X3: Terran Conflict
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inz




Posts: 11914

PostPosted: Sat, 18th Oct 2008 02:40    Post subject:
How's the controls Epsilon? I remember there being talk how they'd go with a (optional?) mouse-driven movement à la Freelancer this time around.
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Tungsten




Posts: 2020

PostPosted: Sat, 18th Oct 2008 03:02    Post subject:
Devi-Lee wrote:
Even EVE mmorpg was easier to get into than this.


why the hell would an MMO have a terrible tut. No-one would re-sub

"Even EVE" LOL
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Immunity




Posts: 5628

PostPosted: Sat, 18th Oct 2008 05:01    Post subject:
Epsilon - question for you Mr. Pro Very Happy

I opened up a Shipyard dock - it listed Sabre models S , M, and L.

When I clicked on info on each of the models, the specs. were exactly the same.
All of the models listed there cargo capacity as M.
What the fuck is the difference between them?

Also, what the hell is TC supposed to stand for. Size category of cargo?


I can never be free, because the shackles I wear can't be touched or be seen.
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damador.




Posts: 711

PostPosted: Sat, 18th Oct 2008 07:28    Post subject:
TC - transport Cargo


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 18th Oct 2008 11:18    Post subject:
S,M,L concerns to how much extra equipment is fitted on that particular ship is when you buy it.
Yes theres mouse controls now if you want them/haven't got a joystick. Also most can be controlled purely through the interface now, apart from battle of course. In that aspect it is kinda like Eve.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sat, 18th Oct 2008 13:35    Post subject:
S <-- only a puny weapon and navigation software.
M <-- better weapons, more stuff
L <-- ready for big combat, less micro in terms of what extra stuff you gotta buy

Basically its just how much equipment is included when you buy it. Sometimes its a good idea to buy M or L, since some stations may have run out of even the most basic weapons, but if you buy the M or L version of a ship, they will always be fitted with that weapon that you would otherwise have to go out and look for ^_^

Epsilon you got it via Steam?


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 18th Oct 2008 13:49    Post subject:
Yeah I got it off steam, the devs have already said they'll remove drm after a year, and they've done this in the past as well so I'm not concerned about it.
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mvp




Posts: 553

PostPosted: Sat, 18th Oct 2008 16:38    Post subject:
Anyone have any idea why this isen't cracked yet? I'm kinda concidering buying this on steam, but i would like to try it first. i found the other X games to be exciting at first, but they became doll pretty quick.
If its released tomorrow i would hate to have bought it now, but i have tp wait a week, i might as well buy, its not that expensive
Too bad there isent a demo out.
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greenblood




Posts: 198

PostPosted: Sat, 18th Oct 2008 16:41    Post subject:
Can Tages copy protection be cloned properly?
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 18th Oct 2008 16:45    Post subject:
I think yes, with DTPro.
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mvp




Posts: 553

PostPosted: Sat, 18th Oct 2008 17:17    Post subject:
So i biught the game, too bad download from steam is kinda slow. Think the game will be down in a few hours
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damador.




Posts: 711

PostPosted: Sat, 18th Oct 2008 17:22    Post subject:
on demon like and pirate like bay there are clone around - it "should" work

didint check it myself ( bought it on steam )


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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moosenoodles




Posts: 18411

PostPosted: Sat, 18th Oct 2008 17:47    Post subject:
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greenblood




Posts: 198

PostPosted: Sat, 18th Oct 2008 18:02    Post subject:
Does the game need a serial to install?
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human_steel




Posts: 33269

PostPosted: Sat, 18th Oct 2008 20:09    Post subject:
Game's out. No crack yet.
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vagonite




Posts: 132

PostPosted: Sat, 18th Oct 2008 20:17    Post subject:
I just wish I could find it in a store around here. This is one game I will buy along with Fallout 3. Too bad about Far Cry 2...will have to pick that up the usual way cause of the DRM.
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DrHobo




Posts: 140

PostPosted: Sat, 18th Oct 2008 22:26    Post subject:
Epsilon wrote:
Been playing it all evening, it's certainly an upgrade from the old game. I was just mining my own business flying around in cloud base south east, well actually I was running like hell because a khaak interceptor had attacked me in the sector adjacent to it "Ore Belt". So running for the ship yard, almost there... then a small Khaak invasion fleet jumps in 4 destroyers starts shooting up everything.
I took a screenshot when I was at a safe distance.

