
NumRoundsUsedPerShot=1
NumBurstShots=1
DamageModel=Class'ShockGame.TraceDamageFactory'
; AttackRange=9999
NumTracesToFire=1
;SpreadOfFire=(Yaw=0, Pitch=0, Roll=0)
MaximumStackSize=360
CreditValue=1.5
HitspangDelayRange=(Min=0.1,Max=0.3)
;[ShockGame.MachineGun_RubberBullet]
;FriendlyName=Rubber Bullet
;VisualAmmoModel=StaticMesh'WP_ColdGrenade.WP_ColdGrenade'
;DamageStimuliSetName=MachineGunRubberBulletStimuliSet
;ChanceToCrit=0.0
;RequiredNumSlotsToBeUnlocked=0
;NumRoundsUsedPerShot=1
;NumBurstShots=1
;DamageModel=Class'ShockGame.TraceDamageFactory'
; AttackRange=9999
;NumTracesToFire=1
;SpreadOfFire=(Yaw=0, Pitch=0, Roll=0)
;MaximumStackSize=80
;CreditValue=1
[ShockGame.MachineGun_FrozenBullet]
FriendlyName=Antipersonnel Auto Rounds
Description=.45 caliber antipersonnel rounds for the machine gun. These bullets are specially designed to neutralize non-armored targets -- like Splicers.
VisualAmmoModel=StaticMesh'WP_TommyGun.TG_AmmoModel'
VisualAmmoModelSkinOverride=FacingShader'WP_TommyGun.ammotypes_frozen'
DamageStimuliSetName=MachineGunAntipersonnelBulletStimuliSet
ChanceToCrit=0.0
RequiredNumSlotsToBeUnlocked=0
NumRoundsUsedPerShot=1
NumBurstShots=1
DamageModel=Class'ShockGame.TraceDamageFactory'
; AttackRange=9999
NumTracesToFire=1
;SpreadOfFire=(Yaw=0, Pitch=0, Roll=0)
MaximumStackSize=180
CreditValue=2.5
HitspangDelayRange=(Min=0.1,Max=0.3)
[ShockGame.MachineGun_ArmorPiercingBullet]
FriendlyName=Armor-piercing Auto Rounds
Description=Inventable Item: 2 Kerosene, 3 Shell Casing, 1 Brass Tube\n\n.45 caliber armor-piercing rounds for the machine gun.\n\nThese bullets are particularly effective against metal or armored targets, like turrets, security bots and Big Daddies.
VisualAmmoModel=StaticMesh'WP_TommyGun.TG_AmmoModel'
VisualAmmoModelSkinOverride=FacingShader'WP_TommyGun.ammotypes_riot'
DamageStimuliSetName=MachineGunArmorPiercingBulletStimuliSet
ChanceToCrit=0.0
RequiredNumSlotsToBeUnlocked=0
NumRoundsUsedPerShot=1
NumBurstShots=1
DamageModel=Class'ShockGame.TraceDamageFactory'
; AttackRange=9999
NumTracesToFire=1
;SpreadOfFire=(Yaw=0, Pitch=0, Roll=0)
MaximumStackSize=180
CreditValue=2.5
HitspangDelayRange=(Min=0.1,Max=0.3)
|
You might notice that there are one hidden or disabled ammo type (Rubber) and a few locked weapon upgrades, this is true for most weapon since they have atleast four upgrades and a few weapons like the crossbow even have six available upgrades though as you can see it's been commented out and the file protection prevents editing the values.
(Crossbow also have a poison bolt and armor piercing bolt to name another example.)
There's a ton of other stuff I would like to edit as well but it seems impossible for now.
You can also edit Bioshock.INI in the My Documents\Username\Application Data\ folder to enable Pack1 but again it's disabled in the PC version and won't do anything, it will also reset back to "False" unless the file is write protected.
Quote: |
[ShockGame.ShockUserSettings]
HasPlasmidPack1=False
NeedToShowPlasmidAnnouncement=False
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Last edited by JBeckman on Mon, 3rd Sep 2007 07:09; edited 5 times in total
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Posted: Mon, 3rd Sep 2007 06:58 Post subject: |
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god, would you use a fucking spoiler next time you asshole *grabs his belt*
But ya, those locked plasmids are going to be for xbox360 live for purchase, my buddy tried editing all the shit but the hash check prevents it.
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JBeckman
VIP Member
Posts: 35012
Location: Sweden
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Posted: Mon, 3rd Sep 2007 07:58 Post subject: |
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Honestly I feel a little bit cheated.
Alot of the things that were mentioned by the devs are non-existant, so I end up feeling like I'm playing a weird mix of F.E.A.R and Oblivion.
The hype gets a 10, the game gets an 8.5 tops.
Blame! don't act!
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Posted: Mon, 3rd Sep 2007 08:06 Post subject: |
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I have a question:
Do you HAVE to save ALL sisters in every level or is it your choice to leave them alone if you dont need more "Adam"? I mean, there are so many ways to become powerful in this game, you do not really all the upgrade stuff....
thx
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Posted: Mon, 3rd Sep 2007 08:28 Post subject: |
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Also about sisters. I killed bigdaddy and when i back to little sister she has disapear somewhere. Also i killed two others mr. b`s witchout sisters. They knocked in pipe but ls didn`t get out.
