Hellgate: London
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PIMPMPO




Posts: 72
Location: near the computer
PostPosted: Mon, 12th Nov 2007 22:41    Post subject:
i'm stuck i supposed to activate the oracle but when i'm right clicking on it nothing happen Confused
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DV2




Posts: 5234

PostPosted: Mon, 12th Nov 2007 22:49    Post subject:
PIMPMPO wrote:
i'm stuck i supposed to activate the oracle but when i'm right clicking on it nothing happen Confused


Open Quest Log (L Key),click on the quest you have to talk to the oracle,then ABANDON IT...Exit the game,start the quest again,try talking with him again
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PIMPMPO




Posts: 72
Location: near the computer
PostPosted: Tue, 13th Nov 2007 23:39    Post subject:
DV2 wrote:
PIMPMPO wrote:
i'm stuck i supposed to activate the oracle but when i'm right clicking on it nothing happen Confused


Open Quest Log (L Key),click on the quest you have to talk to the oracle,then ABANDON IT...Exit the game,start the quest again,try talking with him again


THX FOR THE REPLY

i had to talk with it somewhere else
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alex_bg92




Posts: 3

PostPosted: Fri, 16th Nov 2007 09:17    Post subject:
Is there a cracked server already?
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Yondaime
VIP Member



Posts: 11741

PostPosted: Fri, 16th Nov 2007 10:40    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:07; edited 1 time in total
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Tue, 20th Nov 2007 13:40    Post subject:
http://hellgatelondon.com/underground/patch-0-5-tomorrow

Patch 0.5 should be released later today. Smile
(Seems like it's a multiplayer update, unsure when the singleplayer version will be available.)
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Wili23




Posts: 236

PostPosted: Mon, 26th Nov 2007 22:55    Post subject:
One of the worst SP i ever seen in my life. Seriously it`s so stiff, dumb and boring. NPC stands in one place, irrtating voices, missions were projected by some child i think. Go bring ten of something, kill four numb enemies etc. In compare with Witcher....jesus it`s one big crap.
Does multiplayer make game worth to buy this?


Last edited by Wili23 on Tue, 27th Nov 2007 10:01; edited 1 time in total
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Orcman




Posts: 95

PostPosted: Tue, 27th Nov 2007 00:12    Post subject:
my friend says it's very good in mp but im not gonna try it as every single level (or almost every one of them look the same)

imo better save the money on something else Smile overhyped game too the max imo

game got very boring very fast for me , not even close too a diablo2 killer imo but as i saud i didnt play mp
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MistressDeath




Posts: 867

PostPosted: Tue, 27th Nov 2007 01:55    Post subject:
Orcman wrote:
my friend says it's very good in mp but im not gonna try it as every single level (or almost every one of them look the same)

imo better save the money on something else Smile overhyped game too the max imo

game got very boring very fast for me , not even close too a diablo2 killer imo but as i saud i didnt play mp

Yeah, I have been enjoying the game because of the combat and drops. Otherwise they seriously dropped the ball on the environments, they are all the same. Why do a stupid random engine if you are going to use the same environments over and over. I would have been very happy with no random levels and static levels that were all different. Very sad, as I was really having fun but now it's getting lame.

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Tue, 27th Nov 2007 02:03    Post subject:
MistressDeath wrote:
Orcman wrote:
my friend says it's very good in mp but im not gonna try it as every single level (or almost every one of them look the same)

imo better save the money on something else Smile overhyped game too the max imo

game got very boring very fast for me , not even close too a diablo2 killer imo but as i saud i didnt play mp

Yeah, I have been enjoying the game because of the combat and drops. Otherwise they seriously dropped the ball on the environments, they are all the same. Why do a stupid random engine if you are going to use the same environments over and over. I would have been very happy with no random levels and static levels that were all different. Very sad, as I was really having fun but now it's getting lame.

MD


Im still enjoying the game... but I certainly haven't "over" played it. Single player sux ass.

I am looking forward to the "big" december content update.
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MistressDeath




Posts: 867

PostPosted: Tue, 27th Nov 2007 05:28    Post subject:
Big_Gun wrote:
MistressDeath wrote:
Orcman wrote:
my friend says it's very good in mp but im not gonna try it as every single level (or almost every one of them look the same)

imo better save the money on something else Smile overhyped game too the max imo

game got very boring very fast for me , not even close too a diablo2 killer imo but as i saud i didnt play mp

Yeah, I have been enjoying the game because of the combat and drops. Otherwise they seriously dropped the ball on the environments, they are all the same. Why do a stupid random engine if you are going to use the same environments over and over. I would have been very happy with no random levels and static levels that were all different. Very sad, as I was really having fun but now it's getting lame.