If you liked the previous games, or is a fan of games where you have to think and plan ahead, not to mention like scifi, then I can't recommend this game enough.


Nice! Are the generic races strong enough to repel such a fleet on their own though? It can be... problematic if the Khaak take over one of the starter sectors in the beginning. That brings me to something I meant to ask earlier, but I always forgot to: in the original X3, the basic races (Argon, Boron, Split, Paranid, Teladi) always seemed powerless. They all started with some destroyers and carriers in some of their sectors, but they all disappeared after some time, and even if they survived, they did nothing when, for example, a neighboring sector came under attack. Anyway, are the races more capable of defending their sectors this time around? You know, do they send backup if an enemy fleet invades, or anything like that?
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hippy12
Banned



Posts: 406

PostPosted: Sun, 19th Oct 2008 01:55    Post subject:
Quote:
I think yes, with DTPro.


depend from the version of tages. if it's the same of STALKER CS for now only DT PRO are not working

Quote:
Game's out. No crack yet.


so the tages is the same of STALKER CS. bad news. a clone is not working for now is need a crack
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damador.




Posts: 711

PostPosted: Sun, 19th Oct 2008 02:00    Post subject:
steam version - maybe exe will be easier to crack

-=[ ProtectionID v0.6.0.0 BETA XMAS 2007 PREVIEW]=-
(c) CDKiLLER & TippeX
Build 12/24/07-16:18:13
Ready...
Scanning -> C:\Program Files\Steam\steamapps\common\x3 terran conflict\X3TC.exe
File Type : Exe, Size : 2267868 (0229ADCh) Byte(s)
-> File has 1906908 (01D18DCh) bytes of appended data starting at offset 058200h
[!] SolidShield detected !
- Scan Took : 0.719 Seconds

Scanning -> C:\Program Files\Steam\steamapps\common\x3 terran conflict\tagesclient.dat
[-] File is NON executable..(non MZ)
- Scan Took : 0.0 Seconds

Scanning -> C:\Program Files\Steam\steamapps\common\x3 terran conflict\TagesClient.exe
File Type : Exe, Size : 428704 (068AA0h) Byte(s)
-> File Appears to be Digitally Signed @ Offset 066E00h, size : 01CA0h / 07328 byte(s)
[!] File appears to have no protection or is using an unknown protection
- Scan Took : 0.875 Seconds


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Immunity




Posts: 5628

PostPosted: Sun, 19th Oct 2008 02:15    Post subject:
I'm fed up with this trash title!

-Why even bother with the " tutorial " ? They don't mention a single useful fucking thing in it.
They don't bother telling you about time compression, they don't tell you about the software packages for your ship, they don't mention that your ships auto aim will only work with bore-sight fire and not free fire. Instead of the tutorial, they should just have a ship fly up and tell you to fuck off. At least that will leave you angry and feeling something instead of just confusion.

- Sandbox mode is so free form that you're left with absolutely no guidance as to how to get on your feet. 99% of the "random missions" you run across are completely and utterly out of your ability range to complete them. When you do finally find a taxi mission , or pick up abandoned ship mission, the pay on them is so low that you would have been better off shaving your nuts and selling your pubic hair to a goddamn sex-doll manufacturer and waiting for it to regrow again.

-Random missions don't tell you what they require in terms of ship addons or cargo space until AFTER you have accepted them and the timer is running. Great design decision right there. My character is a deaf fucking mute who can't ask his employer how much space will be needed.

