Far Cry 2
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 5th Feb 2008 20:00    Post subject:
Far Cry isn't supposed to be about realism, it's supposed to be about kicking arses and wearing awhahaiian shirts... grinhurt
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Spiderman
Banned



Posts: 5877

PostPosted: Tue, 5th Feb 2008 21:55    Post subject:
SpykeZ wrote:
LeoNatan wrote:
Laughing Do we know the main character is white? I mean, if he's black too, then they can't argue shit, because it's true to current events in Africa.


You forget America, there will be controversy

say what i just killed 1000 Koreans in Crysis and no controversy on the radar
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LeoNatan
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PostPosted: Tue, 5th Feb 2008 22:19    Post subject:
Laughing You know, on all but the highest difficulty, the Koreans speak English when you are close enough... Well, hearing them threaten you in English makes them sound like kiggas, so I guess that's why there's no controversy. Everyone just wants all the pretending *iggas (whiggas, chiggas, riggas, etc... Laughing) dead!
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streetunder




Posts: 4125

PostPosted: Tue, 12th Feb 2008 02:54    Post subject:
QUESTIONS FROM LP’S VIDEO - MUST REED -

Will Far Cry 2 be the same game for all platforms? (posted by Achilles)

--It will be the same game. We push to make use of each platform’s specific strengths, to offer the best possible quality for each player. We do not hesitate to make selected things differently if it is for the better, say for controls or user interface for example. But at the core, it is the same game experience, with the same game features and the same game world.

Will the console editions come with a level editor? (posted by man_o_brass)

--The game will ship with a level editor/map maker. There will be a PC level editor and a console level editor and although a bit different, they share most of the functionalities. Without a doubt, the map maker in Far Cry 2 is beyond what anyone’s seen both on PC and consoles in terms of its functionality and ease of use.

Can't remember if this has been discussed, use of Physx hardware? (posted by bren2106au)

--No Physx hardware. However, the engine and game makes extensive use of multi core or multi GPU systems.

Clint Hocking – Creative Director

What kind of maintenance/repair will be required to keep guns working properly? (posted by man_o_brass)

-- Guns don't require ongoing maintenance. The reliability simulation of fire-arms is limited to a constant slow degrading of the weapon over time and through use. The longer you have a weapon and the more you use it, the more likely it will be to misfire. When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run). Over the course of the game the player is able to acquire field manuals for each of the game's weapons. These manuals effectively slow the deterioration of the players weapons, making them last longer, and making them less likely to misfire.

It seems we'll be out in the wilderness for a long time. Will we be required to eat? Drink? (posted by man_o_brass)

-- No. We didn't simulate the need to eat and drink, however, we have fresh food and water pick-ups liberally scattered around the world that act to restore a small amount of health.

Will there be animals, and if so, how many? And how significantly do they affect gameplay? (posted by SplinterCell_37)

-- Yes there are animals. Lots of them. We have concentrated our efforts on creating and simulating the behaviours of large herds of grazing herbivores - gazelles, zebras, buffalo, wildebeest - etc. Animals do not have a major effect on gameplay, but they can complicate the situation on occasion. Typically animals will flee the player or enemies when they detect them. Sometimes, enemies will chase or shoot at animals.

There are two obvious consequences that most often emerge from these simple behaviours. First, the player will sometimes be detected by animals when he is trying to stealthily approach an area. The alerted animals will flee and they can be detected by the enemy AI. The enemy will wonder what scared the animals, and this can lead to the player needing to adapt to a suddenly aware enemy, or can push him to withdraw and find another approach. Second - and this one is helpful to the player - sometimes enemy AI will see an animal and will leave his post to stalk and attempt to kill the animal. When this happens, the player is sometimes able to take advantage of the hole opened in the enemy defences to enter an area.

In both cases, however, it is only patient and cautious players who are likely to witness these behaviours. Run-and-gun types who charge headlong into every encounter with guns blazing are likely to scare away any animals and alert any enemy AI before they even see a gazelle.

Could you further clarify to what extent the malaria will influence you both in terms of appearance as well as traits? (posted by Achilles)

-- Malaria has no impact on your physical appearance; however, it has an important impact on your health. Essentially we manage the health progression over the course of the game using malaria. In the beginning, the player's maximum health is very low and he is very vulnerable. He has constant malaria attacks and needs to get medicine. By working for the civilian Underground the player will be able to get medicine to ward off the symptoms of his malaria and increase his maximum health. However - at the same time, in order to complete his mission and assassinate the Jackal, the player will need to take missions for the two factions and will begin to earn a reputation as an infamous bastard.