MD


Im still enjoying the game... but I certainly haven't "over" played it. Single player sux ass.

I am looking forward to the "big" december content update.

That could be cool! Content is not what this game is having problems with. Ripping non-used equip/guns/swords to parts and building weapons is great fun. Also, it seems like the new items have been coming along well. What kind of content is in this December update? Levels? That's what we really need! If I see one more of same London streets! Smile I will lose it!!!! I have been to London and there is more diversity than this!

TIA!

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Tue, 27th Nov 2007 05:59    Post subject:
It's the new area "Stonehenge" and probably alot more.

http://www.shacknews.com/featuredarticle.x?id=649

Patch 0.6 should also be released soon.

http://www.hellgatelondon.com/underground/patch-0-6-0
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Tydirium




Posts: 601

PostPosted: Tue, 27th Nov 2007 07:57    Post subject:
Wili23 wrote:
One of the worst SP i everer seen in my life. Seriously it`s so stiff, dumb and boring. NPC stands in one place, irrtating voices, missions were projected by some child i think. Go bring ten of something, kill four numb enemies etc. In compare with Witcher....jesus it`s one big crap.
Does multiplayer make game worth to buy this?


I was sceptical, but I have to admit, SP is not as bad as I expected... sure, its correct, the "sidequests" are extremely dumb, but you should compare it with Diablo and not The Witcher. Leveling, getting Items and best equipment, this is what the game is all about. The story is crap and the way its told even worse.
I am an lev21 engineer now at end of act3 and satisfied so far. the balancing is rather good (in SP), since there are many ways to enhance your equipment and you really have to use all the different weapons in different environments and against different monsters.

the gore you cause with certain weapons is also part of the fun. I got this type of blaster emitting a permanent fire ray in one hand and a poison splash pistol in the other hand. oh how the mobs are now getting enflamed and splattering in burning pieces, great fun Wink

I am sure I am going to complete the SP campaign Very Happy
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BloodAngel




Posts: 1234

PostPosted: Tue, 27th Nov 2007 13:39    Post subject:
what game is like diablo that has been released lately?
silverfall seemed close... is there anymore similar?
I tried Loki the other day but it seems a bit boring


Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
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Ancient78




Posts: 518
Location: Unknown
PostPosted: Tue, 27th Nov 2007 13:49    Post subject:
BloodAngel wrote:
what game is like diablo that has been released lately?
silverfall seemed close... is there anymore similar?
I tried Loki the other day but it seems a bit boring


Titan Quest & the add on (Immortal Throne)
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gold24




Posts: 926

PostPosted: Tue, 27th Nov 2007 20:36    Post subject:
is there a new link so i can download the updater for the game to install the new patch ?
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 27th Nov 2007 20:40    Post subject:
BloodAngel wrote:
what game is like diablo that has been released lately?
silverfall seemed close... is there anymore similar?
I tried Loki the other day but it seems a bit boring


legend: hand of god is the latest diablo clone.

oh wait.. was that released in english yet? I'm not sure. hmm
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damador.




Posts: 711

PostPosted: Tue, 27th Nov 2007 21:07    Post subject:
gold24 wrote:
is there a new link so i can download the updater for the game to install the new patch ?


just connect online with active account
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gold24




Posts: 926

PostPosted: Tue, 27th Nov 2007 21:26    Post subject:
but don't i have to pay in order to download the patch to make the account?i mean u have to enter a registration key in order to make account:(
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BloodAngel




Posts: 1234

PostPosted: Tue, 27th Nov 2007 21:46    Post subject:
i tried titan quest a bit ago, didnt seem like there is any dungeons in it tho


Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 28th Nov 2007 00:04    Post subject:
BloodAngel wrote:
i tried titan quest a bit ago, didnt seem like there is any dungeons in it tho


You didn't try it for very long then.
There's dungeon like areas and caves.
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Tydirium




Posts: 601

PostPosted: Wed, 5th Dec 2007 18:53    Post subject:
Does anybody know how to get rid of no longer needed quest items?
In singleplayer mode sometimes stay quest items in the inventory even if the quest has been solved.

