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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 30th Sep 2008 06:17 Post subject: |
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Anyone care to provide some tips in establishing a colony and such. Im just getting into this game and Im lost, which is pissing me off as I was looking forward to this game.
So please, basic hints if anyone has a kind heart and willing to help me.
Like ive tried looking for a tutorial but I cant find one. And I have no idea what to do. I can establish a colony in the new world but after that, I dont have a fuckin clue as to what to do
So please, help me as I really wanna play this game. i love these sort of games and its frustrating me I can seem to get a grip on it
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Posted: Tue, 30th Sep 2008 13:49 Post subject: |
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Well, heres my .02$:
Do not rush settling. While this game looks much like civ, it isnt. Quantity does not beat quality as far as colonies go, not to mention, that for your future growth its VERY important to make sure your initial colony rocks.
Go for the food early on. Try to find a spot where you have at least 2-3 food resources and / or all flat land WITH RIVER around the city you plan on founding. Multiple see food resources are extremely juicy, as they provide way more food than land plots.
Why is this important? Because for every 600 food you stockpile, you get a free colonist from the city. So my early game tactic is building a city that has almost exclusively fisherman and farmers working in them, with the odd lumberjack to support manufacturing. Later on however i go 100% food and supply wood from other cities. This allows me to have a city that can reasonably yield an additional colonist every 15-20 turns (30-40 food surplus / turn).
Schooling in the game seems to be cheap, but every time you train someone from school, the cost to train goes up by 10% of the original cost, so the 10th graduate from your schools will take twice the time it originally took, and as you can probably see, the above tactic ensures you have plenty of free colonists, so use the indian villages whenever you can to gain speciality and reserve the training for those more expensive professions or the ones you can't get from indians. I think lumberjack is the only low level prof indians are not teaching, and then theres obviously all the second level professions, like carpenters, tobacconists, etc.
Trade with the indians. Early game, theres so much money in indian trade, its insane. The initial 150 muskets you get from your colonist will easily make you 2-2.5k gold. That is more likely enough to go and buy more stuff (horses or muskets) in europe, which you can then trade to a different tribe. If you do this fast enough, you might get enough to quickly buy a galleon, which will come handy later on with the treasures.
Treasures: amongst my early game priorities are to get AT LEAST two scouts, or seasoned scouts. (with the indian trade above its not that hard to buy a few of the early immigrants, which with some luck might just contain a seasoned scout. If not, then convert any below free colonist immigrants to scouts, or the free colonists if theres only better ones). Seasoned scouts are better obviously, but scouts are good as well.. left on explore, they will automatically upgrade to seasoned scout at the first village they find that teaches such a profession. Just visiting indians can yield a fortune. First time in a village means more often than not 300-2000 gold, which comes in either instant income, or in the form of a treasure cart. Treasure carts you just direct to your city and hold there until you get the galleon. DO NOT SELL them to the king. Its just not worth it to waste 50%, unless for some reason you are in an extreme need of gold - which that early in the game you shouldnt be in tbh. It is very important to make sure you are the first to visit as many villages as possible. You can easily make a good 10-15k gold that way in direct money alone, not to mention the treasure.
Anyway, once you got food production up, its time to get tool, musket and horse production going. Given the surplus of colonists, you shouldnt have a big problem there. Make sure to every now and then create missionaries and send them out to spread the word as the converts you get are decent resource gatherers to jumpstart new colonies while your colonists train.
About schools and indian villages: Both can train anyone, be that free colonists, indentured servants, petty criminals or actually indian converts. However the less 'educated' or 'civilized' the subject is, the longer they train. So as you can probably guess, theres no point in putting a petty criminal into the school, as he will train 2-3 times as long as a free colonist would, and during his training you will prolly get at least 2 free colonists from food anyway. I already mentioned that school training time increases with every student, and that increase is global, so all your schools share the same training time.
Indian villages on the other hand are independent of eachother, so first farmer you train in one might take X turns, the second X+Y, but the first farmer in the neighboring village will again only take X turns to train.
Here is a way to upgrade some of your more inferior immigrants: This here is more of a theory, as i havent tested it myself yet, but im fairly sure it can work. There are some professions you will rarely if ever train from indians: seasoned scout being one of them, or fishermans if you are full of inland cities, or whatever resource gatherer you just dont use. You can send your converts and petty criminals and indentured servants to these places and convert them to a specialist. You can then head back to a city, clear the speciality and there you have a perfectly generic free colonist, that you can then effectively - without penalty - put into school to train in something more useful.
