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Posted: Fri, 29th Feb 2008 18:43 Post subject: |
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Hi ppl ,
Anyone got an ideea how to solve the 2 black stripes that appear on the game?It is like the game is in full screen ..but it is made only for 16:9 resolutions.The 2 black stripes on the top and bottom od the game .. are very annoying .Can anyone help? Thank u
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Posted: Fri, 29th Feb 2008 21:55 Post subject: |
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Quick question.. is there any way to disable that god-awful Widescreen mode? Having huge black borders at the upper/lower portions of the screen is ANNOYING, especially on my weak-ass 17" monitor.
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Posted: Fri, 29th Feb 2008 22:19 Post subject: |
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its a copy for Game Review Magazines...
I know it, because a german magazine said that there are black borders because its a console port, and it should be removed until the final release...
shit i'm waiting for retail, but the graphics aren't the best like in older vids.... i hate the fucking 360 $hit-console im giving a motherfuck on it
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Posted: Sat, 1st Mar 2008 03:21 Post subject: |
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Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything.
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sat, 1st Mar 2008 03:43 Post subject: |
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technical thread ? 
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Posted: Sat, 1st Mar 2008 03:50 Post subject: |
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Mchart wrote: | Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything. |
i have a 16:10 monitor and dont have black bars.....
it fills the screen perfectly
1680x1050
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Posted: Sat, 1st Mar 2008 03:52 Post subject: |
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sabin1981 wrote: | Mchart wrote: | Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything. |
Err, computers are either 4:3, 16:9 OR 16:10, depending on the resolution and the monitor. A 17" square CRT is going to be 4:3 natively.
However, I really do hope you're wrong about the game being designed for 16:9 .. that would suck BADLY as not everyone has widescreen monitors. The only other game I've seen that FORCES 16:9 is "Condemned" but luckily that has a CFG cvar that can disable that  |
I'm well aware that many people still have the standard 4:3 LCD's/CRT's.
As for the statement that there are computer monitors with a native 16:9 resolution - You are flat out wrong. This is an arbtrary aspect ratio used for HDTV's. All widescreen computer monitors use a resolution that is of 16:10 for the fact that @ 16:10 one can fit two full things of 4:3 text side by side.
If your still on an old CRT/LCD, your shit out of luck, and it's time to upgrade.
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Posted: Sat, 1st Mar 2008 03:53 Post subject: |
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|IcedFreon| wrote: | Mchart wrote: | Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything. |
i have a 16:10 monitor and dont have black bars.....
it fills the screen perfectly
1680x1050 |
You seem to be the only user on this forum without black bars on the top and the bottom.
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Posted: Sat, 1st Mar 2008 03:58 Post subject: |
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Mchart wrote: | sabin1981 wrote: | Mchart wrote: | Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything. |
Err, computers are either 4:3, 16:9 OR 16:10, depending on the resolution and the monitor. A 17" square CRT is going to be 4:3 natively.
However, I really do hope you're wrong about the game being designed for 16:9 .. that would suck BADLY as not everyone has widescreen monitors. The only other game I've seen that FORCES 16:9 is "Condemned" but luckily that has a CFG cvar that can disable that  |
I'm well aware that many people still have the standard 4:3 LCD's/CRT's.
As for the statement that there are computer monitors with a native 16:9 resolution - You are flat out wrong. This is an arbtrary aspect ratio used for HDTV's. All widescreen computer monitors use a resolution that is of 16:10 for the fact that @ 16:10 one can fit two full things of 4:3 text side by side.
If your still on an old CRT/LCD, your shit out of luck, and it's time to upgrade. |
Prove me wrong, please.
16:9 has been used on computers for almost a DECADE, with the advent of DVD movies and media .. and before that on the silver-screen itself. HDTV wasn't even an IDEA back then, so 16:10 aspect ratio as "default for computers" is a load of bollocks.
As for "time to upgrade" - I know this, but what I won't do is be press-ganged into buying a bullshit medium because of some fucking buzz-word. "HD" pffft. Don't make me laugh. There's no such thing as "HD" when it comes to computers, it's a TV term. "HD" implies one of three resolutions, all of which have been available on PCs for OVER 10 years.
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Posted: Sat, 1st Mar 2008 04:02 Post subject: |
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16:9 monitors are few and far between. The very article you link to says this. That very article also contains the very information which says that the 16:9 aspect ratio was made for HDTV's.
Sabin1981, you may want to have a simple look at wikipedia, or any other site containing information on this topic.
http://en.wikipedia.org/wiki/16:10
http://en.wikipedia.org/wiki/16:9#16:9_standard
I don't need to argue any more. I am right, and you are flat out wrong.
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Posted: Sat, 1st Mar 2008 04:37 Post subject: |
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Mchart wrote: | |IcedFreon| wrote: | Mchart wrote: | Game works fine for me. Didn't get any crashes or anything. Don't know whats up for you other folk.
