The distribution of games thru downloading or unofficial disks sells more good games. I refuse to call it piracy because doing so lets the lame ass greed heads set the agenda (copying games= piracy= piracy is bad .: copying games is bad)
Most people who can afford to buy games can't be bothered with the hassle of staying up with the latest issues around copy protection, they dislike the hassles of copied disks with multi-player which apply to PC as well as console but they also resent buying over-hyped crap.
When a game is copied and distributed early in it's life cycle it makes a wave amongst the cognescenti like peeps who come in here who are always trying the latest game and who do stay across the copy protection issues. These peeps are frequently the opinion makers in their social group. They adopt things early and have a great influence on others.
A game is released and distributed. If it is and good those opinion makers are talking about it and the others in the social group go out and buy it. That word of mouth process moves far more units than any gamespot review.
Of course if a game is bad then that gets out quickly too. This what big corporate developers and publishers are so afraid of. They claim to be good little neo-cons who implicitly follow the creed of Adam Smith's invisible hand being the true and honest arbiter of the market. That the value of a product is best determined by customer demand, but really that is just a shill to the rubes.
Deep down they subscribe to the old Marxist theory that a product's worth is relative to the cost of it's inputs. If they spend $30 million developing a game that no one wants to play, these corporate types don't shrug their shoulders and wear the cost of their fuck up. No, they still believe they are entitled to a fair ($100 million or so) return. Unofficial distribution channels make this impossible. Word a game is bad gets around too fast. That is why these scum want to outlaw copying even more. Not to sell more good games - hell they already max out sales on those, they want to sell more shitty no-account heaps of steaming dung-code.
It won't work, most citizens don't like the notion of being ripped off with no come back. Crooked lobbyist ass kissing pols have already made it impossible to get a refund on a game which doesn't live up to it's hype. If the scum ever did manage to stop the unofficial distro of games people would find a new hobby.
the best example of all this is in the console wars. It is no coincidence that the most popular of the consoles is the wii the one it is easiest to play copied games upon and the worst selling is the PS3 which is hardest (impossible thus far) to play copied games on.
Nintendo know this; they got burnt big on the GC and won't code out the mod-chips properly until the PS3 has been beaten into submission.
The distribution of games thru downloading or unofficial disks sells more good games. I refuse to call it piracy because doing so lets the lame ass greed heads set the agenda (copying games= piracy= piracy is bad .: copying games is bad)
Most people who can afford to buy games can't be bothered with the hassle of staying up with the latest issues around copy protection, they dislike the hassles of copied disks with multi-player which apply to PC as well as console but they also resent buying over-hyped crap.
When a game is copied and distributed early in it's life cycle it makes a wave amongst the cognescenti like peeps who come in here who are always trying the latest game and who do stay across the copy protection issues. These peeps are frequently the opinion makers in their social group. They adopt things early and have a great influence on others.
A game is released and distributed. If it is and good those opinion makers are talking about it and the others in the social group go out and buy it. That word of mouth process moves far more units than any gamespot review.
Of course if a game is bad then that gets out quickly too. This what big corporate developers and publishers are so afraid of. They claim to be good little neo-cons who implicitly follow the creed of Adam Smith's invisible hand being the true and honest arbiter of the market. That the value of a product is best determined by customer demand, but really that is just a shill to the rubes.
Deep down they subscribe to the old Marxist theory that a product's worth is relative to the cost of it's inputs. If they spend $30 million developing a game that no one wants to play, these corporate types don't shrug their shoulders and wear the cost of their fuck up. No, they still believe they are entitled to a fair ($100 million or so) return. Unofficial distribution channels make this impossible. Word a game is bad gets around too fast. That is why these scum want to outlaw copying even more. Not to sell more good games - hell they already max out sales on those, they want to sell more shitty no-account heaps of steaming dung-code.
It won't work, most citizens don't like the notion of being ripped off with no come back. Crooked lobbyist ass kissing pols have already made it impossible to get a refund on a game which doesn't live up to it's hype. If the scum ever did manage to stop the unofficial distro of games people would find a new hobby.
the best example of all this is in the console wars. It is no coincidence that the most popular of the consoles is the wii the one it is easiest to play copied games upon and the worst selling is the PS3 which is hardest (impossible thus far) to play copied games on.
Nintendo know this; they got burnt big on the GC and won't code out the mod-chips properly until the PS3 has been beaten into submission.
Without debating each point - let me just say i disagree completely with your comments on "Those who can afford to buy games will". There are every few people in this world who can afford to waste $100 to buy a game. I'm 37 and have been pirating games for about 17 years. While i like to think i'm quite well off...definitely above average. i have investments, children and other expense that come before PC gaming. Over the past 17 years i have only bought games that require key codes for online play.
Here is a list, off the top of my head of games i woudl have purchased if they weren't available to download...