The importance of elder statesman and liberty bell production:
IS BIG. Period. For every two percent of rebel sentiment in the city, you get 1% production bonus to everything. 50% rebels in the city will produce 25% extra both in terms of resources and also anything you build from those resources. This extra production is also free. So if you can produce 36 tools and from those you make 36 muskets, then 25% bonus would mean a total of 45 tool produced, and 45 muskets, but only 36 tools are used to build those muskets, and only 36 ore to make the tools.
As you can probably see, this is a huge bonus. Since elder statesman produce twice as many bells, its important to have as many of them as possible. Also healthy for your founding father progress, as all of them require political points, which - guess what - are based largely on your liberty bell productions.
Example: Last game, by the time the enemy started throwing privateers at me, i had an economy strong enough to just build a frigate on my own without any problem instead of buying one from the king for a fortune.
Thing is.. you only need money (sadly) to train certain professions from your schools.(and of course to get the specialists you train from) Now you can get that money, and a lot more from trading with the indians. Trading with europe is nice of course, but for me, thats only considered a nice little extra and i usually spend whatever i get as soon as i get it to buy specialists / cannons / veterans, or to buy stuff i can then sell to the indians from which i can get even more cannons / veterans.
Veterans are about the only thing you really can only get from the king. Sadly.
Bottomline:
Explore, Expand, Exploit, Exterminate. Just as the genre title says, and in that exact order. 
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Posted: Tue, 30th Sep 2008 14:02 Post subject: |
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First enable tutorial (options - game - tutorial). Then for game start, you just build early colony close to that yellow sea border. Start by building some docks for food, and start producing some goods. For start it is profitable to sell raw materials to europe (load it to ship and send it to europe), later start building some factories that help you produce end products (if you have a lot of furs build fur trading house, if you have a lot of cotton build textile mill...). Also, as soon as you see scout in europe (f2) hurry him and send him to scout the continent. Enter every city and speak with their chief, you'll get a lot of money that way and you'll learn what specials indians can teach you in their villages and it will help you a lot in early game.
Also read some hints on that forum:
http://forums.civfanatics.com/showthread.php?t=293194
And for cheating you have game editor. Just press esc then enter worldbuilder from game menu. Its a but awkward at first but you can change everything.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 30th Sep 2008 15:57 Post subject: |
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@cse and faw
thanks a ton boys. really helped my understanding of the game as I usually dont play these games without trainers. So you office is greatly appreciated.
Thanks a bunch. Gunna play in a few mins and see if i can get this shit going.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 30th Sep 2008 15:57 Post subject: |
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@cse and faw
thanks a ton boys. really helped my understanding of the game as I usually dont play these games without trainers. So you office is greatly appreciated.
Thanks a bunch. Gunna play in a few mins and see if i can get this shit going.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 30th Sep 2008 18:12 Post subject: |
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ok this is pissing me right off. I like to play tutorials so I know what each unit does and how to use them
I turned on the tutorial option in the options menu and I have yet to receive any sort of fuckin help....seriously, is there a fuckin trick to get the tutorial to work or something? All I want is something that explains each unit and what they do and how to use them....fuckin annoying fuckin game...who creates such an intricate game without a tutorial....even civilization 4 had a tutorial....
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Posted: Tue, 30th Sep 2008 20:38 Post subject: |
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SycoShaman wrote: | ok this is pissing me right off. I like to play tutorials so I know what each unit does and how to use them
I turned on the tutorial option in the options menu and I have yet to receive any sort of fuckin help....seriously, is there a fuckin trick to get the tutorial to work or something? All I want is something that explains each unit and what they do and how to use them....fuckin annoying fuckin game...who creates such an intricate game without a tutorial....even civilization 4 had a tutorial.... |
The games tutorial worked just fine for me, turned it off after 2 turns though becuase it's annoying getting popups for pretty much everything.
As for what each unit does just mouse over them and you get all the info you need.
And if you for some reason need more help than that check out the Civilopedia.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Tue, 30th Sep 2008 23:56 Post subject: |
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SpaceWiz wrote: | SycoShaman wrote: | ok this is pissing me right off. I like to play tutorials so I know what each unit does and how to use them
I turned on the tutorial option in the options menu and I have yet to receive any sort of fuckin help....seriously, is there a fuckin trick to get the tutorial to work or something? All I want is something that explains each unit and what they do and how to use them....fuckin annoying fuckin game...who creates such an intricate game without a tutorial....even civilization 4 had a tutorial.... |
The games tutorial worked just fine for me, turned it off after 2 turns though becuase it's annoying getting popups for pretty much everything.
