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Posted: Sun, 14th Oct 2007 23:33 Post subject: |
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I always thought that they never included Shephard in HL2, because that way they'll have to give him some sort of a character if Gordon will meet him. Barney appeared as a living character in Opposing Force already, so there was no problem with him.
Playing with Shephard again can kick so much ass.
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0M3G4
Posts: 161
Location: Green Hill Zone
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Mon, 15th Oct 2007 01:03 Post subject: |
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mark322 wrote: | I always thought that they never included Shephard in HL2, because that way they'll have to give him some sort of a character if Gordon will meet him. Barney appeared as a living character in Opposing Force already, so there was no problem with him.
Playing with Shephard again can kick so much ass. |
Hopefully he will play a part in HL3!
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Mon, 15th Oct 2007 02:13 Post subject: |
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Posted: Mon, 15th Oct 2007 02:25 Post subject: |
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fail
Sense Amid Madness, Wit Amidst Folly
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Ispep
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Posts: 4117
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Posted: Mon, 15th Oct 2007 02:38 Post subject: |
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Mutantius wrote: | mark322 wrote: | I always thought that they never included Shephard in HL2, because that way they'll have to give him some sort of a character if Gordon will meet him. Barney appeared as a living character in Opposing Force already, so there was no problem with him.
Playing with Shephard again can kick so much ass. |
Hopefully he will play a part in HL3! |
What would be cool is a more militaristic bent on the game (when controlling Shepard) - it would fit in with the way they tried to differentiate the original Opposing Force expansion at the time. Combat is a little perfunctory or dominated by other factors so far in HL2 (like using the gravity gun or puzzle solving). A return to the style of battles that were common against the Marines in the original Half-Life for example would be nice.
I'm not sure why, but with the release of HL2 the enemies suddenly turned into stormtroopers - basically there to be shot at rather than feared. If you catch my drift
Doesn't anyone remember the spate of Marine infested custom maps when Half-Life/Opposing Force were released? You don't get that sort of thing these days, its always some hook or story mode.
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trashd
Posts: 184
Location: Switzerland
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Posted: Mon, 15th Oct 2007 02:39 Post subject: |
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Just finished, and might I add, shed a tear or two at the end. I have always liked the HL2 world. The way that it is comforting (the well-worn, second hand couches, throw-rugs over dusty wooden floor planks) and foreboding at the same time. It can be a quite quiet and peaceful place. Especially the outdoor settings. Many times I have docked my boat (HL2) or parked my car just to take in the scenery, knowing very well that danger is lurking just around the corner.
I did find a few things odd in this episode, however. At one point a man is welding a car but he has no welder. He is just standing next to the car with his arms spread out from his side and his legs slightly apart as sparks flare out of his left sleeve. At another point when some volunteers from the city are being questioned, they seem to be stuck up to their knees in a wooden block and they are standing with their arms spread out like the welder. I did find this slightly strange but I must say, after playing Garry's Mod for a few years, everything seemed just fine and dandy.
Now, I'm interested in finding a release of Portal that will not take me 17 years to download. And I should just mention here that with all of Bioshock's (2K Irrational) talk of spending so much time on there water effects -- the puddles in HL2EP2 blew away the oceans of Rapture.
See you floating.
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X_Dror
Posts: 4957
Location: Jerusalem, Israel
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Posted: Mon, 15th Oct 2007 03:05 Post subject: |
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You had these problems because you had a pirated copy. I had none of these problems with my legit steam one.
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trashd
Posts: 184
Location: Switzerland
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Posted: Mon, 15th Oct 2007 03:11 Post subject: |
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X_Dror wrote: | You had these problems because you had a pirated copy. I had none of these problems with my legit steam one. |
Problems? I found the 'anomalies' quite entertaining.
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Posted: Mon, 15th Oct 2007 03:13 Post subject: |
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X_Dror wrote: | You had these problems because you had a pirated copy. I had none of these problems with my legit steam one. |
Yeah, I had no problems either.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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jcx
Posts: 457
Location: Finland
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Posted: Mon, 15th Oct 2007 04:11 Post subject: |
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Half-life 2 black box
Out now
Spoiler: | Titel...........................: Half-Life 2 - Black Box
Sprache.........................: Englisch
System..........................: PC
Spielgenre......................: Action
Erscheinungsdatum...............: 10.10.07
Anzahl CD oder DVD..............: 1 DVD9
Typ (iso/rip/alcohol/rar/etc.)..: setup.exe
FSK.............................: 18
System (Windows/Linux/etc.).....: Windows
Keks enthalten (ja/nein ).......: ja
Multiplayerfhig (ja/nein)......: nur Team Fortress 2
Internetfhig (ja/nein).........: auf gecrackten Servern
Systemanforderungen min.........: 1.7 GHz processor, 512 MB RAM, DirectX 8 compatible video card, Windows 2000/XP/Vista
Systemanforderungen empfohlen...: Pentium 4 processor (3.0 GHz or better), 1 GB RAM, DirectX 9 compatible video card, Windows 2000/XP/Vista
Installationanleitung enthalten.: ja
The Black Box features three highly-awaited new games by Valve: Half-Life 2: Episode Two, the second installment in the Half-Life 2 episodic trilogy; Team Fortress 2, the sequel to the game that put class-based, multiplayer team warfare on the map; and Portal, the game that blends puzzles, first person action, and adventure gaming to produce an experience like no other.
