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Posted: Sat, 26th Jan 2008 01:53 Post subject: |
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Anyone play this online still? I got it for 30 bucks which was my price range to pay for it.
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Posted: Sat, 26th Jan 2008 02:04 Post subject: |
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I do, but I'm a subscriber and won't play with you anyway, so NYAH!
Welcome to the Politically Correct States of America.
Please turn your mind in to the nearest oppressed minority pressure group.
It will be returned to you once we've decided what you can think.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Sat, 26th Jan 2008 02:37 Post subject: |
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Im stillplaying but I am a Founder so. . .
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Posted: Sat, 26th Jan 2008 02:47 Post subject: |
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what does subscribing etc have to do with anything lol
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Posted: Sat, 26th Jan 2008 13:49 Post subject: |
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I still play, was waiting for Stonehenge so I could group for that.
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Posted: Sat, 26th Jan 2008 20:56 Post subject: |
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So are those subscriber updates still coming to the public as expansions like they originally planned instead of paying the monthly fee to get it right away?
oh btw, saw something about the dye kits being dropped, not true is it?
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Sat, 2nd Feb 2008 16:55 Post subject: |
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Patch 1.1 (For multiplayer.) has been released.
Link
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JBeckman
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Location: Sweden
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 22nd Feb 2008 20:36 Post subject: |
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SpykeZ wrote: | what does subscribing etc have to do with anything lol |
Because, if you're a subscriber you can play the higher difficulty levels. And people playing higher difficulties can't group with non subs. I think Non subs only get nightmare while subs get nightmare, elite, and hard core. So if someone is playing elite or hard core, they can not group with a non sub. not to mention, non subs can't go into the new areas like Stonehenge and what not.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 22nd Feb 2008 20:37 Post subject: |
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New patches certainly sound nice. Definitely needed and looking forward to those.
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JBeckman
VIP Member
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Location: Sweden
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 17th Mar 2008 20:41 Post subject: |
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isnt it
"normal" -> "normal nightmare"
"normal hardcore" -> "normal hardcore nightmare"
"elite" -> "elite nightmare"
"elite hardcore" -> "elite hardcore nightmare"
at least in mythos its like that (minus the nightmare row).
meh, game blows big time anyway ... so glad i cancelled my preorder back then ...
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Posted: Mon, 17th Mar 2008 20:55 Post subject: |
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Sin317 wrote: | ...
meh, game blows big time anyway ... so glad i cancelled my preorder back then ... |
Indeed I also think this shit failed !
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Mon, 17th Mar 2008 20:56 Post subject: |
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Unsure how you mean but the difficulty levels are like this:
Normal - Standard difficulty
Nightmare - Higher difficulty (Better loot and such, need to complete normal first.)
Elite - Special difficulty for subscribers (Need to complete normal first.)
Hardcore - Can be applied to any of the above difficulties and as expected it further increase the challenge (With the usual benefits and drawbacks.) but once your character dies you stay dead.
I took the lifetime subscription early on and am currently playing trough Stonehenge, casual player though so it will take a while before I complete it.
(Technically once a player can enter the area it can be used to level all the way up to level fifty since it scales but that's a bit boring, hope to reach level 25 or so soon though so I'm better prepared for the new Abyss area that will be introduced in the 2.0 patch.)
Game is fun as a hack&slash and it's very loot driven but it has it's flaws and could have been better.
(Developers admitted to trying to do too many things with it but thankfully the patches have vastly improved the game.)
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JBeckman
VIP Member
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Location: Sweden
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Posted: Sat, 5th Apr 2008 15:31 Post subject: |
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Patch 1.3 has hit the test center servers.
Spoiler: |
New Features
Ranks and Perks:
After characters hit Level 50, they can start earning experience towards gaining Ranks.
There are 50 Ranks, each of which will take a long time to earn.
Rank is displayed under the character’s level and is visible to other players.
Each Rank grants you one Perk Point. Perk Points can be spent on Perks.
There will be 15 different kinds of Perks with four levels each.
Perks will be displayed in a skill-tree-like fashion – with icons and popup text describing what the benefits are of the Perk. Hit U to view the Perks screen.