Motocross Madness 2
All command and conquer games
Warcraft 3
Race Drive
Motoracer
Call of Duty 1,2,3
Rainbow 6 - all games
Homeworld
All Age of empire games
Bioshock
I can't think of them all - but you get the drift. Piracy is bad full stop. It will proably kill the quality of the games we see in the future and i for one hope they stop it. But until then, i'll continue on my merry way. I have and 8 year old son...and i' save a fortune on his PC,pS2 and DS games by downloading.
The distribution of games thru downloading or unofficial disks sells more good games. I refuse to call it piracy because doing so lets the lame ass greed heads set the agenda (copying games= piracy= piracy is bad .: copying games is bad)
Most people who can afford to buy games can't be bothered with the hassle of staying up with the latest issues around copy protection, they dislike the hassles of copied disks with multi-player which apply to PC as well as console but they also resent buying over-hyped crap.
When a game is copied and distributed early in it's life cycle it makes a wave amongst the cognescenti like peeps who come in here who are always trying the latest game and who do stay across the copy protection issues. These peeps are frequently the opinion makers in their social group. They adopt things early and have a great influence on others.
A game is released and distributed. If it is and good those opinion makers are talking about it and the others in the social group go out and buy it. That word of mouth process moves far more units than any gamespot review.
Of course if a game is bad then that gets out quickly too. This what big corporate developers and publishers are so afraid of. They claim to be good little neo-cons who implicitly follow the creed of Adam Smith's invisible hand being the true and honest arbiter of the market. That the value of a product is best determined by customer demand, but really that is just a shill to the rubes.
Deep down they subscribe to the old Marxist theory that a product's worth is relative to the cost of it's inputs. If they spend $30 million developing a game that no one wants to play, these corporate types don't shrug their shoulders and wear the cost of their fuck up. No, they still believe they are entitled to a fair ($100 million or so) return. Unofficial distribution channels make this impossible. Word a game is bad gets around too fast. That is why these scum want to outlaw copying even more. Not to sell more good games - hell they already max out sales on those, they want to sell more shitty no-account heaps of steaming dung-code.
It won't work, most citizens don't like the notion of being ripped off with no come back. Crooked lobbyist ass kissing pols have already made it impossible to get a refund on a game which doesn't live up to it's hype. If the scum ever did manage to stop the unofficial distro of games people would find a new hobby.
the best example of all this is in the console wars. It is no coincidence that the most popular of the consoles is the wii the one it is easiest to play copied games upon and the worst selling is the PS3 which is hardest (impossible thus far) to play copied games on.
Nintendo know this; they got burnt big on the GC and won't code out the mod-chips properly until the PS3 has been beaten into submission.
Without debating each point - let me just say i disagree completely with your comments on "Those who can afford to buy games will". There are every few people in this world who can afford to waste $100 to buy a game. I'm 37 and have been pirating games for about 17 years. While i like to think i'm quite well off...definitely above average. i have investments, children and other expense that come before PC gaming. Over the past 17 years i have only bought games that require key codes for online play.
Here is a list, off the top of my head of games i woudl have purchased if they weren't available to download...
Motocross Madness 2
All command and conquer games
Warcraft 3
Race Drive
Motoracer
Call of Duty 1,2,3
Rainbow 6 - all games
Homeworld
All Age of empire games
Bioshock
I can't think of them all - but you get the drift. Piracy is bad full stop. It will proably kill the quality of the games we see in the future and i for one hope they stop it. But until then, i'll continue on my merry way. I have and 8 year old son...and i' save a fortune on his PC,pS2 and DS games by downloading.
Haha, wow. Just wow. What a message to send to your kid... "Hey kid, as long as you can get away with it, keep ripping those companies off. But at the same time, preach about how bad it is and hope it stops!"
No piracy = Bad, because publishers get too powerful (just like in oil and pharmacy industry)
A lot of piracy = Bad, because developers get too little money
Pc now = Bad
The distribution of games thru downloading or unofficial disks sells more good games. I refuse to call it piracy because doing so lets the lame ass greed heads set the agenda (copying games= piracy= piracy is bad .: copying games is bad)
Most people who can afford to buy games can't be bothered with the hassle of staying up with the latest issues around copy protection, they dislike the hassles of copied disks with multi-player which apply to PC as well as console but they also resent buying over-hyped crap.
When a game is copied and distributed early in it's life cycle it makes a wave amongst the cognescenti like peeps who come in here who are always trying the latest game and who do stay across the copy protection issues. These peeps are frequently the opinion makers in their social group. They adopt things early and have a great influence on others.
A game is released and distributed. If it is and good those opinion makers are talking about it and the others in the social group go out and buy it. That word of mouth process moves far more units than any gamespot review.
