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Karmeck
Posts: 3345
Location: Sweden
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Posted: Wed, 24th Sep 2008 18:45 Post subject: Class Action Lawsuit Arises Over Spore DRM |
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Quote: | Class Action Lawsuit Arises Over Spore DRM Whenever you find large numbers of unhappy people, you're bound to find a lawyer. In this case it's Alan Himmelfarb with KamberEdelson of Vernon, California, who has filed a class-action suit against EA over the DRM in EA's Spore. The suit, filed Monday with the Northern California District Court on behalf of plaintiff Melissa Thomas and "all consumers globally who have purchased the Spore computer game", addresses complaints that consumers are not fully aware of what exactly SecuROM does on their system, and also cites a separate program that installs on the control center of the computer and can disrupt system functions.
Plaintiffs demand disgorgement of unjust profits and damages for trespass, interference, unfair competition and consumer law violations.
You can see the full suit in PDF form over at Courthouse News. It's rather lengthy, containing excerpts from EA's FAQ as well as quotes from Amazon.com reviews, oddly enough. Looks like someone's done his homework. EA might even have to assign two lawyers to deal with this one. |
http://kotaku.com/5054175/class-action-lawsuit-arises-over-spore-drm
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Karmeck
Posts: 3345
Location: Sweden
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Posted: Wed, 24th Sep 2008 18:46 Post subject: |
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Some nut head finally went ahead and did it, I be damned. This will surly make more ppl whine and think they can demand what ever they want just because they paid for something.
It's that kinda behavior that crate the story's that you have to put it in the manual that you may not put you're cat in the micro wave, or you can get sued by the one that accentually do it just because it did not tell them not to.
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Posted: Wed, 24th Sep 2008 18:58 Post subject: |
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This is good, actually. Worst case scenario, nothing really changes, but it might make them reconsider using such DRM in the future. Consumer wins.
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Lutzifer
Modzilla
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Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Wed, 24th Sep 2008 19:33 Post subject: |
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copy-protection isnt a bad thing per se. It becomes a bad thing, when it fucks up operating systems. And some actually do. Dunno about the latest securom, but when the media-mafia sues pirates (i.e. their customers) regularly i dont see why customers shouldnt sue them for a change...
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Ronhrin
Banned
Posts: 6428
Location: Paradigms are changeable, reality is absolute.
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Posted: Wed, 24th Sep 2008 19:37 Post subject: |
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Good thing, DRM's don't exactly stop piracy in the end, just hassles legit customers.
I am so glad that the folks behind GALCIV2 managed to get a little debate going, hope it keeps up.
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Posted: Wed, 24th Sep 2008 20:02 Post subject: |
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at least a lot more ppl will become aware of this crappy protection (online activation). u cant sell what ppl dont want
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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nightlith
Posts: 744
Location: Land of Bagged Milk
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Posted: Wed, 24th Sep 2008 20:13 Post subject: |
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I doubt this will have any effect on EA.
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Posted: Wed, 24th Sep 2008 21:57 Post subject: |
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Ronhrin wrote: | I still remember when starforce came out and people claimed it to be a virus or a trojan  |
no but it was notorious for fucking shit up. UBI got boycotted here in the states when they released chaos theory with starforce (RS6 lockdown previously but no one cared), and it was quite funny cause as well done as the game was done, it got boycotted, and it was right then and there when ubi stopped giving a shit about their PC department
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Posted: Wed, 24th Sep 2008 22:08 Post subject: |
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Newty182 wrote: | at least a lot more ppl will become aware of this crappy protection (online activation). u cant sell what ppl dont want |
but let me get it
the system DRM make the user the only owner of his own cd key and is imposible to sell the cd key to some one else
So, with the protection system of activation online ¿who were gonna do? Because always the cd-keys are of some else, ¿except the ones generated on key generator?
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Posted: Wed, 24th Sep 2008 22:39 Post subject: |
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is that you Boundle?
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Wed, 24th Sep 2008 23:10 Post subject: |
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looking at the crappy way its written, it has a high probablility Newty...
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DumKopf
Posts: 42
Location: New Zealand
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Posted: Wed, 24th Sep 2008 23:42 Post subject: |
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I'm sure this has been covered, but I'm sure it takes just as much effort for the end user to crack a game with a simple CD check scheme, than it does with some mega DRM. I don't blame them for sticking in a simple check, it'll stop a lot of people from sharing the game around that doesn't know how to obtain a crack. But if you know where to find the crack, it doesn't matter how robust the DRM is.
