Civilization IV: Colonization
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 2nd Oct 2008 11:27    Post subject:
i think it says -12 because you don't have any ore , ergo they cannot build 12 tools.
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smax




Posts: 19

PostPosted: Thu, 2nd Oct 2008 12:08    Post subject:
Please, just stop playing the game.


Any one up for online play?
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csebal




Posts: 455

PostPosted: Thu, 2nd Oct 2008 12:50    Post subject:
SycoShaman wrote:
2 Questions

1) When I place 2 master blacksmiths in the blacksmith shop to make tools, I get +12 and -12...I dont get it. Blacksmiths are supposed to make tools yet I get a negative rating.

2) how do you trade with europe?


To your previous questions about muskets. You have to unload them from the ship into your colony - make sure you dont make them go into the red (over the warehouse capacity) or you will lose some.

Then select a colonist not working in the city (you have to do this from outside the colony view), and press ctrl+P. This will bring up a menu where you can choose what you want your colonist to be. Select either soldier, or dragoon. (depending on the availability of horses and muskets, one or both of these options might not be present in the meny)

To the current ones:
1) Blacksmiths need ore to work. For every tool they make, you require 1 ore to be in the city. The -12 there comes from the 0 ore you have available. The blacksmiths have nothing to work from. Would you have 4 ore, it would read +12 -8. Would there be 300 ore, it would be +12 and no minus.

2) To trade with europe, simply load something onto the ship (enter the city view and simply drag and drop cargo onto one of the ship's slots. Once you are satisfied, exit the city view, select the ship, and press ctrl+e to send it to europe.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 2nd Oct 2008 13:24    Post subject:
and use the import/export in the settlement menu , it makes things a lot easier (so you can fully automate ships).

One issue is, that you can't limit "import" only "export". A workaround is, to check both in and export and limit export to whatever you want/can have in the specific warehouse (i.e. default is 150 units , so limit export to 150 and when you have a ship full, it will only drop off 150 and then go to next city and drop off etc etc.)

its a good way to prevent loss through lack of space (if you produce something that is needed , like wood, tools, do the same, checking max storage space - 25% or something, to prevent any loss.)
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 2nd Oct 2008 13:58    Post subject:
thanks a buncha cse and sin Smile really helpful. now Im sure i got the game down. was playing last nite and those were the things confusing me. thanks guys Smile

@smax

stfu man. its not like the game comes with a tutorial that explains everything.


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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 2nd Oct 2008 15:07    Post subject:
ok, how the hell do you mine ore and sugar?

I have a mine and I put the ore miner on it and I get no option to mine the ore

as for the sugar, I use the world builder, put the sugar on the map, place a suger planter and when i place her over the sugar, it disappears.

Like Im fuckin stumped....how the hell do you collect these minerals?

EDIT

in a game like this you'd think they would have a tut that would explain how to collect resources and shit. idiot fuckin game


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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 2nd Oct 2008 15:13    Post subject:
maybe pointing out the obvious here, don't know.
but you can only gather those resources that appear in the 8 fields around your city - different from civ 4 where you could put a woker on there and "claim" those resources, they need to be accessible from within the city. (sorry, if that was clear to you)
the other thing that could be (as i said in an earlier post) make sure that the colonits placement inside your colony isn't automatic, there's a button in the colony screen that turns that off
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 2nd Oct 2008 17:44    Post subject:
Reklis wrote:
maybe pointing out the obvious here, don't know.
but you can only gather those resources that appear in the 8 fields around your city - different from civ 4 where you could put a woker on there and "claim" those resources, they need to be accessible from within the city. (sorry, if that was clear to you)
the other thing that could be (as i said in an earlier post) make sure that the colonits placement inside your colony isn't automatic, there's a button in the colony screen that turns that off


so if the ore or sugar isnt right next to my city, im fucked? how the hell do i create weapons and stuff then?


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Powertoy_GT




Posts: 137
Location: Portugal
PostPosted: Thu, 2nd Oct 2008 18:28    Post subject:
I'm noob in the game butI think you can import ore from Europe.
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SpaceWiz




Posts: 271
Location: Stockholm
PostPosted: Thu, 2nd Oct 2008 18:37    Post subject:
Powertoy_GT wrote:
I'm noob in the game butI think you can import ore from Europe.


You can but it's not a good idea to rely on Europe for raw material since every piece of gold you pay to Europe is put into the royal armies that are used to destroy you when you declare independance. The best thing you can do is to never buy a single thing from europe, never kiss ring and make sure to have a galleon for the treasures you find, then independance will be swift and carefree
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csebal




Posts: 455

PostPosted: Thu, 2nd Oct 2008 21:28    Post subject:
Well, the tile does not have to have the resource to be able to gather it. Resources merely improve (in some cases double) the yield.

What you can plant is dependent on the type of land. Mountains / hills give you ore, mountains give you silver, swamp gives sugar, plains and grassland give tobacco and cotton, tho i dont know which one is which from the top of my head.

Food you can produce on every land, tho plain land is best suited for it. Lumber you obviously get from forests, just like animal hide, which you also get from forests.

Obviously the various types can yield additional resources, i merely listed the ones they are best suited for. Swamp for example might give you sugar, or in some cases ore as well as food. Forest can yield lumber, hide and food, but also ore if its on a hill. When you move a colonist in the city view to work there, you will get a list of what that colonist can product on the plot, and how much he would produce.

