CRYSIS
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streetunder




Posts: 4125

PostPosted: Wed, 31st Oct 2007 15:35    Post subject:
PCGAmer us gave crysis 98%



Just got my latest December issue of PCGamer and they have the world's first Crysis review. It got a 98%, which is pretty damn good for PCGamer standards. They also mentioned the single player takes around 12 hours to complete.

Highs: A graphical powerhouse, immersive, open-ended sandbox that encourages emergent gameplay, well-placed storyline, meticulously detailed; engrossing multiplayer, included map editor.

Lows: Alien AI not as spectacular as North Korean AI; enemies can sometimes absorb too much damage; a few minor glitches.

Bottom Line: Destined to be a classic, Crysis is a creative and technological marvel that eclipses every other shooter released this year.

http://www.halflife2.net/forums/showthread.php?t=133707

sry if is old news!


Last edited by streetunder on Wed, 31st Oct 2007 16:17; edited 1 time in total
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Talh




Posts: 64
Location: Bat Yam , Israel
PostPosted: Wed, 31st Oct 2007 15:39    Post subject:
BlueSkyz wrote:
chiv wrote:
my experience with evga has been great, so id recommend them.. ive heard bfg is good as well. i dont like xfx, so personally id avoid them...

what about Gainward ?


leave Gainward alone , i personaly go with the gigabyte one , anyway there is no difrence between them they all using the same chip , so just find the chepest one u can get.
i personaly loves gigabyte stuff.
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scarfacew3




Posts: 1169
Location: ::1
PostPosted: Wed, 31st Oct 2007 16:03    Post subject:
Farnus wrote:
FINALLY! i've finished my first "map"... it's called "Frozen Island".


I've modified the island map and it took me a while to finish the first release - enjoy it!

- cheers
Renji ( Farnus )



Nice map, are there more SP maps on the net or are you the first one that made a map?

This game is really good, the best shooter ever.


CCIE
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eiko1986




Posts: 1

PostPosted: Wed, 31st Oct 2007 16:27    Post subject:
Can someone please upload LevelsMP.cab from the Crysis_SP_Demo.exe?
It's he only file that is damaged.
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BrokenCrow




Posts: 523

PostPosted: Wed, 31st Oct 2007 16:45    Post subject:
TBH, runs fine on my rig, just turned down shadows and post processing to medium, everything else on high. My only real complaint is the damage model is stupid beyond belief. The AI takes far too many hits, making any chance of playing the game stealthily impossible. Hopefully someone will mod the damage a bit. I dont mind having to shoot more than once but 10 + times is just plain dumb and ruins the immersion.

B
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Kamikaze666




Posts: 3550

PostPosted: Wed, 31st Oct 2007 16:55    Post subject:
Put silencer of your rifle helps killing enemy's.


Quote:
PC awesome button = Uninstall!
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djaoni




Posts: 8061

PostPosted: Wed, 31st Oct 2007 17:05    Post subject:
BrokenCrow wrote:
TBH, runs fine on my rig, just turned down shadows and post processing to medium, everything else on high. My only real complaint is the damage model is stupid beyond belief. The AI takes far too many hits, making any chance of playing the game stealthily impossible. Hopefully someone will mod the damage a bit. I dont mind having to shoot more than once but 10 + times is just plain dumb and ruins the immersion.

B


Learn to aim at their heads, 1 shot 1 kill ALWAYS, or use paralyzing shots and shoot em while they are down lol..
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thompa
Banned



Posts: 962
Location: Din mamma
PostPosted: Wed, 31st Oct 2007 17:42    Post subject:
streetunder wrote:

Just got my latest December issue of PCGamer and they have the world's first Crysis review. It got a 98%, which is pretty damn good for PCGamer standards.

You mean the same magazine that gave Doom 3 about the same score? Mr. Green


Har knullat med Anne Frank.
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Wed, 31st Oct 2007 18:20    Post subject:
Talh wrote:
BlueSkyz wrote:
chiv wrote:
my experience with evga has been great, so id recommend them.. ive heard bfg is good as well. i dont like xfx, so personally id avoid them...

what about Gainward ?


leave Gainward alone , i personaly go with the gigabyte one , anyway there is no difrence between them they all using the same chip , so just find the chepest one u can get.
i personaly loves gigabyte stuff.


Thanks for all the opinions guys, i finally went with a Gigabyte card..
AM2 Athlon 64 6000 + Dual Core 3.0GHz, Asus M2N-SLI Deluxe NF570 SLI
and 2 gb of corsair 800mhz memory
i had a limited budget so this was the best i could get.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73326
Location: Ramat HaSharon, Israel ๐Ÿ‡ฎ๐Ÿ‡ฑ
PostPosted: Wed, 31st Oct 2007 18:22    Post subject:
thompa wrote:
streetunder wrote:

Just got my latest December issue of PCGamer and they have the world's first Crysis review. It got a 98%, which is pretty damn good for PCGamer standards.