As for the 'black bars', those are there on purpose. Since the game is designed for the 16:9 aspect ratio, and computers are 16:10.. Well yeah, do the math. The black bars are there so the original aspect ratio is kept, thus not distorting anything. |
i have a 16:10 monitor and dont have black bars.....
it fills the screen perfectly
1680x1050 |
You seem to be the only user on this forum without black bars on the top and the bottom. |
i guess i do have the bars. but they are so unnoticeable because these are the same bars that are there when i watch any movie.
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Posted: Sat, 1st Mar 2008 04:43 Post subject: |
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Scyphe wrote: | Any modern well-programmed PC-game have no problems switching from 4:3 to 5:4, 16:9 or 16:10, it's just a question whether the team that ported the console version to PC took the time to do it properly and in this case they didn't. |
This is slightly true. But there are certain elements of a game that a designer/developer may want to remain the same. That added height between 16:9/16:10 would obviously change things that a developer wouldn't want changed. And while they could 'properly' fix this on the PC, in many cases it may not be worth the work.
But of course, thats the crux of the issue. This isn't a PC game. It is a PC game that was a port from a straight-up console game. And most modern next-gen games are desiged to use a 16:9 resolution - AKA 720p/1080i/1080p resolutions.
I'm not complaining about the bars, i'm simply telling people that the bars are more then likely intended. They are not there because of a bad crack, or because this is non-gold version of the game. Although I suspect this may be the gold version of the game in all reality.
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Frant
King's Bounty
Posts: 24520
Location: Your Mom
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Posted: Sat, 1st Mar 2008 04:46 Post subject: |
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Mchart wrote: | Scyphe wrote: | Any modern well-programmed PC-game have no problems switching from 4:3 to 5:4, 16:9 or 16:10, it's just a question whether the team that ported the console version to PC took the time to do it properly and in this case they didn't. |
This is slightly true. But there are certain elements of a game that a designer/developer may want to remain the same. That added height between 16:9/16:10 would obviously change things that a developer wouldn't want changed. And while they could 'properly' fix this on the PC, in many cases it may not be worth the work. |
And that's why console ports generally suck. The few ports that work tends to be those coming from Bioware. Funny thing is that when Bioware releases a game for PC with extra bits and upgraded graphics, redeveloped interface etc. the original console-fanbois get all worked up and feel left out. If they only knew that 95% of the time console ports are junk.
Quote: | But of course, thats the crux of the issue. This isn't a PC game. It is a PC game that was a port from a straight-up console game. And most modern next-gen games are desiged to use a 16:9 resolution - AKA 720p/1080i/1080p resolutions. |
And that has absolutely nothing to do with the porting team adding a little switch in the options menu allowing 4:3 resolution (a virtual zoom of the screen which fills a 4:3 screen). It's the users choice if the horizontal edges has to be nudged to fit the screen while retaining the ratio.
Last edited by Frant on Sat, 1st Mar 2008 04:49; edited 1 time in total
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Posted: Sat, 1st Mar 2008 04:48 Post subject: |
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Scyphe wrote: | Mchart wrote: | Scyphe wrote: | Any modern well-programmed PC-game have no problems switching from 4:3 to 5:4, 16:9 or 16:10, it's just a question whether the team that ported the console version to PC took the time to do it properly and in this case they didn't. |
This is slightly true. But there are certain elements of a game that a designer/developer may want to remain the same. That added height between 16:9/16:10 would obviously change things that a developer wouldn't want changed. And while they could 'properly' fix this on the PC, in many cases it may not be worth the work. |
And that's why console ports generally suck. The few ports that work tends to be those coming from Bioware. Funny thing is that when Bioware releases a game for PC with extra bits and upgraded graphics, redeveloped interface etc. the original console-fanbois get all worked up and feel left out. If they only knew that 95% of the time console ports are junk. |
I completely agree, i'm not arguing with you - i'm simply telling you the way it is.
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Posted: Sat, 1st Mar 2008 04:53 Post subject: |
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Quote: | And that has absolutely nothing to do with the porting team adding a little switch in the options menu allowing 4:3 resolution (a virtual zoom of the screen which fills a 4:3 screen). It's the users choice if the horizontal edges has to be nudged to fit the screen while retaining the ratio. |
It has absolutely everything to do with it. All of the full-motion-video's, all of what the designer intends you to 'see' in this game were designed with the smaller height of 16:9 in mind.
For example, when you are in that machine that reads your mind, I forgot it's name, the height on the screen is set up perfectly so the screen you are looking at goes over your characters view just perfectly so you can't see outside the edges of that screen unless you move your head away from the center view.
There are many examples I could give you, but this is just one. Adding the bars in, and keeping things to a 16:9 ratio in this game is needed, and it definatly works.
I can guarentee that if you found out a way to remove the black bars, and you got the full 16:10 height out of the game, the game would look 'weird' in many places. This isn't an issue of developer lazyness, this is an issue of what parameters the game was originally designed around.
