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Posted: Sun, 26th Nov 2006 23:46 Post subject: |
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they said that the real patch 1.03 will be released in 1 week ... so don`t play with the beta
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Posted: Wed, 6th Dec 2006 08:32 Post subject: |
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Just wondering if anyone have tried to get the game running with the 1.03-patch (not the beta-version). I haven't got time until the weekend to try it out myself so I thought I'll ask if anyone else have tried =)
It was quite a bit of struggling to get the clone working in the first place with the first update so I hope tihs won't cause more problems.
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Ankh
Posts: 23249
Location: Trelleborg
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Posted: Wed, 6th Dec 2006 08:51 Post subject: |
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I just installed the game and patched it - guess Ill try it in an hour or so and see if the game still runs.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Wed, 6th Dec 2006 11:25 Post subject: |
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Posted: Wed, 6th Dec 2006 11:30 Post subject: |
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Not sure if its the same for NWN2 but the original had the full patches available to download on their website so you didn't have to use the auto updater.
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Posted: Wed, 6th Dec 2006 11:31 Post subject: |
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1.3 works fine with the Procyon clone release as well in case you wanted to know.
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JBeckman
VIP Member
Posts: 34688
Location: Sweden
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Posted: Wed, 6th Dec 2006 15:09 Post subject: |
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either place the zip or rtp file in the game folder and run the updater or place them in the game/temp folder and run the updater. (Think it's the game folder but the updater places the downloaded files in the temp folder)
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Posted: Wed, 31st Jan 2007 15:43 Post subject: |
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NWN2 Patch v1.04 and Autoupdater v1.07 Released
Here is the fix list for v1.04:
Neverwinter Nights 2 – Version 1.04 Patch Notes
January 15th, 2007
New Features
General
• Voice Menu
Users can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
• Added support for bindable keys to change the hotbar pages.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
• Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
• Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.
o Combat modes are no longer turned off for party members at the end of their combat round.
• Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.
• Localized versions of the NWN1 sounds used in the game have been added to their respective languages.
• Several new loading screen tips have been added to v1.04.
• Support has been added for displaying game information on the Logitech G15 Keyboard.
DM Client
• DMs can now drag items from the creator menu to the hotbar.
• DMs can now jump directly to an area.
• DMs can now add and subtract experience points, gold and levels.
Scripting
• EffectDamage() – A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.
• Script Debugger - The NWN2 script debugger has been included with this version. It is located in the Utils directory, filename DebugServer.exe.
Toolset
• A comment field has been added to the Journal Editor.
• More robust undo/redo support has been added to the Conversation and Journal editors.
Bug Fixes
General
• The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
• The Practiced Spellcaster and Improved Rapid Shot feats are now available for characters that meet the prerequisites.
• The Manyshot feat will now properly grant additional attacks per round.
• Improvements have been made which reduce load times in some situations.
• The game will no longer crash when attempting to buy when on a blank page.
• The game’s transition to Act 2 would very rarely fail to occur. This has been made more reliable.
• Dual-wield slots will now persist on the hotbar during module transitions.
• Holding the left mouse button to move will now function properly in all camera modes and angles.
DM Client
• DMs will no longer automatically run lore checks on acquired items.
• Feedback has been added for several DM abilities.
• DMs can now spawn items into containers.
• The DM Client should no longer crash on transition to large exterior areas.
Effects/Spells
• Wildshape and Elemental Shape are no longer dispellable.
• The Wildshape effect will no longer disappear when saving.
• Devil’s Sight now properly allows affected characters to ignore concealment penalties due to darkness.
• Balagar’s Iron Horn radius reduced from 30 feet to 20 feet.
• Greater Fireburst will now do the correct amount of damage.
• Monks will no longer get their class AC Bonus while wearing armor or using a shield.
• Improved Reaction will now properly calculate uses per day.
• Characters with crossbows can now use Rapid Shot if they have Rapid Reload.
• Multiple types of Damage Resistance on the same item should now function more reliably.
Items
• The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.
Toolset
• TRX files are now renamed when renaming their associated area.
2DA Changes
The following 2DA files have been changed in v1.04:
• actions.2da
• feat.2da
• keymap.2da
• nwn2_dmcommands.2da
• nwn2_emotes.2da
• nwn2_tips.2da
• spells.2da
• visualeffects.2da
In addition, nwn2_voicemenu.2da has been added.