Fr mehr Infos lest euch die nfo durch. |
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Posted: Mon, 15th Oct 2007 06:43 Post subject: |
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jcx wrote: | Half-life 2 black box
Out now |
Odd, because the Black Box was cancelled back in May.
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Mon, 15th Oct 2007 08:00 Post subject: |
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[quote="tainted4ever"][quote="Ispep"] Mutantius wrote: | mark322 wrote: |
I'm not sure why, but with the release of HL2 the enemies suddenly turned into stormtroopers - basically there to be shot at rather than feared. If you catch my drift
Doesn't anyone remember the spate of Marine infested custom maps when Half-Life/Opposing Force were released? You don't get that sort of thing these days, its always some hook or story mode. |
Whats even more interesting is that the Marine AI in the original Half Life was so good that if you just rushed into them they would shoot you to pieces in a matter of seconds. So you had to go and quicksave every 3 seconds, and then right after you get killed by a new group of marines you quick load, and then attack them with a more coherent plan now that you know their position in the room.
The point I am trying to make is that the AI was much more of a challenge back then because it equated to the human player. In HL2 however, I can pass through 3 combine patrols of per dozen people without breaking a sweat. Quite a pity, and one of the reasons why the original will always be better
Makes you wonder how the Black Mesa Source people will attempt to code such an AI... |
That is almost exactly the first thought I had when playing the game. Not the alpha leak, which just blew me away with the physics and graphics at the time. But playing the campaign for the first time, I kept wondering what happened to the AI that floored me with Half Life 1.
I still remember the first time I heard 'frag out' and a grenade coming from a bunker where I couldn't even see the enemy. And countless other times the enemy surprised me with their grenade tosses, flanking from behind, using cover, and doing everything else the vanilla HL2 AI just seems to have forgot how to do. Seems I end up laughing more at grenades bouncing back or somehow the enemy managing to kill themselves instead of me.
But anyways, I HIGHLY recommend a 3rd party mod for exactly this reason. Funny how it's not even listed on steam but it's (IMHO) the best out there. SMOD Tactical is the name and it actually makes the game a challenge-you actually have to think of strategy before rushing into a new area. Actually made me hold off on ep2 until I play the main campaign again, feels like a whole new game, and frankly will be hard playing the episodes without the mod loaded. I am really hoping the guy will get both ep1 and ep2 working by the time I get around to em.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Mon, 15th Oct 2007 08:08 Post subject: |
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CaptainCox wrote: | Spoiler: | Jump up on the bridge from the left side (walk the steel beam) and use the Gravitron to push all the car wrecks of the bridge. It will then swing back...like a ramp. |
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thanks for the help!
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Posted: Mon, 15th Oct 2007 14:48 Post subject: |
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This Smod tactical looks good,
Does it work with EP2?
Ifso, i will reinstall it again 
Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD

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Cohen
Posts: 7155
Location: Rapture
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Posted: Mon, 15th Oct 2007 16:06 Post subject: |
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this is fucked up. I was playing ep 2 all night last night. I quit the game once, went for a drink. Came back. launched the game again. Carried on playing. Then today im doing the same thing.. playing away.. i quit the game to go get some lunch.. come back and i cant launch it anymore, getting the mountappfilesystem error :S i havent changed anything since playing it 2 hours ago, WTF? i cant get it working at all. Ive double checked the launch options etc, nothing is wrong :S
troll detected by SiN
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trashd
Posts: 184
Location: Switzerland
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Posted: Mon, 15th Oct 2007 16:22 Post subject: |
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It has come to my attention that my description in my first post about some NPC's "...arms spread out from his side and legs slightly apart..." is called the 'Jesus Christ Position' which is now #1 on my list of Possible Band Names. For those of you with 'legit' versions of the game, I strongly urge you to download the Unleashed release to enjoy the 'Jesus Christ Position' as it was intended by the developers. This indeed is the ultimate 'Easter Egg'.
Always look on the briiiiight siiiide of life....doodoo doo doo doo doo doodoo...
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Posted: Mon, 15th Oct 2007 20:03 Post subject: to short |
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i think its to short finished it in 1 day lol
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Posted: Mon, 15th Oct 2007 22:33 Post subject: |
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Wonder if llamar is okay..
I like men now
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JBeckman
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Posts: 34976
Location: Sweden
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Surray
Posts: 5409
Location: Europe
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Posted: Tue, 16th Oct 2007 08:55 Post subject: |
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bringiton wrote: | What are the achievements good for? I know you can only have them if you are connected to Steam, so I can't try out myself ;) |
nothing. just give you goals so you get a reason to replay stuff.
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Tue, 16th Oct 2007 09:59 Post subject: |
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You also see them when viewing a profile in the steam community, don't have that many yet myself but they are just bonuses and some of them are quite difficult to achieve.
(Rocket Gnome and Grub being those I'm currently trying to finish but there's alot of those Antlion grubs to crush.)
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Ispep
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Posts: 4117
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Posted: Tue, 16th Oct 2007 13:31 Post subject: |
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It's a lot longer than 4hrs, more like 6hrs.
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