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Posted: Fri, 19th Oct 2007 20:16 Post subject: |
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spajdr wrote: | Will do SpykeZ when servers will be online  |
there already up
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 20:23 Post subject: |
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zerstorer wrote: | IF I INSTALL IT I have to reinstall xp until 30 days because there isn't any crack or anti wpa
for sp2 (x64) |
The game requires service pack 2 to run.
Period.
there were people on the beta forums complaining about it... but the game utilises componenets from service pack 2 so it needs it.
Course, those people complainging immiediately got bashed for pirating Windows... which really isn't Flagship's fault if you run a pirated os.
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Posted: Fri, 19th Oct 2007 20:32 Post subject: |
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I have 3 extra keys. Anyone need ?
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Posted: Fri, 19th Oct 2007 20:34 Post subject: |
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Posted: Fri, 19th Oct 2007 20:42 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:08; edited 1 time in total
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 19th Oct 2007 20:44 Post subject: |
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zerstorer wrote: | IF I INSTALL IT I have to reinstall xp until 30 days because there isn't any crack or anti wpa
for sp2 (x64) |
No? There is perfectly working windows xp x64 with sp2 available. XiSO
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Posted: Fri, 19th Oct 2007 20:51 Post subject: |
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Yondaime wrote: | SpykeZ or sYn, what's your new ingame nicks? I tried adding you, either you're both offline or you've made another char with a different name. Add my ingame, it's Svensk. I'll be on for an hour more.
*Edit* For that matter, anyone playing, feel free to add me, the more the merrier.  |
you can only add people when their online, kinda stupid
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Posted: Fri, 19th Oct 2007 20:59 Post subject: |
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Doesn't every game these days have a friends list? Weird.
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spajdr
Posts: 1842
Location: Czechia
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Posted: Fri, 19th Oct 2007 21:00 Post subject: |
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Beta NDA Lifted
The NDA period for the general Beta test is officially over! THANK YOU all for being as good as you have been on this. Feel free to post, email, phone call, and alert your local news station about your play experiences!
How Our Beta Process Works
We wanted to take a few minutes to talk about how we run our Beta tests, the differences of and timing for getting builds out to the testers, and basically let you in on what makes our test tick.
Our development path is quite different from that of the vast majority of game developers. We utilize what we call an organic process, which is basically shorthand for our way of constantly iterating, tweaking, tuning, and making changes that are difficult to set months or years ahead of time in a traditional design document. When we get into the last 6 - 9 months of development time, this process really kicks into high-gear. We are making an immense amount of changes, both large and small, and if we tried to push these out to our Beta testing community, we’d literally be giving you new code up to a dozen times a day. Obviously, this isn’t going to be of any great benefit, so we wait until we have done a lot of internal testing and can batch changes into larger, meaningful updates.
We have a core team of testers on-site dedicated to working with our programmers and designers to give immediate feedback and address bugs in a focused manner. We also have a massive amount of testers at EA that work on builds that have been promoted as release candidates. When we get a patch release candidate that we feel is solid, we then promote that to being a Published candidate, and it undergoes patch testing. When we get something here that we like, we push it to you, the Beta testers.
What this means is that we are, at a MINIMUM, 2 weeks further down the road on the game than the testers see. Commonly, this time gap can be upwards of 4 weeks. We push hot fixes as quickly as possible, but please remember that we have also been working on numerous language builds, the single-player gold master, and of course, the fixes and features for our first day online – what we call Patch 0.
We know that it can be frustrating at times to hear that things are different in our internal builds than what you have, but it is just how timing has to work in order for us to meet all of our deadlines and make sure that the testing time we get with you is as beneficial as possible. Thank you all for the hard work, the hours of testing, and your continued support and excitement for the game.
So – how about some specifics?!
DX10 Update
The build of Hellgate: London which you are reviewing includes both DX9 and DX10 versions of the graphics library. The DX10 version of this build has a few known issues. They include a slow framerate compared to the same scene in DX9 and black loading screens. We’re currently working on a fix for the black loading screens. The slower framerate is due to the fill-rate intensive special features that only our DX10 engine has, including: soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles. The extra fill rate costs are mitigated by an initial depth-only render pass, which is now being tested and will be ready for release. When Hellgate: London hits retail, we expect the framerate of our DX10 target to be as high, if not higher than DX9, including these special features.
Multiplayer Updates – All Players
We are continuing to push both new multiplayer features and bug fixes to the Beta. Things that may or may not be in during their review time (depending on when they do it), but will be in by launch are:
Buddy Lists
Much better and easier ways to organize your friends!
Guilds
While only subscribers can start one, anyone can join a guild. Special name colors and tags on characters show their affiliation.
Buddy and Guild Chat
Special chat channels so you can keep your conversations clear.
Bigger Levels in Nightmare Mode
These increase the time players get to spend in each area, giving the game a more expansive feel at higher difficulty levels.