Bugs Fixed from v1.04 Beta
General
• The game will no longer crash to desktop at launch on Windows 2000.
• Entering and Leaving stealth mode via the Voice Chat menu is now more reliable.
• The dialogue with Qaggoth in Tavorick’s estate will no longer loop.
Toolset
• Using the “Verify Module” command will no longer cause the starting area to be opened.
CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Posted: Wed, 31st Jan 2007 22:06 Post subject: |
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where's the link to the crack you made for this patch? oh, right, this is just posting the info on it without crack-aid
piracy isn't a hobby, it's a way of life
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Posted: Wed, 31st Jan 2007 22:15 Post subject: |
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Smurf Stomper wrote: | where's the link to the crack you made for this patch? oh, right, this is just posting the info on it without crack-aid |
wtf ...
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Wed, 31st Jan 2007 22:16 Post subject: |
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Smurf Stomper wrote: | where's the link to the crack you made for this patch? oh, right, this is just posting the info on it without crack-aid |
Smoking crack is what you are... 
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Posted: Mon, 12th Mar 2007 08:29 Post subject: |
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WOW WTF. Is there any mod or hack or anything to make this camera not suck? All the camera modes are awful. It's freakin unplayable.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Mon, 12th Mar 2007 10:29 Post subject: |
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Use the top-down view, that's the best one imo.
But the camera is the least of the problems with this buginfested game.
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Posted: Fri, 13th Apr 2007 19:56 Post subject: |
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An expansion pack for the Obsidian-developed Neverwinter Nights 2 will be coming to North America and Europe in "fall/autumn 2007" and will be titled Neverwinter Nights 2: Mask of the Betrayer.
The new expansion takes place shortly after the events of the popular RPG, following the final boss battle with the King of Shadows. The adventure begins--or rather, continues--when the player's character wakes up stranded deep beneath the earth, all alone and surrounded by a horde of evil spirits.
Mask of the Betrayer will be set in Rashemen, close to the powerful nation of Thay. It will feature a new campaign, new levels, dozens of new feats and spells, and new races, classes (and prestige classes), companions, weapons, armor, and crafting options, as well as "hordes" of new monsters and enhanced modding tools.
The first Neverwinter Nights game, featuring classic dungeons-and-dragons gameplay, also included BioWare's Aurora toolset, which let players create their own dungeons and put them online and was released in 2002. The original spawned several expansion packs, including Neverwinter Nights: Shadows of Undrentide, as well as the sequel. The franchise has sold 3 million copies to date in more than 40 countries and in 10 languages.
Source: http://www.gamespot.com/news/6168937.html?tag=latestnews;title;4
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JBeckman
VIP Member
Posts: 34688
Location: Sweden
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JBeckman
VIP Member
Posts: 34688
Location: Sweden
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Posted: Wed, 18th Apr 2007 14:28 Post subject: |
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1.05 patch is now out via the autoupdate program.
EDIT: Changelog->
Spoiler: |
Code: |
Neverwinter Nights 2 – Version 1.05 Patch Notes
March 30th, 2007
New Features
General
· A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
· There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
· There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
· Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
· Players can now adjust the scale of their player models in the character creation process.
Scripting
· A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
· 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
· Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
· Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
· The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
· There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.
Bug Fixes
General
· The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
· Feats will now properly show their cool down timer countdown.
· The Chat Window is no longer cleared after an area transition.
DM Client
· The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
· Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
· The Reflex save for Defensive Roll can now happen multiple times per day.
· Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
· Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
· Spears now give the proper 3x critical damage multiplier.
Toolset
· Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
· The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
· The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.
Bug Fixes from 1.05 Beta
· Augment Healing and Summoning were not selectable. This has been fixed.
· The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
· The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
· Barter and Trade will now work from the Radial menu in Multiplayer.
· Spears are now giving the proper 3x critical damage multiplier.