Of course if a game is bad then that gets out quickly too. This what big corporate developers and publishers are so afraid of. They claim to be good little neo-cons who implicitly follow the creed of Adam Smith's invisible hand being the true and honest arbiter of the market. That the value of a product is best determined by customer demand, but really that is just a shill to the rubes.
Deep down they subscribe to the old Marxist theory that a product's worth is relative to the cost of it's inputs. If they spend $30 million developing a game that no one wants to play, these corporate types don't shrug their shoulders and wear the cost of their fuck up. No, they still believe they are entitled to a fair ($100 million or so) return. Unofficial distribution channels make this impossible. Word a game is bad gets around too fast. That is why these scum want to outlaw copying even more. Not to sell more good games - hell they already max out sales on those, they want to sell more shitty no-account heaps of steaming dung-code.
It won't work, most citizens don't like the notion of being ripped off with no come back. Crooked lobbyist ass kissing pols have already made it impossible to get a refund on a game which doesn't live up to it's hype. If the scum ever did manage to stop the unofficial distro of games people would find a new hobby.
the best example of all this is in the console wars. It is no coincidence that the most popular of the consoles is the wii the one it is easiest to play copied games upon and the worst selling is the PS3 which is hardest (impossible thus far) to play copied games on.
Nintendo know this; they got burnt big on the GC and won't code out the mod-chips properly until the PS3 has been beaten into submission.
Without debating each point - let me just say i disagree completely with your comments on "Those who can afford to buy games will". There are every few people in this world who can afford to waste $100 to buy a game. I'm 37 and have been pirating games for about 17 years. While i like to think i'm quite well off...definitely above average. i have investments, children and other expense that come before PC gaming. Over the past 17 years i have only bought games that require key codes for online play.
Here is a list, off the top of my head of games i woudl have purchased if they weren't available to download...
Motocross Madness 2
All command and conquer games
Warcraft 3
Race Drive
Motoracer
Call of Duty 1,2,3
Rainbow 6 - all games
Homeworld
All Age of empire games
Bioshock
I can't think of them all - but you get the drift. Piracy is bad full stop. It will proably kill the quality of the games we see in the future and i for one hope they stop it. But until then, i'll continue on my merry way. I have and 8 year old son...and i' save a fortune on his PC,pS2 and DS games by downloading.
Haha, wow. Just wow. What a message to send to your kid... "Hey kid, as long as you can get away with it, keep ripping those companies off. But at the same time, preach about how bad it is and hope it stops!"
Role-model material for sure.
I don't think my message was aimed at my 8 year old kid...he doesn't quite understand the concept of commercialism but as you had trouble understanding my point i'll elaborate.
My point is that it is ingrained in our culture today that we expect our enetrainmnet for free - Record companies are going broke, movies studios are suffering as are game compaines...when will it end.
I don't have to be a bad role model for my kid to get into piracy - what brings you here..was it bad parenting?
Already i see my kids and their friends swap movies, copy music and games...it's endemic.
Unless something is done the quailty will suffer, or the whole landscape will change.
Surely i can see that truth and have an opinion on it while still doing it...a smoker can relaize that it's bad for his health without quitting can't he?
People copy things since the beginnings of time,from vhs to blue-ray rips.
What have changed it´s internet,i recall a friend telling me that in the future you can pirate dvds from the net (back in the 56k modem times),i was jocking like an idiot.
Now like many said ,you can test a game without burning a dvd.
I think that things like the crack for bioshock really scare developers.And Crysis,i have it more fast than the store and cracked.
I have kids also,but it´s strange ,it´s part of our culture now steals movies,soft,games.
The most strange part it´s that i don´t feel stealing
Maybe because i don´t want to buy the game/movie/soft anyway,so if i have it or not it´s not difference to the developer.
I built myself a media PC, dual core, 2gb ram blah blah, decent machine. I thoght I'll stick a reasonable GFX card in it and play some of the later games on it, settled on an 8600GT. Fuck me, put crysis on and it ran like a bag of shit. Now this is a £1000 machine give or take. That is the reason PC sales are on their arse and consoles are going from strength to strength. No one codes well anymore, they write for the latest hardware instead of optimising code to run a game using hardware a couple of years old.
That said, I hope they all go to the wall the lazy fuckers. Piracy is a drop in the ocean, most average people wouldn't know where to start applying a patch or mounting an image.
PC gaming will be dead within 3 years and consoles will be king and all the PC fanboys with their 'yeah, but it looks so much better on PC' attitude will have fuck all to play to look good.
I built myself a media PC, dual core, 2gb ram blah blah, decent machine. I thoght I'll stick a reasonable GFX card in it and play some of the later games on it, settled on an 8600GT. Fuck me, put crysis on and it ran like a bag of shit. Now this is a £1000 machine give or take. That is the reason PC sales are on their arse and consoles are going from strength to strength. No one codes well anymore, they write for the latest hardware instead of optimising code to run a game using hardware a couple of years old.