Eventually - depending on how you play - your infamy will become so apparent that the Underground will stop trusting you and will refuse to provide you with medicine. At that point, your health will start to fall and your malaria will start to worsen, and you will be forced to be even more ruthless and cold-blooded in order to press your advantage and complete your mission before you succumb completely to your disease.

Does wind speed affect grenade trajectory? Flame propagation speed? Hang gliding? Sound travel? (posted by man_o_brass)

-- Wind direction and speed does not affect bullet or grenade trajectory. At the typical engagement ranges in Far Cry 2 - often around 20 to 30 meters, having wind impact these factors would make hitting a target close to impossible. Wind does not affect vehicles or hang-gliding speed - though we are not finished tuning the behaviour of the glider, and this is something we will investigate in the polishing phase. Wind does not physically affect sound propagation, speed, or travel; however, we have numerous dynamic audio filters in place so that sounds have much more resonant booms depending on the terrain and weather.

Finally - yes - absolutely wind direction and speed (and all weather factors) impact fire propagation, direction, and speed. Fire is a core element of the gameplay and learning to read the wind and use it in combination with fire can be a powerful advantage in combat.

LP Pharand - Producer

How will the console versions affect the release date? (posted by Portchyboy)

--We are making one game for all platforms. PC being the main one, Xbox 360 and PlayStation 3 being the others. But it’s not just any port: it’s the same game, and as of today, the console development has caught up with the PC.

So what that means… PC will always be ahead of the other two, but these two are close behind.

What is your team work division like for these titles? (posted by CuZ)

--We were able to create a very effective pipeline from the start so we could have a minimal PC requirement that would be accessible to a lot of gamers. That development permitted us to make a cost efficient cross over to the console. We are not making three different games; it’s the same game on all platforms.

It’s not free, but let’s say that the console team are rather small and mostly engineers and a few people from each department. Our great engine (and great engineers and craftsmen) give us a lot of flexibility. You guys will see soon what I mean.

Alex Amancio – Art Director

Will/does the game look better than Crysis? (posted by bren2106au)

--This question is obviously very subjective and there are always people that will both try to compare and vouch for either title as looking better than the other. However, the games and universes portrayed are very different and extremely hard to compare. While Crysis went for a hyper realistic style, a tropical island setting and an obvious sci-fi feel, Far Cry 2 plunges into something grittier and more primal. Our game changes the setting drastically and leads the player to a stylized, gritty, low tech universe where the player is forced to get down and dirty. Everything in the game is built around this principle and the universe is ever evolving on all fronts; from the destructibility, to the dynamic time of day and weather system, to the vehicles that you drive and the guns that you shoot that get dirtier, older and end up malfunctioning, Far Cry 2 is built around a living universe. The PC version of Far Cry 2 will hold up to anything out there… and not just on an insane PC configuration. As for the console versions… we are confident that we will redefine next-generation games.

How will console version look like compared to pc? (posted by Andrey992)

--The console versions will hold up to the quality benchmark established with the PC version and redefine console graphical excellence. The truth of the matter is that Far Cry 2 on console is far from being a simple port; it is its own distinctive custom configuration with a very unique artistic pipeline; and this truly shows.

Patrick Redding – Narrative Designer

Who put the bop in the bop-shoo-bop-shoo-bop? (posted by man_o_brass)

--Okay, fine. I give up. It was me. I put it there. But I had nothing to do with the dip that’s in the dip-de-dip-de-dip. That was some other guy. But I’d like to shake that guy’s hand. Or possibly shoot him in the face with a spear-gun.

http://blog.ubi.com/farcry2/
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clragon




Posts: 470

PostPosted: Tue, 12th Feb 2008 03:28    Post subject:
streetunder wrote:
When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run).


I have to ask, how does a grenade fail to launch? ops I dropped it ? lol.
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 12th Feb 2008 04:50    Post subject:
clragon wrote:
streetunder wrote:
When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run).


I have to ask, how does a grenade fail to launch? ops I dropped it ? lol.


Grenade Launcher.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Tue, 12th Feb 2008 05:01    Post subject:
The grenade slips in his hand and misses the grenade launcher so it falls on the ground Razz
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humppa




Posts: 5

PostPosted: Tue, 12th Feb 2008 17:51    Post subject:
This will probably be one of the contenders for game of the year 2008
The more I see, the more impressed I get.
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Kamikaze666




Posts: 3550

PostPosted: Tue, 12th Feb 2008 18:04    Post subject:
humppa wrote:
This will probably be one of the contenders for game of the year 2008
The more I see, the more impressed I get.


that's what we all thought about crysis


Quote:
PC awesome button = Uninstall!
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 12th Feb 2008 18:09    Post subject:
Kamikaze666 wrote:
humppa wrote:
This will probably be one of the contenders for game of the year 2008
The more I see, the more impressed I get.


that's what we all thought about crysis


No I didn't!