As for what each unit does just mouse over them and you get all the info you need.
And if you for some reason need more help than that check out the Civilopedia. |
lucky you. i get ZERO popups and shit that explains how to do basic functions ie gather material etc
this game is starting to really fuckin piss me off. No helpful hints, no nothing. Atleast in my game, it throws you in to the thick out without any sorta help what so ever. And its not like other games where you hire a worker who can do every job, all you can hire are master carpenters and shit and I cant seem to mine wood, ore etc
Seriously is there some sorta fuckin trick to this hunk shit game? The lowest ranking person I can tell is the pioneer and yet that cunt wont even chop wood or collect resources....how in gods name am i supposed to build my city when my tool of people wont even do simple fuckin tasks....
Im quite pissed at the moment as I was looking forward to this game only to find out its completely fuckin retarded....
so any tips will be welcome
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Posted: Wed, 1st Oct 2008 01:38 Post subject: |
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Putting screenshot in spoiler to make the post smaller and easier to browse =)
Spoiler: | |
Basically what you see is a fully developed colony.
Any kind of unit can do the work of others, however specialized units do it better.
To get food or lumber you put your units on the little citymap to your right where you can see the popup on my screenshot.
When you drag them there it will ask what you want them to do in that slot if there's more than 1 task availible, if only 1 thing is availible (such as ocean tiles) then they will be assigned that task without asking.
Below that little map you have 3 boxes you can press, the top one being a worldmap, second is building and third is governor where you can set your automatic imports and exports through automated ships and wagons.
Below that you can see the garrisson and your transports, the garrison being any unit standing outside of your colony such as your soldiers or other units who are standing on the colonytile but have not been assigned work.
Pioneers are a great tool, however they work outside the colony to improve it by building roads, mines, farms etc.
You can use missionaries to establish missions in indian villages, this will make indiands convert to you as "Converted Natives" and can be placed in your colony, they can perform any "native" task better than non trainer units such as farming, mining, breeding horses etc, but when it comes to things like blacksmithing, carpentry etc even a "Free Colonist" will do a better job. However specialised citizens will perform better even at the manual labour than the natives so it's always a good idea to put them in school if you get any natives.
I hope this will help you a bit to get into the game =)
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 02:15 Post subject: |
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well, if i can figure out how to get to that screen it should
but thanks man
In the future, I'll pm you. You seem like you know this game pretty well 
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Posted: Wed, 1st Oct 2008 02:20 Post subject: |
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To get to that screen simply doubleclick your colony, if you havent managed to build one yet just move any landbased unit to where ever you want to build it and press "B"
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 02:28 Post subject: |
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lol i was just coming to ask. game is running, ok, gunna give it a try. as you can tell, this game isnt up my ally 
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 02:45 Post subject: |
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well, fuck this. my characters dont do what i want them to do. I have no idea how to produce food or make shit etc
If anyone knows an online tutorial that goes into detail please post the link. Otherwise im fucked.
Every other game ive played like this has had tutorial (game) where it teaches you what each unit does and how to use them. This retarded bullshit doesnt. So fuck it. Gunna wait for the trainer.
Unless someone knows of a tutorial that explains the fuckin stupid ass game.
Cause I really dont get this fuckin game at all. My carptenters dont make shit, no one collects food etc.....retarded.
Anyway, if anyone can help with a tutorial, please post or pm me 
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Posted: Wed, 1st Oct 2008 02:50 Post subject: |
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i know that for me the tutorial messages didn't come up in my first couple games and i was like wtf? too but then i started a new game and suddenly they popped up, dunno but i call bug on this one... (not that it helps Syco or anyone else having problems with thisjust wanted to point that out)
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Wed, 1st Oct 2008 03:05 Post subject: |
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csebal wrote: | Well, heres my .02$:
Do not rush settling. While this game looks much like civ, it isnt. Quantity does not beat quality as far as colonies go, not to mention, that for your future growth its VERY important to make sure your initial colony rocks.
Go for the food early on. Try to find a spot where you have at least 2-3 food resources and / or all flat land WITH RIVER around the city you plan on founding. Multiple see food resources are extremely juicy, as they provide way more food than land plots.
Why is this important? Because for every 600 food you stockpile, you get a free colonist from the city. So my early game tactic is building a city that has almost exclusively fisherman and farmers working in them, with the odd lumberjack to support manufacturing. Later on however i go 100% food and supply wood from other cities. This allows me to have a city that can reasonably yield an additional colonist every 15-20 turns (30-40 food surplus / turn).
