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Posted: Sun, 1st Jun 2008 11:54 Post subject: |
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^
Spoiler: | You have to click on the eyes of those animals listed. Only two of the animals that looks like wolves are wolves however. Don't remember which ones, but should be easy to find out. |
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Posted: Sun, 1st Jun 2008 12:54 Post subject: |
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Spoiler: | as far as i remember its just the left most wolf you click |
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Posted: Sun, 1st Jun 2008 14:34 Post subject: |
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here is the solution
Spoiler: | |
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 1st Jun 2008 17:52 Post subject: |
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So apart from all the adventure noobs looking at help at every turn ( ), does anyone have a mini review of this game? Is it good? 
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Posts: 3074
Location: San Diego, CA
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Posted: Sun, 1st Jun 2008 18:08 Post subject: |
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yeah its good nice n gothic, gets to the puzzles fast, no faffing so far. i like that i hate dialogue fucks me off.
Last edited by on Sun, 1st Jun 2008 18:20; edited 1 time in total
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Azazell
Posts: 282
Location: Tuskoland
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Posted: Sun, 1st Jun 2008 18:25 Post subject: |
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wtf.. Dracula Origin (c) The Adventure Company ALIAS Nuked:rape.movies.needed.game.related.SRR.rule.7
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Sun, 1st Jun 2008 18:33 Post subject: |
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im stuck at the compass directions and paper code thing, i pressed the paper and wrote down the codes, but struggling to find the combo
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Location: San Diego, CA
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Posted: Sun, 1st Jun 2008 18:41 Post subject: |
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Azazell wrote: |
any help ? |
Spoiler: |
3 x 100 = 300 first three guys
3 x 100 = 300 fourht dude
300 + 300 = 600 fifth sixth dude
2x300 + 25 = 625 seventh dude
300+300+600+625 = 1825
make up 1825 on the scales
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Posted: Sun, 1st Jun 2008 18:43 Post subject: |
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for those who are stuck getting past the mandude eating insects
Spoiler: |
grab the veil from one of the graves in the cemetery. Grab bottle from cellar. use netting on flies hovering over urn in graveyard. use netting with flies on bottle. use bottle on manservant.
Extremely gay puzzle I know.
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Azazell
Posts: 282
Location: Tuskoland
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Posted: Sun, 1st Jun 2008 19:24 Post subject: |
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MasterJuba wrote: | im stuck at the compass directions and paper code thing, i pressed the paper and wrote down the codes, but struggling to find the combo |
Spoiler: |
quite easy, just put directions from 1st floor in first six "compasses" and the ones from the 2nd floor on the last six
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Quote: |
So apart from all the adventure noobs looking at help at every turn (Very Happy), does anyone have a mini review of this game? Is it good? |
The game is quite good, put it has pros and cons.
- Exploring sections very easy: you can see all the "hot spots" by pressing spacebar, there are very few items/point of interests
-Dialogs super-guided without real "choiches"
-Terrible voiceacting
+ Good graphics and good atmosphere
+ Puzles are good and varied, logic but not too easy.
Let's say the quality of the puzles makes up for rather dull exploration sections
IMHO obviously.
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Posted: Sun, 1st Jun 2008 19:28 Post subject: |
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i put it in like you said. nothing happened though.
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Posted: Sun, 1st Jun 2008 19:54 Post subject: |
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ANSWERMETHELEAF!
SE E N SE N SE N E N S SE E is your solution or the reverse neither work.
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Sun, 1st Jun 2008 20:11 Post subject: |
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XP or Vista?
For me it's located in the "C:\Users\USERNAME\AppData\Roaming\Games\dracula" folder.
I'd guess XP would be C:\Documents and Settings\UserName\Application Data\Games\Dracula
Or
C:\Documents and Settings\USERNAME\My Documents\Games\dracula
Appdata\Application Data is a system protected folder so that's why you might not see it at first.