they cant be destroyed (like other, normal items) and they cant be sold. they take more and more space in the far too small inventory - very annoying. I think have read elsewhere there is a way but I cant find the site where I was reading it and I cant remember how to do it.

thanks for help Smile
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Ka-Oz




Posts: 32

PostPosted: Wed, 5th Dec 2007 21:42    Post subject:
Tydirium wrote:
Does anybody know how to get rid of no longer needed quest items?
In singleplayer mode sometimes stay quest items in the inventory even if the quest has been solved.

they cant be destroyed (like other, normal items) and they cant be sold. they take more and more space in the far too small inventory - very annoying. I think have read elsewhere there is a way but I cant find the site where I was reading it and I cant remember how to do it.

thanks for help Smile


go to craft station with a full inventory, put the component into the craft station aswell as ur quest items, move stuff in ur inventory so that there isnt room for the quest items, build the item in the station and voila, ur quest items will drop on the ground.
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Thu, 6th Dec 2007 06:30    Post subject:
Patch 0.6 is now available for the multiplayer part of the game.
http://hellgatelondon.com/underground/patch-0-6-now-live

Patch 0.7 is currently undergoing testing and should soon be on the test server.
http://hellgatelondon.com/underground/patch-0-7-nears
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Tydirium




Posts: 601

PostPosted: Thu, 6th Dec 2007 08:05    Post subject:
Ka-Oz wrote:
Tydirium wrote:
Does anybody know how to get rid of no longer needed quest items?
In singleplayer mode sometimes stay quest items in the inventory even if the quest has been solved.

they cant be destroyed (like other, normal items) and they cant be sold. they take more and more space in the far too small inventory - very annoying. I think have read elsewhere there is a way but I cant find the site where I was reading it and I cant remember how to do it.

thanks for help Smile


go to craft station with a full inventory, put the component into the craft station aswell as ur quest items, move stuff in ur inventory so that there isnt room for the quest items, build the item in the station and voila, ur quest items will drop on the ground.


THANKS VERY MUCH! Smile
Thats what I was looking for.....
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Fri, 7th Dec 2007 22:01    Post subject:
2 questions..

1) Have summoners been made less sucky (monster control wise)?
2) Any cheap places online I can buy it or a working serial?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 8th Dec 2007 04:53    Post subject: IRC chat
IRC chat tonight with the developers. Lots of interesting info and sounds as though the game is headed in a huge correct direction. I especially liked what I read about the December patch. Heres the 34 questions that were asked:

1) EzCheez :asks: Are there any plans to add more Nightmare level type swords? As it stands now, interesting swords such as the cricket bat and cinderspike are not available in Nightmare.

<Erich_Schaefer> Answer: We are adding some really cool nightmare-level swords in patch 1. They will be subscriber-only. I was just playing with them and they are beautiful. Working on the balance now...



2)dem0nicist :asks: Since I've read a lot in the forums about systems having performance issues, would you please send us a dxdiag.txt of a system that operates properly? or better yet, can we have ALL of the ones that work properly?

<BRoper> Answer: There is more than one system that operates properly, and we’ve been making a lot of improvements on game performance. The biggest and best is yet yo come in patch 0.7 when we get our memory issue fixes in. There is also a new DirectX patch we’re looking at that potentially resolves a lot of issues. We’re very happy about this since some of our problems come from outside our game code.



3)Muchacha :asks: Is there any sort of bonuses or extra content/items we can get on elite mode that we can not get on normal mode, and is it going to change ?

<Erich_Schaefer> Answer Elite mode has no special items as of now, but there are around three times as many champion level monsters spawning, so you should be getting a lot more chances at good loot. My medium term plans include making some magic affixes that only drop in Elite-mode, but I hesitate to say it because its controversial around the office...



4) Jordan_L :asks: hi there, when will the higher resolution option for player models be available?

<PhilFSS> Answer: The memory fixes coming in on the .7 patch should address this. We had to turn that option off to address the memory issues we were having as a quick solution. We'll be evaluating whether or not to turn that back on, but we're optimistic.



5) Lupercaleb :asks: Can we expect better PvP options within the month, like an arena?

<Erich_Schaefer> Answer: We are working on more formal dueling arenas right now, with some cool options. These will likely go into patch 1.0. They will still be one-on-one duels, however. Longer-term plans will include party-versus party battlefields, capture-the-flag type matches and more.



6) Sp3tSnAz :asks: what sort of stuff have you got planned for the Founder's subscribers in the future?