You mean the same magazine that gave Doom 3 about the same score? Mr. Green

It's always the same, first review of an anticipated game = a score in the high 90s.
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BrokenCrow




Posts: 523

PostPosted: Wed, 31st Oct 2007 19:46    Post subject:
djaoni wrote:
BrokenCrow wrote:
TBH, runs fine on my rig, just turned down shadows and post processing to medium, everything else on high. My only real complaint is the damage model is stupid beyond belief. The AI takes far too many hits, making any chance of playing the game stealthily impossible. Hopefully someone will mod the damage a bit. I dont mind having to shoot more than once but 10 + times is just plain dumb and ruins the immersion.

B


Learn to aim at their heads, 1 shot 1 kill ALWAYS, or use paralyzing shots and shoot em while they are down lol..


There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.

B
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KeyserSoeze




Posts: 800

PostPosted: Wed, 31st Oct 2007 19:48    Post subject:
thompa wrote:
streetunder wrote:

Just got my latest December issue of PCGamer and they have the world's first Crysis review. It got a 98%, which is pretty damn good for PCGamer standards.

You mean the same magazine that gave Doom 3 about the same score? Mr. Green


Laughing That "reporter" must have been fired i hope...
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djaoni




Posts: 8061

PostPosted: Wed, 31st Oct 2007 19:49    Post subject:
BrokenCrow wrote:
djaoni wrote:
BrokenCrow wrote:
TBH, runs fine on my rig, just turned down shadows and post processing to medium, everything else on high. My only real complaint is the damage model is stupid beyond belief. The AI takes far too many hits, making any chance of playing the game stealthily impossible. Hopefully someone will mod the damage a bit. I dont mind having to shoot more than once but 10 + times is just plain dumb and ruins the immersion.

B


Learn to aim at their heads, 1 shot 1 kill ALWAYS, or use paralyzing shots and shoot em while they are down lol..


There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.

B


It doesn't ever take 10 rounds to kill em for me on delta, i'm not kidding max is 4-6 ever, and no i don't stand shotting on their body armour..
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nouseforaname
รœber-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Wed, 31st Oct 2007 19:54    Post subject:
BrokenCrow wrote:
There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.


well, consider how many shots it takes them to kill you Wink


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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evil_commie




Posts: 23

PostPosted: Wed, 31st Oct 2007 19:54    Post subject:
[quote="BrokenCrow"][quote="djaoni"]
BrokenCrow wrote:

There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.

B


are they not wearing body armor ?
also NATO weapons (like the ones your using in the demo) dont use very powerfull munitions instead prefering lighter more accurate bullets (and because their lighter you can carry more)

that korean rifle drops them reasonably well though and the shotty is a beast.
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djaoni




Posts: 8061

PostPosted: Wed, 31st Oct 2007 19:56    Post subject:
evil_commie wrote:
BrokenCrow wrote:

There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.

B


are they not wearing body armor ?
also NATO weapons (like the ones your using in the demo) dont use very powerfull munitions instead prefering lighter more accurate bullets (and because their lighter you can carry more)

that korean rifle drops them reasonably well though and the shotty is a beast.


Most enemies got body armor and those without you can kill in 2-3 shots in the chest.
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Solid-Snake




Posts: 89

PostPosted: Wed, 31st Oct 2007 20:25    Post subject:
Question:

How do i cap the framerate ? i'm guessing via a console command, so which one?> I'd like to cap my framerate at 30 so i can have a more smooth gameplay ( it goes from 20 to 60 in like one second which is annoying).

10x
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DodgeThisNF




Posts: 1
Location: London.UK
PostPosted: Wed, 31st Oct 2007 21:39    Post subject:
In Cyprus at the moment but have played the beta online, which was okay once the textures appeared and stopped caching! (Yellow boxes were so damn annoying)

In regards to the console commands :

To get a list of the console commands type "dumpcommandsvars" in the console and it will output a file to the main Crysis folder.

On the Crysis beta forums that I do not have access to at the moment someone did post the whole thing with a list of what command did what.

