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Page 27 of 103 |
zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 26th Oct 2007 13:48 Post subject: |
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nightfox wrote: | zmed wrote: | Is there any other way to start the platin version without DT-pro? I have the valid version, it installed perfectly, just because I cannot get the DT-pro working the game won't run for me ATM (the DTP always crashes before it could start the main application, the DT-Agent works fine, but the add IDE drive option is greyed out, so I would have to start the PRO, but can't (I also tried several troubleshooting guides step-by-step, but no use)). In theory I meet the needed specifications for using IDE drives.
I heard about using Yasu 1.4 with the mini-image, but the game still asks for the disc.
On a related matter: is there even a crack in the making? |
What are the needed specifications for using IDE drivers?It keeps telling me that "the drivers are not intented for this platform",i dont know where is the problem. | According to some readmes and other sources, the IDE drives are supported on 32b systems and certain Vista versions but most 64b platforms are out of question. I have an XP Home SP2 32b version, which supposed to be supported. That's why I'm buffled.
Does everyone needed to start the main DT-Pro application to enable the IDE drive or was the DT-Agent (the icon on the task bar) was enough?
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Posted: Fri, 26th Oct 2007 13:48 Post subject: |
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SPOILER! sort of..
How do i get in to the cemetary at vizima ?
Its closed all the time and i got a quest there.
What should i offer at the altar in the swamp to get that last item to place in one of those stones/obelisks ?
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Posted: Fri, 26th Oct 2007 13:56 Post subject: |
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Epsilon wrote: | How can a game like Oblivion be considered by anyone to have gameplay which you can affect the outcome of, if you can join all the factions regardless of whether they like each other or not.
How can you possibly believe the illusion of choice when you can't say "no" to a quest?
Example
GenericNPC:"Hey Hero of Kvatch, my kitten is stuck in the tree, get it down will you?"
Player:"Erm, fuck! now I got this stupid quest in my journal but I don't want to do it, bah, best do it so I can focus on whats important."
That is just one of many examples.
When you kill someone in Oblivion the guy at the farthest edge of the world immediately knows you're a killer, how did he know that? is he psychic?
What I can only save the world?, what if I down the line decide that I don't like working for these people but would rather help Dagon, well too bad, because by doing the Kvatch quest you can't be anything but a hero of the people and savior of all.
Why can't I kill Martin Septim myself and let it be done with? or the head of The Blades.
And why is it no matter how hard I work and how much I strive I will never differentiate myself from the competition, meaning everybody else is always as good as me.
Just face it, we all like different things, comparing a game like The Whitcher to a game like Oblivion is a futile attempt, they're both rpg's sure, but they're not the same and shouldn't be. Theres in my opinion too much generalization in the games industry these days and games have to be able to be played by everyone to be considered good, well I for one don't want to play a game for 100+ hours that my old granny finds fun too.
Developers should try new things and try and reinvent themselves and I applaud the developers of The Whitcher for trying - and succeeding in many of their attempts. |
That's a nice post regarding the choices in Oblivion and the quest system.
You're mostly right, although the faction system was more complicated and you had to follow a certain order so as to join them all. Otherwise you would fail. Also, keep in mind certain factions would kick you out and as far as I remember some of them would never take you back. So, in some points your actions had consequences. Also, if you were not a thief faction member and you commited a crime, the imperial guard would be all over you everywhere - so again your choices affect your gameplay and give you a hard time.
- psychic thing was a bug, I think it got fixed. It didn't appear all the time though.
-What I love though about Oblivion is that you have lots of character customization plus the system : what skill I use the most improves the most which gives it a realistic feeling.
However, you say about the story of Oblivion and how you couldn't be the ultimate bad guy, etc. Still though you could be a bad guy in so many other areas, hey you could even become a vampire, kill almost everyone in the game (till they fixed it so you wouldn't break quests ) steal everyone, pickpocket, sneak, so many different styles of playing your character. Witcher has only 1 - "face me cowards !" lol
It lacks variety of playing styles / weapons etc.
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A-A
Posts: 3153
Location: New york
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Posted: Fri, 26th Oct 2007 14:09 Post subject: |
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LOL - yeah. That was so funny.
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Posted: Fri, 26th Oct 2007 14:10 Post subject: |
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Is 10 the maximum level???