<BRoper> Answer: We are going to be introducing Veteran Rewards for long-term subscribers, and of course, Founders will get all of these automatically as they are created and rolled out. We’re also working on some special items that will help Founders stand out in the game so you’re instantly recognizable. I’d also like to see us have some special outside the game offers for our Founders, but we’ll have to work on that with our partners and publishers.

7) Lamech :asks: When can we expect a fix on the Level Achievements? Its a rather insignificant problem but causes many players to second guess continuing on with their main characters.

<Erich_Schaefer> Answer: Yes I apologize for that. With our solution, I will try to make sure that no one ruined their character by missing these acheivements. If I can't do that I will remove them completely. They shold not only apply to new characters.



Cool Gale :asks: Are you going to tweak melee system anytime soon? Particularly the lunge attack is repetitive and boring. Why not just allow players to move and attack at the same time? Maybe with movement speed reduction, so it wouldn't make melee too good.

<PhilFSS> Answer We're looking at a two-stage solution. In patch one we'll be introducing some new animations that should make melee feel a lot smoother. After that, we may explore a more radical change, but that will depend a lot on how people like the first change. We totally want to make melee feel smoother and more impactful.



9) Muchacha :asks: Are you going to add an auction house and mailbox soon in game? Considering it would add a lot of value to cash and items.

<BRoper> Answer: We have started working on our in-game email system that is the technological foundation for the auction house. This should also address the desire for a shared stash between characters (or account stash) since you’ll be able to send items between characters. We don’t have a release date for this yet, but it is at the top of the list.



10)fpir :asks: What is the release date of the next single player going to be?

<BRoper> Answer: The next Single Player patch is coming up VERY soon. It is currently being tested by our QA team internally and I’ve been working on the patch notes, so you know it is close. The patch will cover single player fixes equivalent to what our multiplayer gamers have seen through patch 0.6 and we’ll look at another update to single player after the holidays.



11)Sp3tSnAz :asks: any info on the three new classes and when they are due?

<Erich_Schaefer> Answer: I'm not going to go into specifics, but the new classes will fit into the faction structure. A new Templar, new Cabalist, etc. We have a lot of the art and varying degrees of design and implementation done. We know which one is next... We want to take the factions in new directions, so expect a surprise.



12) Cidreck :asks: Most online games that make you purchase the game before subscribing come with a free month of subscription. Why haven't you embraced this ideal with Hellgate: London? I think it would be a good idea to do it for this month and extend the founders offer another month, since subscribers don't yet know what they're getting for their money. How are we to know that we want to pay 150 dollars for a permanent subscription?

<BRoper> Answer: Most online MMOs don’t let you play for free past that first month. Hellgate: London let’s you play for free as long as you want. If you want to see if you like the game before subscribing, play for free for as long as you like. We don’t limit you like the games you’re noting.

Maybe it would have been simpler if we would have just made a game with no single player or free online play, given players a month 'free' with their $50 purchase and then charge $14.95 a month. We tried to give everyone something - free online play, a way to get new content by subscribing, and all while charging a lower monthly fee.

We have extended the Founder’s offer through the end of the year, and if we think it will help people who are on the fence, we can always extend it further. We’re just very focused on getting people the play experience they are asking for on both the free and subscription sides right now.



12)Lugard :asks: Currently reputation is being tracked for each station (and incidently the broker), will we be able to do anything with that reputation in the long run, or is it just for show?

<Erich_Schaefer> Answer: Yeah, reputation got started and then abandoned as we changed the quest structure. We have some cool ideas for it in the future, though, so we didn't want to remove it. Trying to think ahead and not penalize old players. Honestly its a bit of an albatross. The game seems to be passing "station reputation" by... But it will live again someday!




13)Military :asks: any plans to redo the look of the engineer drone?

<PhilFSS> Answer: yes, we're working on some changes to the drones. We want to make them look cooler




14) Lugard :asks: There are a few AoD Guardians that have already reached a 98% damage reduction, is FSS planning to reduce/rebalance that?

<Erich_Schaefer> Answer: While I guess its possible you could get to 98%, I suspect it would be for very limited periods of time and/or situations. And even then, you wouldn't be as invulnerable as that sounds. On the other hand, one of our designers is working on a bunch of skill balance isssues and I know he's been talking about that one.




15) Norfanin :asks: How hard was it to create a new engine that supports the wide range from low-end to high-end systems and how long was it in development? Oh, and does it have a name?

