Galactic Civilizations II: Twilight of the Arnor
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damador.




Posts: 711

PostPosted: Sat, 7th Jun 2008 20:16    Post subject:
its box version too but in next month


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sun, 8th Jun 2008 00:05    Post subject:
I've actually seen the box version in stores. And yeah, pirates with a conscience prolly are not bothering with this one with stardocks anti-customer-hurting-protection-schemes stance. They do things like send pleasant emails to torrent sites to please remove their games, instead of sending vicious lawyer threats and stuff. But still, I'd imagine you can find a copy of the game somewhere. I just never tried, I liked the original so much bought both expansions. If you liked the original, its just more(Much more) of the same, so you will like this one. Not much to 'try out' or whatever. Fantastic and worth every penny, IMHO.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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qcncr




Posts: 66

PostPosted: Thu, 12th Jun 2008 23:55    Post subject:
IS anyone playing this? I played the original and want to know if you think I should bother with this expansion.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 13th Jun 2008 01:32    Post subject:
qcncr wrote:
IS anyone playing this? I played the original and want to know if you think I should bother with this expansion.


You should bother with the expansion. Well worth it.
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vurt




Posts: 13850
Location: Sweden
PostPosted: Fri, 13th Jun 2008 10:21    Post subject:
qcncr wrote:
IS anyone playing this? I played the original and want to know if you think I should bother with this expansion.


Both of the expansions are much better than the original... much new stuff is added, they're good at updating their games too. Well worth buying.
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A-A




Posts: 3156
Location: New york
PostPosted: Tue, 1st Jul 2008 15:51    Post subject:
Galactic Civilizations II Twilight of the Arnor STANDALONE-VACE & Addons
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Trolldeg




Posts: 508
Location: Sweden
PostPosted: Tue, 1st Jul 2008 15:52    Post subject:
A-A wrote:
Galactic Civilizations II Twilight of the Arnor STANDALONE-VACE & Addons


Nice, July is saved. Razz
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A-A




Posts: 3156
Location: New york
PostPosted: Tue, 1st Jul 2008 19:19    Post subject:
Galactic Civilization 2 Twilight of Arnor the FULL VER
On the Yarrr Bay
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KromaZone




Posts: 219

PostPosted: Wed, 2nd Jul 2008 08:07    Post subject:
Can you take control of the space battles? instead of the computer just showing the battles as they take place? ie like in Masters of Orion 2.
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acantoni
Banned



Posts: 137

PostPosted: Wed, 2nd Jul 2008 08:12    Post subject:
No you cant.
Battles are simulated (have been in all the series).
If you want to play the battles yourself you can try Space Empires 5 + latest Patch + Balance Mod.. the game is quite good in multiplayer pbem, the ai still kind of suck hough.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Wed, 2nd Jul 2008 10:22    Post subject:
Heh, amazing that someone would release the game/exp at this point in post-development. I can't imagine playing this without all the awesome patches that have been released.

Speaking of which...

Quote:
Twilight 1.96 Change Log
By CariElf Posted June 30, 2008 11:18:31

The update to 1.96 should show up on Stardock Central and Impulse shortly. If it doesn't show up for you, try switching to server US-1 (that's the first one it gets copied to) and refresh your XML data.

If, after updating with Stardock Central, your titlescreen still says 1.95 or earlier, see below the change log for instructions on how to force it to re-update.

+ NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline

+ NEW: Added option to change the zoom speed

+ TWEAK: Legend screen only lists the races you know

+ TWEAK: Increased the max value the edge scroll speed could take in the options window

+ FIXED: Arcean planet improvement "Cathedral of Valor" now gives the 33% planetary defense bonus that it mentions in its description. Still working on a solution for the soldiering bonus.

+ FIXED: PlaceAgentWnd: Next and previous buttons should only show planets that you know about (aren't hidden in the FOW)

+ FIXED: We believe that we have fixed the crash when placing a spy but it's hard to reproduce so it may just not have come up during testing.

+ FIXED: Now if a starbase can't install any modules, the starbase details and intel windows say "No modules available" rather than "0/0"

+ FIXED: Bug that kept the trade route revenue and distance traveled from calculating correctly

+ FIXED: The “auto-attack bug,” where you would have to click on a ship in auto-attack mode after it had won a battle for it to pick another target, also leaving the turn button hidden without proceeding with the turn

+ FIXED: Bug where if an empty string was read from the registry, the function would still return true, which would make it impossible to submit games to the metaverse.