EDIT: It's called Setup.INI
Spoiler: |
[camera]
crosshair = 0
crosshair_size = 0.50
crosshair_transparency = 1.00
; Change game 3D camera FOV
; dracula renders use horizontal FOV=60
fov = 60.0
invert_camera = NO
sense = 50.00
; path to registry key with lang id (used if lang NOT defined)
; this key MUST be writed to registry by installer
;reglang = "SOFTWARE\Frogwares\dracula"
[character]
angular_stay = 3
angular_walk = 5
distance_close = 0.15
distance_near = 1.2
distance_skip = 0.25
first_angle_precision = 5
[controls]
autorun = YES
; system debug switches
; can work only with debug EXE versions
[debug]
debug_animation_name = arneson.mosquito
; breakpoints:
debug_model_name = seward
debug_particle_name = p10
debug_sf_name = cursor_sf
debug_sound_name = crow
debug_sprite_name = c01
debug_texture_name = ProcMirror
[export]
; This INI file provide some game consts setup
; this file NEVER changed by game.exe, and configured only MANUALLY by
; developers
; must be located in game root folder
; MUST be included in installation distributive
[game]
; game id used by script to choise valid modules
id = dracula
is2d = true
; Overwrite game language here
; possible values must be equal to folder names in locales
lang = en
min_simulation_fps = 30
; splash screen texture name with extension
; root path used from game root folder
; default value (if this key not present) = "splash_screen.dds"
splash = splash_screen.dds
subtitles = YES
version = 1.0
[grid]
[keys]
alwaysrun_0 = CAPSLOCK
automove_0 = RCONTROL
back_0 = KEY_S
back_1 = DownArrow
dbg0_0 = Gray0
dbg1_0 = Gray1
dbg2_0 = Gray2
dbg3_0 = Gray3
dbg4_0 = Gray4
dbg5_0 = Gray5
dbg6_0 = Gray6
dbg7_0 = Gray7
dbg8_0 = Gray8
dbg9_0 = Gray9
f10_0 = F10
f11_0 = F11
f12_0 = F12
f1_0 = F1
f2_0 = F2
f3_0 = F3
f4_0 = F4
f5_0 = F5
f6_0 = F6
f7_0 = F7
f8_0 = F8
f9_0 = F9
forward_0 = KEY_W
forward_1 = UpArrow
gamemenu_0 = JOY1
gamemenudialog_0 = KEY_E
gamemenudocuments_0 = KEY_T
gamemenuinventory_0 = KEY_I
gamemenuinventory_1 = JOY5
gamemenumaps_0 = KEY_C
gamemenureports_0 = KEY_N
hint_0 = SPACE
hot1_0 = KEY_1
hot2_0 = KEY_2
hot3_0 = KEY_3
hot4_0 = KEY_4
hot5_0 = KEY_5
hot6_0 = KEY_6
hot7_0 = KEY_7
hot8_0 = KEY_8
hot9_0 = KEY_9
left_0 = KEY_A
left_1 = LeftArrow
mainmenu_0 = Esc
nextitem_0 = KEY_RBracket
pause_0 = JOY10
previtem_0 = KEY_LBracket
quit_0 = GRAVE
right_0 = KEY_D
right_1 = RightArrow
scrolldown_0 = PGDN
scrollup_0 = PGUP
special0_0 = MBTN0
special0_1 = JOY0
special1_0 = MBTN1
special1_1 = JOY1
switchcamera_0 = KEY_R
switchcamera_1 = JOY7
switchmove_0 = LSHIFT
switchmove_1 = JOY6
switchstance_0 = LCONTROL
switchstance_1 = MBTN2
[mouse]
sense = 100.00
[movie]
[pathfind]
path_details = 5
path_eye_lookup = 5
path_lock_lookup = 3
path_weight_coeff = 0.97
path_weight_length = 5
[render]
fpp_diffuse_mult = 0.2
[shadow]
;Set sound channels volumes in range 0..1
[sound]
ambient = 0.60
atten_max_sound_distance = 40
atten_max_sound_value = 1
atten_min_sound_distance = -7
atten_min_sound_value = 0.1
effect = 0.60
master = 0.80
music = 0.40
voice = 0.70
[tools]
[tracker]
; Override disabled options:
[video]
;Select fullscreen anti aliasing power
;Possible values is:
; *none
; 2x
; 4x
; 8x
aa = none
;Multiple monitor support
adapter = 0
;Change depth buffer precision (old PC support purpose)
;Possible values is:
; 16
; *32
bits = 32
;Change graphic details
;Possible values is:
; minimum
; normal
; *high
details = high
;Choise screen refresh rate
;Possible values is:
; *AUTO
; 50
; 60
; 65
; 70
; 75
; 85
; 100
frequency = AUTO
;Change screen brightness (gamma). default value = 0, in range -1..0..1
gamma = 0.00
;Normal maps texture quality
;Possible values is:
; low
; normal
; *high
nmap = high
;Bloom effect
;Possible values is:
; no
; *yes
pp_bloom = yes
;Depth of field effect
;Possible values is:
; *no
; yes
pp_depth = yes
;Select main textures quality
;Possible values is:
; low
; normal
; *high
quality = high
res_height = 1050
res_width = 1680
;Shadows type
;Possible values is:
; no
; *yes
; soft
shadows = soft
;Select 2D sprites quality (old video cards support purpose)
;Possible values is:
; minimum
; low
; *normal
sprite = normal
;Change texture filtering power (anisotropy)
;Possible values is:
; min
; normal
; *max
texture = max
;Select video synchronization type
;Possible values is:
; None
; *Default
; one
; two
; three
; four
vSync = None
;Choise water shader quality
;Possible values is:
; low
; *normal
; high
water = High
;Enable real-time water reflection
;Possible values is:
; *no
; yes
waterReflection = Yes
;In window mode game performance slightly degrade
windowMode = Yes
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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dsergei
Posts: 4054
Location: Moscow, Russia
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Posted: Sun, 1st Jun 2008 21:04 Post subject: |
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Did anyone manage to translate the papyrus? ;(
ok solved it ;x
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 3rd Jun 2008 02:26 Post subject: |
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ok this is really pissing me off. How in the fuck do you get out of the very first room you start in? Ive check all the newspapers and all that shit. Obviously it has something to do with the map on the wall but what? I draw lines connecting the places of relevence and nothing happens.
