Half-life 2
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Ratpack




Posts: 90
Location: @HOME
PostPosted: Tue, 23rd Nov 2004 10:51    Post subject:
I just installed Half.Life.2.RETAiL.CLONECD-INYOFACE (5cd's)
When the install is don it downloads some file and i get a screen
for making a account, so i did... then i coms up asking for
the cdkey.... what do i have to do
to get this game to work ? ... i realy wone play it Very Happy
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ScBlack




Posts: 1

PostPosted: Tue, 23rd Nov 2004 10:54    Post subject: The ultimate fix to AI/Nodegraph and HUD display problem
WORK AROUND ON NODE REGRAPH OUT OF DATE Smile

After looking through different files and after applying this patch, I still got the same A.I Disable and Node graph out of date problem. Since I can't apply AI_NOREgraph 1 without having the NPC freezes at a certain point,. So I got to thinking and came up with a solution. go under your root folder where the game is and under HL2\maps\graphs open up all the ain files, but before you do set the computer clock to a future date like to 2010 and save each one of them without making changes to it , the fastest way is to use Cntrl+S on each file to save, and in the end all the files should show date modified on 2010 instead of the originall date of 11/16/04. Then go back and change the computer clock to current time, and apply this patch to fix the HUD error (http://cs.rin.ru/forum/viewtopic.php?t=7436&postdays=0&postorder=asc&start=0) and Noderegraph and AI problem will never happen again. Make sure you don't edit the cfg file with AI Disable 0 or Ai_noregraph 1 or else the NPC will freeze (during the Black mesa lab) I realized that Node regraph probably have something to do with Steam validation on the Emporio full copy, and the exe file might just to validate the graph date and time with steam with a legit copy and that's why it's causing the Node graph and AI problem. If you have the Full Emporio copy(before proper) or any other version that still experience the Noderegraph problem with this patch, give this solution a try, it should work flawlessly without all the problems.

BTW Spread the words out and let the frustration be over and start some serious error free gaming Very Happy
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Chirurg!




Posts: 112
Location: Germany
PostPosted: Tue, 23rd Nov 2004 11:06    Post subject:
good work man, now i got a nearlly perfekt version of hl2 Very Happy

thx alot!!

Greetz Chirurg!
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WaveRunner




Posts: 200
Location: Israel - Dont like it? Get LOST!
PostPosted: Tue, 23rd Nov 2004 11:36    Post subject:
hey...does anyone tried the ANON version??? which is 1.25GB???
if so,how does it works?


My Rig:
AMD Barton 2500+
768DDR PC2100 [266Mhz]
Gigabyte GA-7VT600P-RZ
Radeon 9800pro 128MB [R350].
AC97 5.1 onboard Sound Controller.
CD+RW and CD-ROM Drives.
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aidid
Banned



Posts: 172

PostPosted: Tue, 23rd Nov 2004 11:58    Post subject:
WaveRunner wrote:
hey...does anyone tried the ANON version??? which is 1.25GB???
if so,how does it works?



hmmm.....
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Pacote-san




Posts: 61

PostPosted: Tue, 23rd Nov 2004 12:32    Post subject: Re: The ultimate fix to AI/Nodegraph and HUD display problem
ScBlack wrote:
WORK AROUND ON NODE REGRAPH OUT OF DATE Smile

After looking through different files and after applying this patch, I still got the same A.I Disable and Node graph out of date problem. Since I can't apply AI_NOREgraph 1 without having the NPC freezes at a certain point,. So I got to thinking and came up with a solution. go under your root folder where the game is and under HL2\maps\graphs open up all the ain files, but before you do set the computer clock to a future date like to 2010 and save each one of them without making changes to it , the fastest way is to use Cntrl+S on each file to save, and in the end all the files should show date modified on 2010 instead of the originall date of 11/16/04. Then go back and change the computer clock to current time, and apply this patch to fix the HUD error (http://cs.rin.ru/forum/viewtopic.php?t=7436&postdays=0&postorder=asc&start=0) and Noderegraph and AI problem will never happen again. Make sure you don't edit the cfg file with AI Disable 0 or Ai_noregraph 1 or else the NPC will freeze (during the Black mesa lab) I realized that Node regraph probably have something to do with Steam validation on the Emporio full copy, and the exe file might just to validate the graph date and time with steam with a legit copy and that's why it's causing the Node graph and AI problem. If you have the Full Emporio copy(before proper) or any other version that still experience the Noderegraph problem with this patch, give this solution a try, it should work flawlessly without all the problems.

BTW Spread the words out and let the frustration be over and start some serious error free gaming Very Happy


this still makes node stuff appears... just tested it...
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uploader




Posts: 481

PostPosted: Tue, 23rd Nov 2004 12:38    Post subject:
aidid wrote:
WaveRunner wrote:
hey...does anyone tried the ANON version??? which is 1.25GB???
if so,how does it works?



hmmm.....


The ANON is the old beta
And to fix the out of date problem just set your computer date to the date you installed HL2 Wink
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snapon




Posts: 7

PostPosted: Tue, 23rd Nov 2004 13:05    Post subject:
fair enought P_1 i'll try it laters.