- Combat is a fucking JOKE. Period - end of discussion. Absolutely no thought has gone into fluidity, balance, or fun-factor. As an example, the Terran defender start puts you in an M4 Terran ship with what seems to be like decent shielding and speed compared to the other starter ships (I won't even go there). However, your ship is only compatible with one missile type (which runs at 5,000 credits each), and cannot equip anti-missile missiles or anti-missile turrets. To my knowledge there's no such thing as a counter-measure in this game. The result? A single missile launched at you results in game over.
Sure, you theoretically could turn around and shoot the missile down , that's if you can tab through 50 different targets in the heat of battle in less then the 5 seconds it takes to impact and pop you.

- Item / Add-On descriptions are fucking useless. As an example - the description for Fight Software MK I is a paragraph of complete bullshit, nowhere does it mention what it actually does or what advanced commands it enables on your ship. The same goes for the MK II variant and most other upgrades I ran across. Also, I picked up a few Fighter drones in an effort to draw some fire away from my ship - apparently I couldn't launch them because, according to the wonderfully insightful ship-board computer "No Fighter Drones are available" - even though they were sitting neatly in my cargo-hold. Nowhere in the drones description does it mention the need for a special launcher or their compatibility with only certain types of ships. Why do they even bother?

-And the most damning thing for last - completely generic universe/environment. Sure, there are countless numbers of sectors, with countless numbers of stations and plants and manufacturers and the like, but a power plant is a power plant and a shipyard is a shipyard. There's little to no back-story on the races, they seem bland and uninteresting. There's no comms traffic, NPC voice-overs suck (apparently in 2238 the entire human race has been overrun by Germans forcing an English accent), and there's absolutely no incentive to excel in such a bland universe. What's the point of amassing billions of credits if you're constantly reminded of the fact that the entire universe is just computer controlled with no character/feeling/emotion/drive? I think the best word to describe the universe here is just - SOULLESS. Its more like a math problem then a game.

In short, it amazes me that the developers have been able to peddle shit like this and stay in business this long. The game has no heart, with its sole redeeming feature being the "dynamic economy" , the problem being that this entire economy is run by your processor and nobody in the universe has any "life" to them. Wall-Street traders may be able to get off to stuff like this , but its simply too raw and lifeless to be deemed a "game" in my opinion.

To each his own, but in my opinion Freelancer + Discovery 4.84 mod beats this "game" by a long shot on all fronts except the dynamic economy.

If you've read this far, you deserve a fucking medal Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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anonymoose




Posts: 114

PostPosted: Sun, 19th Oct 2008 02:29    Post subject:
I never had a problem with missiles in X3 Reunion. Have they stepped them up? I could just turn and lose their tracking most of the time. Difficult in the middle of a battle with 3 fighters, but possible.

I always played on Bankrupt Assassin in X3, so had a pretty sweet ship even if it had little weaponry to begin with. Never bothered playing the storyline as space opera crap I fall asleep during.

You need to pick your fights wisely, and yes sometimes you have to reload, but just make sure you visit a station every few sectors and you'll be fine. Don't expect to take on entire enemy fleets in this game. There's a reason why you're able to build up your own personal armada of ships: because you'll need them to engage in huge battles. You're just one ship, expect to lose a lot if you take on everyone you find.

The bigger Xenon fleets chased me across sectors back in X3: Reunion until I could pick off the faster ones one by one, and then turn my attention to the L and XL ships. A single XL, just like your single ship, is a fair target, but factor in the distraction of a few smaller ships and there's a lot more danger.

Maybe X3: TC is harder, I don't know yet, but hey, I don't think you can say they're peddling shit just because you want to play an arcade game like Freelancer and not a space simulator like the X series.

Totally agree with you about the descriptions though. In X3 they were so obscure that you had to go read their forums to understand unless you wanted to end up buying the wrong trade extensions n whatnot.

edit: oh yeah, to get on your feet: pick on lone pirates, hope they abandon their ships. Or pick a race to attack (in a sector where they don't care if you attack them, so a pirate sector, or say the Teladi in Argon space). Capturing ships is profitable, and cargo ones will also space their cargo to try to get you to leave them alone.