So, what the fuck am I supposed to do?
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Posted: Tue, 3rd Jun 2008 05:55 Post subject: |
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draw a line from each attack to direction of flight. When you are done they all cross at one point. click that point.
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Posted: Tue, 3rd Jun 2008 09:00 Post subject: |
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maul_inc wrote: | JBeckman wrote: | XP or Vista?
For me it's located in the "C:\Users\USERNAME\AppData\Roaming\Games\dracula" folder.
I'd guess XP would be C:\Documents and Settings\UserName\Application Data\Games\Dracula
Or
C:\Documents and Settings\USERNAME\My Documents\Games\dracula
Appdata\Application Data is a system protected folder so that's why you might not see it at first.
EDIT: It's called Setup.INI
Spoiler: |
[camera]
crosshair = 0
crosshair_size = 0.50
crosshair_transparency = 1.00
; Change game 3D camera FOV
; dracula renders use horizontal FOV=60
fov = 60.0
invert_camera = NO
sense = 50.00
; path to registry key with lang id (used if lang NOT defined)
; this key MUST be writed to registry by installer
;reglang = "SOFTWARE\Frogwares\dracula"
[character]
angular_stay = 3
angular_walk = 5
distance_close = 0.15
distance_near = 1.2
distance_skip = 0.25
first_angle_precision = 5
[controls]
autorun = YES
; system debug switches
; can work only with debug EXE versions
[debug]
debug_animation_name = arneson.mosquito
; breakpoints:
debug_model_name = seward
debug_particle_name = p10
debug_sf_name = cursor_sf
debug_sound_name = crow
debug_sprite_name = c01
debug_texture_name = ProcMirror
[export]
; This INI file provide some game consts setup
; this file NEVER changed by game.exe, and configured only MANUALLY by
; developers
; must be located in game root folder
; MUST be included in installation distributive
[game]
; game id used by script to choise valid modules
id = dracula
is2d = true
; Overwrite game language here
; possible values must be equal to folder names in locales
lang = en
min_simulation_fps = 30
; splash screen texture name with extension
; root path used from game root folder
; default value (if this key not present) = "splash_screen.dds"
splash = splash_screen.dds
subtitles = YES
version = 1.0
[grid]
[keys]
alwaysrun_0 = CAPSLOCK
automove_0 = RCONTROL
back_0 = KEY_S
back_1 = DownArrow
dbg0_0 = Gray0
dbg1_0 = Gray1
dbg2_0 = Gray2
dbg3_0 = Gray3
dbg4_0 = Gray4
dbg5_0 = Gray5
dbg6_0 = Gray6
dbg7_0 = Gray7
dbg8_0 = Gray8
dbg9_0 = Gray9
f10_0 = F10
f11_0 = F11
f12_0 = F12
f1_0 = F1
f2_0 = F2
f3_0 = F3
f4_0 = F4
f5_0 = F5
f6_0 = F6
f7_0 = F7
f8_0 = F8
f9_0 = F9
forward_0 = KEY_W
forward_1 = UpArrow
gamemenu_0 = JOY1
gamemenudialog_0 = KEY_E
gamemenudocuments_0 = KEY_T
gamemenuinventory_0 = KEY_I
gamemenuinventory_1 = JOY5
gamemenumaps_0 = KEY_C
gamemenureports_0 = KEY_N
hint_0 = SPACE
hot1_0 = KEY_1
hot2_0 = KEY_2
hot3_0 = KEY_3
hot4_0 = KEY_4
hot5_0 = KEY_5
hot6_0 = KEY_6
hot7_0 = KEY_7
hot8_0 = KEY_8
hot9_0 = KEY_9
left_0 = KEY_A
left_1 = LeftArrow
mainmenu_0 = Esc
nextitem_0 = KEY_RBracket
pause_0 = JOY10
previtem_0 = KEY_LBracket
quit_0 = GRAVE
right_0 = KEY_D
right_1 = RightArrow
scrolldown_0 = PGDN
scrollup_0 = PGUP
special0_0 = MBTN0
special0_1 = JOY0
special1_0 = MBTN1
special1_1 = JOY1
switchcamera_0 = KEY_R
switchcamera_1 = JOY7
switchmove_0 = LSHIFT
switchmove_1 = JOY6
switchstance_0 = LCONTROL
switchstance_1 = MBTN2
[mouse]
sense = 100.00
[movie]
[pathfind]
path_details = 5
path_eye_lookup = 5
path_lock_lookup = 3
path_weight_coeff = 0.97
path_weight_length = 5
[render]
fpp_diffuse_mult = 0.2
[shadow]
;Set sound channels volumes in range 0..1
[sound]
ambient = 0.60
atten_max_sound_distance = 40
atten_max_sound_value = 1
