STALKER: Clear Sky
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FireMaster




Posts: 13532
Location: I do not belong
PostPosted: Sat, 30th Aug 2008 00:04    Post subject:
VGAdeadcafe wrote:
sabin1981 wrote:
Mussolinka wrote:
sabin better CPU won't give You as big performance increase as You believe.


Yes it will. You don't know how poorly my card is performing compared to how it should.

What are your specs ?


his sig?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 30th Aug 2008 00:09    Post subject:
VGAdeadcafe wrote:

What are your specs ?


You mean, apart from the ones in my sig? Razz

I know my performance will increase by quite a lot simply because I've seen, first hand, what this card can do with a highly-clocked Core2. Mine can't, doesn't, do that. You should see my 3DMark06 score and the performance of Call of Juarez. It's embarassing and was higher on my Opteron. Much higher.

Flowmo wrote:
Still, his framerate WILL improve, maybe by 5-8 fps if he gets his new cpu. If he's going to overclock it, he might even get some more performance.

I'll try your tip too sabin, i'll give the full dynamic lighting a go. Guess there's not that much difference is there?


The lighting won't as nice, but it's a HELLUVA lot better than no sun shadows.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 30th Aug 2008 00:10    Post subject:
FireMaster wrote:
his sig

oops, he doesn't put the sig on all his posts

Anyway, that CPU is powerful enough, sabin, feel free to upgrade it though, hehe. By the way, you have installed AMD's processor driver and dual-core optimizer, right ?
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PhiXion23




Posts: 245
Location: Estonia
PostPosted: Sat, 30th Aug 2008 00:11    Post subject:
The game run fine with unpatched version all max!
But now with the patched version all max ,directX 10 i get 10FPS in game ,like WTF?
Specs
Code:

Ati 4870 @815/925
4GB Ram
E8400@3GHz
vist x64 sp1
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 30th Aug 2008 00:12    Post subject:
Yeah, the tickbox for signatures is only on by default if I don't quote someone. If I quote someone, it doesn't place the sig by default for some reason *shrugs*

I am upgrading it, lol. I've got an Asus P5K-Pro and a Core2-E7200 in the post coming over to me. As for the drivers, yep, both installed.

For the record, I get less than 8200 3DMarks and CoJ is mostly unplayable in DX10 mode. A lot of other games are performing a LOT lower than they did on my Opteron, which spanked the shit out of this POS I've got right now.
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Newty182




Posts: 10813
Location: UK
PostPosted: Sat, 30th Aug 2008 00:23    Post subject:
some ppl just dont listen. yes its great gfx.. in fact amazing but it takes a dam nuclear power plant and 10 supercomputers just to get to the menu options. from the sounds of it, its not a great game anyway and its not like i expected it to be. im thinking far cry 2 will have better performance than this and that will kick ass..


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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FireMaster




Posts: 13532
Location: I do not belong
PostPosted: Sat, 30th Aug 2008 00:27    Post subject:
Newty182 wrote:
some ppl just dont listen. yes its great gfx.. in fact amazing but it takes a dam nuclear power plant and 10 supercomputers just to get to the menu options. from the sounds of it, its not a great game anyway and its not like i expected it to be. im thinking far cry 2 will have better performance than this and that will kick ass..


Far cry is far more optimized than any game known for its graphics
requirement are very reasonable

now this stalker here isn't a game with mind blowing graphics that need NASA computers to run it , it's just a heavily unoptimized buggy as hell piece of shit
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 30th Aug 2008 00:45    Post subject:
http://www.shacknews.com/onearticle.x/54494

Delayed to the states, same date holds for Europe.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sat, 30th Aug 2008 01:51    Post subject:
JBeckman wrote:
http://www.sendspace.com/file/1kosju

Yeah I noticed I missed a few of those, anyway I used the file from Shadow of Chernobyl for reference and corrected most of the issues, there might be some minor problems left for the new sections but I haven't seen many of those in the options menu.
(Several multiplayer commands and descriptions plus a few DX10 commands that doesn't seem to be used such as DX10.1 and DX10 MSAA, still translated and problably used in the game as DX10 MSAA can be adjusted via the console but they are missing from the main menu.)

EDIT: Checked the script files, that MSAA command is meant for alpha textures.
(Can be set on/off and is thus tied to the Anti-aliasing command.)