Last edited by anonymoose on Sun, 19th Oct 2008 02:35; edited 1 time in total
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vagonite




Posts: 132

PostPosted: Sun, 19th Oct 2008 02:30    Post subject:
Immunity wrote:
I'm fed up with this trash title!

If you've read this far, you deserve a fucking medal Very Happy


Yep, sounds like an informative review. I hope you are just hard to please. I really want to like this game.
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Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Sun, 19th Oct 2008 02:39    Post subject:
Immunity wrote:
I'm fed up with this trash title!



Excellent rant!

Having tried x3 more than a year ago, I was slightly curious if the newest version would be any better.

Thanks to you I have saved myself lots of time, thanks!


Per Ardua Ad Astra
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D4rkKnight




Posts: 801

PostPosted: Sun, 19th Oct 2008 03:00    Post subject:
All the X games are bland like that, people crave the space sim's so much they still buy them, and sales drive the developers opinion which is that their game model is fine as is and it will stay that way.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Sun, 19th Oct 2008 06:36    Post subject:
Tungsten wrote:
Devi-Lee wrote:
Even EVE mmorpg was easier to get into than this.


why the hell would an MMO have a terrible tut. No-one would re-sub

"Even EVE" LOL


That's because you probably didn't play it 5 or 6 years back when it was released. I was even a beta tester and you were basicaly left floating in space with a broken tutorial which didn't advance if you slightly deviated from its planned actions. X games have similar or even longer mileage under their belt and they still haven't managed to produce a good tutorial or at least in depth text explanations.
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Tungsten




Posts: 2020

PostPosted: Sun, 19th Oct 2008 09:49    Post subject:
yes i was a beta tester, my first MMO
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 19th Oct 2008 09:53    Post subject:
It's definitely not a game for everybody, I'm glad it isn't. I don't agree with the sentiment that games should be for everybody, because they shouldn't some games are for some people and some for others. I can't get exploding heads in FiFA just because it would make me play it.
Oh and theres countermeasures for missiles, your "review" wasn't even based on a well informed opinion, but I won't go into detail as I can tell you've already made your mind up.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Sun, 19th Oct 2008 11:08; edited 1 time in total
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DarknessWillFall




Posts: 57
Location: Finland
PostPosted: Sun, 19th Oct 2008 10:22    Post subject:
After Immunity mentioned Freelancer POS game i forgetted instantly everything he said about X3. He's a fucking simplistic arcade game fan so he's not in a position to review shit.

If X3 TC is anything like X3 Reunion it will be Space sim of the year.
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Immunity




Posts: 5628

PostPosted: Sun, 19th Oct 2008 11:44    Post subject:
DarknessWillFall wrote:
After Immunity mentioned Freelancer POS game i forgetted instantly everything he said about X3. He's a fucking simplistic arcade game fan so he's not in a position to review shit.


Nowhere in my post did I state or imply it was a review, because it wasn't, it was a rant. I'm sorry you can't tell the difference Rolling Eyes

That said, I stand by the points I made. In this day and age its simply inexcusable to have such lackluster tutorials and item information, especially for a game that touts and prides itself on its ungodly complexity. The fucking .pdf manual had enough typos in it that it could pass for being written by a dyslexic. This is simply lazy and unprofessional on the part of the developer.

And yea, the game is soul less. There's no life to it. If you're going to have thousands of stations/fabs/factories and different factions then at least TRY to convey a sense of purpose via dialog/comms/events. As it stands, its simply a big complex mathematical sandbox.

Such blind devotion...


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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madmax17




Posts: 19442
Location: Croatia
PostPosted: Sun, 19th Oct 2008 12:03    Post subject:
X3 did have the longest learning curve ever, like 2-4 weeks of constant playing at least to learn 80% of the game. Not sure how they expect anyone to learn how to play without a proper tutorial.
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