+ FIXED: Bug where some of the functions that create ship nodes were passing in parameters in the wrong order, which could cause crashes and possibly invisible ships, but you might now have funny looking ships if for some reason it fails to find your user designed ship data. Again, we recommend NOT overwriting ship designs.

+ FIXED: Bug where going to the PlaceAgentWnd from the GNN would result in the GNN not coming back

+ FIXED: Disabled AllowMixedVP option as most cards don't seem to handle this well.

+ FIXED: Invalid Call bug when Alt-Tabbing which was caused by the device not being ready to Reset. It could still be caused by other things, but it should be much more rare now.

+ FIXED: Bug where improvements that had ManualDestruct set to 0 were still setting it as true, which allowed you to still destroy and rebuild weather control, etc

UPDATE: We posted another update that fixes the problem with the ship components that you don't have techs for showing up in the ship design screen. This bug was also the cause of the AI not doing anything and the cause of a crash.

--------------

If SDC is showing the latest version installed but your titlescreen does not say the correct version, you can either try re-installing or you can edit the registry to force it to re-update.

Here are instructions on how to edit the version string in the registry:

First, close Stardock Central. Go to Start->Run and type in regedit. On Vista, type it in the search box. As soon as the registry opens, click on the My Computer icon and choose File->Export to backup the registry.

The install info for GalCiv2 is under HKEY_LOCAL_MACHINE, in the path Software\Stardock\Drengin.net\GalCiv2\Twilight.

Just change the version string to a lower number and when you restart SDC, it should show the update button again.

Here are instructions to make sure that you get the latest version once you've either re-installed or changed the version string in the registry:

Befiore installing the update, go to Tools->Settings and click on Internet. US-1 is usually the best choice for servers because sometimes we have sync errors with US-2. Click Refresh XML Data. Also, if you have the setting turned off to check for updates to Stardock Central, turn it back on and then re-start Stardock Central. If Stardock Central finds an update, let it update then restart SDC when prompted.


Hmm...less than a month after 1.95. And very significant improvement, a major patch with any other dev but 0.0x for these guys. Who the hell out there cares more about their games and customers than Stardock? That's right, no one.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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acantoni
Banned



Posts: 137

PostPosted: Wed, 2nd Jul 2008 22:17    Post subject:
Seems patch 1.96 has been released on Impulse already.


Last edited by acantoni on Thu, 3rd Jul 2008 07:56; edited 1 time in total
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boundle
Banned



Posts: 364

PostPosted: Wed, 2nd Jul 2008 22:20    Post subject:
the iso can't be released because game is not into stores but only for purchase in digital download into the official game site. so only a rip with addons is out
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vurt




Posts: 13850
Location: Sweden
PostPosted: Thu, 3rd Jul 2008 18:33    Post subject:
1.96.027 patch out for TotA Smile
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csebal




Posts: 455

PostPosted: Fri, 4th Jul 2008 14:48    Post subject:
Okay, im in need of some help here:

I did play galciv a looooong loooong time ago. I have no clue which galciv it was, only remember that it had a fancy let's build your ships in 3d designer, which was all nice and shiny, except that it was completely pointless, as the ships only had like X ammount of damage types and X ammount of shield types, and the point was to have as much damage of a given type as possible to counter the shields of that type. In the end it came down to a rock / paper / scissors type of game.

Management wise it might have been a good game, but it was too much hassle with ships and ship designing for me to not see any actual ship to ship combat, other than the civilization style
icon rolls over icon type of thing.

So here i am, looking at yet another expansion for that game and im thinking: whats new this time?

So could someone please give me a short list of improvements of this game, or even more like a list of pros and cons compared to other "'similar" titles. I say "similar" in quotation marks as to my knowledge it still does not have any kind of space combat, be it automated or interactive, so its hard to compare this to most other games of the 4x space genre.

Maybe i could make it easier a bit. What would you list as pros and cons of the game. Maybe even compare them to the following titles if you know them (and you better do Razz):
- Civilization
- Master of Orion (or Space Empires)
- Sword of the Stars

Thanks for all your answers in advance. I really want to know whether i should bother trying to play this game again or just wait for galciv 3 Smile
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 4th Jul 2008 14:53    Post subject:
Well it's kinda hard to say pros and cons, if you like space battles and managing the tactical side of thing obviously games like SoTS and SE IV is more for you.
But if you're more likely to enjoy the greater strategic side of things and can be satisfied simply by researching new weapons and shiptypes and not actually seeing those ships and weapons in active combat - you do get to see them in combat but not with you controlling them.
Then GalCiv 2 could be for you, it can certainly feel more epic than SoTS once you get going with your empire and make moral choices and such.
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Raap




Posts: 956

PostPosted: Fri, 4th Jul 2008 16:41    Post subject:
It is basically what the name implies; civilization/alphacentauri in space, with a few differences here and there.