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Posted: Fri, 26th Oct 2007 14:12 Post subject: |
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man you guys must be running the piece of shit of a pc to think this game is not optimized. I run this shit to the brim without a hitch in vista x64. There are minor bugs but this game is way more optimized then the other 95% of games that are released and the simple fact they released such a large patch with a bunch of fixes on day 0 says alot about the support to expect from this game. And yeah this game has comparable feel to kotor but that's it. Its trully its own richly dark world. But to be honest I havn't played a good rpg since BG and the original KOTOR (you got to admit it was good for what it was) great story telling, presentation is great, 3 different ending you cant go wrong. That gives some replayability. I didn't keep track of this game much other then in the last 3 weeks. So to me this game is gold. 8.5/10 for sure.
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 26th Oct 2007 14:18 Post subject: |
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EKTELESTES wrote: | You're mostly right, although the faction system was more complicated and you had to follow a certain order so as to join them all. Otherwise you would fail. Also, keep in mind certain factions would kick you out and as far as I remember some of them would never take you back. So, in some points your actions had consequences. Also, if you were not a thief faction member and you commited a crime, the imperial guard would be all over you everywhere - so again your choices affect your gameplay and give you a hard time.
- psychic thing was a bug, I think it got fixed. It didn't appear all the time though.
-What I love though about Oblivion is that you have lots of character customization plus the system : what skill I use the most improves the most which gives it a realistic feeling.
However, you say about the story of Oblivion and how you couldn't be the ultimate bad guy, etc. Still though you could be a bad guy in so many other areas, hey you could even become a vampire, kill almost everyone in the game (till they fixed it so you wouldn't break quests ) steal everyone, pickpocket, sneak, so many different styles of playing your character. Witcher has only 1 - "face me cowards !" lol
It lacks variety of playing styles / weapons etc. |
Its really funny how you still defend major flaws in Oblivion.Here is one example how RPG should work with choices. Nwn 2. You get in neverwinter. You can join thieves or good guys. By joining one side you are NOT LIMITED in any way how you solve problems. You can join bad guys and do good stuff, and they will react to things you do and how you handle them. Same goes if you join good guys. You can do all stuff the evil way. You then get the mark how you handled things. You can betray the people you work for. You can kill youre companions. You can finish game as good or bad person. Game is all about making choices and doing what you like. Oh and if you didnt know being evil guy doesnt involve sneaking or killing guards. Its how you react in situations. Example would be (NWN2) when you find prisoners in the mountain and you ask for money to set them free. They obviusly dont have any money so you kill them. Or lie to woman that her housband was killed by bears when in fact he paid you to lie or you killed him(youre choice) or bullying people for info, etc...
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 26th Oct 2007 14:34 Post subject: |
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Oblivion was a good game but it was too simple for it's own good. Typical console game. Stripped of all complexity that made the Elder Scrolls series so great just to make it more accessible to players new to the franchise.
Don't get me wrong, I still had lots of fun in Oblivion for many hours but the lack of choices makes all the non-linearity a lot less fun. It was also a bit annoying that you never had to look for anything. Start a quest to *find* some guy somewhere, and there's no trying to find him. You just get a point on your map and can most likely teleport to like 20 meters from him or just follow the quest arrow on the compass without having any idea where you're going but you'll find him anyway. It makes no sense and makes all quests incredibly easy and simple.
hey wait.. why the hell am I talking about oblivion? ah fuck this, I got pulled into a useless discussion again. argh!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Fri, 26th Oct 2007 14:37 Post subject: |
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But you can do almost all these things in Oblivion - Lol. And you see, you mentioned NVW.
Being evil not only requires sneaking and killing, but those actions are part of being evil too.
I agree that NVW is deeper in choices, but still I think a good RPG needs a combination of MANY things and Witcher is lacking many of those.
Oblivion was 1 example I used, not the only game I think is better than witcher -lol.
I'm just disappointed at how this game had so much potential by being based on novels and they failed creating sth very good.
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 26th Oct 2007 14:41 Post subject: |
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EKTELESTES wrote: | But you can do almost all these things in Oblivion - Lol. |
No you cant do any of this stuff in Oblivion. I asked you allready did you play Oblivion at all?
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Posted: Fri, 26th Oct 2007 14:48 Post subject: |
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Nakitu wrote: |
You get in neverwinter. You can join thieves or good guys. CAN DO IN OBLIVION.