That said, I hope they all go to the wall the lazy fuckers. Piracy is a drop in the ocean, most average people wouldn't know where to start applying a patch or mounting an image.
PC gaming will be dead within 3 years and consoles will be king and all the PC fanboys with their 'yeah, but it looks so much better on PC' attitude will have fuck all to play to look good.
Basing this of one single game is great, and back to the console section.
Record companies are going broke, movies studios are suffering as are game compaines...when will it end.
That is a great exaggeration of the effect of piracy. These studios are sometimes rolling downhill (most of them have up and down periods, extremely few are going bankrupt..) because they are releasing poor products. People see the products get mediocre reviews, or they use "piracy" or demos to try the product before buying it, and thus never buy it.
Of course the flip-side of the coin is that sometimes people pirate a great product and never bother to buy it. But this does not effect these companies this much.
As for when it will end, it will be when the world turns truly dystopian ala 1984.
Well speed your just a douche with a comment like that. Piracy to me is more of try before you buy deal. If it's good fucking buy it if it sucks fuck it you probably wouldn't buy it in the first place so they technicaly dont lose shit But comments from people like speed99407 just makes it look worse then it is. But what can I say there are selfish pricks in this world anyway.
Well speed your just a douche with a comment like that. Piracy to me is more of try before you buy deal. If it's good fucking buy it if it sucks fuck it you probably wouldn't buy it in the first place so they technicaly dont lose shit But comments from people like speed99407 just makes it look worse then it is. But what can I say there are selfish pricks in this world anyway.
Yup it's people like speed who make the world a crappier place to be in. What many companies don't understand is that releasing a game does not mean that everyone who can run it will buy it, neither will everyone who pirated it nessecarily buy it.
I understand there are bad people like those who reproduce containerloads of illegal software, but if a company wants the money, they'll have to convince us it's worth the money.
Companies are just greedy, again Valve is a good example, they could definitely have priced that box at 70-80$ perhaps even more, but they didn't. Companies expect when they can put out each shitty title after another that they can take full price for it as well.
Pro-tip, if your game sucks, don't sell it for 50$
Edit: And Pro-tip 2: Playtests for gods sake, and don't send them some "oh how did you think of the game, FREE BETA INCLUDED", a lot of people kiss ass, observe them instead and call it when you can see they're kissing ass.
Illegal downloading just how serious is it
Personally never gave it a second thought
Till I got a letter from Comcast saying "We know what your did and when you did it"
They had the facts and got me cold time ,date, and what I downloaded
I practically shit my pants
So does downloading hurt developers sure could it hurt me more damm right
Just like there are work arounds for the toughest encryption big brother can still watch you if he chooses
Point being you put yourself at risk too
Maybe im a little crazy but i feel stupid talking about stealing in a scene oriented forum.
Speed was honest just that,all we copy games and i don´t think that the world it´s becoming more crapier because of that,it becomes crapier because an stupid drunk bastard in the white house it´s detroying countries for oil and money.
I work with developers from time to time and they don´t loose money
The salary here (Argentina) for a 3d worker it´s about 1000 to 2000 U$$ the studios usually hire 5 or 6 guys to do some freelance work,mainly animation from UK or US since it´s donkey work.
Piracy it´s not the big loss,Pc gamers are in general are 20+ and it´s very diferent to please a child than an adult,kids don´t need plot they just wan to push the button,that´s fine with developers since the deadlines now are too fast.Games like Witcher are expensive.
Investors want the product fast,they are afraid that another similar games comes and they have a max amount of money for salaries that can be extended for ever.
Consoles are the prettier scenario for that,every console have the same hardware so all it´s more fast,easy and predicted.Pc have driver issues ,patches ,all this represents more money after the product was released.
Illegal downloading just how serious is it
Personally never gave it a second thought
Till I got a letter from Comcast saying "We know what your did and when you did it"
They had the facts and got me cold time ,date, and what I downloaded
I practically shit my pants
So does downloading hurt developers sure could it hurt me more damm right
Just like there are work arounds for the toughest encryption big brother can still watch you if he chooses
Point being you put yourself at risk too
That's because we got idiots and lobbyist that thinks copying = stealing.
When i steal a car then people are losing money because the materials and the workhours that make up the car costs money.
When i copy a game there are no materials or workhours lost, as none of those are involved digitally. There might be potential buyers lost, but there might also be potential buyers gained.
But somewhere there are idiots who are convincing people and politicians that this copying incurs a direct loss on their income using retarded formulas like: number of DHT trackers * the amount of downloads * $50 = Loss in USD
But yeah piracy does cost money, like the stupid and irrelevant ads, campaigns and draconian ineffective anti-rights mechanisms.
People behind stuff like this are what suddenly makes politicians take an active stance against piracy: and (couldn't find the original)
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