Schooling in the game seems to be cheap, but every time you train someone from school, the cost to train goes up by 10% of the original cost, so the 10th graduate from your schools will take twice the time it originally took, and as you can probably see, the above tactic ensures you have plenty of free colonists, so use the indian villages whenever you can to gain speciality and reserve the training for those more expensive professions or the ones you can't get from indians. I think lumberjack is the only low level prof indians are not teaching, and then theres obviously all the second level professions, like carpenters, tobacconists, etc.
Trade with the indians. Early game, theres so much money in indian trade, its insane. The initial 150 muskets you get from your colonist will easily make you 2-2.5k gold. That is more likely enough to go and buy more stuff (horses or muskets) in europe, which you can then trade to a different tribe. If you do this fast enough, you might get enough to quickly buy a galleon, which will come handy later on with the treasures.
Treasures: amongst my early game priorities are to get AT LEAST two scouts, or seasoned scouts. (with the indian trade above its not that hard to buy a few of the early immigrants, which with some luck might just contain a seasoned scout. If not, then convert any below free colonist immigrants to scouts, or the free colonists if theres only better ones). Seasoned scouts are better obviously, but scouts are good as well.. left on explore, they will automatically upgrade to seasoned scout at the first village they find that teaches such a profession. Just visiting indians can yield a fortune. First time in a village means more often than not 300-2000 gold, which comes in either instant income, or in the form of a treasure cart. Treasure carts you just direct to your city and hold there until you get the galleon. DO NOT SELL them to the king. Its just not worth it to waste 50%, unless for some reason you are in an extreme need of gold - which that early in the game you shouldnt be in tbh. It is very important to make sure you are the first to visit as many villages as possible. You can easily make a good 10-15k gold that way in direct money alone, not to mention the treasure.
Anyway, once you got food production up, its time to get tool, musket and horse production going. Given the surplus of colonists, you shouldnt have a big problem there. Make sure to every now and then create missionaries and send them out to spread the word as the converts you get are decent resource gatherers to jumpstart new colonies while your colonists train.
About schools and indian villages: Both can train anyone, be that free colonists, indentured servants, petty criminals or actually indian converts. However the less 'educated' or 'civilized' the subject is, the longer they train. So as you can probably guess, theres no point in putting a petty criminal into the school, as he will train 2-3 times as long as a free colonist would, and during his training you will prolly get at least 2 free colonists from food anyway. I already mentioned that school training time increases with every student, and that increase is global, so all your schools share the same training time.
Indian villages on the other hand are independent of eachother, so first farmer you train in one might take X turns, the second X+Y, but the first farmer in the neighboring village will again only take X turns to train.
Here is a way to upgrade some of your more inferior immigrants: This here is more of a theory, as i havent tested it myself yet, but im fairly sure it can work. There are some professions you will rarely if ever train from indians: seasoned scout being one of them, or fishermans if you are full of inland cities, or whatever resource gatherer you just dont use. You can send your converts and petty criminals and indentured servants to these places and convert them to a specialist. You can then head back to a city, clear the speciality and there you have a perfectly generic free colonist, that you can then effectively - without penalty - put into school to train in something more useful.
The importance of elder statesman and liberty bell production:
IS BIG. Period. For every two percent of rebel sentiment in the city, you get 1% production bonus to everything. 50% rebels in the city will produce 25% extra both in terms of resources and also anything you build from those resources. This extra production is also free. So if you can produce 36 tools and from those you make 36 muskets, then 25% bonus would mean a total of 45 tool produced, and 45 muskets, but only 36 tools are used to build those muskets, and only 36 ore to make the tools.
As you can probably see, this is a huge bonus. Since elder statesman produce twice as many bells, its important to have as many of them as possible. Also healthy for your founding father progress, as all of them require political points, which - guess what - are based largely on your liberty bell productions.
Example: Last game, by the time the enemy started throwing privateers at me, i had an economy strong enough to just build a frigate on my own without any problem instead of buying one from the king for a fortune.
Thing is.. you only need money (sadly) to train certain professions from your schools.(and of course to get the specialists you train from) Now you can get that money, and a lot more from trading with the indians. Trading with europe is nice of course, but for me, thats only considered a nice little extra and i usually spend whatever i get as soon as i get it to buy specialists / cannons / veterans, or to buy stuff i can then sell to the indians from which i can get even more cannons / veterans.