By joining one side you are NOT LIMITED in any way how you solve problems. You can join bad guys and do good stuff, and they will react to things you do and how you handle them. Same goes if you join good guys. You can do all stuff the evil way. You then get the mark how you handled things. You can betray the people you work for.
CAN DO IN OBLIVION (you can join factions but still ignore their rules )
You can kill youre companions. - not sure about that as you would break quests.
You can finish game as good or bad person. (for various quests in Oblivion you had to be evil, otherwise you couldn't do them, but the main quest was being good )
. |
I said 200 hours in Oblivion. Now, tell me, which of all these things can you do in the Witcher, coz our discussion was the Witcher vs Oblivion ^^
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Gormadok
Posts: 85
Location: between tons of pirated discs
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Posted: Fri, 26th Oct 2007 14:49 Post subject: |
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Surray wrote: | Oblivion was a good game but it was too simple for it's own good. Typical console game. Stripped of all complexity that made the Elder Scrolls series so great just to make it more accessible to players new to the franchise.
Don't get me wrong, I still had lots of fun in Oblivion for many hours but the lack of choices makes all the non-linearity a lot less fun. It was also a bit annoying that you never had to look for anything. Start a quest to *find* some guy somewhere, and there's no trying to find him. You just get a point on your map and can most likely teleport to like 20 meters from him or just follow the quest arrow on the compass without having any idea where you're going but you'll find him anyway. It makes no sense and makes all quests incredibly easy and simple.
hey wait.. why the hell am I talking about oblivion? ah fuck this, I got pulled into a useless discussion again. argh! |
im totally agree.
making rpg's easier and more accessible to everyone, kills them. Baldurs GAte 1, 2, Icewind Dale 1,2, Planescape Torment and Fallout 1,2 were different. Different because they've divided players to 2 categories: those who were bored after 30 minutes of playing, and those who played longer and loved that games. That games were not for everyone, they were only for real rpg fans, with alot of time, alot of love to classic rpg's. Oblivion, Gothic, Final Fantasy, Bards Tale... dont guarantee you nothing more than quick action game with only ELEMENTS of role playing. Oblivion gives you 100h of playing but it has so many simplifications so it hasnt be taken as a true-real-100% rpg. talking with people wasnt more than necessary thing to do. In games i mentioned above, wrong words selection could even kill you in next step. Some parts of classic role playing games CANT BE REPLACED by beautiful graphics and 7.1 sound. its an add-on which is not that important in role playing games.
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Posted: Fri, 26th Oct 2007 14:55 Post subject: |
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Gormadok, we're only talking about action-adventure rpgs - the Witcher is action oriented ( even though it has the pseudo-pause thingy ) it's mainly about click-click-kill + make some decisions, but it lacks depth in both action (combat ) and role playing.
Even less shallow than other action oriented rpgs. Hey, it even has only 1 playing style.
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Posted: Fri, 26th Oct 2007 14:59 Post subject: |
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EKTELESTES wrote: |
I said 200 hours in Oblivion. Now, tell me, which of all these things can you do in the Witcher, coz our discussion was the Witcher vs Oblivion ^^ |
Don't be stupid ,read the topic title.
Both games have strong and weak pionts but this is not the place to compare them.
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Posted: Fri, 26th Oct 2007 15:00 Post subject: |
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I like your nick "peacekeeper". LOL
Nice peace you keep here.
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Posted: Fri, 26th Oct 2007 15:06 Post subject: |
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Actually I was being ironic lol
But it's ok, I'm stopping here, I wasn't trying to fight over which is better, I was just criticizing the witcher devs as I feel it misses many things thought to be at least standard these days.
Cheers 
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Posted: Fri, 26th Oct 2007 15:08 Post subject: |
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Main point is, In the witcher YOU can bend the story. it has 3 storys going at the same time and the game has 3 endings. No game TODAY that comes to mind has this opportunity. The last game that comes to mind that is close is Fahrenheit. And for me, i would rather have 1 game like the witcher where my descicions actually make an impact on the story than 10 games like oblivion. Bottom line... its a matter of taste and is, at the end of the line, hopeless to discuss just like music.
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Posted: Fri, 26th Oct 2007 15:23 Post subject: |
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Posted: Fri, 26th Oct 2007 15:31 Post subject: |
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I agree, dice pocker is nice.
Loading times are not fast at all ( e6600, 2gb ram, x1900xt 512, 500gb sata 2, recently formatted and optimized win xp sp2 )
They're frustrating, esp when you go into a house ( fast loading ) and then it takes like 20 seconds to take you out. I'll try to count the time and see.
