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nimmer
Posts: 65
Location: Hollandia
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Posted: Tue, 11th Dec 2007 14:24 Post subject: |
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Anthirs wrote: | -=Cartoon=- wrote: | WW2 Online
no such thing as farking grinding |
Excellent game! I would suggest Dark Age Of Camelot, but its a dying game imo so not worth the time. Warhammer might be once its released (stress test soon if im not all mistaken) |
WW2 Online, isn't that like, it takes u half an hour to get to a random battle field and then your there for about 5 seconds and u get sniped by some guy u cant see, and then u have to start all over again ?
At least thats my experience with it.
Or are u both being sarcastic :O
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crossmr
Posts: 2965
Location: South Korea
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Posted: Tue, 11th Dec 2007 15:28 Post subject: |
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if you want to just send me $15 a month I'll call you up every hour or so and yell "ding" in your ear..
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Ankh
Posts: 23250
Location: Trelleborg
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Posted: Tue, 11th Dec 2007 15:57 Post subject: |
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nimmer wrote: | Anthirs wrote: | -=Cartoon=- wrote: | WW2 Online
no such thing as farking grinding |
Excellent game! I would suggest Dark Age Of Camelot, but its a dying game imo so not worth the time. Warhammer might be once its released (stress test soon if im not all mistaken) |
WW2 Online, isn't that like, it takes u half an hour to get to a random battle field and then your there for about 5 seconds and u get sniped by some guy u cant see, and then u have to start all over again ?
At least thats my experience with it.
Or are u both being sarcastic :O |
I've had no (or atleast little) problem with what you just mentioned. Just find a good squad and you will always be able to have some good action.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Wed, 12th Dec 2007 02:44 Post subject: |
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AOC Is just like shadowbane with a better Graphics it's nothing great. And it going to cost 19:95 a month to play it. Warhammer online stress test is not anytime soon the game is not even being released till June.
Blizzard also working on a new MMO. And There always Marvel online coming out sometime in 2008 as well, But it's for vista only. There some others too. Basically the next few months are pretty crapy for game releases from what I have seen.
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Wed, 12th Dec 2007 04:30 Post subject: |
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Zelgadis wrote: | AOC Is just like shadowbane with a better Graphics it's nothing great. And it going to cost 19:95 a month to play it. Warhammer online stress test is not anytime soon the game is not even being released till June.
Blizzard also working on a new MMO. And There always Marvel online coming out sometime in 2008 as well, But it's for vista only. There some others too. Basically the next few months are pretty crapy for game releases from what I have seen. |
I'm sorry, but in what world is AoC like shadowbane?
It has player run cities..
It's a completely different atmosphere and the gameplay is about as different as apples and oranges.
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Posted: Wed, 12th Dec 2007 05:22 Post subject: |
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Anthirs wrote: | nimmer wrote: | Anthirs wrote: |
Excellent game! I would suggest Dark Age Of Camelot, but its a dying game imo so not worth the time. Warhammer might be once its released (stress test soon if im not all mistaken) |
WW2 Online, isn't that like, it takes u half an hour to get to a random battle field and then your there for about 5 seconds and u get sniped by some guy u cant see, and then u have to start all over again ?
At least thats my experience with it.
Or are u both being sarcastic :O |
I've had no (or atleast little) problem with what you just mentioned. Just find a good squad and you will always be able to have some good action. |
I think I've been to WW2O's website back when I was looking at MMOS, Kumar/War and what not, that phase lasted a day or so, and Tabula Rasa came with trial codes for City Of Heroes and Lineage 2 I think, NC Soft>SOE, seriously SOE took a big crap on 2 franchises and their ordering more laxative for Pirates Of The Burning Sea.
@hund_schraube Huxley does look interesting and I'm looking forward to see what the reviews are like.
R.I.P. SWG
R.I.P. Matrix Online
R.I.P. Everquest
R.I.P. FFXI for PS2
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Posted: Wed, 12th Dec 2007 07:58 Post subject: |
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I suggest Vanguard Saga of Heros.
Vanguard has made a great stepp in terms of stability, performance and content since its release.