2DA Changes
The following 2DA files have been changed in v1.05:
· appearance.2da
· baseitems.2da
· classes.2da
· cls_atk_1.2da
· cls_atk_2.2da
· cls_atk_3.2da
· cls_bsplvl_arctr.2da
· cls_bsplvl_eknight.2da
· cls_bsplvl_harper.2da
· cls_bsplvl_palema.2da
· cls_bsplvl_wprst.2da
· cls_savthr_barb.2da
· cls_savthr_bard.2da
· cls_savthr_cler.2da
· cls_savthr_cons.2da
· cls_savthr_dru.2da
· cls_savthr_fight.2da
· cls_savthr_monk.2da
· cls_savthr_pal.2da
· cls_savthr_rang.2da
· cls_savthr_rog.2da
· cls_savthr_sorc.2da
· cls_savthr_wild.2da
· cls_savthr_wiz.2da
· damagelevels.2da
· feat.2da
· hen_companion.2da
· hen_familiar.2da
· iprp_damagecost.2da
· iprp_srcost.2da
· keymap.2da
· placeables.2da
· racialtypes.2da
· spells.2da
In addition, the following 2DA files have been added in v1.05:
· cls_featmap_arctr.2da
· cls_featmap_eknight.2da
· cls_featmap_harper.2da
· cls_featmap_palema.2da
· cls_featmap_wprst.2da
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Posted: Thu, 19th Apr 2007 01:29 Post subject: |
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Is there a crack out for 1.05?
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Posted: Thu, 19th Apr 2007 22:21 Post subject: |
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Mon, 18th Jun 2007 22:06 Post subject: |
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Neverwinter.Nights.2.Update.1.06.973-ViTALiTY
3x5mb
Spoiler: |
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Û ± New Features ± Û
Û ² Custom Content ² Û
Û Û ~ Several new UI customizability features. Among them, Û Û
Û Û users can now set textures on UI objects via script, and Û Û
Û Û users can set the state of progress bars via script. Û Û
Û Û ~ Spells that have multiple casting modes can now be cast Û Û
Û Û from items (i.e., protection from evil, meteor swarm). Û Û
Û Û Scripting Û Û
Û Û ~ Many new script functions have been added. Û Û
Û Û ~ SetGUIObjectTexture() Û Û
Û Û ~ UIObject_Misc_ExtractData() Û Û
Û Û ~ UIObject_OnRadial_DisplayCustomRadial() Û Û
Û Û ~ UIObject_Input_ActionTargetScript() Û Û
Û Û ~ GetInfiniteFlag() Û Û
Û Û ~ SetInfiniteFlag() Û Û
Û Û ~ GetKeyRequiredFeedbackMessage() Û Û
Û Û ~ SetKeyRequiredFeedbackMessage() Û Û
Û Û ~ GetPickpocketableFlag() Û Û
Û Û ~ SetPickpocketableFlag() Û Û
Û Û ~ GetTrapActive() Û Û
Û Û ~ SetWillSavingThrow() (Used for Doors and Placeables Û Û
Û Û only) Û Û
Û Û ~ SetReflexSavingThrow() (Used for Doors and Placeables Û Û
Û Û only) Û Û
Û Û ~ SetFortitudeSavingThrow() (Used for Doors and Û Û
Û Û Placeables only) Û Û
Û Û ~ SetLockKeyRequired() Û Û
Û Û ~ SetLockKeyTag() Û Û
Û Û ~ SetLockLockDC() Û Û
Û Û ~ SetLockUnlockDC() Û Û
Û Û ~ SetLockLockable() Û Û
Û Û ~ SetHardness() Û Û
Û Û ~ GetHardness() Û Û
Û Û ~ GetAreaSize() Û Û
Û Û ~ SetUseableFlag() Û Û
Û Û ~ GetPlaceableLastClickedBy() Û Û
Û Û ~ SetGUIProgressBarPosition() Û Û
Û Û ~ IntToObject() Û Û
Û Û ~ ObjectToInt() Û Û
Û Û ~ Placeables now have an OnClick event. This event will Û Û
Û Û fire whenever a user clicks a placeable, regardless of Û Û
Û Û whether the user can currently path to it. Û Û
Û Û ~ EffectSetScale() can now be used to scale creatures non- Û Û
Û Û uniformally along different axes. Û Û
