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Posted: Mon, 23rd Jun 2008 15:12 Post subject: |
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spore full game will have again the securom online activation i have read so hackers will have again problems to crack it i think. :(
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Posted: Mon, 23rd Jun 2008 15:19 Post subject: |
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Spore deserves to be bought, anyway. If only for the online access.
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Posted: Mon, 23rd Jun 2008 16:06 Post subject: |
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Praetori wrote: | Spore deserves to be bought, anyway. | probably, unless it's buggy beyond being fun, which it well might be, considering how unfinished the editor is.
Quote: | If only for the online access. | you can import stuff via drag and drop of the preview pngs. no need for online connection.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 23rd Jun 2008 18:00 Post subject: |
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Why is the editor "unfinshed"? It's the most amazing gaming technology since pong. A few understandable shortcomings doesn't make somehthing "unfinished". o.O
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Posted: Mon, 23rd Jun 2008 20:33 Post subject: |
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zmed wrote: | It's the most amazing gaming technology since pong. |
I think that's a bit of an overstatement...
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 23rd Jun 2008 21:55 Post subject: |
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The animation isn't that great. It's nothing compared to what it was originally presented as. Go back and watch the old videos and you will see what I mean.
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Posted: Mon, 23rd Jun 2008 23:01 Post subject: |
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SPORE.Creature.Creator.RETAIL-DESTiNY
this is the full editor released with the key but they have used the trial exe for crack lol (not a fully rebuilded exe), anyway it work and all creatures 100% are presents
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 23rd Jun 2008 23:09 Post subject: |
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sueil wrote: | The animation isn't that great. It's nothing compared to what it was originally presented as. Go back and watch the old videos and you will see what I mean. | I've seen it (been waiting ever since that 2005GDC video), and my only gripe is that the animations aren't that...elastic as they were shown back then. A bit more robot like in some instances, but still an amazing work non the less.
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Posted: Sat, 28th Jun 2008 00:28 Post subject: |
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sat, 28th Jun 2008 00:45 Post subject: |
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Yeah nice editor ( Multilanguage)

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Posted: Sat, 28th Jun 2008 00:45 Post subject: |
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Posted: Sat, 28th Jun 2008 01:37 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 28th Jun 2008 02:11 Post subject: |
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Pffft ahahahah make a video of this with a few children around. Child pr0n0graphy right there. 
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Posted: Sat, 28th Jun 2008 14:57 Post subject: |
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SPORE.Creature.Creator-ViTALiTY
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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zozo6015
Posts: 190
Location: Where bad things have no limit
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Posted: Sat, 28th Jun 2008 17:36 Post subject: |
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Did anyone of you managed to install the vitality version on mac? If yes can you please write a short tutorial?
I haven't lost my mind. I know exactly where I left it.
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zozo6015
Posts: 190
Location: Where bad things have no limit
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Posted: Sat, 28th Jun 2008 19:28 Post subject: |
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managed to do it. nevermind
I haven't lost my mind. I know exactly where I left it.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sun, 13th Jul 2008 21:36 Post subject: |
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As there is no "Spore" thread as such I post here (or is there one?)
Quote: | ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.
ParticleMan has the following elements:
* Particles — point masses which interact with each other
* Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
* Particle Guns — sources that spit particles out at a given angle and velocity
* Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
* The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.
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LINK&DOWNLOAD
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 13th Jul 2008 21:44 Post subject: |
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sun, 13th Jul 2008 21:48 Post subject: |
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Oh crap...just proves that the search engine here is a bit...well its a bit...
No matter, I guess you get it anyway .
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 13th Jul 2008 21:50 Post subject: |
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A bit SHIT, don't be shy to say it. Upgrade to phpBB3 = solve. 
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Posted: Tue, 2nd Sep 2008 23:52 Post subject: |
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the reloaded one is the one that every one been waiting for?
only 4- gb?...
i hope it is good.
*ops..i missed the general spore topic sorry:(
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Posted: Wed, 3rd Sep 2008 16:37 Post subject: |
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Is this game useless/pointless in offline mode?
Ryzen 9800X3D CO Per Core ~-28 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | MSI GeForce RTX 5090 Ventus OC | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | FURY Renegade G5 4TB PCIe 5.0 | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL
Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
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Karmeck
Posts: 3349
Location: Sweden
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Posted: Wed, 3rd Sep 2008 16:50 Post subject: |
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Think some one will make a creature pack and add stuff manually.
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Posted: Thu, 4th Sep 2008 17:21 Post subject: |
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No, you can still play offline vs pc creatures / tribes.
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Posted: Thu, 4th Sep 2008 17:54 Post subject: |
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let this topic die and stop posting!! ... oops
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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