JBeckman, could you give more detail about DX10.1 using in clearsky, such as comands, or sth, thx.
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 02:51    Post subject:
The xml file I translated lists the following.

</string>
<string id="ui_mm_r3_DX10_1">
<text>DX10.1</text>
</string>
<string id="ui_mm_r3_gbuffer_opt">
<text>Geometry buffer</text>
</string>
<string id="ui_mm_r3_MSAA">
<text>MSAA</text>

You can't select any of these via the options menu but you can toggle the geometry buffer and DX10 MSAA via console so those commands still exist, however I'm unsure about DX10.1 perhaps it was never implemented or perhaps it's used on compatible hardware, there's no way to actually check this though.
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 03:02    Post subject:
http://www.sendspace.com/file/kct8fr

English translation from someone, not by me, found on the official forums.

EDIT: It does however look like it's using my first version of the main menu translation, that one has a few issues regarding translation "correctness" so use the fixed version a page or two back. Smile
(Based primarily on the same file from patch 1.0005 from Shadow of Chernobyl.)
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sat, 30th Aug 2008 03:09    Post subject:
JBeckman wrote:
http://www.sendspace.com/file/kct8fr

English translation from someone, not by me, found on the official forums.

EDIT: It does however look like it's using my first version of the main menu translation, that one has a few issues regarding translation "correctness" so use the fixed version a page or two back. Smile
(Based primarily on the same file from patch 1.0005 from Shadow of Chernobyl.)

does this translate just the menu or the whole game?
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Raap




Posts: 956

PostPosted: Sat, 30th Aug 2008 03:11    Post subject:
Probably the whole game, the menu was only one file but this one contains dozens.
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Pterodon




Posts: 20

PostPosted: Sat, 30th Aug 2008 03:26    Post subject:
sabin1981 wrote:
Holy Mary Mother of GOD!!!

Ok;

A. Enabling Sun Shadows *drastically* increases visual quality. Enabling this and comparing to STALKER 1 is like comparing Crysis to Far Cry.
B. Enabling Sun Shadows *drastically* reduces game performance.

Now average FPS in the camps has dropped to 10-15, from 30. In the wilderness it's not so bad, down to 30 from 50ish. My machine simply cannot run this game with max settings if I use Sun Shadow, but now I've seen what it looks like WITH SS .. I'm loathe to turn it off. I'm going to play with a few of the settings, find a compromise that allows me to keep SS enabled.

Damn you Flowmo. Damn you all to Hades.


Let me ask you:
Sun shadows is only a Dx10 option?
Can you make a screen with the difference between SS ON and OFF?

Thx.
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rampart




Posts: 866

PostPosted: Sat, 30th Aug 2008 05:21    Post subject:
Is this release you guys are playing on the newsgroups or torrent only?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 30th Aug 2008 05:42    Post subject:
rampart wrote:
Is this release you guys are playing on the newsgroups or torrent only?

I think it's torrents. Probably one of the more public sites as it looks like everybody has access and can get it.
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rampart




Posts: 866

PostPosted: Sat, 30th Aug 2008 05:54    Post subject:
Thanks for the info, guess I will wait for proper release maybe from the europe release.
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 06:44    Post subject:
Sun shadows work for DX9, they're kinda required to give everything proper shadows.

The above translation covers all fifty files in the text folder so everything is translated albeit it's a very quick translation but it's not that hard to understand.

EDIT: To see the difference between shadows on and shadows off just switch from R2_Sun On and R2_Sun Off in the console.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sat, 30th Aug 2008 07:01    Post subject:
sabin1981 wrote:
I don't understand why people are complaining about the engine .... I'm running it right now and it runs PERFECTLY! Almost every option is maximum (1280x1024 using enhanced DX10 lighting and Extreme preset - only thing turned off or down is AA and Sun Shadows)

I'll show pics too, to prove I'm not the typical Crysis "it runs great maxxed out on my 7600GS and Celeron" fanboy prick.

=Edit=

Images to show I'm not lying or making stuff up. I can't increase the lighting distance, the slider is greyed out and immovable, but check out everything else - AND the FRAPS-given framerate.

32-60fps is EXCELLENT for a game of this visual quality and on MY palttry PC too!





pls try 1680x1050 DX10 Extreme setting and 4xMSAA, I wait for your report and screenshoots Laughing
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 07:29    Post subject:
Considering the settings and tweaks I use I'd say the game runs great. Smile
(Tweaks and launch parameters posted on the previous page in a spoiler tag due to length.)