PVP
Players can both duel and elect to enter free-for-all PvP Mode. To duel, a player invites the person they wish to duel into a group, and heads into an adventuring area. Duelers, then right-click on the portrait of the person they wish to duel and select the Duel option from the displayed list. Dueling can only take place outside of Underground hubs.
Players can also choose to enter into PvP mode which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create your own “friendly-fire” way of playing the game.
Tuned Game Progression
Level and monster progression is more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused.
Gossip
We’ve added loads of additional details on the people and places in the game through various NPCs in the world. This definitely helps make the stations feel more alive and provides players with more of the back-story.
More Quest Information
Quest NPCs do a better job of getting you prepared to know what you’re fighting and why. The overall story flows much better, the named demons that are encountered are given more story weight, and players gain a much better sense of overall direction.
NPC Tweaks
The vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal”, reserving the twisted commentary for specific player characters or in rare moments for the general populace.
Subscriber Features
Elite Mode
This is for those players that always feel a game is too easy. The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode.
Hardcore
Hardcore mode takes away the various resurrection options. For the gamer that wants the ultimate test, try playing an Elite Hardcore character!
Themed Events and Items
Halloween (October 31 – November 4)
* Zombot - A special pet just for All Hallows’, this amalgam of meat and metal is sure to frighten and delight those players that are willing to put in the time to find all the necessary pieces in order to construct him.
* All Hallow’s Visage - A Unique Helm that has not only very special properties, but as well a look unlike any other helm in the game. Ghost Rider would be jealous!
* All Hallow’s Treats - Delicious and devious, these different candies do everything from temporarily boosting stats to temporarily altering the appearance of the devourer.
* All Hallows’ Quests - There is a pair of special quests available, including one that is repeatable for continuous fun.
* Nemo ~ Master of Festivities - This special NPC can first be found in Covent Garden Station to greet players and send them on their way with quests specifically crafted for the season.
Guild Creation
Buy purchasing a Guild Herald, a character can form a new guild. Characters can only be part of one guild at a time and should a Guild leader decide to abandon their post, they can pass leadership of the Guild to another subscribing guild member.
Achievements
These are long-term goals for players. The player starts with a few new goals in an Achievement Log. These can be as simple as slaying a certain amount of specific demons to something as difficult as completing quests without the benefit of armor! Players uncover new goals as they start to meet the requirements of that achievement. For example, after 50 zombies have been slain, an “Achievement Unlocked” message displays on the screen. Checking the Achievement Log shows how many zombies must be eradicated to complete the achievement. Rewards for completing achievements can be anything from reputation to tags on the player to special particle effects to items to special skills to – well, anything is possible!
Extra Character Slots
While everyone gets 3 character slots, subscribers can have a maximum of 24 characters.
Larger Stash
Each character’s storage locker is doubled in size with an extra 6x8 section, making the hoarding of all sorts of goodies that much easier. Packrats rejoice!
Founder’s Perks
Name Color
Forum Icon
More to come… (this will be an on-going area, as well)
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spajdr
Posts: 1842
Location: Czechia
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Posted: Fri, 19th Oct 2007 21:11 Post subject: |
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i cant access servers, even if i enter correctly my name and password, even if i type random name and nick, it always ends with same error, server error.
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Posted: Fri, 19th Oct 2007 21:12 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:08; edited 1 time in total
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spajdr
Posts: 1842
Location: Czechia
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Posted: Fri, 19th Oct 2007 21:18 Post subject: |
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nevermind, i tried to access some looks like final ones (not beta) lol!
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 21:41 Post subject: |
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the features to be available at launch (or whenever according to the post above) sound freaking awesome. I especially am glad to hear they expect the framerates in DX 10 to EXCEEED those in DX 9.
Woo hoo.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 21:42 Post subject: |
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Yondaime wrote: | SpykeZ wrote: | Yondaime wrote: | SpykeZ or sYn, what's your new ingame nicks? I tried adding you, either you're both offline or you've made another char with a different name. Add my ingame, it's Svensk. I'll be on for an hour more.
*Edit* For that matter, anyone playing, feel free to add me, the more the merrier.  |
you can only add people when their online, kinda stupid |
Agreed, on the upside though, friend adds are bound to the account of the person you add, instead of the character, which I love! |
From the list of features above, sounds like they are tweaking it somewhat.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 21:51 Post subject: |
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WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet
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Posted: Fri, 19th Oct 2007 21:52 Post subject: |
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BlueSkyz wrote: | WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet |
thats called a ploy by nvidia to make you buy their 8800s
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Posted: Fri, 19th Oct 2007 21:55 Post subject: |
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mike- wrote: | BlueSkyz wrote: | WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet |
thats called a ploy by nvidia to make you buy their 8800s |
you mean the Six month cards that will be crap after Vista Sp1 when Dx10 will be updated to Dx10.1 in December 
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Posted: Fri, 19th Oct 2007 21:58 Post subject: |
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BlueSkyz wrote: | mike- wrote: | BlueSkyz wrote: | WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet |
thats called a ploy by nvidia to make you buy their 8800s |
you mean the Six month cards that will be crap after Vista Sp1 when Dx10 will be updated to Dx10.1 in December  |
The 8800 was released a year ago (november 06). It also beats the hell out of every dx9 card almost by a tremendous amount. You have no idea what 10.1 is or does, or you wouldn't have said that, as it brings no new graphical features to the API.