Û Û ~ SpeakOneLineConversation() now has a volume parameter Û Û
Û Û that understands Whispers and Shouts. Û Û
Û Û ~ GetAttribute() now takes a parameter called Û Û
Û Û nBaseAttribute=FALSE. If made TRUE, then the value Û Û
Û Û returned will be the creature's BASE attribute instead Û Û
Û Û of total. Û Û
Û Û ~ CreateItemOnObject() now has a 4th parameter that allows Û Û
Û Û users to set the tag of the created item. Û Û
Û Û Toolset Û Û
Û Û ~ Undo and Redo now work for Terrain, Grass, and Water Û Û
Û Û painting. Û Û
Û Û ~ There are several new hot keys that alter Brush size and Û Û
Û Û pressure in the toolset: Û Û
Û Û ~ [ Brush size down 1 Û Û
Û Û ~ Shift + [ Brush outer size down 1 Û Û
Û Û ~ ] Brush size up 1 Û Û
Û Û ~ Shift + ] Brush outer size up 1 Û Û
Û Û ~ - Pressure down 10% Û Û
Û Û ~ Shift + - Pressure down 25% Û Û
Û Û ~ = Pressure up 10% Û Û
Û Û ~ Shift + = Pressure up 25% Û Û
Û Û ~ The Flatten tool has been modified to more gradually Û Û
Û Û slope between its inner and outer height. Additionally, Û Û
Û Û a Pressure setting has been added to the tool to Û Û
Û Û determine how rapidly it applies the change, and the Û Û
Û Û Inner value is now capped at 0 instead of 1. Û Û
Û Û ~ A new Cliff_08 texture has been added. Û Û
Û Û ~ Higher resolution normal map have been added to the Û Û
Û Û Cliff_04 and Cliff_05 textures. Û Û
Û Û Bug Fixes Û Û
Û Û General Û Û
Û Û ~ “Greater Weapon Specialization (Light Hammer)” will no Û Û
Û Û longer show up as “Greater Weapon Specialization Û Û
Û Û (Flail)” Û Û
Û Û ~ The Dedicated Server will now load modules from Û Û
Û Û directories as well as from .mod files. To load a module Û Û
Û Û directory from the command line, use the following Û Û
Û Û parameter: -moduledir <module name> Û Û
Û Û ~ Specular Lighting has been improved. Shiny objects Û Û
Û Û should now look better than before. Û Û
Û Û ~ Trees and Objects that fade no longer lose their Û Û
Û Û directional light shadow when faded out. Û Û
Û Û Scripting Û Û
Û Û ~ ActionRest() will now properly utilize the Û Û
Û Û bIgnoreNoRestFlag parameter. Û Û
Û Û ~ EffectHeal() can now restore the HP of doors and Û Û
Û Û placeables. Û Û
Û Û ~ SetTrapActive() now works on Doors and Placeables as Û Û
Û Û well as triggers. Û Û
Û Û ~ SetOrientOnDialog() now functions properly. Û Û
Û Û ~ ExportAllCharacters() and ExportSingleCharacters() will Û Û
Û Û write to the server vault. Û Û
Û Û Effects/Spells/Domains Û Û
Û Û ~ Bestow Curse now reduces all of the target’s ability Û Û
Û Û scores by 3 rather than 2. Û Û
Û Û ~ Energy Drain no longer allows a saving throw. Û Û
Û Û ~ The War Domain has been renamed to the Fury Domain, to Û Û
Û Û allow future implementation of a more D&D-accurate War Û Û
Û Û Domain. Û Û
Û Û Fixes from v1.06 Beta: Û Û
Û Û ~ The Turn Undead ability will now function properly. Û Û
Û Û ~ Druids, Rangers and Clerics w/ Animal Domain can Û Û
Û Û properly select their animal companions. Û Û
Û Û ~ The toolset will no longer throw an unhandled exception Û Û
Û Û when bringing up the “Will Not Buy…” and “Will Not Û Û
Û Û Sell...” dialogues on store properties. Û Û
Û Û 2DA Changes Û Û
Û Û The following 2DA files have been changed in v1.06: Û Û
Û Û ~ ambientmusic.2da Û Û
Û Û ~ appearance.2da Û Û
Û Û ~ crafting.2da Û Û