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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Posted: Mon, 3rd Sep 2007 08:47 Post subject: |
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shit, this looks pretty fun to play after about 20-30 mins, but goddamn, look at what I already have installed in my rocketdock!
I still have the following games in the works: SC:CT, R6:V, BF2, Company of Heroes, Just Cause, BIA:EiB and MOH:PA, all maybe 30-50% done ... you guys who complain about never having anything to play have too much time on your hands 
asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 3rd Sep 2007 09:13 Post subject: |
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Just Cause 
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nouseforaname
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 3rd Sep 2007 09:23 Post subject: |
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"Not bad" 
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nouseforaname
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Posts: 21306
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Posted: Mon, 3rd Sep 2007 09:53 Post subject: |
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jesus nouse, you weren't kidding when you said you played a lot of games haha. How's that 8600 working for ya?
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nouseforaname
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Posts: 21306
Location: Toronto, Canada
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Posted: Mon, 3rd Sep 2007 10:02 Post subject: |
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make sure you get swat 4 if you haven't played it
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 3rd Sep 2007 10:03 Post subject: |
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Posted: Mon, 3rd Sep 2007 10:06 Post subject: |
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nouseforaname wrote: | SpykeZ wrote: | jesus nouse, you weren't kidding when you said you played a lot of games haha. How's that 8600 working for ya? |
obviously too well I guess that's what happens when you only upgrade every couple of years ... all of a sudden you have a million games to play
btw, out of that lot of free computers my bro got a x2 4200 and a 7900 GTX, runs a hell of a lot better than my setup ... even on 1600x1050 vs 1024x768 ... |
lol the 8600 isn't that great ofa card, my 7900GS KO could kick it in the nuts, just doesn't have dx10
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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Posted: Mon, 3rd Sep 2007 10:26 Post subject: |
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LeoNatan wrote: | Well, 7900>8600 |
lol .. I know ... I'm just wondering how much of a difference it makes ... I can get another 3200+ with a 7900 GTX for cheap ($250) ... these were all computers from a gaming internet cafe (my bro took the server comp)... but really I wonder if it's worth it if I need to get a new dual core cpu to add on... obviously the 8600 would go with the media pc ...
asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Posted: Mon, 3rd Sep 2007 10:28 Post subject: |
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nouseforaname wrote: | LeoNatan wrote: | Well, 7900>8600 |
lol .. I know ... I'm just wondering how much of a difference it makes ... I can get another 3200+ with a 7900 GTX for cheap ($250) ... these were all computers from a gaming internet cafe (my bro took the server comp)... but really I wonder if it's worth it if I need to get a new dual core cpu to add on... obviously the 8600 would go with the media pc ... |
get an x2 4400 (939 socket) and a 7900GS KO and you'll be good for awile, there hasn't been anything my card couldn't handle
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 3rd Sep 2007 10:31 Post subject: |
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SpykeZ wrote: | there hasn't been anything my card couldn't handle |
Dirt.
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Posted: Mon, 3rd Sep 2007 10:46 Post subject: |
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LeoNatan wrote: | SpykeZ wrote: | there hasn't been anything my card couldn't handle |
Dirt. |
Is that a challenge?
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nouseforaname
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Posts: 21306
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Posted: Mon, 3rd Sep 2007 10:50 Post subject: |
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nouseforaname wrote: | well .... all racing games besides FlatOut2 suck, and since that game was so well programmed ... game on '
skypez, when NHL08 comes out, I'm going to kick your ass  |
whats better on flatout 2 is having your friends get together on a server using Skype (not spyke, you don't want to use me, I have std's) and ganging up on the in demo derby and shit
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chiv
Posts: 27530
Location: Behind You...
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 3rd Sep 2007 12:40 Post subject: |
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SpykeZ wrote: | nouseforaname wrote: | well .... all racing games besides FlatOut2 suck, and since that game was so well programmed ... game on '
skypez, when NHL08 comes out, I'm going to kick your ass  |
whats better on flatout 2 is having your friends get together on a server using Skype (not spyke, you don't want to use me, I have std's) and ganging up on the in demo derby and shit |
Talking about FlatOut, where is that new FlatOut that was supposedly coming to PC as well as 360?
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Posted: Mon, 3rd Sep 2007 12:48 Post subject: |
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LeoNatan wrote: | SpykeZ wrote: | nouseforaname wrote: | well .... all racing games besides FlatOut2 suck, and since that game was so well programmed ... game on '
skypez, when NHL08 comes out, I'm going to kick your ass  |
whats better on flatout 2 is having your friends get together on a server using Skype (not spyke, you don't want to use me, I have std's) and ganging up on the in demo derby and shit |
Talking about FlatOut, where is that new FlatOut that was supposedly coming to PC as well as 360? |
posted it in that any pc game thread to keep this one on topic
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