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LeoNatan
☢ NFOHump Despot ☢
Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 5th Apr 2008 19:47 Post subject: |
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Posted: Sat, 5th Apr 2008 21:08 Post subject: |
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now that's something awesome
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Posted: Thu, 8th May 2008 15:23 Post subject: |
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update time-
Here's a quote from relicnews forums post regarding a preview in a russian game magazine
Quote: | -- DoW II is boldly defined as RTS 2.0 and it is definitely not going to be just a shinier DoW clone based on a new engine (quite unlike SC II).
-- There will be two campaigns (cooperative mode supported): one for Space Marines and one for Orks. There will be no campains for other [tentatively possible] race(s). The author humbly expresses his hope that DoW II will feature nids
-- Depending on complexity missions are divided into red (hard), blue (medium), and green (easy). Besides mission objectives there will be long-term goals that will require completion of several missions (and a certain set of objectives thereof). These long-term goals may be completed in different ways and mission sequencing is up to the player.
-- There will be hidden missions that may be unlocked if certain time and quality criteria were met when completing previous mission objectives.
-- There will be no base building whatsoever. Here's a direct quote: "I.e., you will not have to build bases at all." I wonder if there still may be some pre-set bases (however rudimentary). But it also makes sense to note that it has not been stated whether this whole "no-bases" thing applies to both campaign and skirmish / multiplayer.
-- Each unit in a squad will have their own name, look and specialization.
-- Unit specialization is configurable. Configuration is not based on the player choosing from a defined list of options. Instead, unit specialization depends on what artifacts and objects (that can be acquired on the battlefield) they are equipped with.
-- You can take up to six squads per mission. It might mean that you can try a stupidly heroic option of taking on a red mission with just one squad . And it most likely means that there will be more than six squads to choose from prior to any given battle.
-- All squad leaders have to survive in order for you to complete a mission.
-- Some missions will require you to make choices such as whether you try to save as many civilians as possible or try to grab some new equipment instead. And there will be consequences so think hard
-- The primary focus is on infantry. Vehicles will be powerful but few and far between. Air and naval units are not in.
-- Scale of all buildings, vehicles, units and objects looks very natural.
-- Buildings can be garrisoned. Buildings and terrain objects can be destroyed (in a stragegic way such as to block / form paths and make new cover areas). New craters will provide cover too.
-- Jump packs will allow jumping on top of almost any building. But it has not been said whether higher ground will provide any strategic advantage...
-- Superior graphics and phisics. Essence Engine 2.0 and Havok. 'Nuff said
The game completion rate is given as 60% (don't know if this is just the preview author's assumption or an estimate given by Relic). |
next there are details about some older game magazine previews regarding the game
Spoiler: | Quote: | UK PC Gamer (04/07/2008)
- Drop Pods can now hit enemy troops
- Space Marines are super soldiers. The magazine compared them to the Spartans of 300, though for the Space Marines it's more like "30"
- Less focus on resource gathering and building (which sounds like buildings are still in, but not to the same extent as DoW)
- Bridges are functional instead of just decoration, and can be destroyed with troops on them (though Assault Marines will automatically jump to safety)
- Assault Marines can deal damage with their landing
- Troops can shoot from buildings they enter, but can be screwed if the enemy bombs or flames the building
- Orbital Bombardment leaves a patch of molten earth where it hits
- Wargear can be collected on the battlefield and equipped on different troops
- Campaign missions may have multiple objectives (such as "save the civilians" or "get the wargear"), and you may have to choose between them... your choices can affect later missions
US PC Gamer (04/16/2008)
- The instant reinforcement system is gone, but they haven't mentioned what it has been replaced with, although the journalist mentioned drop pods.
- If your named squad leader dies, it will apparently "change the way the game is played."
- RPG-like wargear upgrades will affect the entire squad, not just the sergeant.
- Cover can be demolished with grenades, flanking maneuvers, flamers, and melee units.
- Units will be very vulnerable in the open.
- Squads will "think" for themselves like in CoH
PC Powerplay (05/01/2008)
It should be noted that this article's information is limited entirely to the single player portion of the game.
- Single Player unit Death Mechanic, apparently this means that the death of a single squad member will have pretty hefty consequences in the single player campaign.
- Every Unit is named, and has full back story
- No resource gathering. This does not necessarily mean that there won't be some kind of resource system, just that the economy probably won't be based around using worker units to mine or gather resources. Though, this isn't much of a departure from DoW and CoH.
- MMO style wargear ratings (green standard -> purple epic items)
- Players base of operations is a Battle barge
- Dynamic World Meta Map
- Knock Back effects
- Sync Kills now known as Extreme Kills
- Interactive Battlefield, perhaps something in line with CoH
- Orks are kinda Slimy (this may just be due to the "glossy" look some of the ork models have right now)
- Multiplayer has Pre-Match Battle barge setting up
- Possible Mission specific units
- Army Painter Confirmed
- Dawn of War 2 is optimized to run on Multi-Core Systems
- You can possibly play DoW2 on 3-year old PCs with decent frame rates.
Danish PC Player Preview (05/05/2008)
- Members in a space marine squad will each have their own designated role in the squad, the examples used here were flank man (dunno if it is called that, but you get the idea) and weapons specialist. You can then equip each squad member in accordance with their role. For instance, the flank man might get an artificer armor and the weapons specialist a Mark IV heavy bolter.