<BRoper> Answer: We spent quite awhile working on the 3D engine as it had to support all of the randomization we use in the game. It is also very scalable (believe it or not) and this will become much more evident once some of the memory issues are addressed and DirectX patches come out (and are hopefully pushed as auto updates). The graphic engine itself doesn’t have a specific name, although our internal name for the game engine as a whole is Prime.



16) Naturzauberer :asks: In Diablo 2 one of the best apects were that every character could wear everything - as long as he had the attributes needed for it. Sadly we can't ever see a Summoner swinging a sword, neither an Evoker with a sniper rifle and so on. Therefore exotic builds are disabled. But these are the ones who increase the replayability a lot, so why aren't all-faction items included?

<Erich_Schaefer> Answer: Hellgate has a few big differences from Diablo 2, and the important one here is that in Hellgate, the weapons function a lot more like Diablo 2 skills. So in practice we found it to be way out of balance to give high-defense Templars the long-range Marksman weapons. And stuff like that...



17) Volatile :asks: When will you guys be improving the Autoparty feature?

<Erich_Schaefer> Answer: Auto-party is due for a big improvement with the 0.7 patch. Now we search towns for auto-party-desiring players and group them together, instead of waiting until the jump into an instance. Much bigger improvements in Looking for Group type interfaces coming with patch 1.0



18)heprea :asks: what is the secret behind warts leg?

<Erich_Schaefer> Answer: I can't tell you, but it might be wise to hold onto it. It seems like it might combine with something somehow.



19) Ilantio :asks: What can we expect from the December content patch, aka 1.0?

<Erich_Schaefer> Answer: Patch 1 has a lot. Most incredible to me in testing are the new backgrounds. Completely different from the base game. New monster to go in it, with new drops, or course. But below the surface is a cool new structure. In brief: it combines structured boss runs and some party-only content.



20)Guest650 :asks: What is your plan for the next SP patch? 0.6 or 0.7? When? Will the lag time between MP and SP patches be reduced in the future?

<BRoper> Answer: The current single player patch is the rough equivalent of 0.6 with multiplayer only issues and items removed and other extra single player-specific issues addressed. The plan for the next patch is to get single player up to the same basic equivalency as the Stonehenge patch (1.0). We don’t have a timeline, but we want to make these happen as close to the multiplayer releases as we can.



21) Guest650 :asks: What is your plan for the next SP patch? 0.6 or 0.7? When? Will the lag time between MP and SP patches be reduced in the future?

<BRoper> Answer: The current single player patch is the rough equivalent of 0.6 with multiplayer only issues and items removed and other extra single player-specific issues addressed. The plan for the next patch is to get single player up to the same basic equivalency as the Stonehenge patch (1.0). We don’t have a timeline, but we want to make these happen as close to the multiplayer releases as we can.



22) zx86 :asks: Is there any plans to make Founders subscription plan avaible for all people who want it?

<BRoper> Answer: We have extended the Founder’s offer through the rest of this month. We may re-evaluate keeping the offer available longer towards the end of December, but that’s where things are as of now.



23)Rigald :asks: The achievement window shows us few recaps like ,how many undeads or demons we slayed. Is there any plan to improve this part, like giving to the player to ability to look at some statistics like how many hits the player took, how many monster were slayed in the zone giving details between members of the group ect... ?

<Erich_Schaefer> Answer Yes we have cool plans for a monster-pedia, as David Brevik calls it, but it keeps getting pushed out for more immediate fixes and emergencies. I hope it happens pretty soon, but we are mindfull that a lot of people are haveing problems playing at all. So our best minds are working on smoothing out the base game first.




24)Kira :asks: Are there any plans to increase "shield strength", or decrease the amount of shield overload mobs have? As it is, in normal nightmare mode, or non-nightmare Elite mode, nearly all mobs wipe out your standard player's shields in 1 hit.

<Erich_Schaefer> Answer: Statistically, we are finding that shield-based characters are not having too hard a time in nightmare, but sometimes statistics aren't the important thing. I like the idea of reducing shield overload in mobs in the harder difficulties... I will look into it.




25) Looks :asks: Will Hardcore Elite players have exclusive perks?

<BRoper> One of the things that we discuss with the ongoing content team is more ways to distinguish and reward different types of players. Obviously an Eilte Hardcore character is a big undertaking, so we’ll definitely be looking at how we can give them special ways to be recognized in the world. One thing that will definitely help is when we get our online ladder system launched. And no, we don’t have a date for when that is going to happen...