Û Û ~ disease.2da Û Û
Û Û ~ doortypes.2da Û Û
Û Û ~ iprp_bonushp.2da Û Û
Û Û ~ iprp_monsterhit.2da Û Û
Û Û ~ soundset.2da Û Û
Û Û ~ spells.2da Û Û
Û Û ~ terrainmaterials.2daW Û Û
Û ² ~ visualeffects.2da ² Û
² ± ± ²
± ° ° ±
° Üܲ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²±° INSTALL NOTES °±²²²²ÜÜ °
ܲ²²ßßßßßßß ßßß²²²Ü
Þ²ß ß²Ý
ÛÝ ° ° ÞÛ
Û ± ~ Unpack ± Û
Û ² ~ Run the updater ² Û
Û Û ~ Copy the crack from the ViTALiTY folder Û Û
Û Û ~ Bow to our lord, our leader, our prince Û Û
Û Û Û Û
Û Û Ü Û Û
Û Û Ü Ü Ü ÜÜÜ Ü²Ý ÜÛ°ß²²Ü Û Û
Û ÛÝ ÜÛÛÛÜ Ü²Ýܲ²²Ü ÜÛÛÛÜÞÛÛÛ ß ÜÛÛ² ßß Ü ÞÛ Û
Û Þ²Ü Ü ²ÛÛ ÜÜÜß Û²Û Ü²ß ÛÛ²ÛÛÝ ÜÜÛÛ ÛÛ²ÜÜ ° ÜÛÛÛÜ Ü Ü²Ý Û
Û ß²²²ÜÜÛÜ ²ÛÛ ²ÛÛݲÛÛܲÛÛ Ü²ßÛÛ²ÛÛÝ Þ²ÛÛ ÛÛ²²ÛÛ± ÛÛ² ÜÛÜÜܲ²²ß Û
ÞÝ ßß²²²²Ü ²ÛÛ ° ²ÛÛ ²ÛÛ ²ÛÛ ÞÛ² ÛÛ²ÛÛ ²ÛÛ°ÛÛ²±ÛÛ² ° ÛÛ² ܲ²²²²ßß ÞÝ
ßÜ ²ÛÛ ± ²ÛÛ°²ÛÛ°²ÛÛ°ÛÛ² ÛÛÛÛÛ ²ÛÛ±ÛÛ²°ÛÛ² ± ÛÛ² Üß
ß ²ÛÛ ² ²ÛÛ±²ÛÛ±²ÛÛ±ÛÛ² ÛÛ²Û² ²ÛÛ²ÛÛ² ÛÛ² ² ÛÛ² ß
²ÛÛ ² ²ÛÛ²²ÛÛß²ÛÛ²ÛÛßßß°ÜÛÛÛÛÜÜ ßÛÛÛ² ÛÛ² ² ÛÛ²
ÞÛÛÝßÞÛÛÝßß Ü ÛßÛßÜ Ü²ß²Ü ßÛ ÞÛÛ² ÞÛÛÝßÞÛÛÝ
ßÛÛÜÛÛß ß²²ÛܰÜÛ²²Üßß ß ÞÝ ÛßÛ ÜßÛÛÜÛÛß
Ü ßßÜÜ ßÛß Üßß ß Û²Û ß ß²²ÛܰÜÛ²²ÜßßÛÛ²Ü Ü
ßÜ Üß ß²Û²ß Ü ß ß Û²Û ß ßÛ²ÝÜß
² °²° ß²Û²ß ÜÜÜÞÛ²Ý
° ° °²° ÜÛßßß²²²Ý
° Ûß Þ²ß
ÞÝ ß
ß Ü
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Posted: Fri, 30th Nov 2007 18:15 Post subject: |
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I have a strange bug: NPCs have grey faces... And it comes with the Expansion. How can I fix it?
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Posted: Fri, 30th Nov 2007 18:19 Post subject: |
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Blase_Arcane wrote: | I have a strange bug: NPCs have grey faces... And it comes with the Expansion. How can I fix it? |
go into the expansion pack topic ,there it was written how to fix that and the text bubbles bug
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Posted: Fri, 30th Nov 2007 21:57 Post subject: |
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BlueSkyz wrote: | Blase_Arcane wrote: | I have a strange bug: NPCs have grey faces... And it comes with the Expansion. How can I fix it? |
go into the expansion pack topic ,there it was written how to fix that and the text bubbles bug |
I tried it, but it doesn't work...
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Posted: Mon, 31st Dec 2007 20:34 Post subject: |
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Quick question that hopefully somebody can help me with.
I am tired of waiting for no-cd's updates for the game (have copies of both NWN2 & MOTB installed) and wish to purchase the game (especially with all the new 3rd party modules coming out). Anyway, I want to play through NWN2 before MOTB. With MOTB installed and a previous no-cd, one was able to select, at the game menu, whether to play NWN2 or MOTB.
I would love to have the option to play either, so can I get away with purchasing an original NWN2 (and still be able to play MOTB with the copy installed) or should I grab an original MOTB (and will I still be able to play NWN2 with my copy of it installed)? Which to choose?
Thanks for any help.
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JBeckman
VIP Member
Posts: 34688
Location: Sweden
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