- Buildings are not out, but they have a lesser role to play than in DoW. The comparison used was, that if base building in DoW had been placed on the backseat, then in DoW 2 it would be in the trunk of the car. |
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Per aspera ad astra
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Sil3nt
Posts: 465
Location: Estonia
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Posted: Thu, 8th May 2008 15:47 Post subject: |
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starcraft 2? who gives a fudge about that when THIS is comin out.
man i need to get a new PC
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 8th May 2008 22:48 Post subject: |
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Let me again, this is just pure awesome. I'm guessing the build no base thing will turn out to be like World in Conflict, where you just order reinforcements.
Sil3nt wrote: | starcraft 2? who gives a fudge about that when THIS is comin out. |
Countless Blizzard fanbois that will orgasm on anything their beloved company releases (this is not to say previous games were bad )?
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Posted: Thu, 8th May 2008 23:28 Post subject: |
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LeoNatan wrote: | I'm guessing the build no base thing will turn out to be like World in Conflict, where you just order reinforcements. |
Means you can easily join multiplayer battles in progress and get into thick of it in a minute. That's what I like about WiC, you get to play as soon, as you push "play now".
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JBeckman
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Posts: 35044
Location: Sweden
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Posted: Fri, 6th Jun 2008 16:15 Post subject: |
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Posted: Fri, 6th Jun 2008 22:02 Post subject: |
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While I certainly won't object to a sequel I am however confused on how the name with "Dawn of war" can even have a 2 after it. Its not the Dawn of the war anymore...
O well still will be great to play it.
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JBeckman
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Posts: 35044
Location: Sweden
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Posted: Sun, 8th Jun 2008 11:03 Post subject: |
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next is a small preview on gamespot here
Per aspera ad astra
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Posted: Sun, 8th Jun 2008 11:13 Post subject: |
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Ohhh man! this has me happy in me pantays!
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Posted: Sun, 8th Jun 2008 11:15 Post subject: |
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holy shit the screens look good
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Posted: Sun, 13th Jul 2008 17:46 Post subject: |
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update:
a new short video- showing the 3rd race- THE ELDAR
here
some new screens:
here
Per aspera ad astra
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Posted: Sun, 13th Jul 2008 18:14 Post subject: |
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orcs look fucking amazing.
Thing I hated about the eldar is they were like a fuckign zerg rush.
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Posted: Sun, 13th Jul 2008 20:56 Post subject: |
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RainyDay wrote: | update:
a new short video- showing the 3rd race- THE ELDAR
here |
Was that a Wraithlord?! Looks like he's got an extreme makeover.
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Posted: Sun, 13th Jul 2008 20:58 Post subject: |
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yes, as far as i know is a model from the new Eldar codex (i don't really know much about the tabletop version of the game...)
Per aspera ad astra
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Posted: Tue, 15th Jul 2008 07:19 Post subject: |
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Posted: Tue, 15th Jul 2008 07:44 Post subject: |
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Not again with the games for windows SHIT !
Screw that crashing shit. Screw the connections it tries to make. Screw the memory and CPU it eats while running in the background. FUUUCK !!!
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Posted: Tue, 15th Jul 2008 08:01 Post subject: |
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Some of you people are complete morons.
It doesn't eat any amount of ram to make a difference, or CPU usage, I don't know wtf you're smoking. It also doesn't make strange "connections" that you're trying to bullshit about. Oh, and if you buy the fucking game in the first place, it doesn't crash either. Dawn of War 2 is obviously going to be worth the money.
"That's right, as this community Q&A details there are no Gold subscription exclusives in Warhammer 40.000: Dawn of War II "
You do NOT have to pay for multiplayer
http://www.fragland.net/news/Dawn-of-War-II-uses-Games-for-Windows-Live-but/19409/
Give it a chance, sounds like they're working to fix GFWL, which is a step in the right direction.
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Tue, 15th Jul 2008 13:32 Post subject: |
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The Tyranid race was frequently requested by fans for the first Dawn of War game but Relic felt that the game engine was not capable of producing satisfying organic-looking models.[3] While the tyranids have not yet been officially confirmed or denied by relic, the end of a leaked cutscene shows a tyranid swarm approaching a planet
http://en.wikipedia.org/wiki/Dawn_of_War_2
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Fri, 18th Jul 2008 13:09 Post subject: |
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Famou
Posts: 713
Location: Amsterdam
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Posted: Fri, 18th Jul 2008 13:17 Post subject: |
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Daaaamn that dreadnaught gave me goosebumps when he showed up, really cool. Btw are the Necrons there too?
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Posted: Fri, 18th Jul 2008 13:47 Post subject: |
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lol the dreadnaught PWNED the 2 eldars
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Posted: Tue, 19th Aug 2008 21:57 Post subject: |
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Mutantius wrote: | The Tyranid race was frequently requested by fans for the first Dawn of War game but Relic felt that the game engine was not capable of producing satisfying organic-looking models.[3] While the tyranids have not yet been officially confirmed or denied by relic, the end of a leaked cutscene shows a tyranid swarm approaching a planet
http://en.wikipedia.org/wiki/Dawn_of_War_2 |
The Tyranid's have arrived!!!
http://www.shacknews.com/onearticle.x/54260
MD
Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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fraich3
Posts: 2907
Location: Not from my mouth!
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Posted: Tue, 19th Aug 2008 22:47 Post subject: |
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SC2 doesn't stand a chance now, maybe in Korea, but DoW1 was better in every aspect, not to mention more original, and I don't doubt DoW2 will kick it's ass atleast in NA and Europe(DoW was huge in europe)
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