Heres another thing, does anyone notice that save games dont record times, it'll have the correct date Sun 21st and then 00:00:00 wotever for the time, strange Confused

and is that a negatory on the intro thing, does it really just jump to the train? or did i miss something from the ending of the previous game?
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phylum22




Posts: 103

PostPosted: Tue, 23rd Nov 2004 14:20    Post subject:
Ratpack wrote:
I just installed Half.Life.2.RETAiL.CLONECD-INYOFACE (5cd's)
When the install is don it downloads some file and i get a screen
for making a account, so i did... then i coms up asking for
the cdkey.... what do i have to do
to get this game to work ? ... i realy wone play it Very Happy



AFAIK there is no way of making the clone version work - yet.

You really need to read the forum and find another way of playing the game.
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Myron




Posts: 12

PostPosted: Tue, 23rd Nov 2004 14:22    Post subject: Re: The ultimate fix to AI/Nodegraph and HUD display problem
ScBlack wrote:
WORK AROUND ON NODE REGRAPH OUT OF DATE Smile

After looking through different files and after applying this patch, I still got the same A.I Disable and Node graph out of date problem. Since I can't apply AI_NOREgraph 1 without having the NPC freezes at a certain point,. So I got to thinking and came up with a solution. go under your root folder where the game is and under HL2\maps\graphs open up all the ain files, but before you do set the computer clock to a future date like to 2010 and save each one of them without making changes to it , the fastest way is to use Cntrl+S on each file to save, and in the end all the files should show date modified on 2010 instead of the originall date of 11/16/04. Then go back and change the computer clock to current time, and apply this patch to fix the HUD error (http://cs.rin.ru/forum/viewtopic.php?t=7436&postdays=0&postorder=asc&start=0) and Noderegraph and AI problem will never happen again. Make sure you don't edit the cfg file with AI Disable 0 or Ai_noregraph 1 or else the NPC will freeze (during the Black mesa lab) I realized that Node regraph probably have something to do with Steam validation on the Emporio full copy, and the exe file might just to validate the graph date and time with steam with a legit copy and that's why it's causing the Node graph and AI problem. If you have the Full Emporio copy(before proper) or any other version that still experience the Noderegraph problem with this patch, give this solution a try, it should work flawlessly without all the problems.

BTW Spread the words out and let the frustration be over and start some serious error free gaming Very Happy

applied it only on the current map - works for me (and for all following maps too) Laughing

another problem:
i cant save/load anymore - yesterday it worked like a charm, but today clicking on load (load or save, or just typing "load " in the colsole Shocked ) -> crash to desktop "steam error"
but can load the maps with the "map" commando Smile better than nothing (ammo/weapon status is saved, so minor problem)
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FakeBitchKillah.inc




Posts: 2378

PostPosted: Tue, 23rd Nov 2004 14:58    Post subject:
iam finish with the game since 3 or 4 days !!!

how does it run on your systems guys ???


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TheDamned




Posts: 508
Location: Montréal,QC, Canada
PostPosted: Tue, 23rd Nov 2004 14:58    Post subject:
buy the game.
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Drop^Da^Bass




Posts: 81

PostPosted: Tue, 23rd Nov 2004 15:12    Post subject:
Lutzifer wrote:
trollkopf wrote:
jaapie18 wrote:
I am using the AHU version + ape fix. How do i past the elevator the girl pushed a button and notting happens. PLease help


happened to me also with same versions;

reloading autosave worked for me here.
she moves into evalotar and all was fine


didnt work for me, is there any other trick to make her get into the damn elevator???


i just stood near her (rly close to door of elevator) and all worked (have emporio proper.)
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Oddish




Posts: 28

PostPosted: Tue, 23rd Nov 2004 15:13    Post subject:
TheDamned wrote:
buy the game.
Buy your mother a dildo so she can stop being a free-for-all hooker.
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[Thebrain]




Posts: 84

PostPosted: Tue, 23rd Nov 2004 15:37    Post subject:
Oddish wrote:
TheDamned wrote:
buy the game.
Buy your mother a dildo so she can stop being a free-for-all hooker.


LOL nice one Smile

btw. game runs better than i expected on ti2400 and xp2000
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Tue, 23rd Nov 2004 15:43    Post subject:
on my gf4ti4600 and my watercooled and oced amd xp rig it runs like a charm =)
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icebergisonfire




Posts: 28

PostPosted: Tue, 23rd Nov 2004 15:48    Post subject:
TO those that have Emporio's last steam rip the 32x50 one, does that work. I want to try that tonight, thanks
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FakeBitchKillah.inc




Posts: 2378

PostPosted: Tue, 23rd Nov 2004 15:50    Post subject:
icebergisonfire wrote:
TO those that have Emporio's last steam rip the 32x50 one, does that work. I want to try that tonight, thanks



damn crazy avatar ................

i love it !

the good old peach.......... Wink


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PostPosted: Tue, 23rd Nov 2004 15:54    Post subject:
icebergisonfire wrote:
TO those that have Emporio's last steam rip the 32x50 one, does that work. I want to try that tonight, thanks


for some it works and for some it doesn't. you can just check it.