Pulls magic cape over signature. Smile

Speaking of which, i really need to change it -- maybe make an FarCry 2 sig! Razz

I am excited for this one as well, but i am not reading that much about it. The hype train kills games, i would rather be pleasantly surprised then expecting a bunch of features they couldn't get right in the end.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 13th Feb 2008 08:08    Post subject:
Kamikaze666 wrote:
humppa wrote:
This will probably be one of the contenders for game of the year 2008
The more I see, the more impressed I get.


that's what we all thought about crysis

Yeah, but there ain't many cryziz kiddz crying "wherez da gamez? Itz gonnaz be greatz zomgzomgz!!!!1111oneonetwotwoone!1!!!".
That means there is only a natural hype (trailers, interviews etc.) and no articles that say "zomgz it will be so slowwwwwz on yourz computerzez...lulz!" like it was a great thing.

I think it's safe to say i look forward to Far Cry 2.
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streetunder




Posts: 4125

PostPosted: Fri, 22nd Feb 2008 01:10    Post subject:
Far Cry 2
GDC 2008: Tech Demo Walkthrough Pt. 1

http://www.gametrailers.com/player/30928.html

Far Cry 2
GDC 2008: Tech Demo Walkthrough Pt. 2
http://www.gametrailers.com/player/30937.html
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Wed, 26th Mar 2008 18:38    Post subject:
Maybe mentioned before, but today on many gaming sites its said that it has been pushed back to Autumn 2008.

Quote:
Ubisoft has narrowed the release of Far Cry 2 down to autumn this year.

Despite murmurings of a delay, the publisher assured Eurogamer this is the first time a date for the title has been mentioned since it was pushed into fiscal 2008 at the beginning of the year.

Ubisoft is also confident that PC, PS3 and 360 versions will launch simultaneously, and that a demo is likely to appear, although there's no specific word on its whereabouts just yet.

Far Cry 2 is set in Africa this time around, which is, ahem, a far cry from the familiar tropical island locations of previous games.

This, a fresh engine, and a "no bullsh**" approach are all part of Ubisoft distancing itself from the Crytek-developed original.

SOURCE


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 26th Mar 2008 18:48    Post subject:
i always had (and still have) high expectations for far cry 2 .... never had any expectations at all for crysis (and rightfully so).
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Wed, 26th Mar 2008 19:29    Post subject:
http://blog.ubi.com/farcry2

Little trailer, nice hand.
(Looks like there's a HUD now as well but I think that has already been mentioned, also seems the player can take quite a bit of damage.)
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Dazz99




Posts: 7300

PostPosted: Wed, 26th Mar 2008 20:04    Post subject:
It's looking great but then again Crysis looked pretty good too. Here's to hoping it's not a let down.


cockcockcockcockcockcockcockcockcockcockcockcock
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dante3




Posts: 45

PostPosted: Sun, 6th Apr 2008 19:54    Post subject:
Screens: http://www.hardwired.hu/#news_20546


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-=Cartoon=-
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PostPosted: Mon, 7th Apr 2008 00:51    Post subject:
"ou will be forced to be even more ruthless and cold-blooded in order to press your advantage and complete your mission before you succumb completely to your disease. "

Timelimits ??

wtf
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Tue, 8th Apr 2008 10:59    Post subject:
Maybe it's the same as in the first Far Cry - you were infected but there wasn't no timelimit. It might be one of "those" features, like "all new AI" or "supa-dupa gfx" that always get into the features of a game.

I don't like timelimits in any game, however they make the game more difficult and sometimes (when AI sucks butt) it's actually a good thing cause it keeps you going.
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JBeckman
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Location: Sweden
PostPosted: Tue, 8th Apr 2008 11:53    Post subject:
I already mentioned it a few pages pack.

 Spoiler:
 
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HunterHare




Posts: 742

PostPosted: Mon, 14th Apr 2008 22:18    Post subject:
is this real?

"Far Cry 2 Demo Proper ACCID zip"
"1Minimum System Requirements:
P4 3GHz or AMD 3200+
2GB RAM DDR2 only!
256MB Nvidia 7300+ or Ati X1650 PCI-e Only!
4GB HDD

2Required System Requirements:
2.5GHz Dual Core CPU
3GB RAM DDR3
Nvidia 8800GT or ATI 3750

Hello!This is a demo of great game Far Cry 2!
Info:
1Unzip
2Burn with DT 4.10
3Install with key X0X0-ACCID-0X0X
4Go to the folder,where is game,and enter the folder "Bin32"
5Delete file "CacheReg.dll"
6Play the game"
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Frant1c




Posts: 311
Location: Not here.
PostPosted: Mon, 14th Apr 2008 22:35    Post subject:
HunterHare wrote:
is this real?