atten_min_sound_distance = -7
atten_min_sound_value = 0.1
effect = 0.60
master = 0.80
music = 0.40
voice = 0.70
[tools]
[tracker]
; Override disabled options:
[video]
;Select fullscreen anti aliasing power
;Possible values is:
; *none
; 2x
; 4x
; 8x
aa = none
;Multiple monitor support
adapter = 0
;Change depth buffer precision (old PC support purpose)
;Possible values is:
; 16
; *32
bits = 32
;Change graphic details
;Possible values is:
; minimum
; normal
; *high
details = high
;Choise screen refresh rate
;Possible values is:
; *AUTO
; 50
; 60
; 65
; 70
; 75
; 85
; 100
frequency = AUTO
;Change screen brightness (gamma). default value = 0, in range -1..0..1
gamma = 0.00
;Normal maps texture quality
;Possible values is:
; low
; normal
; *high
nmap = high
;Bloom effect
;Possible values is:
; no
; *yes
pp_bloom = yes
;Depth of field effect
;Possible values is:
; *no
; yes
pp_depth = yes
;Select main textures quality
;Possible values is:
; low
; normal
; *high
quality = high
res_height = 1050
res_width = 1680
;Shadows type
;Possible values is:
; no
; *yes
; soft
shadows = soft
;Select 2D sprites quality (old video cards support purpose)
;Possible values is:
; minimum
; low
; *normal
sprite = normal
;Change texture filtering power (anisotropy)
;Possible values is:
; min
; normal
; *max
texture = max
;Select video synchronization type
;Possible values is:
; None
; *Default
; one
; two
; three
; four
vSync = None
;Choise water shader quality
;Possible values is:
; low
; *normal
; high
water = High
;Enable real-time water reflection
;Possible values is:
; *no
; yes
waterReflection = Yes
;In window mode game performance slightly degrade
windowMode = Yes
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Thx alot for the info dude Now I've found the file, but does depth of field work for you? I can't see any change in the picture. Btw, I can see that one can change the Fov values in this game. Do you know the right Fov value for a 16:10 screen? |
You only need to change FOV if it's a vert- game. Try changing FOV to something like 69.4 according to http://www.widescreengamingforum.com/fovcalc.php
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 4th Jun 2008 02:12 Post subject: |
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Ass_Issues wrote: | draw a line from each attack to direction of flight. When you are done they all cross at one point. click that point. |
ok, thanks man, will give it a try
nice avatar btw
EDIT
Honestly, this game is pissing me off so fuckin much. I connect all the places on the map and do everything possible in the room and the fag still wont exit through the door because he still needs to investigate shit
seriously, wtf? can someone post a screen shot of what the map is supposed to look like connected.
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Wed, 4th Jun 2008 05:13 Post subject: |
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Press space and click everything with a hand icon, also try clicking everything with a eye icon but it's generally not needed.
Currently trying to open a specific book, man some puzzles in this game are hard.
(Doesn't make it any better that the notes my character took to solve that puzzle are nearly unreadable.)
EDIT: To above poster regarding the map.
Spoiler: |
Read the newspaper articles and connect the murder place with the escape route, it's always between two points on the map, then click in the middle where all these lines connect.
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Threepwood
Posts: 473
Location: Buenos Aires, Argentina
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Posted: Wed, 4th Jun 2008 17:48 Post subject: |
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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