As i mentioned earlier, the initial city is best to go for food, but after that, you just build specialist cities that are focusing on resource gathering. If you see a nice location with lots of resources bunched up in one place, you just found a city there so you can gather those resources.

My priorities go like this:
1) 90-100% food city
2) lumber/ore city (preferably a location with at least 3 dense forests, 1-2 food producing fields if those have special resources or 3-4 if they are just plains. The remaining 1-2 plots should be hills or mountains so i can get a decent flow of ore early on, or even silver from mountains. Food you need in every city so you can keep colonists working there, guess why you need the 4 food producing tiles (or equivalent of them).
3+) Resource cities. I also use these to balance out the lumber / ore production depending on the needs of my economy.
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Powertoy_GT




Posts: 137
Location: Portugal
PostPosted: Thu, 2nd Oct 2008 22:35    Post subject:
Thanks for the tips guys Smile
btw, lumber is required to produce what?
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fawe4




Posts: 1787

PostPosted: Thu, 2nd Oct 2008 22:59    Post subject:
csebal wrote:
Well, the tile does not have to have the resource to be able to gather it. Resources merely improve (in some cases double) the yield.

What you can plant is dependent on the type of land. Mountains / hills give you ore, mountains give you silver, swamp gives sugar, plains and grassland give tobacco and cotton, tho i dont know which one is which from the top of my head.

Food you can produce on every land, tho plain land is best suited for it. Lumber you obviously get from forests, just like animal hide, which you also get from forests.

Obviously the various types can yield additional resources, i merely listed the ones they are best suited for. Swamp for example might give you sugar, or in some cases ore as well as food. Forest can yield lumber, hide and food, but also ore if its on a hill. When you move a colonist in the city view to work there, you will get a list of what that colonist can product on the plot, and how much he would produce.

As i mentioned earlier, the initial city is best to go for food, but after that, you just build specialist cities that are focusing on resource gathering. If you see a nice location with lots of resources bunched up in one place, you just found a city there so you can gather those resources.

My priorities go like this:
1) 90-100% food city
2) lumber/ore city (preferably a location with at least 3 dense forests, 1-2 food producing fields if those have special resources or 3-4 if they are just plains. The remaining 1-2 plots should be hills or mountains so i can get a decent flow of ore early on, or even silver from mountains. Food you need in every city so you can keep colonists working there, guess why you need the 4 food producing tiles (or equivalent of them).
3+) Resource cities. I also use these to balance out the lumber / ore production depending on the needs of my economy.


I play preaty much the same way, except that I go second for resource cities and start developing those ore->tools->guns cities in late game. Then I also convert some of food farm cities into horse farm cities for fight with the king.

What I really like about this game is that you have abundance of possible tactics. You can go heavy on religion at first to quickly get more free colonists, or you can completely abandon it and just produce colonists in those farm cities, or you can depend on workforce from Indians via missions.

Only big problem with this game is stupid AI and way too many bugs and balance problems with it.

ps. I also love hunting down those Aztecs and Incans. +300% on treasure from capturing their villages. Twisted Evil
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SpaceWiz




Posts: 271
Location: Stockholm
PostPosted: Thu, 2nd Oct 2008 23:25    Post subject:
Powertoy_GT wrote:
Thanks for the tips guys Smile
btw, lumber is required to produce what?


Everything =) (Carpenters use lumber to build buildings)
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 3rd Oct 2008 19:52    Post subject:
@cse

thanks for all the help dude Smile finally got a good handle on the game and its fun now, not frustrating Smile


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Immunity




Posts: 5628

PostPosted: Sun, 8th Feb 2009 03:48    Post subject:
OK, I may be a bit retarded here but -

How the flying fuck do I split stacks of resources in this game?

I have 100 units of Tools in Jamestown, I want to put 50 tools on my boat to transfer to another settlement - how the FUCK do I split the stack?

Such a shitty interface Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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SpaceWiz




Posts: 271
Location: Stockholm
PostPosted: Sun, 8th Feb 2009 15:14    Post subject:
Immunity wrote:
OK, I may be a bit retarded here but -

How the flying fuck do I split stacks of resources in this game?

I have 100 units of Tools in Jamestown, I want to put 50 tools on my boat to transfer to another settlement - how the FUCK do I split the stack?

Such a shitty interface Sad


Been a while since i played this, but as far as i can remember you simply shift click.
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Immunity




Posts: 5628

PostPosted: Mon, 9th Feb 2009 00:38    Post subject:
SpaceWiz wrote:
Immunity wrote:
OK, I may be a bit retarded here but -

How the flying fuck do I split stacks of resources in this game?

I have 100 units of Tools in Jamestown, I want to put 50 tools on my boat to transfer to another settlement - how the FUCK do I split the stack?

Such a shitty interface Sad


Been a while since i played this, but as far as i can remember you simply shift click.


Yea I figured it out - have to shift, click and drag, and then release while still holding shift down for the dialogue box to pop up.

Still haven't been able to successfully fend off the Kings unbelievable invasion force though Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 20th Feb 2009 22:22    Post subject:
Immunity wrote:

Still haven't been able to successfully fend off the Kings unbelievable invasion force though Sad


I also couldn't do it. When I had a few dozen units together the king had already 300 or 400 units. It was ridiculous!
I don't remember the original Colonization being this hard. :-/
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