"Far Cry 2 Demo Proper ACCID zip"
"1Minimum System Requirements:
P4 3GHz or AMD 3200+
2GB RAM DDR2 only!
256MB Nvidia 7300+ or Ati X1650 PCI-e Only!
4GB HDD

2Required System Requirements:
2.5GHz Dual Core CPU
3GB RAM DDR3
Nvidia 8800GT or ATI 3750

Hello!This is a demo of great game Far Cry 2!
Info:
1Unzip
2Burn with DT 4.10
3Install with key X0X0-ACCID-0X0X
4Go to the folder,where is game,and enter the folder "Bin32"
5Delete file "CacheReg.dll"
6Play the game"


Of course, especially since demos require cdkeys and modifying stuff in folders, and because DT is used to burn alot of cds and even more so considerin the game probably won't even be released this year.
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HunterHare




Posts: 742

PostPosted: Mon, 14th Apr 2008 22:38    Post subject:
Frant1c wrote:
HunterHare wrote:
is this real?

"Far Cry 2 Demo Proper ACCID zip"
"1Minimum System Requirements:
P4 3GHz or AMD 3200+
2GB RAM DDR2 only!
256MB Nvidia 7300+ or Ati X1650 PCI-e Only!
4GB HDD

2Required System Requirements:
2.5GHz Dual Core CPU
3GB RAM DDR3
Nvidia 8800GT or ATI 3750

Hello!This is a demo of great game Far Cry 2!
Info:
1Unzip
2Burn with DT 4.10
3Install with key X0X0-ACCID-0X0X
4Go to the folder,where is game,and enter the folder "Bin32"
5Delete file "CacheReg.dll"
6Play the game"


Of course, especially since demos require cdkeys and modifying stuff in folders, and because DT is used to burn alot of cds and even more so considerin the game probably won't even be released this year.


haha I missed the part about burning with DT. I've seen leaked alpha demos for showing off games, thought maybe this was one of them. Can't trust public bittorrent sites these days, full of garbage, virues, and fake shit.
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rossekdj




Posts: 43

PostPosted: Tue, 15th Apr 2008 22:11    Post subject:
fake!!!


Processor : Intel Quad q6600 4x38000 mhz
Motherboard : evga 790 sli extreme
Ram : Geil DDR3 2x2GB 1333 MHz CL7
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Operating System : Windows Viste 64 bit (SP1)
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 15th Apr 2008 22:49    Post subject:
rossekdj wrote:
fake!!!


no shit?


"Why don't you zip it, Zipfero?" - fraich3
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revdirty




Posts: 322

PostPosted: Tue, 15th Apr 2008 23:45    Post subject:
HunterHare wrote:
is this real?

"Far Cry 2 Demo Proper ACCID zip"
"1Minimum System Requirements:
P4 3GHz or AMD 3200+
2GB RAM DDR2 only!
256MB Nvidia 7300+ or Ati X1650 PCI-e Only!
4GB HDD

2Required System Requirements:
2.5GHz Dual Core CPU
3GB RAM DDR3
Nvidia 8800GT or ATI 3750

Hello!This is a demo of great game Far Cry 2!
Info:
1Unzip
2Burn with DT 4.10
3Install with key X0X0-ACCID-0X0X
4Go to the folder,where is game,and enter the folder "Bin32"
5Delete file "CacheReg.dll"
6Play the game"



Where do ppl find this crap..it makes me smile....
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Sajuuk_Khar




Posts: 526
Location: TM, RO
PostPosted: Wed, 16th Apr 2008 18:29    Post subject:
well, like said above, you can many crappy things on public bittorrent sites in this days. Very Happy. this is one of them.
btw, got any idea when they will release the game??? me too lazy to check the other pages of this topic (pretty sure someone else asked this not too long ago Very Happy)


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ike_pl




Posts: 63

PostPosted: Wed, 16th Apr 2008 19:07    Post subject:
Fall 2008
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Raap




Posts: 956

PostPosted: Wed, 16th Apr 2008 19:28    Post subject:
Required system requirements?
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Sajuuk_Khar




Posts: 526
Location: TM, RO
PostPosted: Wed, 16th Apr 2008 20:10    Post subject:
Raap wrote:
Required system requirements?


don't really know but something tell me it will have quite some sys req! Crying or Very sad


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