and yes... awesome avatar Smile
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Tue, 23rd Nov 2004 16:01    Post subject:
icebergisonfire wrote:
TO those that have Emporio's last steam rip the 32x50 one, does that work. I want to try that tonight, thanks

if you mean the emporio proper then yes and no. If you use the above mentioned hud fix and delete the node thingy and ai_disable 0 from the autoexec config, then it works fine...
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UndercoverLT




Posts: 6

PostPosted: Tue, 23rd Nov 2004 16:47    Post subject: team aXpi patch for HL2
hey,aXpi team have just released the the patch for Half-Life_2.WORKING-AXPi version of the game.The patch fixes all reported errors or bugs in the game,such as sec ammo hud/red aux meter/ai disable/node graph build and also adds the following languages for the game :

Spanish
Russian
Japanese
Italian
Thai
tChinese
sChinese
French
Korean
KoreanA

The patch works I think with all the other versions of the game!
Download here: NO LINKS TP PATCHES; CRACKS; WAREZ AND ALL THAT STUFF. GO READ THE RULES. (self-extracting archive)
Say thank you to team aXpi here: #team-aXpi on irc.rizon.org
Enjoy Wink
And YES,I can confirm that aXpi version /w patch works flawlessly!
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pallebrun




Posts: 2052

PostPosted: Tue, 23rd Nov 2004 16:56    Post subject:
Why would anyone say thanks to them? They have most likley used all the other fixes (they problary say they haven't) and made it into 1 package, lamers i say Smile
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UndercoverLT




Posts: 6

PostPosted: Tue, 23rd Nov 2004 17:11    Post subject:
yes,I agree that they could used the others' fixes (at least aXpi's and P_1's "bin" folders have the same size) but now the game acts like an original,e.g. the screen turns red then you've died and the ammo HUD also turns red when you are using your ammo,and left/right places of your screen turns red when you've taken the hit and so on.
So,whe can now play the "original" game without paying those $ + w/o having to deal with this f&^%$#@ Steam!
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Tue, 23rd Nov 2004 17:45    Post subject:
TheDamned wrote:
buy the game.


stupid loser
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Cheez-It




Posts: 1106
Location: Rochester, NY
PostPosted: Tue, 23rd Nov 2004 17:46    Post subject:
jaapie18 wrote:
TheDamned wrote:
buy the game.


stupid loser


So by your logic all of the people who buy games, and all of the groups that seem to always say BUY THE GAME IF YOU LIKE IT are losers, and the imbecile leechers like yourself are not? I see I see! How incredibly rational!
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PostPosted: Tue, 23rd Nov 2004 18:00    Post subject:
Best way to stop the losers is to ignore them. The more you reply to their posts the more they feel wanted.

oh oh they replied to me THEY LIKE ME! yay!

So on and so forth now to simply stop these kinds of flames / stupid comments is to ignore them. Don't call them names or it'll turn into a war and you don't want an online war do you?

You know the saying to never go into a battle of wits with an unarmed man?
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bullot




Posts: 22

PostPosted: Tue, 23rd Nov 2004 18:16    Post subject: Re: team aXpi patch for HL2
UndercoverLT wrote:
hey,aXpi team have just released the the patch for Half-Life_2.WORKING-AXPi version of the game.The patch fixes all reported errors or bugs in the game,such as sec ammo hud/red aux meter/ai disable/node graph build and also adds the following languages for the game :

Spanish
Russian
Japanese
Italian
Thai
tChinese
sChinese
French
Korean
KoreanA

The patch works I think with all the other versions of the game!
Download here: (self-extracting archive)
Say thank you to team aXpi here: #team-aXpi on irc.rizon.org
Enjoy Wink
And YES,I can confirm that aXpi version /w patch works flawlessly!
doesn't fix the mossman bug

and the only file to overwrite for the hud working normaly is "FileSystem_Steam.dll"
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Cheez-It




Posts: 1106
Location: Rochester, NY
PostPosted: Tue, 23rd Nov 2004 18:20    Post subject:
Injurious wrote:
Best way to stop the losers is to ignore them. The more you reply to their posts the more they feel wanted.

oh oh they replied to me THEY LIKE ME! yay!

So on and so forth now to simply stop these kinds of flames / stupid comments is to ignore them. Don't call them names or it'll turn into a war and you don't want an online war do you?

You know the saying to never go into a battle of wits with an unarmed man?


hehe Wink true true
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PostalDude




Posts: 46

PostPosted: Tue, 23rd Nov 2004 18:34    Post subject:
hey guys i feel pretty fucked up by emperio not that they dont did a good job by the early release but in my opinion the proper emperio release is far more bad then the first release because i dont see any difference in the HUD and the error's(AI Disabled,Node Graph) are still there so the only thing i see is that the main menu takes longer to load because of the background movie am i the only one that notices this or what?
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Tue, 23rd Nov 2004 18:39    Post subject:
well, its not a real proper and got nuked on most sites afaik. Its always bad if releases are fuxored and nobody releases a fix. Since its playable now with all the different fixes around i wont complain though. Looks as if the scene is going through a rough time of change where young groups make all the old mistakes again...
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