For me it gets a bit too shallow, ruining replayability. The shallowness also has its advantages though, as the game offers alot better AI than more complex 4x's like Space Empires. Turn processing times are also just about instant, which is another good thing.
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fawe4




Posts: 1786

PostPosted: Fri, 4th Jul 2008 17:33    Post subject:
You'll probably won't like it. I've tried to get into it couple of times, but it never interested me like Civilization. To me it seams like there is just some substance missing. Factions now have unique research trees, but everything still plays the same. Lasers, guns, rockets and hull size is all that matters in combat while other victory conditions just take too long to complete. You end clicking end of turn like crazy in later stages of the game. Another problem, game is now quite old and they patch it constantly, but there are still many bugs left in it. Only really good thing that I see about it is AI.
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damador.




Posts: 711

PostPosted: Fri, 4th Jul 2008 17:41    Post subject:
boundle wrote:
the iso can't be released because game is not into stores but only for purchase in digital download into the official game site. so only a rip with addons is out


http://www.nfohump.com/index.php?switchto=nfos&menu=quicknav&item=viewnfo&id=124651
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csebal




Posts: 455

PostPosted: Mon, 7th Jul 2008 15:53    Post subject:
Thanks for the info.

Here is my quick review of the game after a few days of playing:

I do find it severely lacking. Its not even the lack of tactical combat that bothers me most, but the complete lack of substance in the game.

Technologies are hollow. No explanation, no detail, no nothing. The tech tree might be big, but most of it is just various tech levels of the same technology.

The UI is a little bit hard to get used to and even if you do, there are some issues with its usability. I mean.. WTF, the galaxy map is either too small, or way to big and the mini map zoom levels cant handle it properly.

Finally the races. Well, i do find the races to be a joke. Maybe i just wasn't into the game's lore enough to fully understand their histories, but the way the races play exactly the same way is horrible.

I do think that the game is a bit over-hyped because of Stardock and their attitude towards piracy and copy protections. The advantages most people mention are the:

AI - which to be honest i don't value that much. The resources required to develop any kind of decent AI can easily be saved by giving the AI some advantages to compensate for the lack of intelligence. Hell.. a computer strategy game is no chess. No matter how good the AI developer is, the amount of possibilities, the amount of possible moves is just too high. Not to mention the random factors put into the equation by damage calculations, events and stuff like that.

I highly doubt there is a way to write any kind of AI that can pose a challenge to a decent PC gamer on itself. Not without giving the AI advantages. Not for now that is.

Not to mention, that if i want challenging opponents, i will play humans. Even against humans, you sometimes give an advantage to the opponent, if you are stronger than him. So i see nothing wrong with giving advantages to the AI. Money and time wasted imo and you can notice that wasted time when you see the lack of detail in the game.

Patches:
Sure its nice to have decent support and hats off to Stardock for that. Then again, its not support that makes a game good. It is when you do not need to call support.

All in one, after 3-4 days of playing, i had enough of the game for quite a while.

The game sure has potential, but they have to realize what makes a good game first.
I'm just glad i did check the game out before buying. This experience made me - once again - realize the importance of trying out a product before buying or at least getting some quality reviews of it. By quality reviews i usually mean user reviews, as the mags are awfully biased and gave the game stellar scores.

Hell, GalCiv scored the same as Civ 4 i think, which is a joke to be honest, considering the differences between the two.
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vurt




Posts: 13850
Location: Sweden
PostPosted: Mon, 7th Jul 2008 18:52    Post subject:
GalCiv2 is the only turn based strategy game i've come to like, i bought Civ4 since i was sure i was gonna like it too (really good reviews) but it was just horrible bad in every possible way, no way of adapting to its UI after playing GalCiv (which has a far superior UI), the whole game just felt so uninspiring and boring to me.
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acantoni
Banned



Posts: 137

PostPosted: Mon, 7th Jul 2008 19:18    Post subject:
I guess everyone is entitled to his opinion.

Imho csebal either you are not at all a strategy gamer or you simply played another game.
Basically all the points you raise are the EXACT opposite of what you say and are the game strong point.