I spose they use the mega DRM schemes to slow down the actual game hackers, but it doesn't stop them, and sure pisses off the end user who legitly bought the game.
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Posted: Thu, 25th Sep 2008 00:16 Post subject: |
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CP's are usually meant to stop 0-day piracy. Everyone knows it'll get cracked eventually, but the longer it takes the better the sales. This was apparent with many games which took some days to crack.
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Sin317
Banned
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Location: Geneva
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Posted: Thu, 25th Sep 2008 00:31 Post subject: |
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Mister_s wrote: | CP's are usually meant to stop 0-day piracy. Everyone knows it'll get cracked eventually, but the longer it takes the better the sales. This was apparent with many games which took some days to crack. |
show me numbers ... i don't believe that any game sold better because it wasn't cracked right away ..
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Posted: Thu, 25th Sep 2008 01:04 Post subject: |
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What people forget is what would you do if yo make a +aaa title and tried selling it thinking it was going to make you ex million pounds and then find out 1 million people downloaded the game illigaly therefore you only makes say 10.000 pounds from sales?
It would piss you right off, all that hard work for no reward what so ever.
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Posted: Thu, 25th Sep 2008 01:09 Post subject: |
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And what AAA game did that happen to?
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Posted: Thu, 25th Sep 2008 01:19 Post subject: |
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djaoni wrote: | And what AAA game did that happen to? |
I was just saying if whoever did make a +aa title and that happened, you wouldn't be best please wud you?
Therefore there tryiing all these things to stop it from happening, but i agree with the part that fucks our comps up that goota be removed.
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Posted: Thu, 25th Sep 2008 01:22 Post subject: |
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And when it gets cracked they should remove the DRM in a patch IMO.
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Posted: Thu, 25th Sep 2008 01:31 Post subject: |
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Sin317 wrote: | Mister_s wrote: | CP's are usually meant to stop 0-day piracy. Everyone knows it'll get cracked eventually, but the longer it takes the better the sales. This was apparent with many games which took some days to crack. |
show me numbers ... i don't believe that any game sold better because it wasn't cracked right away .. | Just go read the Aitd thread...
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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Thu, 25th Sep 2008 02:59 Post subject: |
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Sin317 wrote: | Mister_s wrote: | CP's are usually meant to stop 0-day piracy. Everyone knows it'll get cracked eventually, but the longer it takes the better the sales. This was apparent with many games which took some days to crack. |
show me numbers ... i don't believe that any game sold better because it wasn't cracked right away .. |
i have read that elsewhere aswell. Cant remember the numbers or the game, but i think the first two to four weeks are the ones that really matter. If a copy-protection holds out that long, its really seen in the publishers pockets. But the game-quality also hugely matters. Shitty games will always sell bad, no matter what protection they use. But on the other hand good games will always sell, even if they have no protection at all.
And i m not even shure if it pans out financially as the gain they have with the protection has to be weighted against the money they pay for it per game.
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Posted: Thu, 25th Sep 2008 06:08 Post subject: |
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moosenoodles wrote: | looking at the crappy way its written, it has a high probablility Newty... |
nope my english sucks.............
i have to work on that, sorry guys..
This i was trying to say
Let me understand
The DRM system makes the user bearer of the original disc's only owner ¿true?
Then it would be impossible for the user to sell the serial number to some one else?
So, with the system of protection online¿ How are we going to do? Because always the serial numbers are of someone else, except those generated by the key generator
Its better now?
pd: who is bundle? Look on my ip
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Posted: Thu, 25th Sep 2008 12:48 Post subject: |
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Lutzifer wrote: | Sin317 wrote: | Mister_s wrote: | CP's are usually meant to stop 0-day piracy. Everyone knows it'll get cracked eventually, but the longer it takes the better the sales. This was apparent with many games which took some days to crack. |
show me numbers ... i don't believe that any game sold better because it wasn't cracked right away .. |
i have read that elsewhere aswell. Cant remember the numbers or the game, but i think the first two to four weeks are the ones that really matter. If a copy-protection holds out that long, its really seen in the publishers pockets.
| and that is the single dumbest thing I ever read, ea themselves hinted that activation limits and drm are not there to stop pirates but RESALE in the future which means that they are forcing people not to buy Spore from their friend, from an add, or ebay but from them at full price a year or two from now, that tells you that they are counting on future sales, if you can't wait a month for a cracked release (and that's top waiting time) and you can't hold it any longer so you go buy the original instead you are a gaming junky and you have a problem, those type of people are a minority like 0.000000001% they have nothing to influence sales.