The first level for each Perk will cost one Perk Point. Another Perk Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards.
Shared Stash:
Now all characters on your subscriber account can share their items! Current trade conventions do apply: items will not be able to be traded across play modes. Also, “no trade” items can not be placed in Shared Stash.
Hide Helmet:
Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen.
Emotes:
A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.
Inspect Players:
Players can now inspect other players’ equipment. Right click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.
Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.
Gambling Merchant:
Presently located in Stonehenge, Gambling Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium for the chance to gamble on these items.
Optional Chat Bubbles:
Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.
General
The maximum Palladium a player may carry has been increased to 100,000,000.
Fixed a bug which caused Xfire to disconnect when the player switches instances.
The in-game mail database system has been rewritten, please provide feedback on it!
User Interface
Party members’ names now show up on the automap when the Alt key is held down.
The name of the recipient of a trade request is now displayed in the trade window.
Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options.
Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost.
Fixed a bug causing some items to unequip when the player enters the game or zones.
Improved the accuracy of attribute and feed changes in the character panel when hovering over an item.
The “Hardcore” indicator icon now shows up to the left of the player’s name.
Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it.
Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel.
World Movement
Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted.
Combat
Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill.
Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed.
Fixed a bug which caused proc-on-attack effects to never trigger.
Fixed a bug which would sometimes cause skill cooldowns to not trigger.
Fixed a bug which caused fields to often not damage monsters in indoor areas.
Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations.
PvP
Players with PvP enabled may no longer open party portals.
Consumable items other than Medpacks are no longer usable in PvP.
Skills
If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed.
Items
Gyro Stabilizers may now be used while stunned.
Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item.
Known Issues
Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer's drone.
Gambling Vendor Ko sells items with an exceedingly wide range of level requirements.
Monsters do not receive damage from Rebounder Rounds when they are aimed at ground.
Text goes beyond the boundaries of Chat Bubbles.
The instance-switching box is cut off in non-widescreen resolutions and disappears when changing resolutions.
The “Surgical” Perk does not grant the character its increased Critical Chance.
After inspecting a player, the inspector can see the inspected in the User Interface.
Characters cannot assign Perk Points when they have spent all of their Skill Points before earning a Rank.
The Perks button has caused other buttons to overlap the Alt Menu.
The “Lung Capacity” Perk is listed as an Active Perk in its tooltip.
The “Arcane Resolve” Perk is missing its percentage in its tooltip.
Switching instances may cause a network error.
If there are more than six people in an instance, all vendors’ inventories will be empty. Players can try to change instances using the instance switcher at the top right corner above the mini-map.
Gambling Vendor Ko's weapons and armor can be analyzed before buying, revealing their "unknown" affixes.
Gambling Vendor Ko only sells rare items.
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Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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Posted: Sat, 5th Apr 2008 16:11 Post subject: |
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Are there still people on the servers?
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sat, 5th Apr 2008 16:23 Post subject: |
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Did they fix pet control yet?
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Posted: Sat, 5th Apr 2008 19:02 Post subject: |
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there still quite a bit of players, I still play once in a while, I stopped cause i couldn't find any friends who were playing it.
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Posted: Sun, 6th Apr 2008 00:35 Post subject: |
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This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!
Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.
Not long ago the creator issued a statement to several major gaming sites begging players to return.
The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign.
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Posted: Sun, 6th Apr 2008 02:57 Post subject: |
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If they dropped there pay to play premium and made everyone feel like equals & reebursed the ones who did pay they would probably get people to buy the game and get some of the ones who played at the start & left to come back. There problem was treating this game like it's an MMO but it doesn't have nearly the depth of any of the MMO's out there at the core it's just another hack & slash. Dont get me wrong I thought this game was great at first but those quirks eventualy got to me.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Sun, 6th Apr 2008 03:31 Post subject: |
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noxxle wrote: | This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!
Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.
Not long ago the creator issued a statement to several major gaming sites begging players to return.