26) Carch :asks: Any plans to improve the artwork of existing areas? More variety would be great, like more buildings you could enter in streets, or big crypts in the mausoleum areas.

<Dave_Glenn> Answer: Yes. We have a ton of ideas we're working on to add to existing areas. Some entirely new set-piece type of areas, think boss-fight rooms and quest areas. As well as new themes in regards to environment types, etc.


27) Gale :asks: Randomly generated levels are great, but what about more random elements? For example random stores would be a nice addition to the outdoor and underground levels. Example a merchant that has barricaded into a building or settled in a basement.


<Erich_Schaefer> Answer: Yes, we had a more of these at one point in development, but they got slighted. We DO want to improve the randomness, features, and rare events that happen throughout the base game. Watch for a trickle soon, and more later.



2Cool Secu1ar :asks: what is evasion and can you explain what exactly evasion +2 does with an example?


<Erich_Schaefer> Answer: I'm not sure whay it says +2... But evasion is a straight % chance to avoid any direct damage. So +2 should probably be considered 2% chance to evade an attack.



29)Naturzauberer :asks: Many players think that HGL Multiplayer is a "singleplayer game with a chat mode". One of the reasons would be that the stations always seem kinda empty, which is because of the instanced system. Why aren't the stations increased in size and there are simply more players (around 100-200) allowed to join the same instance?

<Erich_Schaefer> We reduced station population density to help solve memory problems. We should be able to ratchet it up. Going forward, Stonehenge will feel like more of a multi-player game, both in town design and game dynamics.



30) [SF]Ayana :asks: There has been a lot of discussion and arguments on how 'luck' works. Can you give us a official statement on how 'luck' works in HG:L. Thank you.

<Erich_Schaefer> Answer: Luck is a bit of a mystery even to me. It increases the chances that random drops will be of higher quality. I do know that, and it does work. But when we looked into the system it seems overly complex and scary. It’s due for an overhaul soon.




31)Reddimus :asks: The fire from the Fawkes event seemed to add new life to a bulk of the zones in Hellgate. Is there a chance it'll be a permanent feature with maybe a lower chance of happening than occured in the Fawkes event?

<Dave_Glenn> Answer: We agree! We're working on even more such themes as I mentioned earlier. We have a great system to make changes and additions to levels and we built it just for this reason.



32)Fate :asks: Are hardcore elite players going to be able to participate in future PvP content without permadeath? I can't imagine enough HCE players participating, otherwise.

<Erich_Schaefer> Answer: No. Hardcore is hardcore. Some proud few will play and they will be much admired by us mortals!


33) Cheerio :asks: The question everyone wants answered: Will respecs be allowed? If so, when? If not, what is the reasoning?

<BRoper> We know that players want a chance to try out some different skill builds, especially with the blanace changes we’ve made and will be making in 0.7 and Stonehenge. So we’re going to do something we’ve never done before and provide a way for players to respec a character. I’m going to be all secretive on just what and how, but we’ll have details for you in the coming weeks.





34) Clythoss asks: Hi. My question is about the Boss named Legendarys. Items like "Gulkars demonic Shredder" These are cool items when you find them in normal mode, but in nightmare, they drop with the same level as in normal mode. Is this made to be so? I would like the Idea of adjusting their level to the other items you find at this stage. What do you say?

Erich_Schaefer: Certain named unique items don't scale to nightmare level equivalents. We paniced and thought there would be balance problems. After looking at it more we think it is safe so we will be scaling them soon
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HiCZoK.Std




Posts: 273
Location: Poland
PostPosted: Mon, 10th Dec 2007 19:59    Post subject:
so with new crack and patch vitality one is working ?


Look for Studio HiCZoK movies and arts !
AsusP5N-E SLI - Asus 8800 GT 512mb - C2D E6300 2.80ghz - 2x1gb GeiL Ultra 800mhz 4-4-4-12 - Sound Blaster Audigy Se - 500gb WD(always defragmented:D) - 11k 3dMark2006 - X360
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damador.




Posts: 711

PostPosted: Mon, 10th Dec 2007 21:41    Post subject:
there is no new SP patch except patch .0


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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bigdady92




Posts: 73

PostPosted: Tue, 11th Dec 2007 00:59    Post subject:
so in essence their whole ploy at this is "Wait and see! We'll get you some good stuff! We promise! We'll fix it all! I PINKY SWEAR!"


now where have i heard that before..hmmm
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