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Posted: Fri, 19th Oct 2007 22:52 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:08; edited 1 time in total
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 22:53 Post subject: |
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BlueSkyz wrote: | mike- wrote: | BlueSkyz wrote: | WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet |
thats called a ploy by nvidia to make you buy their 8800s |
you mean the Six month cards that will be crap after Vista Sp1 when Dx10 will be updated to Dx10.1 in December  |
Lucky for me... I can afford to buy whatever I need to when i need to.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 22:55 Post subject: |
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BlueSkyz wrote: | WTf
DX10 engine has : soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.
What bull do they want to push , soft shadows , texture-array animated rain , depth-of-field and motion blur is possible with dx9 you can see this in Stranglehold , Crisis and Lost PLanet |
maybe under DX 10 higher framerates are possible than using it on DX 9 with the added effects only available under dx10 (like the smoke and such)? I dunno and don't really give a shit as long as the framerates are much better than they were last time i tried it under DX 10.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 19th Oct 2007 22:57 Post subject: |
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Yondaime wrote: | I'm so definitely hooked on this game now, i'm a blademaster.
The summoner was pretty fun, but I got bored of just standing there watching, in D2 I thought that was fun, but in this game, I want to be more involved, a blademaster is perfect for that. I love it.
The beginning of the game might seem bland and a tad boring for some, but once you get a few skills and some better items/weapons, the game really brings out the good old D2 feeling, at least for me.
So definite buy for me, subscribing however, i'll wait and see. |
Engineer has been my favorite so far.
I want to try an evoker too.
I tried the blademaster but i didn't like it much... but i have always been the spell throwing/summoning type anyway.
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Fri, 19th Oct 2007 23:54 Post subject: |
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God if you guys think this game is an MMO then your going in with disapointment. FFS this game is a single player hack & slash like diablo 1 & 2 were in a 3d modern post apocaliptic setting in london with minor MMO elements. lol im starting to think I have to write in caps for people to actually understand this. If your system is more then a year old with anything lower then a 7800 gtx then yeah visually your going to be disapointed. Because games continue to push while your system is at a stalemate. So again this game looks fucking great in dx10 with everything to the titties. Latest patch in beta has added a little more variation to the randomization of the dungeon levels. I have not tried the demo but from what I hear it isn't great & not sure if they kept in the randomization of the levels or not. The main hubs of the game are always the same. The dungeon levels are randomized. The loot is random the mobs are random except for specific mini & regular boss's. Yeah its linear in the sense that you end up following a certain path. But like I stated above they built there MP portion around the single player. So this is why this mother fucking game is not an mmo but just an online mp rpg hack & slash that you can jump in anytime & play by yourself or with your budy's. I personaly would play a mmo for the whole guild experience. This is one reason why I love this game. No more structured...having to gather a bunch of douche bags to do something that takes hours for only one or two people to get a piece of loot which consumes your life because thats how much fucking time it takes to get everything you want. anyway as it stands I give this game a 7.9/10 in its current state. I will give it a 9 if they fix the bugs they need to fix. The game has the feel of diablo 1 & some of 2. If you remember diablo had one town with randomly generate dungeons & 2 had differnt town (nods) with randomly generated areas. HGL has a mix of both with some open area alot of dungeon area mixed in there. Alright im gonna be quiet now till I have to repeat again that this game is no mother fucking mmo.
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Posted: Fri, 19th Oct 2007 23:57 Post subject: |
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mmm my experience as an evoker has been good. if you hate hitting the number keys for your spell. I assigne my instant cast type spells in my Q & E buttons & have the cooldown ones/aura on the number keys. So find 2 primary spells you like & slap em on those 2 buttons.
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Posted: Sat, 20th Oct 2007 00:03 Post subject: |
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Just started playing the beta and so far it's good. Not great, just good. Graphics could've been a lot better, and the animations from the main character also. Hope this well improve. Gameplay is fun though.
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sat, 20th Oct 2007 00:08 Post subject: |
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Am I right in thinking that no character ever gets to a "spell only" type stage?
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Posted: Sat, 20th Oct 2007 00:09 Post subject: |
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No idea sYn only way to find out is to play the whole thing through :S though I cant wait heh
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[sYn]
[Moderator] Elitist
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