Hope that helps Smile
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Tresh




Posts: 175

PostPosted: Wed, 31st Oct 2007 21:53    Post subject:
nouseforaname wrote:
BrokenCrow wrote:
There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.


well, consider how many shots it takes them to kill you Wink


Yeah but "we" have a super hyper mega uber suit who explains that and they don't...
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evil_commie




Posts: 23

PostPosted: Wed, 31st Oct 2007 22:07    Post subject:
Tresh wrote:
nouseforaname wrote:
BrokenCrow wrote:
There is always some wisenheimer who knows best. I know headshots are "one shot, one kill" but maybe if you had even the slightest clue you would understand that you do not have to pump 10+ rounds into a person for them to die. Its the same idiotic premise that they use in Splinter Cell. If you dont make a perfect headshot it takes multiple bullets to down the guy as he runs around yelling as if he's been stung by a Bee! I know its a game but it just makes the weapons feel lame and that was the point I was trying to make.


well, consider how many shots it takes them to kill you Wink


Yeah but "we" have a super hyper mega uber suit who explains that and they don't...


well they have body armor and you know that the guns you use dont use hyper mega uber bullets.
so the damage done is realistic.
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Immunity




Posts: 5631

PostPosted: Wed, 31st Oct 2007 22:14    Post subject:
The characters in the game are a joke....all loud mouthed and disobedient. As if any of them would ever cut it in the fucking regular army..much less some special forces unit.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 31st Oct 2007 22:17    Post subject:
Immunity wrote:
The characters in the game are a joke....all loud mouthed and disobedient. As if any of them would ever cut it in the fucking regular army..much less some special forces unit.


I agree, it's not realistic for special forces team members to act like that.
But I also think that it doesn't matter. It's just like they'd act in an action movie.
They'll probably all die soon enough too in the single player campaign :p
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73326
Location: Ramat HaSharon, Israel ๐Ÿ‡ฎ๐Ÿ‡ฑ
PostPosted: Wed, 31st Oct 2007 22:27    Post subject:
Immunity wrote:
They'll probably all die soon enough too in the single player campaign

One can only hope Razz

On a related note, who's the voice actor of the black commanding dude (not the one you first see when you wake up)? Is it the same one that played Lambert in the SC games?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 31st Oct 2007 22:35    Post subject:
If I were to rate Crysis according to whats shown in the demo I'd probably give it 65%
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 31st Oct 2007 22:45    Post subject:
Epsilon wrote:
If I were to rate Crysis according to whats shown in the demo I'd probably give it 65%


what exactly is it that makes it so bad?
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Kamikaze666




Posts: 3550

PostPosted: Wed, 31st Oct 2007 22:47    Post subject:
impressive Epsilon Rolling Eyes


Quote:
PC awesome button = Uninstall!
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 31st Oct 2007 22:50    Post subject:
Surray wrote:
Epsilon wrote:
If I were to rate Crysis according to whats shown in the demo I'd probably give it 65%


what exactly is it that makes it so bad?

I just don't think it brings anything new to the table, sure the "suit" is mighty fancy, but it's just a gimmick, I'd rather have a more realistic combat experience than being able to cloak and jump 10 feet in the air.
I completed the demo on "Delta" difficulty, but I did not find it particularly difficult Razz
The story is not that enticing either as I feel I've heard or seen it all before in movies and various games, the gameplay reminds me og Goldeneye on N64 oddly enough, but I just don't feel as if I need to play, just 5 minutes more.., if you know what I mean.

And Kamikaze, usually I tend to write long arguments, just read any of my older posts, but people tend to just ignore them on this forum, hence why I don't anymore take my time unless people ask what I mean, then I know I don't throw my time away writing.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Wed, 31st Oct 2007 22:52; edited 1 time in total
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SpykeZ




Posts: 23710

PostPosted: Wed, 31st Oct 2007 22:52    Post subject:
Kamikaze666 wrote:
impressive Epsilon Rolling Eyes


impressive that he gets his eyes rolled at him when he dislikes a game. *round of applause*

The only reason this game has any hype is because people eat the shit monkey's fling at them. Ya sure it's got all pretty gfx but that's it, might as well call it the prequel of duke nukem with the ability to shoot trees down.


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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 31st Oct 2007 22:56    Post subject:
hmm
well that's more of an opinion than an objective view of the game, which is what I thought you meant.

I can understand if some people don't exactly like the nanosuit, the story, or the style of the game.

But still, the graphics are obviously great, as are the animations and the AI.
And the open, almost non-linear levels are worth a lot.
The multiplayer is also far above average. power struggle is almost on par with a multiplayer shooter like battlefield.


In a time where we get overrun by average shooters full of bugs, crysis really does stand out. it's not revolutionary of course, as it's very similar to far cry, but still. far cry was great, and crysis takes it to the next level.
I liked far cry and I sure as hell want to have more of that open tropical island stealth action Smile


Last edited by Surray on Wed, 31st Oct 2007 23:02; edited 2 times in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 31st Oct 2007 22:59    Post subject:
Surray, any view or opinion about any movie or game is inherently subjective, if you start analysing games and movies to produce an objective report you remove yourself from whats important, namely to have fun watching or playing.
More than anything movies and games are about emotions in the viewer or player and thus is subjective.
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