I played Vanguard since the release till August 2007. Then i cancelled my subscription till the last week.
Vanguard is like a new game now. It has so much more content and the performance is doubled.
I had no crash since one week (August 2007 1-2 crashes per day because of memory-leak).
And in the next 2-3 days the third really big contentupdate will go live with a enormous raid-area, new performance updates and new features like dynamic weather (with dynamic clouds) and other cool stuff.
So try Vanguard if you like an fantasy-MMORPG like in the old days!
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Posted: Wed, 12th Dec 2007 09:59 Post subject: |
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Vanguard: Saga of Heroes
Developer Sony Online Entertainment
(Formerly Sigil Games Online)
Publisher Sony Online Entertainment
Someone obviously isn't reading other posts...
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Posted: Wed, 12th Dec 2007 10:51 Post subject: |
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I didnt care for it, but a unique one is A tale in the desert.
http://www.atitd.com/
Theres no combat or anything like most mmorpg's. You basically create anything you want, live your life as a citizen in the land. You can make laws, build buildings...It's hard to describe cause I didnt play it much, but it might interest someone here so check out the website, its free for 24 hours.
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Posted: Wed, 12th Dec 2007 11:04 Post subject: |
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Theatre_Of_Tragedy wrote: | Vanguard: Saga of Heroes
Developer Sony Online Entertainment
(Formerly Sigil Games Online)
Publisher Sony Online Entertainment
Someone obviously isn't reading other posts... |
You mean this post?
Theatre_Of_Tragedy wrote: | 2 things I absolutely hate about MMORPGs is Sony Online Entertainment, everything thats gold that they touch turns to lead |
Okay let me say this.
Vanguard was unfinsihed crap when it was released. Its was full of bugs, had an extrem bad performance on high-end-computer and was extrem instable. (not to mention the missing content from lvl 40 on...)
After 80% of Sigil was bought by Sony Online the game turned to be better and better.
For the first time there was more then ONE Person for quality-testing and for the first time the Sigil-employers had the helping manpower they needed to complete the game.
Sony Online didnt touch the "core" of Vanguard too much. Sony Online only gave the former Sigil-employers the manpower and the financel ressources they needed to complete the game.
I suggest you to try out Vanguard. You will miss a really really good MMORPG.
In the time i didnt played Vanguard, i tried several other MMORPGs like:
- Tabula Rasa
- Perfect World
- LotRo
- WoW Addon (Played WoW bevor Vanguard for about 1 1/2 year)
All those MMORPGs are okay but nothing more. They didnt "touch" me. They are all extrem causal-friendly...
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nimmer
Posts: 65
Location: Hollandia
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Posted: Wed, 12th Dec 2007 12:38 Post subject: |
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Twilight War also still seems to be in production. Its an mmofps (or something) using valves steam engine. http://www.twilightwar.com/
It was already canceled once tho, I'm not getting my hopes up for this one.
PIRAATJE~!!!!!
Disclaimer: Posts written by me are FACTS and should not be taken as my views, ideas and opinions, unless stated otherwise!
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Posted: Wed, 12th Dec 2007 14:07 Post subject: |
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I recently quit WOW too for the second time and have been doing some rounds of the old games to see if anything could catch my attentions.
So here's my 2 cp.
City of Heroes / Villains.
The game is ok, but it's too simple for my taste, it's hard to get any sense of accomplishment when all you can do is level up and be the same as everyone else.
It's fun being Villains, they do make some nice large updates, but without an active and large guild you wont experience 50% of it and even if you did, all you get are boosts to your powers rather than anything that makes you unique.
Eve Online.
Eve Online is beautiful, it has a vast amount of ships and skills, tradskills and more, the huge - and the reason why I don't play it is, the game is Time > Skill
If you have played since launch and have logged in once a day or week to change what skills you are "training", you will ALWAYS be better than anyone who started after you, no matter how much you suck, there is no catching up to old players, no "outplaying" them, there is nothing.
Also the game is about waiting, wait for your skills to train so you can click "train" again, something I as a competitive person is against since I prefer actualy ingame "time investment" to matter more than how long you have owned and had the account active.
