Hellgate: London
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SpykeZ




Posts: 23710

PostPosted: Sat, 26th Jan 2008 01:53    Post subject:
Anyone play this online still? I got it for 30 bucks which was my price range to pay for it.


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vespa




Posts: 214

PostPosted: Sat, 26th Jan 2008 02:04    Post subject:
I do, but I'm a subscriber and won't play with you anyway, so NYAH!


Welcome to the Politically Correct States of America.
Please turn your mind in to the nearest oppressed minority pressure group.
It will be returned to you once we've decided what you can think.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 26th Jan 2008 02:37    Post subject:
Im stillplaying but I am a Founder so. . .
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SpykeZ




Posts: 23710

PostPosted: Sat, 26th Jan 2008 02:47    Post subject:
what does subscribing etc have to do with anything lol


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NCogNeato




Posts: 81
Location: Beautiful BC
PostPosted: Sat, 26th Jan 2008 13:49    Post subject:
I still play, was waiting for Stonehenge so I could group for that.
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SpykeZ




Posts: 23710

PostPosted: Sat, 26th Jan 2008 20:56    Post subject:
So are those subscriber updates still coming to the public as expansions like they originally planned instead of paying the monthly fee to get it right away?

oh btw, saw something about the dye kits being dropped, not true is it?


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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 2nd Feb 2008 16:55    Post subject:
Patch 1.1 (For multiplayer.) has been released.
Link
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 22nd Feb 2008 20:09    Post subject:
Details on the next couple of patches. Smile
(1.2, 1.3 and 2.0 with 2.0 being a content update similar to 1.0 Stonehenge.)

http://www.hellgatelondon.com/underground/lowdown-upcoming-updates
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 22nd Feb 2008 20:36    Post subject:
SpykeZ wrote:
what does subscribing etc have to do with anything lol


Because, if you're a subscriber you can play the higher difficulty levels. And people playing higher difficulties can't group with non subs. I think Non subs only get nightmare while subs get nightmare, elite, and hard core. So if someone is playing elite or hard core, they can not group with a non sub. not to mention, non subs can't go into the new areas like Stonehenge and what not.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 22nd Feb 2008 20:37    Post subject:
JBeckman wrote:
Details on the next couple of patches. Smile
(1.2, 1.3 and 2.0 with 2.0 being a content update similar to 1.0 Stonehenge.)

http://www.hellgatelondon.com/underground/lowdown-upcoming-updates


New patches certainly sound nice. Definitely needed and looking forward to those.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 17th Mar 2008 20:27    Post subject:
Link

Multiplayer patch 1.2 has been released, fixes quite a few issues, re-balances the marksman class and adds some new content and features to both subscribers and non-subscribers. Smile
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 17th Mar 2008 20:41    Post subject:
isnt it

"normal" -> "normal nightmare"
"normal hardcore" -> "normal hardcore nightmare"
"elite" -> "elite nightmare"
"elite hardcore" -> "elite hardcore nightmare"


at least in mythos its like that (minus the nightmare row).

meh, game blows big time anyway ... so glad i cancelled my preorder back then ...
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 17th Mar 2008 20:55    Post subject:
Sin317 wrote:
...
meh, game blows big time anyway ... so glad i cancelled my preorder back then ...

Indeed I also think this shit failed !
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 17th Mar 2008 20:56    Post subject:
Unsure how you mean but the difficulty levels are like this:

Normal - Standard difficulty
Nightmare - Higher difficulty (Better loot and such, need to complete normal first.)

Elite - Special difficulty for subscribers (Need to complete normal first.)

Hardcore - Can be applied to any of the above difficulties and as expected it further increase the challenge (With the usual benefits and drawbacks.) but once your character dies you stay dead.


I took the lifetime subscription early on and am currently playing trough Stonehenge, casual player though so it will take a while before I complete it.
(Technically once a player can enter the area it can be used to level all the way up to level fifty since it scales but that's a bit boring, hope to reach level 25 or so soon though so I'm better prepared for the new Abyss area that will be introduced in the 2.0 patch.)

Game is fun as a hack&slash and it's very loot driven but it has it's flaws and could have been better.
(Developers admitted to trying to do too many things with it but thankfully the patches have vastly improved the game.)
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 5th Apr 2008 15:31    Post subject:
Patch 1.3 has hit the test center servers. Smile

 Spoiler:
 
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Trolldeg




Posts: 508
Location: Sweden
PostPosted: Sat, 5th Apr 2008 16:11    Post subject:
Are there still people on the servers?
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Sat, 5th Apr 2008 16:23    Post subject:
Did they fix pet control yet?
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SpykeZ




Posts: 23710

PostPosted: Sat, 5th Apr 2008 19:02    Post subject:
there still quite a bit of players, I still play once in a while, I stopped cause i couldn't find any friends who were playing it.


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noxxle




Posts: 500

PostPosted: Sun, 6th Apr 2008 00:35    Post subject:
This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!

Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.

Not long ago the creator issued a statement to several major gaming sites begging players to return.

The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign.
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Ace170780




Posts: 472

PostPosted: Sun, 6th Apr 2008 02:57    Post subject:
If they dropped there pay to play premium and made everyone feel like equals & reebursed the ones who did pay they would probably get people to buy the game and get some of the ones who played at the start & left to come back. There problem was treating this game like it's an MMO but it doesn't have nearly the depth of any of the MMO's out there at the core it's just another hack & slash. Dont get me wrong I thought this game was great at first but those quirks eventualy got to me.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sun, 6th Apr 2008 03:31    Post subject:
noxxle wrote:
This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!

Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.

Not long ago the creator issued a statement to several major gaming sites begging players to return.

The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign.


I am optomistic. i think the game is going to be around longer than some of you people seem to think. Seems like sales are picking up again with introduction of the newer patches. I only look for this trend to continue with the addition of the auction house and improved PVP content. Korea will keep the game afloat alone anyway . . . but i don't see things being nearly as grim as some people.
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noxxle




Posts: 500

PostPosted: Sun, 6th Apr 2008 04:08    Post subject:
Ace170780 wrote:
If they dropped there pay to play premium and made everyone feel like equals & reebursed the ones who did pay they would probably get people to buy the game and get some of the ones who played at the start & left to come back. There problem was treating this game like it's an MMO but it doesn't have nearly the depth of any of the MMO's out there at the core it's just another hack & slash. Dont get me wrong I thought this game was great at first but those quirks eventualy got to me.


The game is nothing like the traditional MMO. Its like guild wars. Don't even think about saying something like that in the official forums though. Fanboys will spam you death with 'how this game is not like guild wars' and why Hellgate's servers are really expensive to maintain thus requiring subscription fees, etc...

They should have model their game around guild wars. Releasing a major expansions at least once a year.
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Ace170780




Posts: 472

PostPosted: Sun, 6th Apr 2008 05:07    Post subject:
Yeah I know but it was there mistake for making it sound like it would be like an MMO so people went in with certain expectation and they are not there to justify having to pay for a premium service.
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sun, 6th Apr 2008 11:29    Post subject:
the beta of the new 1.2 SP patch is out (details here) But i guess they updated the protection... Can't run it with yaso+ mini image Sad

With all the changes.. i guess my marksman finally will stop being a bottom feeder..


Per aspera ad astra
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 6th Apr 2008 11:54    Post subject:
YASU hasn't been updated for a long time and there's no reason to use it anymore unless you use a older version of Daemon Tools. Smile

Ofcourse the current version of SecuROM also blacklists the later versions of DT and DT Pro and currently there's no way to get around this unless that trick with version 4.06 of Daemon Tools still works.

EDIT: The Marksman changes were specifically because that class was overpowered when using a certain skill combination.
(Now it's more in line with the other classes.)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Mon, 14th Apr 2008 03:46    Post subject:
Big_Gun wrote:
noxxle wrote:
This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!

Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.

Not long ago the creator issued a statement to several major gaming sites begging players to return.

The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign.


I am optomistic. i think the game is going to be around longer than some of you people seem to think. Seems like sales are picking up again with introduction of the newer patches. I only look for this trend to continue with the addition of the auction house and improved PVP content. Korea will keep the game afloat alone anyway . . . but i don't see things being nearly as grim as some people.


case in point:

"Press release from Flagship studios:


FLAGSHIP STUDIOS’ HELLGATE™: LONDON CELEBRATES THE MOST SUCCESSFUL ONLINE KOREAN LAUNCH IN THREE YEARS

San Francisco, CA (April 11th, 2008) - Flagship Studios today announced that its action role-playing game Hellgate: London has become the most successful online video game launch in Korea of the past three years with over 1 million accounts registered within the first two weeks of its open beta test. Hellgate: London is the first online game in over three years to use a monthly subscription business model.

After launching the open beta on January 15th, Hellgate: London quickly rose to the ninth most played online game, fifth most popular RPG and most popular online beta game in PC Cafes*, with over 1 million accounts. Hellgate: London was released commercially on February 22nd, and achieved record sales in its first week of presales.

“To become the most successful launch in Korea for over three years is an incredible achievement,” said Bill Roper, CEO of Flagship Studios. “This milestone wouldn’t have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea. We look forward to expanding the Hellgate universe and building upon this success in the future.”

“Flagship Studios are well aware of how the Asian market operates very differently to the Western territories” said Alex Kim, CEO of HanbitSoft, “By listening to players’ feedback and through constant updates to the game, Hellgate: London will continue to be an incredible success throughout Asia.”

Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite playability with dynamically generated levels, items, enemies, and events. Whether online or off, a player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.

For more information please visit the official Hellgate: London site at www.hellgatelondon.com

*According to Gametrics and Game Report"
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noxxle




Posts: 500

PostPosted: Mon, 14th Apr 2008 05:10    Post subject:
In the official forums there are a lot of people questioning that report. What does 'registered accounts' mean? Probably includes someone who logged in for 5 minutes and never played again.
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clragon




Posts: 470

PostPosted: Mon, 14th Apr 2008 05:11    Post subject:
since when did popular open beta launches count as major success?

almost every MMO, good and bad, recieve a lot of attention at open beta launches because people want to take the chance to try it while it's free.

if they get this many people buying their game at (gold) launch then it would be news worthy Very Happy
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 14th Apr 2008 05:34    Post subject:
http://www.hellgatelondon.com/underground/single-player-beta-patch-released

The 1.2 singleplayer update has been updated to build 1.70.70.4256. Smile
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noxxle




Posts: 500

PostPosted: Mon, 14th Apr 2008 05:48    Post subject:
Beta???
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