I agree only with your last point, even if you intended the opposite (strange eh?) galciv2 twilight of the arnor (so 2nd expansion) is imho a better overall game than civ4 beyond the sword (so 2nd expanion here aswell).
Only things that makes them equally good is civ4 moddability and fall from heaven 2 Very Happy


Last edited by acantoni on Mon, 7th Jul 2008 19:21; edited 1 time in total
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JBeckman
VIP Member



Posts: 34996
Location: Sweden
PostPosted: Mon, 7th Jul 2008 19:19    Post subject:
New title announced, can't really call it a expansion as it's stand-alone but it's still GalCiv2.

http://www.worthplaying.com/article.php?sid=53606
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fawe4




Posts: 1786

PostPosted: Mon, 7th Jul 2008 23:50    Post subject:
acantoni wrote:
I guess everyone is entitled to his opinion.

Imho csebal either you are not at all a strategy gamer or you simply played another game.
Basically all the points you raise are the EXACT opposite of what you say and are the game strong point.

I agree only with your last point, even if you intended the opposite (strange eh?) galciv2 twilight of the arnor (so 2nd expansion) is imho a better overall game than civ4 beyond the sword (so 2nd expanion here aswell).
Only things that makes them equally good is civ4 moddability and fall from heaven 2 Very Happy


I'm same as csebal. And I must admit, that if I'd like it I would buy it, you can see that they do care about customers. The game just doesen't pull me 'in'. Still, I agree with you on something.

Galciv2 with latest addon is better than Beyond the Sword. BUT for me BtS doesen't even deserve to be called Civilization. Its one huge mess, looks like if someone only put couple of mods together. It has horrible unit ballance. I don't know if they patched it up lately, but last time I palayed it I owned everyone with fuckin Cepelines. At the time you get them there are no air defences, no fighters, and they can bombard...

Now, if I compare this latest addon to Civ Warlords, Civ wins.
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csebal




Posts: 455

PostPosted: Tue, 8th Jul 2008 10:48    Post subject:
acantoni wrote:
I guess everyone is entitled to his opinion.

Imho csebal either you are not at all a strategy gamer or you simply played another game.

So when i do not agree with you on something I'm not a strategy gamer anymore? Whatever you say dude.

The whole reason i did get myself to play GalCiv was the fact that i did play about every turn based strategy title created in the past 15-20 years. Why? Because i like them. I like them a lot more than the real time click fests.

Then again, if you say so, I'm not a strategy gamer and i cant read either so i must have played flight simulator instead and somehow identified it as GalCiv. Me bad, sorry for the mess.
Rolling Eyes

Maybe i just tend to be picky with what i play. Since my attention span is rather short, it takes a real game to get me hooked up. As much as you might hate me for saying it, GalCiv is not that great game.

You can try convince me if you want tho. A few reasons why you think the way you seem to think would sure make you look less like a naysayer and more like an intelligent person who can reasonably defend his opinion.

Quote:

Basically all the points you raise are the EXACT opposite of what you say and are the game strong point.

See my point above about arguments and reasoning.

Quote:

I agree only with your last point, even if you intended the opposite (strange eh?)

Nice attempt at some sarcasm, too bad you blow it just two lines later. Just watch:

Quote:

Only things that makes them equally good is civ4 moddability and fall from heaven 2 Very Happy

There you see?

Bottom line:
I'm really not against people questioning my opinion, hell I'm no oracle myself so i do not pretend to know the ultimate truth, or the answer to every question. Then again I do believe in the power of arguments and reasoning. With that said, if you have a problem with what i wrote, then either tell me how / why you think I'm wrong, or just keep it to yourself.
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acantoni
Banned



Posts: 137

PostPosted: Tue, 8th Jul 2008 17:40    Post subject:
Csebal are you acting like a troll trying to start an argument when someone disagree with you ? To make it clear i have no problems with you for not liking galciv2 (not that i really care) the idea was maybe stimulate you to play it some more, you may not regret it Razz


In any case i'll run down to you so maybe you can understand why i (and i guess many others) will disagree with your assessments.

Quote:
Technologies are hollow. No explanation, no detail, no nothing. The tech tree might be big, but most of it is just various tech levels of the same technology.


I disagree, tecnologies have a profound impact on gameplay (like new building, new components, new branch, new tradegoods) and in this latest expanions they're also different race to race.
Quote:

The UI is a little bit hard to get used to and even if you do, there are some issues with its usability. I mean.. WTF, the galaxy map is either too small, or way to big and the mini map zoom levels cant handle it properly.


Never have a problem with it, maybe is your resolution/monitor?

