Page 3 of 4 |
|
Posted: Sat, 19th Jun 2004 02:03 Post subject: |
|
 |
There is a server up on #joint-operations on Efnet
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
|
Back to top |
|
 |
Hitman02
Banned
Posts: 709
Location: USA
|
Posted: Sat, 19th Jun 2004 20:27 Post subject: |
|
 |
yes this works butmore pleole go join now play
|
|
Back to top |
|
 |
Client
Posts: 405
Location: Nordschleiffe 4 Life!
|
Posted: Sat, 19th Jun 2004 20:46 Post subject: |
|
 |
it's a discrace, that they mention sp aspect of this game, 'cos there isnt one.. i know that this is mp only, but could have had decent sp still...
|
|
Back to top |
|
 |
|
Posted: Sat, 19th Jun 2004 21:25 Post subject: |
|
 |
Hi client, where did it say that this game was going to have a sp mode,
I have been playing this since beta 1 and it was never going to have a sp mode,
But try this
click on lan,
click on host game
then look to see where it says available games and click on all untill it says cooperative then double click on any map name then hit start hosting,
they you go a nice new mission for you,
here a hint when you die remember the waypoint you were on and keep hitting F7 untill the right waypoing shows up : ENJOY
and if you have more then one computer get your mate to help you after all it is coop and can be hard to beat the maps on your own,
|
|
Back to top |
|
 |
sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
|
Posted: Sat, 19th Jun 2004 21:26 Post subject: |
|
 |
One thing I don't understand about the co-op is... how do you lose? You can just keep respawning as much as you want until you win the map? That's no fun. There needs to be come kind of challenge to make the victory feel good. As I have seen so far, there is no way to lose. What's up with that?
And how come you only get negative scores all the time?
Is co-op fucked up or did they just not give a shit about it?
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Sat, 19th Jun 2004 21:29 Post subject: |
|
 |
sTo0z wrote: | One thing I don't understand about the co-op is... how do you lose? You can just keep respawning as much as you want until you win the map? That's no fun. There needs to be come kind of challenge to make the victory feel good. As I have seen so far, there is no way to lose. What's up with that?
And how come you only get negative scores all the time?
Is co-op fucked up or did they just not give a shit about it? |
Well u can put a timelimit on.. and i think there is also a last man standing mode u can enable.. And the point system in coop are in Teamwork, how well do u cover your team m8's and how often do u revive them etc..
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
|
Posted: Sat, 19th Jun 2004 21:42 Post subject: |
|
 |
Hmm.. I'm pretty sure there was a timelimit enables (it's on 20 minutes) but it never kicks in.
How do you enable last man standing?
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
|
Back to top |
|
 |
sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
|
Posted: Sat, 19th Jun 2004 22:27 Post subject: |
|
 |
Damnn... lol. Last man standing would have been kick ass. It would have forced some hardcore teamwork and careful tactics around the map. Oh well.
Not sure about the timelimit though, it never seems to kick us out after 20 minutes (and yes I'm sure it went over 20 minutes).
No idea, oh well.
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Sat, 19th Jun 2004 22:29 Post subject: |
|
 |
Well about the last man standing then we can hope for a mod or something...
But about that damn time limit... it worked fine yesterday when i played Advance & Secure.. hmm maybe it's a bug in COOP:?
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
Mcs[NBK]
Posts: 341
Location: Germany/Heilbronx
|
Posted: Sun, 20th Jun 2004 03:27 Post subject: |
|
 |
OK guys we have now hard Work this weekend and now is it Done and works Fine join #joint-operations on efnet Download the ftp://login:login@69.142.XX.XX/battlelan.zip after unpack in a folder start the runme.bat press start, and start your game go in lanoptions press Search and join thats all.
Have fun
see us on #joint-operations (efnet)
Mcs[NBK]
|
|
Back to top |
|
 |
|
Posted: Sun, 20th Jun 2004 12:28 Post subject: |
|
 |
i cant download it....can u send me it maybe? thx 
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Sun, 20th Jun 2004 13:29 Post subject: |
|
 |
Go 2 Joint-Operations on efnet for the complete FTP adress Tomi...