The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign. |
I am optomistic. i think the game is going to be around longer than some of you people seem to think. Seems like sales are picking up again with introduction of the newer patches. I only look for this trend to continue with the addition of the auction house and improved PVP content. Korea will keep the game afloat alone anyway . . . but i don't see things being nearly as grim as some people.
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Posted: Sun, 6th Apr 2008 04:08 Post subject: |
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Ace170780 wrote: | If they dropped there pay to play premium and made everyone feel like equals & reebursed the ones who did pay they would probably get people to buy the game and get some of the ones who played at the start & left to come back. There problem was treating this game like it's an MMO but it doesn't have nearly the depth of any of the MMO's out there at the core it's just another hack & slash. Dont get me wrong I thought this game was great at first but those quirks eventualy got to me. |
The game is nothing like the traditional MMO. Its like guild wars. Don't even think about saying something like that in the official forums though. Fanboys will spam you death with 'how this game is not like guild wars' and why Hellgate's servers are really expensive to maintain thus requiring subscription fees, etc...
They should have model their game around guild wars. Releasing a major expansions at least once a year.
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Posted: Sun, 6th Apr 2008 05:07 Post subject: |
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Yeah I know but it was there mistake for making it sound like it would be like an MMO so people went in with certain expectation and they are not there to justify having to pay for a premium service.
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JBeckman
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Mon, 14th Apr 2008 03:46 Post subject: |
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Big_Gun wrote: | noxxle wrote: | This game is dying. Largely due to its idiotic 'pay for premium content' plan. The /who command, which reports total players online, was recently removed too. As if the player base wasnt small enough, Normal, Elite, and Hardcare players cannot play with each other!
Another annoying feature is that its really difficult to respect your characters (unlike in guild wars). If you screw up, you have to live with your mistakes. Unless your rich and can afford respec tokens.
Not long ago the creator issued a statement to several major gaming sites begging players to return.
The official hellgate forums is dominated with debate about whether this game is going to fail or not. Its hard to tell because official stats are not available. But the amount of controversy is not a good sign. |
I am optomistic. i think the game is going to be around longer than some of you people seem to think. Seems like sales are picking up again with introduction of the newer patches. I only look for this trend to continue with the addition of the auction house and improved PVP content. Korea will keep the game afloat alone anyway . . . but i don't see things being nearly as grim as some people. |
case in point:
"Press release from Flagship studios:
FLAGSHIP STUDIOS’ HELLGATE™: LONDON CELEBRATES THE MOST SUCCESSFUL ONLINE KOREAN LAUNCH IN THREE YEARS
San Francisco, CA (April 11th, 2008) - Flagship Studios today announced that its action role-playing game Hellgate: London has become the most successful online video game launch in Korea of the past three years with over 1 million accounts registered within the first two weeks of its open beta test. Hellgate: London is the first online game in over three years to use a monthly subscription business model.
After launching the open beta on January 15th, Hellgate: London quickly rose to the ninth most played online game, fifth most popular RPG and most popular online beta game in PC Cafes*, with over 1 million accounts. Hellgate: London was released commercially on February 22nd, and achieved record sales in its first week of presales.
“To become the most successful launch in Korea for over three years is an incredible achievement,” said Bill Roper, CEO of Flagship Studios. “This milestone wouldn’t have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea. We look forward to expanding the Hellgate universe and building upon this success in the future.”
“Flagship Studios are well aware of how the Asian market operates very differently to the Western territories” said Alex Kim, CEO of HanbitSoft, “By listening to players’ feedback and through constant updates to the game, Hellgate: London will continue to be an incredible success throughout Asia.”
Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite playability with dynamically generated levels, items, enemies, and events. Whether online or off, a player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.
For more information please visit the official Hellgate: London site at www.hellgatelondon.com
*According to Gametrics and Game Report"
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Posted: Mon, 14th Apr 2008 05:10 Post subject: |
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In the official forums there are a lot of people questioning that report. What does 'registered accounts' mean? Probably includes someone who logged in for 5 minutes and never played again.
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JBeckman
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Location: Sweden
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Posted: Mon, 14th Apr 2008 05:34 Post subject: |
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Posted: Mon, 14th Apr 2008 05:48 Post subject: |
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