Everquest 2:
I returned to this shortly and found that while I was away, several expansions had come out, Sony-Style and my once almost-max level char was now practically midlevel.
There are a billion new zones, but few people in them, and the people that are are mostly alts and thus run with their guild-groups.
You can level 1-30 fast solo and then grow exceedingly bored and think "why am I paying to play whats basically a solo game ?"
Game is pretty, it has lots of zones and things to do, but it feels empty and it's a TON of grinding.
DAOC (Classic, not with TOA)
Well I have always been and will always be a DAOC fan, I love the pvp, I love the classes and the settings, but as someone else mentioned, DAOC has no playerbase left, sometimes barely a thousand players per cluster, split up over 50 levels and 3 non-affiliated sides, meaning you can basically have 300 people you can "talk" to, split over 50 levels and tons of gearing up and so on, it makes for a lot of solo/tiny play.
Also sides are very imbalanced, play on the wrong one and you just get zerged, play on the "right" and you spend most of your time running around in giant groups trying to find someone to kill.
Anarchy Online
Another of my long-time favorits, and in my view by FAR the best Sci-Fi MMORPG ever, it suffers like DAOC from low playerbase and for new players or old returning from several expansions that changed a ton of things and are very hard to get into.
It's a REALLY tough game, which is what gives it it's large appeal, but which also makes it hard to return or begin with unless you have friends there who can and will help.
FFXI
Unless you love Hardcore and grinding, oh and speak some form of asian, forget it.
Low playerbase, seriously tough, tons and tons of asians who don't or wont speak english, on all servers and also a strange setup.
Vanguard : SoH
I was in the Vanguard beta and returned recently to give it another try.
The game is pretty, it's been made much "easier" from the rediculous hard mode it started out as, unfortunately it suffers from 2 major problems that killed it for me.
Low active playerbase, spread out by lots of levels and
HARDCORE BUGGY, and I mean REALLY buggy, I would fall through the world 3-4 times a day, being reset to start location, dying when logging in after camping in MAJOR towns, mobs being stuck, you getting stuck, flying mounts vanishing in the air and so on and so on, eventually it killed it for me.
Also it felt like playing EQ2, so many things were the same, like how the skills were defined, the tradeskills setup and such, so it lost out in the end.
LOTR
Another I beta'ed and gave a second chance, it's an ok game with nice enough graphic and a dedicated playerbase, though a bit on the light side.
It has 1 major fault in my view, it's 95% linar, because you are "forced" to follow the storyline and that leaves no open spaces, Go here, do this, Go there, do that, Go back, do this and so on and so forth.
It's more like trying to play a story than be a part of one.
Pirates of the Burning Sea.
Im in the beta for this and have been for a while, I consider it a very fun game with lots of potential for whiling a few hours away, it's not WOW and it never will be, but if you like Pirate games (think Sid Meier - Pirates), and the whole Carribean atmosphere, you will enjoy this.
It has a new and inventive crafting system, it has a fairly good and engaging storyline/mission line, it has the possibility of open pvp if you want, and not just that, but pvp with "serverwide" affects so it makes a difference what you do, AND it, dispite being SOE, looks to actually stay true to it's course so far.
I have pre-ordered this and will begin playing 15 days before the retail buyers (Launch is 21'st, preorders can start the 7'th)
Tabula Rasa
I was in the beta and have recently taken it up again to give it another chance, since they made some MASSIVE changes since beta and have openly admitted to the game being boring.
After yesterday they have even added an "auction house" called Military Surplus, which will help the crafting and the global player economy come into a true existance.
It is different from all the others out there, it's fairly open and the whole "ranged combat" is interesting.
It lacks the truly engaging parts, like a storyline you can actually feel a part of and it lacks some "life", some sense of players working together rather than being a singleplayer owning the world.
Still it's fun and it will last me until Pirates or Age of Conan.
Hope that gave you a bit of insight or help 
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Posted: Wed, 12th Dec 2007 14:27 Post subject: |
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Cebrail wrote: | Vanguard : SoH
I was in the Vanguard beta and returned recently to give it another try.