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Posted: Fri, 26th Oct 2007 15:38 Post subject: |
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EKTELESTES wrote: | it's mainly about click-click-kill + make some decisions, but it lacks depth in both action (combat ) and role playing.
Even less shallow than other action oriented rpgs. Hey, it even has only 1 playing style. |
This is another quote from you:
EKTELESTES wrote: |
Now, tell me, which of all these things can you do in the Witcher, coz our discussion was the Witcher vs Oblivion ^^ |
Ok, you can't kill your companions in The Witcher - since you haven't got any real companions in the traditional rpg-sense. But you sure as hell can let the people you've "sworn" to protect die just for the fun of it. Sure, you'll fail the quest and miss out on the reward. But then, who knows how the decision you've just made is going to affect the game?
I don't know about factions in The Witcher since I'm only a few hours into act II. But what I know is that you can choose how to act and the story will branch accordingly. As some other ppl have said, your actions in Oblivion doesn't really have any consequenses, you can join every faction, kill (almost) every single npc and still finish the game as The Nobel Peace Price winner.
But let's get back to your marvelous "click-click-kill"-quote. Hillarious. What's gameplay in Oblivion like? Click-click-kill much? Thought so. But oh no, you can play as a backstabbing warhammer wielding catman. Now that's choice for you, or not. Still, no matter how you play your character in oblivion you can't really change the course of the plot. And that doesn't really help the immersion.
on topic:
Love the game, GOTY along with pes 2008 for me. Finally a rpg where your actions matter and the combat is so satisfying. No it's not Ninja Gaiden but it's better than "Get 2x +5 longswords, click on the bad guy and relax as you watch your character pummel him to china and back". I agree about the loading and autosaving, it's a bit tedious but i can live with that since the game is great in almost every other area. The movement can be a bit dodgy at times, but what's to expect? They've built the game on the engine that powered NWN. As long as the movement doesn't fuck up combat I can live with Geralt not being able to jump fences, and so far it hasn't.
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Posted: Fri, 26th Oct 2007 16:18 Post subject: |
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on vista i could get The_Witcher_CLONEDVD-PLATiN with dt pro working .... BUT on windows XP .. please insert original disc WTF ??? can anyone help ?
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Posted: Fri, 26th Oct 2007 16:20 Post subject: |
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!Xptweaker! wrote: | on vista i could get The_Witcher_CLONEDVD-PLATiN with dt pro working .... BUT on windows XP .. please insert original disc WTF ??? can anyone help ? |
It's beginning to be a pattern now, i can't remember anyone with Windows XP saying it worked without the vIDE controller, but in Windows Vista it seems to work perfectly.
TAGES utilizes a driver, perhaps the driver isn't made for Vista yet?
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Fri, 26th Oct 2007 16:27 Post subject: |
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EKTELESTES wrote: | Andarist - you, yourself, say "I can live with that, I can live with this, etc ". The game has sacrificed too many gameplay elements for the sake of storytelling.
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If by 'gameplay elements' you mean next-gen features console freaks drool over, it sure has. Wish more games would. Then we wouldn't have trash like Jericho that is all flash no substance. But yeah, that's all I will say about the subject too as it has gotten old.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Fri, 26th Oct 2007 16:30 Post subject: |
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peacekeeeper wrote: | I have the same comp except for video (8800GTS) , it is posible that is was only my impresion after playing with something downloading in background.When it finished i had the impresion that the loading times are lightning fast
I'll try to count when i get at home. |
Ok, here are my numbers Peacekeeper:
PC: E6600 (stock), 2gb ddr2 800,x1900xt 512mb (stock), onboard realtek sound, 500gb sata2 wd, Windows xp sp2 updated - recently formatted -optimized, Using Catalysts 7.10 with all settings high and AF optimizations enabled.
The Witcher settings: All max, 4x aniso, except for medium shadows. @ 1280x1024
Main Menu 1st load when you enter the game = 1 minute 2 seconds. ( Vizima Outskirts)
Entering a small house = ~4,5 seconds
Exiting the house = 21 seconds ( !)
Quicksaving = ~14,5 seconds
Quickloading = ~45 seconds (!)
.......
Last edited by EKTELESTES on Fri, 26th Oct 2007 16:32; edited 1 time in total
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