Quote:
Finally the races. Well, i do find the races to be a joke. Maybe i just wasn't into the game's lore enough to fully understand their histories, but the way the races play exactly the same way is horrible.


Thats right most likely you havent played it nearly enough.
The races have their own personality and play different from each other.
Play it a while more (like 50+ hours) and you may start noticing it.

Quote:
AI - which to be honest i don't value that much. The resources required to develop any kind of decent AI can easily be saved by giving the AI some advantages to compensate for the lack of intelligence. Hell.. a computer strategy game is no chess. No matter how good the AI developer is, the amount of possibilities, the amount of possible moves is just too high. Not to mention the random factors put into the equation by damage calculations, events and stuff like that.

I highly doubt there is a way to write any kind of AI that can pose a challenge to a decent PC gamer on itself. Not without giving the AI advantages. Not for now that is.

Not to mention, that if i want challenging opponents, i will play humans. Even against humans, you sometimes give an advantage to the opponent, if you are stronger than him. So i see nothing wrong with giving advantages to the AI. Money and time wasted imo and you can notice that wasted time when you see the lack of detail in the game.


Here i sort of agree, however the ai on galciv2 on high settings does a decent job to provide a challenge, it does cheat at increased difficulty but it is entertaining.
You are right though when you say playing with other humans is a complete different experience, one is severely lacking here.

See basically my view is that what you call weaknessess are really strong points thus my view is the opposite of yours.

As i said you're entitled to your opinion(with which i strongly disagree) but i remain convinced you either didnt play the game nearly long enough [if you are such an hardcore strat gamer you should now you cant play 1 hour and grasp the depth of a game] or .... no idea =)

Move along and see u in next thread
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Wed, 9th Jul 2008 09:10    Post subject:
Heh I figure he pretty much proved any argument I had against his reasoning by admitting he had a short attention span and didn't play for long. A game like galciv2(as most strategy games of depth and substance) is not really for anyone not willing to dedicate the time to become familiar with its workings.

So yeah, no argument is needed or merited in this case.

In Other news...

Can't wait for the 2.0 patch. Espionage really is a joke compared to the other parts of the game and badly needs the TLC that the upgrade will bring. Along with everything else receiving an update from the awesome patch...so yeah pretty much making the game more perfect.

And about the standalone “Galactic Civilization II: Endless Universe” package, I am sure it is nothing more than a collection of the game+expansions for the europe market, in a retail package. The timeframe is too near(mid-august) and too little has been made of its production to be anything more. As a slight positive, I guess itll be nice for those who want to jump into the game who haven't already bought it as I am sure it will be more updated and more convenient...cough, warez, cough... Heh.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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inz




Posts: 11914

PostPosted: Tue, 17th Feb 2009 08:55    Post subject:
Finally got around to buying this game, and so glad I did. Played through a small scenario just to get hang of the basics, and next I'm thinking of a bigger game with a custom race.

I want to use one of the evil tech trees, the korath clan tree for example has some hilarious technologies, but I do recall someone mentioning how it's very hard to sustain their economy in the long run (relies perhaps a bit too much on bullying the minor races for tribute etc., this was just hearsay/someone's opinion ofc). I mean sure, as a galactic evil empire sooner or later I'll have to enslave and destroy, but I don't want to rush to expand just to make the ends meet.

So, any suggestions for a decent tech tree in your opinion (along with skills/super ability, atm the super warrior seems pretty swell)? I'll most likely pick one of the biggest map sizes, so a slow start wouldn't be that big of a deal, a well-rounded tech tree that stays viable throughout the game would be the best.
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Tue, 17th Feb 2009 09:00    Post subject:
Wow, I just bought this game today inz. Coincidence coincidence Very Happy

I just rush Research centers and tech everything thats under 15 turns. Also remember to get the one perk for your race that instantly gives you techs randomly Smile I think its called curiosity or something like that. Investing in armor is worth it, so check out what your foes are getting and tech that armor/counter weapons hard. Then rush them early game if you can. Usually that's hard to achieve considering planetary invasion is 40 turns.

Playing on Challenging difficulty btw, no tech trading (too easy that way).


Sense Amid Madness, Wit Amidst Folly
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ShadowB




Posts: 894

PostPosted: Fri, 24th Sep 2010 01:33    Post subject:
Excuse the grave-digging, but could anyone crack patch 2.03? It's been out for like a year and I haven't been able to find it outside... conventional channels.

Please don't hesitate to PM me if you have specific information.
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