The game is pretty, it's been made much "easier" from the rediculous hard mode it started out as, unfortunately it suffers from 2 major problems that killed it for me.
Low active playerbase, spread out by lots of levels and
HARDCORE BUGGY, and I mean REALLY buggy, I would fall through the world 3-4 times a day, being reset to start location, dying when logging in after camping in MAJOR towns, mobs being stuck, you getting stuck, flying mounts vanishing in the air and so on and so on, eventually it killed it for me.
Also it felt like playing EQ2, so many things were the same, like how the skills were defined, the tradeskills setup and such, so it lost out in the end.
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Sounds like you played it between Februar 2007 and Juni 2007?
Because in the last 2 Month all those problems are gone.
- no falling through the world
- dying after loggin in? Never heard of it.. never read it in the forum - its not a common "bug"
- mobs beeing stuck is long gone (since 3-4 months)
- you getting stuck is mostly gone but you will find in every game a place where you can be stucked
- flying mounts vanishing is gone (only happend when crossing chunks)
Quote: |
Low active playerbase, spread out by lots of levels |
Gone since Servermerge 2 or 3 months ago!
Like i said i think you played it in the first half or summer of 2007 or?
Since july/august 2007 so much has happend with Vanguard. The patches with new content, features and bugfixes are bigger then some addons in other games where you have to pay for 
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Posted: Wed, 12th Dec 2007 15:12 Post subject: |
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Actually 3dcViper, I played it no more than 2 weeks ago.
It's not even REMOTELY gone, heck I camped out in the dwarven home-town and when I came back in I fell through the ground and died.
I got warped, fell through earth and so on at least 20-30 times, sometimes 5-10 times a day.
If you do fall through world and get the "You appear to have fallen through the world" warning, you are reset to your race start area, mobs are still stuck, when I get home I can find you a ton of screenshots if you wish.
Flying Mounts vanishing is not gone, I did it no more than 2 weeks ago flying to Coterie Sanctum, ending up as a stain on the ground when the "Parachute" buff didnt appear because it was not a true "time out" of the 5 min flighttime.
So please don't say these things are fixed, they are not and if you ask any active players they will say the same.
Also the playerbase is still low and still spread out, except maybe at absolut peek hours.
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Posted: Wed, 12th Dec 2007 15:26 Post subject: |
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Cebrail wrote: | Actually 3dcViper, I played it no more than 2 weeks ago.
It's not even REMOTELY gone, heck I camped out in the dwarven home-town and when I came back in I fell through the ground and died.
I got warped, fell through earth and so on at least 20-30 times, sometimes 5-10 times a day.
If you do fall through world and get the "You appear to have fallen through the world" warning, you are reset to your race start area, mobs are still stuck, when I get home I can find you a ton of screenshots if you wish.
Flying Mounts vanishing is not gone, I did it no more than 2 weeks ago flying to Coterie Sanctum, ending up as a stain on the ground when the "Parachute" buff didnt appear because it was not a true "time out" of the 5 min flighttime.
So please don't say these things are fixed, they are not and if you ask any active players they will say the same.
Also the playerbase is still low and still spread out, except maybe at absolut peek hours. |
Sometimes there are Bugs -yes-(but that is normal in MMORPGs)
But this huge amout of Bugs you are telling is not normal. Seems like you had other problem...
3-4 months ago the offical forum was full of posts about falling through the world, getting stuck, ...
But if you look now there isnt anyone of those posts anymore... oh..
And Im in a big guild and nobody has expericend falling through the world 3-4 times a day. Its simply not true!
Sure its possible to fly through the world but if its often its one to two times in a week for some people.
And that you are teleported to the start area from you race is not true too. You are teleported to the next shrine...
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Posted: Thu, 13th Dec 2007 18:42 Post subject: |
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D4rkKnight wrote: | I didnt care for it, but a unique one is A tale in the desert.
http://www.atitd.com/
Theres no combat or anything like most mmorpg's. You basically create anything you want, live your life as a citizen in the land. You can make laws, build buildings...It's hard to describe cause I didnt play it much, but it might interest someone here so check out the website, its free for 24 hours. |
Lol, Furcadia 
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