It's the same thing as preserving the full picture of a movie when you watch it on an older 4:3 television. Most movies aren't filmed with a 4:3 lens. In order to 'fill' the entire screen with most movies a certain portion has to be cropped out. But then you loose some of the movie.
Albeit, that example is the exact opposite of what is happening in this case, but the same artistic rule still applies.
Last edited by Mchart on Sat, 1st Mar 2008 04:58; edited 1 time in total
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Frant
King's Bounty
Posts: 24520
Location: Your Mom
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Posted: Sat, 1st Mar 2008 05:00 Post subject: |
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Mchart wrote: | Quote: | And that has absolutely nothing to do with the porting team adding a little switch in the options menu allowing 4:3 resolution (a virtual zoom of the screen which fills a 4:3 screen). It's the users choice if the horizontal edges has to be nudged to fit the screen while retaining the ratio. |
It has absolutely everything to do with it. All of the full-motion-video's, all of what the designer intends you to 'see' in this game were designed with the smaller height of 16:9 in mind.
For example, when you are in that machine that reads your mind, I forgot it's name, the height on the screen is set up perfectly so the screen you are looking at goes over your characters view just perfectly so you can't see outside the edges of that screen unless you move your head away from the center view.
There are many examples I could give you, but this is just one. Adding the bars in, and keeping things to a 16:9 ratio in this game is needed, and it definatly works. |
I don't think they "added" the bars, they just didn't bother increasing the playfield (~5% extra renderspace on top & bottom) from wide-screen to full-screen, and it would barely make a difference game-wise or performance-wise except that the irritating black bars would be gone.
Quote: | This isn't an issue of developer lazyness, this is an issue of what parameters the game was originally designed around. |
In a 360-degrees game where you can look in all possible directions, another 5% drawing space wouldn't make a difference to the game play or the performance, and it sure wouldn't look "weird" since the aspect ratio would be retained.
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Posted: Sat, 1st Mar 2008 05:03 Post subject: |
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Scyphe wrote: | Mchart wrote: | Quote: | And that has absolutely nothing to do with the porting team adding a little switch in the options menu allowing 4:3 resolution (a virtual zoom of the screen which fills a 4:3 screen). It's the users choice if the horizontal edges has to be nudged to fit the screen while retaining the ratio. |
It has absolutely everything to do with it. All of the full-motion-video's, all of what the designer intends you to 'see' in this game were designed with the smaller height of 16:9 in mind.
For example, when you are in that machine that reads your mind, I forgot it's name, the height on the screen is set up perfectly so the screen you are looking at goes over your characters view just perfectly so you can't see outside the edges of that screen unless you move your head away from the center view.
There are many examples I could give you, but this is just one. Adding the bars in, and keeping things to a 16:9 ratio in this game is needed, and it definatly works. |
I don't think they "added" the bars, they just didn't bother increasing the playfield (~5% extra renderspace on top & bottom) from wide-screen to full-screen, and it would barely make a difference game-wise or performance-wise except that the irritating black bars would be gone.  |
I'll gladly take it the way it is if I see the game the way the develop originally intended it to be seen. It's the same reason I refuse to buy the 'fullscreen' version of originally widescreen movies. Instead in this case, you would be seeing stuff that shouldn't be seen.
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Frant
King's Bounty
Posts: 24520
Location: Your Mom
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Posted: Sat, 1st Mar 2008 05:17 Post subject: |
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Mchart wrote: | Scyphe wrote: | Mchart wrote: |
It has absolutely everything to do with it. All of the full-motion-video's, all of what the designer intends you to 'see' in this game were designed with the smaller height of 16:9 in mind.
For example, when you are in that machine that reads your mind, I forgot it's name, the height on the screen is set up perfectly so the screen you are looking at goes over your characters view just perfectly so you can't see outside the edges of that screen unless you move your head away from the center view.
There are many examples I could give you, but this is just one. Adding the bars in, and keeping things to a 16:9 ratio in this game is needed, and it definatly works. |
I don't think they "added" the bars, they just didn't bother increasing the playfield (~5% extra renderspace on top & bottom) from wide-screen to full-screen, and it would barely make a difference game-wise or performance-wise except that the irritating black bars would be gone.  |
I'll gladly take it the way it is if I see the game the way the develop originally intended it to be seen. It's the same reason I refuse to buy the 'fullscreen' version of originally widescreen movies. Instead in this case, you would be seeing stuff that shouldn't be seen. |
The major difference between HD-movies and PC-games is that the movies are static, ie. you can't add more footage than what is already there. PC-games on the other hand are dynamic in that you can define the drawable area without affecting content and ratio. Otherwise I'm with you.
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Posted: Sat, 1st Mar 2008 06:54 Post subject: |
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Alright, I've downloaded the clone now and launched with DT Pro 4.10.02 VIDE, STILL CRASHES. Thus, the crack is definitely fine - its something else.
I did up my resolution to 1600x900, and although I took a bit of a frame rate hit, the black bars are gone! Ah to enjoy this game in all its glory. Now to just solve the crashes 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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