Veterans are about the only thing you really can only get from the king. Sadly.
Bottomline:
Explore, Expand, Exploit, Exterminate. Just as the genre title says, and in that exact order.  |
Fuck u deserve something for that 
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 07:13 Post subject: |
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Anyone know of a trainer for this game? besides the caliber trainer that is going to be released in November?
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 13:52 Post subject: |
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Would someone mind writing a mini tutorial on how to acquire food and weapons and ore and stuff. Cause I place my guys in the spots they are supposed to be in but in the next turn I have to do it all over again
its starting to piss me off
Im not particulary good at these kinda games, but im also not an idiot....so please, help me out
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Posted: Wed, 1st Oct 2008 14:32 Post subject: |
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You probably don't have enough food so city is ejecting citizens you can't feed. Look at SpaceWizs screenshot again. Hes got -1 food production per turn, but enough food stored so it should take him 70 or so turns before it runs out. Also read again csbals post, he explains a lot about food management and gameplay. And finally experiment, this is not a game where you'll find specific beginner guides on the net. There will also never be any trainer for it, but it is also logical and you can learn yourself almost everything without any need for that.
Last edited by fawe4 on Wed, 1st Oct 2008 14:39; edited 1 time in total
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Wed, 1st Oct 2008 14:44 Post subject: |
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SycoShaman wrote: | Would someone mind writing a mini tutorial on how to acquire food and weapons and ore and stuff. Cause I place my guys in the spots they are supposed to be in but in the next turn I have to do it all over again
its starting to piss me off
Im not particulary good at these kinda games, but im also not an idiot....so please, help me out |
there's a button in the colony screen that turn the placement of colonists to automatic
it should be in the right lower corner of the left side of the screen. that little lock - or the button next to it (i know that threw me off once or twice)
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 16:19 Post subject: |
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thanks for the tips guys
@faw
there is a trainer for Colonization. A promo trainer by Caliber and the full trainer is set to be release Nov 11...go to cheathappens.com and search the game if you dont believe me
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 17:52 Post subject: |
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another question
how do you build/make soldiers? cause my main settlement got attack and there was no one there to defend it 
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Sin317
Banned
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Location: Geneva
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Posted: Wed, 1st Oct 2008 18:00 Post subject: |
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you need weapons in the settlement. When attacked, the weapons will be used to arm the colonists.
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Posted: Wed, 1st Oct 2008 18:16 Post subject: |
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SycoShaman wrote: | another question
how do you build/make soldiers? cause my main settlement got attack and there was no one there to defend it  |
Either buy muskets from the homeland, or build your own. To build muskets, you will need tools and an armory. Tools you can get from ore with blacksmiths. (Or from the homeland again)
You should aim to have at least one city that has maxed out tool and musket production buildings and 3-3 experts working in each of them. This would yield you 36+ muskets each turn, depending on founding fathers and rebel bonus you get.
To equip a soldier, you need 150 muskets. To make them dragoons, you need 150 horses as well.
Not so obvious, but you can equip immigrants in europe before you take them to the new world. Just double click or right click (dunno which one) them in the docks, and a popup menu will appear, where you can buy them tools to make them pioneers, horses to make them scouts / dragoons, or muskets to make them soldiers/dragoons. Also you can turn your colonists into missionaries here as well.
For city defense, cannons are also quite useful. They are relatively cheap early on - like 1000 or so gold - but have nice city defense bonuses. (not to mention, that they are cheaper than if you would equip someone to be a soldier. )
Typical musket price is 8 gold for buying, which means that the 150 you need costs 1200 gold. This will most likely only go up as time progresses. The first cannon you can get i think is 1100 or something like this.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Wed, 1st Oct 2008 19:45 Post subject: |
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how do you equip muskets and the like from the homeland?
as for money, if any are interested, heres a cheat
open up console with ` key then type Player.setgold 0, <number>
I usually use this Player.setgold 0, 80000
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Thu, 2nd Oct 2008 09:06 Post subject: |
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well, considering my thread was closed for no reason, nevermind.....
if anyone has any helpful tips, please pm me since its not allowed to create new threads so that things dont get intertwined with the rest of the post
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Thu, 2nd Oct 2008 09:31 Post subject: |
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2 Questions
1) When I place 2 master blacksmiths in the blacksmith shop to make tools, I get +12 and -12...I dont get it. Blacksmiths are supposed to make tools yet I get a negative rating.
2) how do you trade with europe?
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