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Posted: Thu, 25th Sep 2008 13:01 Post subject: |
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madmax17 wrote: | Lutzifer wrote: | Sin317 wrote: |
show me numbers ... i don't believe that any game sold better because it wasn't cracked right away .. |
i have read that elsewhere aswell. Cant remember the numbers or the game, but i think the first two to four weeks are the ones that really matter. If a copy-protection holds out that long, its really seen in the publishers pockets.
| and that is the single dumbest thing I ever read, ea themselves hinted that activation limits and drm are not there to stop pirates but RESALE in the future which means that they are forcing people not to buy Spore from their friend, from an add, or ebay but from them at full price a year or two from now, that tells you that they are counting on future sales, if you can't wait a month for a cracked release (and that's top waiting time) and you can't hold it any longer so you go buy the original instead you are a gaming junky and you have a problem, those type of people are a minority like 0.000000001% they have nothing to influence sales. |
And this is the single dumbest thing I ever read. So I'm a junky if I can't wait a month to leech a game . Downloaders may believe they'll buy the game if its good, but that's rarely the case. When a game's played, you rarely get the urge to buy it anyway unless it has some MP component which requires a CD-key.
If you have a great game on your hands as a dev, you'll want to delay the cracking process as much as possible. If your game's good and gets good numbers in reviews, people will want it. Now if you can delay the crack just by a week, many people will probably decide to buy it. Bioshock is the most recent example of this. You may call those people junkies, retards, idiots. I call them customers.
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Posted: Thu, 25th Sep 2008 13:10 Post subject: |
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And again, you are putting people that pirate games regularly and people that buy games regularly in the same pot, those that buy regularly will buy it anyway if they like it, those that like to pirate stuff will wait one fucking week then download it, I did wait a few months for Bioshock until that cat release and six months for Oblivion just for the mods and a patch. And an insignificant minority will buy the original just because there was no cracked release in a few days yes the junkys or addicts.
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Posted: Thu, 25th Sep 2008 14:40 Post subject: |
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Am I the onyl one that finds a one-time online activation less annoying than inserting the dvd every fucking time?
I didn't play spore, so I don't know what restrictions apply here, but as long as there is a tool/way to deactivate it in order to reactivate it on another pc if you need it, I don't see the problem with this activation method.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 25th Sep 2008 15:18 Post subject: |
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Some games with this protection has had such tools released, most titles don't however though EA might release such a utility later on based on what I've read.
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Posted: Thu, 25th Sep 2008 18:08 Post subject: |
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Mister_s wrote: | madmax17 wrote: | Lutzifer wrote: |
i have read that elsewhere aswell. Cant remember the numbers or the game, but i think the first two to four weeks are the ones that really matter. If a copy-protection holds out that long, its really seen in the publishers pockets.
| and that is the single dumbest thing I ever read, ea themselves hinted that activation limits and drm are not there to stop pirates but RESALE in the future which means that they are forcing people not to buy Spore from their friend, from an add, or ebay but from them at full price a year or two from now, that tells you that they are counting on future sales, if you can't wait a month for a cracked release (and that's top waiting time) and you can't hold it any longer so you go buy the original instead you are a gaming junky and you have a problem, those type of people are a minority like 0.000000001% they have nothing to influence sales. |
And this is the single dumbest thing I ever read. So I'm a junky if I can't wait a month to leech a game . Downloaders may believe they'll buy the game if its good, but that's rarely the case. When a game's played, you rarely get the urge to buy it anyway unless it has some MP component which requires a CD-key.
If you have a great game on your hands as a dev, you'll want to delay the cracking process as much as possible. If your game's good and gets good numbers in reviews, people will want it. Now if you can delay the crack just by a week, many people will probably decide to buy it. Bioshock is the most recent example of this. You may call those people junkies, retards, idiots. I call them customers. |
I never buy crap games. Even this bioshit -> i just waited for the crack. I dint give a F if it comes or not. Same goes for the Alone in The Shitter.
But I have bought good games even when they don't need a cd key etc. Like Witcher.... I just wanted the original one way or the other (steam or retail). And YES I had the pirated copy and I have finished the game already.
People are IDIOTS that can be easily manipulated and they always will be. So there's always a dumbshit fuck that protects the companies that are destroying everything... wheres shitler when you need him to kill some stupid shits.
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Posted: Fri, 26th Sep 2008 18:49 Post subject: |
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the thing i cant stand about this common use nowadays of online activation and shit from like Direct2drive, etc, is what happens when the company goes out of business and I want to play the game on a newer computer some years down the road...how the fuck can i if there is no crack released?? you mean i cant play a game down the road that i legally paid for in the first place...
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