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
|
Posted: Sun, 20th Jun 2004 14:58 Post subject: |
|
 |
Ok ty, i donwloaded it I wait for the server 
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
|
Back to top |
|
 |
|
Posted: Sun, 20th Jun 2004 15:41 Post subject: |
|
 |
I have the battle lan is there something i have to change for it to work? i have it on my dads box and i started it up then i added my ip and clicked start. then i have him host and my computer wont find the lan game. He is behind a router what port should i open? the game uses 32768 but doesnt battle lan use 6112 ? any help would be great thanks....
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
|
Back to top |
|
 |
|
Posted: Sun, 20th Jun 2004 19:53 Post subject: |
|
 |
battle lan is not using any ports
it forwards broadcast traffic to the ip u put in there
|
|
Back to top |
|
 |
|
Posted: Sun, 20th Jun 2004 20:58 Post subject: |
|
 |
I got two problems with this game:
1) I can't bind the 'ctrl' key as my jump.
2) While i'm on the training missions i can't restock at the armory! Once i press use at the armory i can't press accept or cancel and i'm just stuck seeing all the weapons.
|
|
Back to top |
|
 |
hahe
Posts: 1685
Location: US
|
Posted: Mon, 21st Jun 2004 01:32 Post subject: |
|
 |
ProfessorCP wrote: | Quote: |
Hmmm it's kind a weird that this game dont have a protection other then the serial, previous Novalogic titles had protection...
|
and I'm applauding them for that. Fuck MP games with CDKEYs and CDCHECKs. The checks get cracked anyway and you can't play without the cdkey, it's lame making you put the disc in. |
Yeah I hate CDCHECKS. My friend and I used to play BF: NAM a lot and a lot of times there would be like 2 spots left in the server. It has to check the CD everytime you join a server after you left one. So we'll go to join that but sometimes I've been playing in a different server so then the splash screen comes up for me but not him to check my cd and then after it goes away it tells me that it's full but he got in. Also I like playing games without using the cd cause I have a lot of games. I like how UT2k4 doesn't require the cd after the patch. They did the same thing with UT2k3. Protection is just a pain in the ass. If they don't want the average joe to easily copy the game they should just put a simple protection. No matter what it's gonna get cracked.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 22nd Jun 2004 08:06 Post subject: Trainer for Joint Operations... |
|
 |
|
|
Back to top |
|
 |
sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
|
Posted: Thu, 24th Jun 2004 09:31 Post subject: |
|
 |
Patch available.
Notes:
Quote: |
Medic revives now work in Co-Op.
Got letters of enemy command points to display on respawn screen
Waypoints now work correctly in Co-Op. They now auto-advance when users get within the waypoint area.
Added a command line command to allow the users to host without running the system test. Add a “/serveonly” to the end of the “Target” window in the Joint Ops shortcut to enable a serve only build.
Added a “distance to” in meters on the outside of the spin map for command points off the spin map.
Added in files that did not ship with the game that can be used for user created maps, in anticipation of the mission editor being released in the near future.
Added a new large map to the “M” key.
Changed the player’s square color while attached to vehicle. (Now has a white “X” on it)
Added a death animation when users hit CTRL+R.
Users can now double click the NW menu to join a game, instead of having to click “Join”.
Goals now transmit in Co-Op mode. Hit your Goals key to see them (defaults to G)
|
Mirrors:
http://files.novalogic.com/JOTR/jo_update_062304_xx.exe
ftp://ftp.novalogic.com/JOTR/jo_update_062304_xx.exe
http://www.gamershell.com/download_6306.shtml
http://www.fileshack.com/file.x?fid=5121
|
|
Back to top |
|
 |
|
Posted: Thu, 24th Jun 2004 20:30 Post subject: |
|
 |
Can I play on LAN or will it require a second cd of the game?
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Thu, 24th Jun 2004 20:45 Post subject: |
|
 |
Well u can actually play with the razor cd on multiple cd's
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
|
Posted: Thu, 24th Jun 2004 23:43 Post subject: |
|
 |
Yeah, but i used a keygen and as long as i put different serials on each computer, lan works fine.
thanks anyway.
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Fri, 25th Jun 2004 01:03 Post subject: |
|
 |
you welcome
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
legrooch
Posts: 50
Location: Ankh Morpork
|
Posted: Fri, 25th Jun 2004 09:47 Post subject: |
|
 |
What do you think?
Is there any chance for private server patch?
My English is bad... Sorry...
|
|
Back to top |
|
 |
Page 3 of 4 |
All times are GMT + 1 Hour |