EDIT: And yes, rainy and overcast weathers don't really look that good due to the absence of the sun and thus most of the lighting and shadow effects.
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sat, 30th Aug 2008 07:35    Post subject:
I can not activate the soft particles, wet surfaces etc. Although im running Vista with a 4870 HD... Any idea why this is so ? Ok found my max. setting is full lighting DX 10... I dont have the enhanced dynamic lighting DX10 setting... dunno why...
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 07:50    Post subject:
There's only one DX10 lighting mode, should be the render choice at the bottom of the list.
(Seems you use the older menu translation, I made a few corrections largely based on how the options looked in Shadow of Chernobyl.)

EDIT: Evil.




(They're not really supposed to be neutral/friendly towards the player, probably a bug or perhaps I did something that changed their faction status as various actions in the game gives and removes points for the factions such as helping or sabotaging.)


Last edited by JBeckman on Sat, 30th Aug 2008 07:54; edited 1 time in total
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sat, 30th Aug 2008 07:51    Post subject:
JBeckman wrote:
The xml file I translated lists the following.

</string>
<string id="ui_mm_r3_DX10_1">
<text>DX10.1</text>
</string>
<string id="ui_mm_r3_gbuffer_opt">
<text>Geometry buffer</text>
</string>
<string id="ui_mm_r3_MSAA">
<text>MSAA</text>

You can't select any of these via the options menu but you can toggle the geometry buffer and DX10 MSAA via console so those commands still exist, however I'm unsure about DX10.1 perhaps it was never implemented or perhaps it's used on compatible hardware, there's no way to actually check this though.


Thank you a lot Very Happy
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sat, 30th Aug 2008 08:05    Post subject:
good to know it was a translation error...well then im gonna tune the settings...it was running way better on DX9 so far Sad
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sat, 30th Aug 2008 08:05    Post subject:
JBeckman wrote:
The xml file I translated lists the following.

</string>
<string id="ui_mm_r3_DX10_1">
<text>DX10.1</text>
</string>
<string id="ui_mm_r3_gbuffer_opt">
<text>Geometry buffer</text>
</string>
<string id="ui_mm_r3_MSAA">
<text>MSAA</text>

You can't select any of these via the options menu but you can toggle the geometry buffer and DX10 MSAA via console so those commands still exist, however I'm unsure about DX10.1 perhaps it was never implemented or perhaps it's used on compatible hardware, there's no way to actually check this though.


"The xml file ", where's the xml file? in the main folder?
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sat, 30th Aug 2008 08:20    Post subject:
Hmm it looks totally different with JBeckmans new ui xml file. I think the gfx looked better with extreme setting on the old xml file hehe... seems the xml file also influences the available settings that are used and not only the translations ?
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JBeckman
VIP Member



Posts: 35087
Location: Sweden
PostPosted: Sat, 30th Aug 2008 08:41    Post subject:
It definitively shouldn't do anything like that as I only translated the text between the <text> tags and not the commands themselves.

Not all settings are available in each render mode however and some settings that can be adjusted might not have any real effect.
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Rage




Posts: 2757

PostPosted: Sat, 30th Aug 2008 08:47    Post subject:
Excuse me, i dont want to skim through the entire thread, does this release have english in-game and russian/ukrainian on the menus or what?


Clown Fiesta
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DaLexy




Posts: 3043
Location: Germany
PostPosted: Sat, 30th Aug 2008 11:04    Post subject:
Thx JBeckman for the Translation Smile

xTerro wrote:
Excuse me, i dont want to skim through the entire thread, does this release have english in-game and russian/ukrainian on the menus or what?


Download this, and unpack to the Gamefolder, then you should have fast translated game in english with russian audio.

JBeckman wrote:
http://www.sendspace.com/file/kct8fr

English translation from someone, not by me, found on the official forums.

EDIT: It does however look like it's using my first version of the main menu translation, that one has a few issues regarding translation "correctness" so use the fixed version a page or two back. Smile
(Based primarily on the same file from patch 1.0005 from Shadow of Chernobyl.)


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Mas3ter




Posts: 1943

PostPosted: Sat, 30th Aug 2008 11:35    Post subject:
OchoBits wrote:
http://www.shacknews.com/onearticle.x/54494

Delayed to the states, same date holds for Europe.



Delayed again fuck! Crying or Very sad
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